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https://w.atwiki.jp/rsbuygoldq/pages/77.html
A niche site using a great reliable identify is not going to get yourself a insert regarding problems together with support or perhaps some other difficulties ready to take place. Nonetheless just how could you validate the internet web site s reputation with out taking care of a great deal of exploring along with seeking differents simple inquiries about message boards a href="http //www.wly.com/" strong Buy WOW Gold /strong /a ? 1 idea will be to consider sites getting advertised about some other popular mesos sites. These kinds of sites will probably be mindful to be able to basically market sites together with excellent popularity, in that way they don t help make by themselves seem inadequate. Yet another thing you should examine will be whether or not the web site will be careful of the level of privacy. The most effective web sites will make s almost difficult proper to learn you bought virtually any Mesos through the use of clever ways to exchange these and also making use of a small grouping of strategies. Examining this kind of out there can be quite a tiny challenging, however some web sites carry out talk about if they utilize virtually any strategies beginning. The particular considerable thought to take into account if you are wanting to acquire Mesos on the web could be the web site s charges. The best possible sites typically have similar charges together, as a result this kind of should really not necessarily myself an important varied within your selection. It s going to typically work with you better to generate your choice according to further factors, given that inside the bottom line you will end up seeking with benefit versions of your handful of money on the full many. UGC acknowledge the particular initiate and it s also NAAC licensed. The particular initiate can be a member of Wood. Devi Prasad Chakraborty Jan 12th 2013 SBIHM one of the most respected Motel Supervision Initiate inside Gulf Bengal. We have been focused on our own pupils. Oahu is the finest Motel Supervision School inside Asian Of india a href="http //www.wly.com/" strong Cheap WOW Gold /strong /a . It indicates which you is not going to must concern yourself with marks or perhaps scuff marks observing the apple iphone 4g while proceeding concerning every day. It is possible to basically retain that gary. Here is the indisputable fact and it s also definitely not a negative factor. Planning to increase kinds physical appearance arises from the fact. The particular bra which can be largely regarding assisting the particular busts are becoming something regarding garments whic. Utmost Elizabeth. This kind of is because of many aspects. Yahoo experiments demonstrate in which pupils use a reduced fascin.
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https://w.atwiki.jp/warband/pages/304.html
str_pmc_recruit_firstname_singular|{s0} Recruit str_pmc_soldier_firstname_singular|{s0} Soldier str_pmc_warrior_firstname_singular|{s0} Warrior str_pmc_verwarrior_firstname_singular|{s0} Veteran Warrior str_pmc_footknight_firstname_singular|{s0} Foot Knight str_pmc_defender_firstname_singular|{s0} Defender str_pmc_rider_firstname_singular|{s0} Rider str_pmc_cavalry_firstname_singular|{s0} Cavalry str_pmc_knight_firstname_singular|{s0} Knight str_pmc_horsearcher_firstname_singular|{s0} Horse Archer str_pmc_archer_firstname_singular|{s0} Archer str_pmc_vetarcher_firstname_singular|{s0} Veteran Archer str_pmc_masterarcher_firstname_singular|{s0} Master Archer str_pmc_sharpshooter_firstname_singular|{s0} Sharpshooter str_pmc_houguard_firstname_singular|{s0} Royal Guard str_pmc_houguard_firstname_singular_2|{s0} Noble Guard str_pmc_houguard_firstname_singular_3|{s0} Common Guard str_pmc_recruit_firstname_plural|{s0} Recruits str_pmc_soldier_firstname_plural|{s0} Soldiers str_pmc_warrior_firstname_plural|{s0} Warriors str_pmc_verwarrior_firstname_plural|{s0} Veteran Warriors str_pmc_footknight_firstname_plural|{s0} Foot Knights str_pmc_defender_firstname_plural|{s0} Defenders str_pmc_rider_firstname_plural|{s0} Riders str_pmc_cavalry_firstname_plural|{s0} Cavalry str_pmc_knight_firstname_plural|{s0} Knights str_pmc_horsearcher_firstname_plural|{s0} Horse Archers str_pmc_archer_firstname_plural|{s0} Archers str_pmc_vetarcher_firstname_plural|{s0} Veteran Archers str_pmc_masterarcher_firstname_plural|{s0} Master Archers str_pmc_sharpshooter_firstname_plural|{s0} Sharpshooters str_pmc_houguard_firstname_plural|{s0} Royal Guards str_pmc_houguard_firstname_plural_2|{s0} Noble Guards str_pmc_houguard_firstname_plural_3|{s0} Common Guards str_faction_title_male_player|Lord {s0} str_faction_title_male_1|Count {s0} str_faction_title_male_2|Baron {s0} str_faction_title_male_3|Emir {s0} str_faction_title_male_4|Lord {s0} str_faction_title_male_5|Artanher {s0} str_faction_title_male_6|Hakkon {s0} str_faction_title_male_8|Eorl {s0} str_faction_title_male_9|Aethling {s0} str_faction_title_male_10|Drgrimst {s0} str_faction_title_male_11|Archduuk {s0} str_faction_title_male_12|Knyaz {s0} str_faction_title_male_13|Atabek {s0} str_faction_title_male_14|Ofugr {s0} str_faction_title_male_15|Chieftain {s0} str_faction_title_male_16|Chief {s0} str_faction_title_male_17|Visavo {s0} str_faction_title_male_zann_dynasty|General {s0} str_faction_title_young_male_player|Lord {s0} str_faction_title_young_male_1|Viscount {s0} str_faction_title_young_male_2|Graf {s0} str_faction_title_young_male_3|Sahib {s0} str_faction_title_young_male_4|Lord {s0} str_faction_title_young_male_5|Anher {s0} str_faction_title_young_male_6|Hakkon {s0} str_faction_title_young_male_8|Thane {s0} str_faction_title_young_male_9|Aethling {s0} str_faction_title_young_male_10|Drgrimst {s0} str_faction_title_young_male_11|Duuk {s0} str_faction_title_young_male_12|Boyar {s0} str_faction_title_young_male_13|{s0} Bey str_faction_title_young_male_14|Ofugr {s0} str_faction_title_young_male_15|Chieftain {s0} str_faction_title_young_male_16|Ratu {s0} str_faction_title_young_male_17|Visavo {s0} str_faction_title_young_male_zann_dynasty|General {s0} str_faction_title_female_player|Lady {s0} str_faction_title_female_1|Countess {s0} str_faction_title_female_2|Baroness {s0} str_faction_title_female_3|Emira {s0} str_faction_title_female_4|Grevinne {s0} str_faction_title_female_5|Artanhera {s0} str_faction_title_female_6|Sayeda {s0} str_faction_title_female_8|Lady {s0} str_faction_title_female_9|Ethel {s0} str_faction_title_female_10|Dama {s0} str_faction_title_female_11|Duuchess {s0} str_faction_title_female_12|Knyazhna {s0} str_faction_title_female_13|{s0} Khatun str_faction_title_female_14|Chieftess {s0} str_faction_title_female_15|Chieftess {s0} str_faction_title_female_16|Chieftess {s0} str_faction_title_female_17|Domina {s0} str_faction_title_female_zann_dynasty|{s0}-sama str_faction_title_young_female_player|Lady {s0} str_faction_title_young_female_1|Viscountess {s0} str_faction_title_young_female_2|Grafin {s0} str_faction_title_young_female_3|{s0} Bibi str_faction_title_young_female_4|Grevinne {s0} str_faction_title_young_female_5|Anhera {s0} str_faction_title_young_female_6|Sayeda {s0} str_faction_title_young_female_8|Lady {s0} str_faction_title_young_female_9|Ethel {s0} str_faction_title_young_female_10|Dama {s0} str_faction_title_young_female_11|Duuchess {s0} str_faction_title_young_female_12|Boyarina {s0} str_faction_title_young_female_13|{s0} Khanum str_faction_title_young_female_14|Chieftess {s0} str_faction_title_young_female_15|Chieftess {s0} str_faction_title_young_female_16|Chieftess {s0} str_faction_title_young_female_17|Domina {s0} str_faction_title_young_female_zann_dynasty|{s0}-san str_name_kingdom_text|What will be the name of your kingdom? str_default_kingdom_name|{s0}'s Kingdom of Perisno str_custom_lords_name_template|{s3} {s0} str_lord_defects_ordinary|Lord Defects^^{s1} has renounced {reg4?her his} allegiance to the {s3}, and joined the {s2} str_lord_defects_player|Lord Defects^^{s1} has renounced {reg4?her his} allegiance to the {s3}. {reg4?She He} has tentatively joined your kingdom. You may go to your court to receive a pledge, if you wish. str_lord_defects_player_faction|Lord Defects^^{s1} has renounced {reg4?her his} allegiance to the {s3}. {reg4?She He} has tentatively joined your kingdom. You may go to your court to receive a pledge, if you wish. str_lord_indicted_player_faction|By order of {s6}, {s4} of the {s5} has been indicted for treason. The lord has been stripped of all {reg4?her his} properties, and has fled for {reg4?her his} life. {reg4?She He} wishes to join your kingdom. You may find {reg4?her him} in your court to receive {reg?her his} allegiance, if you wish it. str_lord_indicted_dialog_approach|Greetings, my {reg33?Lady Lord}. You may have heard of my ill treatment at the hands of {s10}. You have a reputation as one who treats {his/her} vassals well, and if you will have me, I would be honored to pledge myself as your vassal. str_lord_indicted_dialog_approach_yes|And I would be honored to accept your pledge. str_lord_indicted_dialog_approach_no|I'm sorry. Your service is not required. str_lord_indicted_dialog_rejected|Indeed? Well, perhaps your reputation is misleading. Good day, my {reg33?Lady Lord} -- I go to see if another ruler in Perisno is more appreciative of my talents. str__has_been_worried_about_bandits_establishing_a_hideout_near_his_home| has been worried about bandits establishing a hideout in {reg4?her his} area. str_bandit_lair_quest_description|Find and destroy the {s9}, and report back to {s11}. str_bandit_hideout_preattack|You approach the hideout. The {s4} don't appear to have spotted you yet, and you could still sneak away unnoticed. The difficult approach to the site -- {s5} -- means that only a handful of troops in your party will be able to join the attack, and they will be unable to bring their horses. If your initial attack fails, the {s4} will easily be able to make their escape and disperse. Do you wish to attack the hideout, or wait for another occasion? str_bandit_hideout_failure|The {s4} beat back your attack. You regroup, and advance again to find that they have dispersed and vanished into the surrounding countryside, where no doubt they will continue to threaten travellers. str_bandit_hideout_success|With their retreat cut off, the {s4} fall one by one to your determined attack. Their hideout, and their ill-gotten gains, as now yours. str_bandit_approach_defile|down a narrow defile str_bandit_approach_swamp|through a pine swamp str_bandit_approach_thickets|through a series of dense thickets str_bandit_approach_cliffs|up a path along the side of a cliff str_bandit_approach_cove|down a stream bed cutting through the sea-cliffs str_political_explanation_lord_lacks_center|In this case, the fief should go to a lord who has no land and no income. str_political_explanation_lord_took_center|In this case, the fortress should go to the one who captured it. str_political_explanation_most_deserving_friend|In this case, I looked to my close friends and companions, and decided to give the fief to the most deserving. str_political_explanation_most_deserving_in_faction|In this case, I looked to all the lords of the realm, and decided to give the fief to the most deserving. str_political_explanation_self|In the absence of any clear other candidate, I nominate myself. str_political_explanation_marshal|I chose the most valiant of our nobles, whom I trust, and whose name is not currently tainted by controversy. str_prisoner_at_large|large, after the captors were defeated in battle. I expect your friend will resurface shortly. str_quick_battle_scene_1|Attack on Hylr Island str_quick_battle_scene_2|Battle at Sea str_quick_battle_scene_3|Riding to Leuven's Defense str_quick_battle_scene_4|Amarhus Castle (Valahir Clan) str_quick_battle_scene_5|Azure Keep (Geldar) str_quick_battle_troop_1|From the continent of Nisaynia, the Rafkla Clan is a fearsome power in war, lead by their Clan 'King', Rafklazan. While conducting a naval raid on another clan, a huge wind blew their ships away and scattered them, and after sailing for many days, many of them landed on Reich lands in Perisno while others landed in the Draharan deserts. Rafklazan is desperate for a way home although he seems to be enjoying looting the countryside and wrecking caravans in Perisno, as these caravans are equally rich as the ones in Nisaynia. str_quick_battle_troop_2|Nibor Hood is the leader of a rebel group of outlaws of Tolrania; commonly called 'bandits' by the Tolranian government. However, Nibor Hood's 'bandits' have quite a following due to their politcal message, claiming the Tolranian government is corrupt and oppessive to the common man. This makes many peasants very ready to join or help Nibor Hood's outlaws and overthrow the Tolranian government. str_quick_battle_troop_3|Onishi, a captain of the Zann Dynasty, is the leader of the Zann Berserkers. Their goal is to cut a path through all inhabitants of Perisno before the Emperor Zann the Mandate of Heaven arrives, to take the land for the venerable Zann Dynasty. str_quick_battle_troop_4|Forodan, who was declared a hero for holding his ground against thousands of Hakkon until help arrived during the Naphali war against Tolrania. After the war he quickly retired to a home in the hills of the Elintoran lands. Longing for adventure he quickly took up arms and set out crossing the land of Perisno with a party of sellswords looking for a fight. str_quick_battle_troop_5|Baibars Hakkon, the veteran leader of a company of Hakkon legionnaires in the Hakkon civil war. After years of service he left the Hakkon military to strike out on his own as a sellsword. Using his years of experience he led a mercenary company all over Perisno. After years of leading his company he disbanded it to go home. Soon after his home was attacked by Tolranian soldiers. His wife and children were both killed and he also lost his house. He gathered his armour that was hidden behind the house and gathered his old legionnaire company and struck out at the Tolranians with a vengeance. str_quick_battle_troop_6|Torlan was the leader of a small group of men who led the attack with the Elintorans against the Hakkon. He was seriously injured by a Hakkon lancer and soon retired from the army to live on a small farm. He quickly grew tired of the farm life and decided to strike out on his own. He quickly gathered his gear and left to travel Perisno with a company of mercenaries. str_quick_battle_troop_7|Aethling Culgrah, a noble of the Valahir clan got tired of the peace between the Valahir and Maccavia. He soon abandoned his castle and took his army to raze the land called Maccavia. He not only wanted action but he also had venagance as his wife had been killed by a Macciavian party when she entered their lands. str_quick_battle_troop_8|The High Priestess of the Dragon Amara decided to take action against Eagle parties that were raiding the worshipper lands.She now rides with an army and a vengeance till kill every last Eagle party in Perisno. str_quick_battle_troop_9|Uniter Zengi, a young soldier in the Drahara Army wanted to be more than a soldier. He left his camp at night and set off the desert and no one saw him for weeks. After awhile he came out of the desert with a massive force to conquer all of Perisno. str_quick_battle_troop_10|A nomadic queen has come from the far deserts, Zolona is now trying to expand her influence to the lands of Perisno. str_quick_battle_troop_11|Ulfhednar, the infamous Volheere Raider, has accumulated many a victory in his battles across Nisaynia, and he now comes to Perisno to test his strength, gather his loot, and drink himself to a stupor afterwards. str_quick_battle_troop_12|General Yachamochi was a proud commander leading a scouting party into the wartorn lands of Perisno. He is a long serving General in the Zann military and has a lot of military experience. Him and an elite division hand picked by him scout Perisno in hopes of easy pickings for the Zann army. str_quick_battle_troop_13|Zeladeck, Illica's greatest Falki Knight was not an Illica to begin with. He was an orphan raised by foresters. One day when he was a small child, Zeladeck found an injured Falki Knight in the forest, and persuaded his caretakers to tend its wound. Staying the Falki all day long for half a year as it recovered, Zeladeck and the Falki got to know each other well. When the Falki Knight regained its strength, and took Zeladeck to the Illica clan, only to reveal that that Zeladeck was a direct descendant of the Sky King, the strongest and most respected of the Illica. He was age ten by that time. Zeladeck was then taken under Illica care, being trained from then on. He soon became the greatest Falki Knight only at the age of 19. Some time after that, he went back to his home, only to see the abandoned wreck of what used to be his home. Raged, he alone went to the Reich, in order to find out the whereabouts of his foster parents and then take his vengeance. There he met a found the rogue Drachenritter who had killed them. This Drachenritter's strength was on par with his own. They fought an entire day without a winner. Not satisfied with the result, he went back to Illica to assemble his followers and try to settle the score, once and for all. str_quick_battle_troop_14|Atanos Octiem is a proud commander of Third Legion troops. He believes it is his duty to the old Emperor of the Venetor Empire to pillage and conquer as much land in Perisno as possible. He was promised great rewards in return for his service to the Third. Octiem sets off to ravage the land of Perisno, adding fuel to the fire of the already war-torn continent. str_quick_battle_troop_15|Torsson was one of the greatest fighters in Hylr, until his demise to Aethling Svafar. In his final stand, one man against 70, Torsson managed to bring 15 Valahir soldiers to their graves before falling to a Hersir. str_quick_battle_troop_16|Chief Hahkethomemah of the Aroulo is one of the strongest fighters of the islands, overcoming many an opponent. He was granted a chiefdom after besting Aroulo Pomaahkaa, the grand chief of the Aroulo, in a duel. str_tutorial_training_ground_intro_message|Walk around the training field and speak with the fighters to practice various aspects of Mount Blade combat. You can use ASDW keys to move around. To talk to a character, approach him until his name appears on your screen, and then press the F key. You can also use the F key to pick up items, open doors and interact with objects. Press the Tab key to exit the tutorial any time you like. str_map_basic|Map str_game_type_basic|Game Type str_battle|Battle str_siege_offense|Siege (Offense) str_siege_defense|Siege (Defense) str_character|Character str_biography|Background str_player|Player str_enemy|Enemy str_faction|Faction str_army_composition|Army Composition str_army_size|Army Size str_reg0_men|{reg0} men str_start|Start str_i_need_to_raise_some_men_before_attempting_anything_else|I need to raise some men before attempting anything else str_we_are_currently_at_peace|We are currently at peace. str_the_marshalship|the marshalship str_you|you str_myself|myself str_my_friend_s15|my friend {s15} str_custom_battle|Custom Battle str_comment_intro_liege_affiliated_to_player|I am told that you would dispute my claim to the crown of Perisno. Needless to say, I am not pleased by this news. However, we may still talk. str_s21_the_s8_declared_war_out_of_personal_enmity|{s21} The {s8} declared war out of personal enmity str_s21_the_s8_declared_war_in_response_to_border_provocations|{s21} The {s8} declared war in response to border provocations str_s21_the_s8_declared_war_to_curb_the_other_realms_power|{s21} The {s8} declared war to curb the other realm's power str_s21_the_s8_declared_war_to_regain_lost_territory|{s21} The {s8} declared war to regain lost territory str_we_are_conducting_recce|We will first scout the area, and then decide what to do. str__family_|^Family str_s49_s12_s11_end|{s49} {s12} ({s11}). str_center_party_not_active|is not our target, because we don't have a leader who has taken the field. str_center_is_friendly|is not our enemy. str_center_is_already_besieged|is already under siege. str_center_is_looted_or_raided_already|is already been laid waste. str_center_marshal_does_not_want_to_attack_innocents|is inhabited by common folk, who would suffer the most if the land is laid waste. str_center_we_have_already_committed_too_much_time_to_our_present_siege_to_move_elsewhere|is already under siege, so it would be a mistake to move elsewhere. str_center_we_are_already_here_we_should_at_least_loot_the_village|is close at hand, we should take hold of its wealth and lay waste to the rest. str_center_far_away_we_can_reconnoiter_but_will_delay_decision_until_we_get_close|NOT USED str_center_far_away_our_cautious_marshal_does_not_wish_to_reconnoiter|is too far away, even to reconnoiter. str_center_far_away_even_for_our_aggressive_marshal_to_reconnoiter|is too far away, even to reconnoiter. str_center_far_away_reason|{s6} is further than {s5} to our centers, therefore it will be harder for us to protect after taking it. str_center_closer_but_this_is_not_enought|{s6} is closer than {s5} to our borders, but because of other reasons we are not attacking {s6} for now. str_center_protected_by_enemy_army_aggressive|is protected by enemy forces, which we believe to be substantially stronger than our own. str_center_protected_by_enemy_army_cautious|is protected by an enemy army, which we believe to be too strong to engage with confidence of victory. str_center_cautious_marshal_believes_center_too_difficult_to_capture|would require a bloody and risky siege. str_center_even_aggressive_marshal_believes_center_too_difficult_to_capture|is too heavily defended to capture. str_center_value_outweighed_by_difficulty_of_capture|is not of sufficient value to justify the difficulty of attacking it str_center_value_justifies_the_difficulty_of_capture|can be taken, and is of sufficient value to justify an attack. str_center_is_indefensible|is too far away from our other fortresses to be defended. str_we_are_waiting_for_selection_of_marshal|We are waiting for the selection of a marshal str_best_to_attack_the_enemy_lands|Given the size of our forces, we believe the best approach is to attack the enemy's lands. str_we_believe_the_fortress_will_be_worth_the_effort_to_take_it|We believe the fortress will be worth the effort to take it. str_we_will_gather_to_defend_the_beleaguered_fortress|We will gather to defend the beleaguered fortress str_the_enemy_temporarily_has_the_field|The enemy temporarily has the field, and we should seek refuge until the storm passes str_center_has_not_been_scouted|has not been recently scouted by our forces, but we can go there, and decide what to do when we get close. str_we_have_assembled_some_vassals|We have assembled some of the vassals, but we will wait until we have more before venturing into enemy territory. str_we_are_waiting_here_for_vassals|We are waiting for the vassals to join us. str_we_are_travelling_to_s11_for_vassals|We are travelling to {s11}, so that the vassals may more easily join our host before we ride forth. str_center_strength_not_scouted|We have not scouted it recently, and do not know how strongly it is defended str_center_strength_strongly_defended|We believe it to be strongly defended str_center_strength_moderately_defended|We believe it to be moderately well defended str_center_strength_weakly_defended|We believe it to be weakly defended str_center_distant_from_concentration|is close to us than it is to the main enemy army, which we have located. It could be attacked and destroyed before they are able to respond str_plus|+ str_minus|- str_tutorial_training_ground_warning_no_weapon|Hey, don't you think you need some sort of weapon before we try that? There should be some spare weapons over there. Just go pick one up. str_tutorial_training_ground_warning_shield|You need to put down your shield first. Scroll down with the mouse scroll-wheel to put down your shield. str_tutorial_training_ground_warning_melee_with_parry|You need to wield a melee weapon for this exercise. str_tutorial_training_ground_warning_melee|Scroll up with your mouse wheel to equip a weapon. Scrolling up will equip next weapon while scrollng down will equip next shield. str_tutorial_training_ground_attack_training|Number of successful attacks {reg0} / 5^Number of unsuccessful attacks {reg1}^{s0} str_tutorial_training_ground_attack_training_down|Make a thrust attack! (Move your mouse down while pressing the left mouse button) str_tutorial_training_ground_attack_training_up|Make an overhead attack! (Move your mouse up while pressing the left mouse button) str_tutorial_training_ground_attack_training_left|Attack from left! (Move your mouse left while pressing the left mouse button) str_tutorial_training_ground_attack_training_right|Attack from right! (Move your mouse right while pressing the left mouse button) str_tutorial_training_ground_parry_training|Number of successful parries {reg0} / 5 str_tutorial_training_ground_chamber_training|Number of successful chambering blocks {reg0} / 5 str_tutorial_training_ground_archer_training|Number of nice shots {reg0} / 3^{s0} str_tutorial_training_ground_ammo_refill|Your missiles are refilled for the tutorial. str_tutorial_training_ground_archer_text_1|Approach the {s0} and press F to pick it up. str_tutorial_training_ground_archer_text_2|Shoot the targets now. str_tutorial_training_ground_archer_text_3|The size of the targeting reticule indicates your accuracy. Press and hold down the left mouse button until the reticule shrinks down to its minimum size. Release the left mouse button when the reticule is at its smallest. If you wait too long the reticule will expand again. str_tutorial_training_ground_archer_text_4|Press R to toggle first person view. First person view makes it easier to aim with ranged weapons. str_tutorial_training_ground_archer_text_5|You have shot all the targets. Now talk to the trainer again. str_tutorial_training_ground_horseman_text_1|Go near the {s0} and press F to pick it up. str_tutorial_training_ground_horseman_text_2|Approach the horse and press F to mount. str_tutorial_training_ground_horseman_text_3|Ride towards the next waypoint. str_tutorial_training_ground_horseman_text_4|Strike the next dummy that has an arrow on top of it! str_tutorial_training_ground_horseman_text_5|Shoot at the archery target that has an arrow on top of it! str_tutorial_training_ground_horseman_text_6|You have finished the exercise successfully. Now go back to the trainer and talk to him. str_the_great_lords_of_your_kingdom_plan_to_gather_at_your_hall_in_s10_for_a_feast|The great lords of your kingdom plan to gather at your hall in {s10} for a feast str_your_previous_court_some_time_ago|your previous court some time ago, str_awaiting_the_capture_of_a_fortress_which_can_serve_as_your_court|awaiting the recapture of a fortress which can serve as your court. str_but_if_this_goes_badly| I value your advice. But if this goes badly, I shall hold you responsible. str_i_realize_that_you_are_on_good_terms_with_s4_but_we_ask_you_to_do_this_for_the_good_of_the_realm| I realize that you are on good terms with {s4}, but this is all for the good of the realm str_i_realize_that_you_are_on_good_terms_with_s4_but_the_blow_will_hurt_him_more|I realize that you are on good terms with {s4} -- but this only means that your blow will hit him even harder! str_killed_bandit_at_alley_fight|The merchant takes you to his house. Once inside, he stands by the door for a while checking the street, and then, finally convinced you have not been followed, comes near you to speak... str_wounded_by_bandit_at_alley_fight|You are struck down. However, before you lose consciousness, you hear shouts and a rush of footfalls... You awake to find yourself indoors, weak but alive. str_cannot_leave_now|Cannot leave now. str_press_tab_to_exit_from_town|Press Tab to leave now. You can press Tab key to quickly exit any location in the game. str_find_the_lair_near_s9_and_free_the_brother_of_the_prominent_s10_merchant|Find the bandit lair near {s9}, and free the brother of the {s10} merchant. str_please_sir_my_lady_go_find_some_volunteers_i_do_not_know_how_much_time_we_have|{reg33?My lady Sir} -- if you want to justify the trust which I have placed in you, then make a bit of haste. Go find some volunteers. I'm not sure how much time we have. str_you_need_more_men_sir_my_lady|Look -- you need more men. Right now, you have only {reg0} in your party. If you attack them with too few men, you may find their hideout by getting yourself dragged up to it in fetters, and that's not the plan. Do not take that risk. Go out and visit some more villages to find more volunteers, and then you can start paying them back in their own coin. str_good_you_have_enough_men|Good, good. You did well. You have enough men. Now, go and knock some of those robbers over the head, and make them tell you how to find their hideout. str_do_not_waste_time_go_and_learn_where_my_brother_is|Look, {reg33?my lady sir}. Time is at a bit of premium, here. Now, if you could go find out where they are hiding my brother, that would be appreciated. str_start_up_quest_message_1|{s9} wants you to collect at least five men from nearby villages. After you collect these men, find and speak with him. He is in the tavern at {s1} str_start_up_quest_message_2|Find and defeat a group of bandits lurking near {s9}, and learn where your employer's brother has been taken. str_start_up_quest_message_3|Rescue the merchant's brother from the robber's hideout located near {s9}. str_start_up_first_quest|You have taken your first quest. You may view your quest log by pressing 'Q' anytime in the game. str_reason_1|Our current objective is of greater value. str_reason_2|An attack on {s8} poses a greater danger to our realm. str_reason_3|We believe that {s8} faces a more immediate threat str_reason_4|It may be because of the size of the enemy forces in the area. str_reason_5|I'm not sure. str_reason_6|We do not know how strongly it is defended. str_reason_7|We believe it to be strongly defended. str_reason_8|We believe it to be moderately well defended. str_reason_9|We believe it to be weakly defended. str_has_decided_that_an_attack_on_|has decided to attack str_this_would_be_better_worth_the_effort|This would be better worth the effort, taking into consideration its value, and its distance, and the likely number of defenders. str_has_decided_to_defend_|has decided to defend str_before_going_offensive_we_should_protect_our_lands_if_there_is_any_threat_so_this_can_be_reason_marshall_choosed_defending_s4|Before going offensive we should protect our lands if there is any threat. So this can be reason marshall choosed defending {s4}. str_are_you_all_right|Now... Let me explain my proposition str_you_are_awake|Ah -- you're awake. It's good to see that you can still walk. You're lucky that we came along. I had been speaking with the watch, when we heard the sounds of a fight and ran to see what was happening. We didn't arrive in time to prevent you getting knocked down, but we may have saved you from getting your throat cut... Now... Maybe you can help me... str_save_town_from_bandits|Save {s9} from bandits. str_you_fought_well_at_town_fight_survived|Hah! Well done -- I saw at least three of the enemy go down before you. Keep fighting like that, and you'll make quite a name for yourself in this land. str_you_fought_normal_at_town_fight_survived|Well done! I hear you accounted for one or two of the bastards, and you're still on your feet. You can't ask for a better outcome of a battle than that... str_you_fought_bad_at_town_fight_survived|Well, the enemy is in flight, and it looks like you're still on your feet. At the end of the day, that's all that's important in a battle. str_you_fought_well_at_town_fight|Ah! You're awake. You took quite a blow, there. But good news! We defeated them -- and you did them some real damage before you went down. If you hadn't been here, it could have gone very baldy. I'm grateful to you... str_you_wounded_at_town_fight|Ah! You're alive. That's a relief. You took quite a blow, there. I'm not sure that you got any of them yourself, but thankfully, the rest of us were able to beat them. We'll need to see about getting you some treatment.... str_you_fought_well_at_town_fight_survived_answer|Let every villain learn to fear the name {playername}! str_you_fought_normal_at_town_fight_survived_answer|Ah, well, I'm proud to have done my bit along with the rest... str_you_fought_bad_at_town_fight_survived_answer|Well, I was about to strike one down, but I slipped in some blood, you see... str_you_fought_well_at_town_fight_answer|Ah well. I guess I don't mind a blow taken in a good cause. str_you_wounded_at_town_fight_answer|Right. I suppose I should be more careful. str_unfortunately_reg0_civilians_wounded_during_fight_more| Unfortunately, about {reg0} of my lads got themselves wounded. I should go look on on them. str_unfortunately_reg0_civilians_wounded_during_fight| Unfortunately, one of my lads took a pretty nasty blow. I should go see how he is doing. str_also_one_another_good_news_is_any_civilians_did_not_wounded_during_fight| Also, no one on our side was hurt very seriously. That's good news str_merchant_and_you_call_some_townsmen_and_guards_to_get_ready_and_you_get_out_from_tavern|You leave the tavern and go out to the streets. Nervous looking young men are waiting in every street corner. You can see they have daggers and clubs concealed under their clothes, and catch a mixture of fear, anticipation and pride in the quick looks they throw at you as you pass by. Praying that your enemies have not been alarmed by this all too obvious bunch of plotters, you check your weapons for one last time and prepare yourself for the action ahead. str_town_fight_ended_you_and_citizens_cleaned_town_from_bandits|The remaining few bandits scatter off to the town's narrow alleys, only to be hunted down one by one by the angry townsfolk. Making sure that your victory is complete and all the wounded have been taken care of, you and the merchant head to his house to review the day's events. str_town_fight_ended_you_and_citizens_cleaned_town_from_bandits_you_wounded|You fall down with that last blow, unable to move and trying hard not to pass out. Soon the sounds of fighting filling the street gives way to the cheers of the townsmen and you realize with relief that your side won the day. Soon, friendly arms pick you up from the ground and you let yourself drift off to a blissful sleep. Hours later, you wake up in the merchants house. str_journey_to_galwe|You take a ship through the heartland of Perisno, cruising upriver from the Shining Ocean to the Amber Sea. Green shoots of wheat, barley and oats are beginning to push through the dark soil of the rolling hills, and on the lower slopes of snowcapped mountains, herds of cattle and sheep are grazing on the spring grass. The land here is rich -- but also troubled, as the occasional burnt-out farm bears witness. You keep a wide berth of the forests, where desperate men have taken refuge, and it is some relief when you crest a ridge and catch sight of the great port of Leuven, its rooftops made golden by the last rays of the setting sun. str_journey_to_freising|You sail across the Black Ocean to the Drachen highlands, a plateau exposed to the bitter winds from the north. The land here is frozen for most of the year, but the forests are rich with fur-bearing game, and the rivers are teaming with fish. The riches of the land draw the traders, but the traders in turn draw bandits. You see the occasional dark figure at the helm of a battle-scarred sloop, closely watching the passage of your ship through the icy water, and are glad when the spires of Freising come into view at the head of the bay. These lands are mysterious, and the stories tell of a dragon once seen in the sky- though no one would pass this off as more than a myth. str_journey_to_uliastai|You ride with a caravan, crossing the mountains that separate Perisno from the Scabrous Plains, bringing spices from faraway lands to trade for wool and salt. The passes are still choked with winter snow, but at last you crest a ridge and see before you the great Perisnoan steppes. On some hillsides, the thin grass of spring was yet to appear, but the lower slopes of the mountains were already a vibrant green. Herds of sheep and tawny steppe ponies drifted across them like clouds, a testament to the wealth of the Drahara emirs. From time to time, small groups of horsemen follow your caravan at a distance, perhaps sizing up how well you can defend the wealth you carry, so it is a great relief when you spot the towers of Uliastai rising up from the plains. str_journey_to_forde|You take passage with a trading longship, carrying gyrfalcons from the furthest reaches of the north to be bartered for linen and wool. It is still early in the season, but the captain reckons that the risks of drifting ice and later winter storms could be justified by an arrival ahead of the Volheere, who by April would be sailing forth from Nisaynian lairs to ravage Perinso's coasts. It is with some relief when the thatched rooves and narrow canals of Forde come into sight after passing through the Valahir Strait. You have entered the home to the Volheeres' distant kinsmen, the Maccavian lords, who a few generations ago carved themselves a kingdom in this rich but troubled land. str_journey_to_amarna|You ride with a caravan, crossing the great Scabrous Plains southeast of Perisno. The bedouin guides choose your route carefully, leapfrogging through treacherous dune fields and across empty gravel plains to the low-lying oases rich with orchards and date palms. You begin to fear that the caravan might lose its way and perish of thirst as the desert sea stretches out before you. The caravan encounters a small bands of raiders who hover just out of bowshot, waiting to pick off stragglers. This is an odd comfort- at least water could be no more than a day's ride away. It is a great relief when the mountains come into view, and on the evening of the following day you crest a rocky pass and in the distance can make out the sea, and the towers of Amarna silhouetted against the sunset. str_journey_to_grund|You join a trading Nisaynian longship carrying traders and mercenaries across the Black Ocean. The breeze off the water chills you and the crew to the bone, but the full sails soon put you in sight of of the snowy peaks of the island of the Valahir Clan. As you enter the strait, you see the Maccavian city of Arendal off the starboard side, and off the port side you see several smaller villages with plumes of campfire smoke rising in the snowy air. The longship follows the coast for some time, at one point passing a daunting fleet of ships commanded by a local aethling. Your anxiety fades away when you spot Grund in the distance, an oasis of green protruding from the whitewashed landscape and humming with activity. str_journey_to_forniron|You take a ship across the Shining Ocean, skirting the cliffs where the Naphali woodlands meet the sea. Much of the coastline is obscured by tendrils of fog that snake down the river valleys, but occasionally you catch sight of a castle watchtower rising above the mists -- and on one occasion, a beacon of fire burning to warn of an enemy warband. You know that you are relatively safe at sea, as you are too far south to risk encountering the sea pirates who trouble the coasts of the Maccavian lands, but it is still a relief to reach the Selver estuary, gateway to the port of Forniron, and see an Elintoran war boat raising anchor, its pennants fluttering in the evening breeze. str_journey_to_azure|You take a ship across the Shining Ocean, passing the dense jungles west of the mainland on your way. As you near the shore, the jungles open up into tall Naphali woodlands and long winding rivers shrouded in mist. Your company disembarks and you venture into the forest along a lightly treaded merchant path, passing Geldarin warbands looking for trouble and adventurers seeking fortune out west. The trees get taller and denser as the nature consumes your senses, and you begin to worry you have gotten lost until you see a small clearing up ahead. You have found the ancestral homeland of the Geldarin Naphali, the Azure Keep. str_journey_to_karnoth|You join a group of caravans crossing the Scabrous Plains beyond the southern mountains of Perisno. Eventually, the group splits and you follow the traders venturing westward, towards the barely visible but imposing range of mountains on the horizon. As the ground slopes up towards the peaks, the dunes of sand fall away and make way for a craggy landscape of boulders and shrubs. The caravan slogs through the mountain pass, slowed by the persistent snow of last winter, and are greeted by the verdant dwarven highlands on the other side. You move through the countryside, encountering many great keeps of stone and dwarven mining expeditions headed back towards the mountains, and soon enough stumble upon a great city gate carved into the rock face- the dwarven capital, Karnoth. str_journey_to_dwallnor|You join a group of caravans crossing the Scabrous Plains beyond the southern mountains of Perisno. Eventually, the group splits and you follow the traders venturing westward, towards the barely visible but imposing range of mountains on the horizon. As the ground slopes up towards the peaks, the dunes of sand fall away and make way for a craggy landscape of boulders and shrubs. The caravan slogs through the mountain pass, slowed by the persistent snow of last winter, and are greeted by the verdant dwarven highlands on the other side. You move through the countryside, encountering many great keeps of stone and dwarven mining expeditions headed back towards the mountains, and soon enough stumble upon a great city gate carved into the rock face- the dwarven town of Dwallnor. str_journey_to_vellinaz|You arrive at the town of Vellinaz. str_journey_to_sut|You arrive at the town of Sut. str_lost_tavern_duel_ordinary|You slump to the floor, stunned by the drunk's last blow. Your attacker's rage immediately seems to slacken. He drops into a chair and sits there watching you, muttering under his breath, almost regretfully. A few of the other patrons manage to coax him to his feet and bundle him out the door. One of the others attends to your wounds, and soon you too are back on your feet, unsteady but alive. str_lost_tavern_duel_assassin|You slump to the floor, stunned by your attacker's last blow. Slowly and deliberately, he kneels down by your side, pulling a long knife from under his clothes. But before he can finish you off, the tavernkeeper, who seems to have regained his courage, comes up from behind and gives your attacker a clout behind the head. He loses his balance, and then, seeing that his chance to kill you has been lost, makes a dash for the door. He gets away. Meanwhile, the other tavern patrons bind your wounds and haul you to a back room to rest and recover. str_lost_startup_hideout_attack|You recover consciousness a short while later, and see that the kidnappers have celebrated their victory by breaking open a cask of wine, and have forgotten to take a few elementary precautions -- like binding your hands and feet. You manage to slip away. Based on the boisterous sounds coming from the hideout, you suspect that you may yet have some time to gather a few more followers and launch another attack. str_as_you_no_longer_maintain_an_independent_kingdom_you_no_longer_maintain_a_court|As you no longer rule an independent kingdom, you no longer maintain a court str_rents_from_s0|Rents from {s0} str_tariffs_from_s0|Tariffs from {s0} str_general_quarrel| We've found ourselves on the opposite side of many arguments over the years, and bad blood has built up between us. str_the_steppes|the steppes str_the_deserts|the deserts str_the_tundra|the tundra str_the_forests|the forests str_the_highlands|the highlands str_the_coast|the coast str_my_lady_not_sufficient_chemistry|My {lord/lady}, there are other {suitors/maidens} who have captured my heart. str_my_lady_engaged_to_another|My {lord/lady}, as I understand it, you are engaged to another. str_attempting_to_rejoin_party|Attempting to rejoin party, str_separated_from_party|Separated from party, str_leading_party|leading a party str_court_disbanded|As you no longer rule an independent kingdom, your court has been disbanded str_i_am_not_accompanying_the_marshal_because_will_be_reappointment| I am not accompanying the marshal, because I suspect that our ruler will shortly appoint another to that post. str_persuasion_opportunity|Persuasion opportunity.^Relation required for automatic success {reg4}^Current relationship {reg5}^Chance of success {reg7}^Chance of losing {reg9} relation point(s) {reg8} str_marshal_warning|You are not following {s1}. However, you will not suffer any penalty. str_follow_army_quest_brief_2|Your mission is complete. You may continue to follow {s9}'s army, if you wish further assignments. str_greetings_playername__it_is_good_to_see_you_i_hope_that_you_have_had_success_in_your_efforts_to_make_your_name_in_the_world| I am glad to see you. I trust you are having some success out there, making your name in the world str_minister_advice_select_fief| Might I suggest that you select {s4}, as the vassals have been speculating about how you might assign it. str_minister_advice_select_fief_wait| Might I suggest that you wait until after you have appointed a marshal, as that will give time to the vassals to decide whom they wish to support. str_minister_advice_fief_leading_vassal| {s4}, by the way, has already received the support of {reg4} of your vassals. str_unassigned_center| (unassigned) str_s43_also_you_should_know_that_an_unprovoked_assault_is_declaration_of_war|{s43} Also, as you are the ruler of your realm, you should know that this assault constitutes a declaration of war. str_missing_after_battle|Missing after battle str_retrieve_garrison_warning| (Troops might not be retrievable if fortress awarded to another) str_s12s15_declared_war_to_control_perisno|{s12}{s15} may attack {s16} without pretext, as a bid to extend control over all of Perisno. str_offer_gift_description| improve my standing by offering a gift. str_resolve_dispute_description| improve my standing by resolving a dispute. str_feast_wedding_opportunity| If your betrothed and {reg65?her his} family are present, then this may be an opportunity for you to celebrate the wedding. str_s21_the_s8_declared_war_as_part_of_a_bid_to_conquer_all_perisno|{s21}. The {s8} declared war with very little pretext, as part of a bid to conquer all Perisno. str_master_vinter|Master vinter str_s54_has_left_the_realm|{s54} has left the realm. str_enterprise_s5_at_s0|Net revenue from {s5} at {s0} str_bread_site|mill str_ale_site|brewery str_oil_site|oil press str_wine_site|wine press str_tool_site|ironworks str_leather_site|tannery str_linen_site|linen weavery str_wool_cloth_site|wool weavery str_velvet_site|dyeworks str_under_sequestration|Under sequestration str_describe_secondary_input| In addition, you will also need to purchase {s11} worth {reg10} aurums. str_profit|profit str_loss|loss str_server_name_s0|Server Name {s0} str_map_name_s0|Map Name {s0} str_game_type_s0|Game Type {s0} str_remaining_time_s0reg0_s1reg1|Remaining Time {s0}{reg0} {s1}{reg1} str_you_are_a_lord_lady_of_s8_s9|You are a {lord/lady} of {s8}.^{s9} str_you_are_king_queen_of_s8_s9|You are {king/queen} of {s8}.^{s9} str_you_are_merc_of_s8_s9|You are a mercenary captain in service of {s8}.^{s9} str_for_s4| for {s4} str_cancel_fiancee_quest| Also, you should please consider that other matter I had asked of you to have been successfully completed. It is not fit for me to commission you with tasks. str_a_duel_request_is_sent_to_s0|A duel offer is sent to {s0}. str_s0_offers_a_duel_with_you|{s0} offers a duel with you. str_your_duel_with_s0_is_cancelled|Your duel with {s0} is cancelled. str_a_duel_between_you_and_s0_will_start_in_3_seconds|A duel between you and {s0} will start in 3 seconds. str_you_have_lost_a_duel|You have lost a duel. str_you_have_won_a_duel|You have won a duel! str_server_s0|[SERVER] {s0} str_disallow_ranged_weapons|Disallow ranged weapons str_ranged_weapons_are_disallowed|Ranged weapons are disallowed. str_ranged_weapons_are_allowed|Ranged weapons are allowed. str_duel_starts_in_reg0_seconds|Duel starts in {reg0} seconds... str_dplmc_none|none str_dplmc_item_pool_no_items|There are currently no items in the item pool. str_dplmc_item_pool_one_item|There is one item left in the item pool. str_dplmc_item_pool_many_items|There are {reg20} items left in the item pool. str_dplmc_item_pool_abandon|Leave the items in the item pool and continue. str_dplmc_item_pool_leave|Done. str_dplmc_hero_not_upgrading_armor|not upgrading my armor str_dplmc_hero_upgrading_armor|upgrading my own armor str_dplmc_hero_not_upgrading_horse|not upgrading my horses str_dplmc_hero_upgrading_horse|upgrading my own horses str_dplmc_hero_wpn_slot_none|Keep current ({s10}) str_dplmc_hero_wpn_slot_horse|Horse str_dplmc_hero_wpn_slot_one_handed|One-handed Weapon str_dplmc_hero_wpn_slot_two_handed|Two-handed Weapon str_dplmc_hero_wpn_slot_polearm_all|Polearms str_dplmc_hero_wpn_slot_arrows|Arrows str_dplmc_hero_wpn_slot_bolts|Bolts str_dplmc_hero_wpn_slot_shield|Shield str_dplmc_hero_wpn_slot_bow|Bow str_dplmc_hero_wpn_slot_crossbow|Crossbow str_dplmc_hero_wpn_slot_throwing|Throwing Weapon str_dplmc_hero_wpn_slot_goods|Goods str_dplmc_hero_wpn_slot_head_armor|Head armor str_dplmc_hero_wpn_slot_body_armor|Body armor str_dplmc_hero_wpn_slot_foot_armor|Foot armor str_dplmc_hero_wpn_slot_hand_armor|Hand armor str_dplmc_hero_wpn_slot_pistol|Pistol str_dplmc_hero_wpn_slot_musket|Musket str_dplmc_hero_wpn_slot_bullets|Bullets str_dplmc_hero_wpn_slot_animal|Animal str_dplmc_hero_wpn_slot_book|Book str_dplmc_hero_wpn_slot_two_handed_one_handed|Two-handed/One-handed str_dplmc_gather_information|gather information str_dplmc_conclude_non_agression|conclude a non-aggression treaty str_dplmc_nearly_no|nearly no str_dplmc_less_than_one_hundred|less than one hundred str_dplmc_more_than_one_hundred|more than one hundred str_dplmc_more_than_two_hundred|more than two hundred str_dplmc_more_than_five_hundred|more than five hundred str_dplmc_bring_gift|bring the gift str_dplmc_exchange_prisoner|to exchange {s10} against {s11} str_dplmc_has_been_set_free|{s7} has been set free. str_dplmc_tax_very_low|very low str_dplmc_tax_low|low str_dplmc_tax_normal|normal str_dplmc_tax_high|high str_dplmc_tax_very_high|very high str_dplmc_place_is_occupied_by_insurgents|The place is held by insurgents. str_dplmc_relation_mnus_100_ns|{reg4?She He} seems to be vengeful towards {s59}. str_dplmc_relation_mnus_90_ns|{reg4?She He} seems to be vengeful towards {s59}. str_dplmc_relation_mnus_80_ns|{reg4?She He} seems to be vengeful towards {s59}. str_dplmc_relation_mnus_70_ns|{reg4?She He} seems to be hateful towards {s59}. str_dplmc_relation_mnus_60_ns|{reg4?She He} seems to be hateful towards {s59}. str_dplmc_relation_mnus_50_ns|{reg4?She He} seems to be hostile towards {s59}. str_dplmc_relation_mnus_40_ns|{reg4?She He} seems to be angry towards {s59}. str_dplmc_relation_mnus_30_ns|{reg4?She He} seems to be resentful towards {s59}. str_dplmc_relation_mnus_20_ns|{reg4?She He} seems to be grumbling against {s59}. str_dplmc_relation_mnus_10_ns|{reg4?She He} seems to be suspicious towards {s59}. str_dplmc_relation_plus_0_ns|{reg4?She He} seems to be indifferent towards {s59}. str_dplmc_relation_plus_10_ns|{reg4?She He} seems to be cooperative towards {s59}. str_dplmc_relation_plus_20_ns|{reg4?She He} seems to be welcoming towards {s59}. str_dplmc_relation_plus_30_ns|{reg4?She He} seems to be favorable to {s59}. str_dplmc_relation_plus_40_ns|{reg4?She He} seems to be supportive to {s59}. str_dplmc_relation_plus_50_ns|{reg4?She He} seems to be friendly to {s59}. str_dplmc_relation_plus_60_ns|{reg4?She He} seems to be gracious to {s59}. str_dplmc_relation_plus_70_ns|{reg4?She He} seems to be fond of {s59}. str_dplmc_relation_plus_80_ns|{reg4?She He} seems to be loyal to {s59}. str_dplmc_relation_plus_90_ns|{reg4?She He} seems to be devoted to {s59}. str_dplmc_s39_rival| {reg4?She He} scents rivals in {s39} str_dplmc_s41_s39_rival|{s41}, {s39} str_dplmc_s40_love_interest_s39|{s40}. Aside from that {reg4?her his} love interest is {s39}. str_dplmc_s40_betrothed_s39|{s40}. Aside from that {reg4?she he} is betrothed to {s39}. str_dplmc_reputation_martial|It is said that {s46} is a martial person. str_dplmc_reputation_debauched|It is said that {s46} is a debauched person. str_dplmc_reputation_pitiless|It is said that {s46} is a self-righteous person. str_dplmc_reputation_calculating|It is said that {s46} is a calculating person. str_dplmc_reputation_quarrelsome|It is said that {s46} is a quarrelsome person. str_dplmc_reputation_goodnatured|It is said that {s46} is a good-natured person. str_dplmc_reputation_upstanding|It is said that {s46} is a upstanding person. str_dplmc_reputation_conventional|It is said that {s46} is a conventional person. str_dplmc_reputation_adventurous|It is said that {s46} is a adventurous person. str_dplmc_reputation_romantic|It is said that {s46} is a romantic person. str_dplmc_reputation_moralist|It is said that {s46} is a moralist. str_dplmc_reputation_ambitious|It is said that {s46} is a ambitious person. str_dplmc_reputation_unknown|{s46}'s motivations are a closed book. str_dplmc_s21__the_s5_is_bound_by_alliance_not_to_attack_the_s14s18_it_will_expire_in_reg1_days|{s21}^* The {s5} has formed an alliance with the {s14}.{s18} It will degrade into a defensive pact in {reg1} days. str_dplmc_s21__the_s5_is_bound_by_defensive_not_to_attack_the_s14s18_it_will_expire_in_reg1_days|{s21}^* The {s5} has agreed to a defensive pact with the {s14}.{s18} It will degrade into a trade agreement in {reg1} days. str_dplmc_s21__the_s5_is_bound_by_trade_not_to_attack_the_s14s18_it_will_expire_in_reg1_days|{s21}^* The {s5} has agreed to a trade agreement with the {s14}.{s18} It will degrade into a non-aggression pact in {reg1} days. str_dplmc_small|small str_dplmc_medium|medium str_dplmc_big|big str_dplmc_elite|elite str_dplmc_very_decentralized|very decentralized str_dplmc_quite_decentralized|quite decentralized str_dplmc_little_decentralized|a little decentralized str_dplmc_neither_centralize_nor_decentralized|neither too centralized nor decentralized str_dplmc_little_centralized|a little centralized str_dplmc_quite_centralized|quite centralized str_dplmc_very_centralized|very centralized str_dplmc_very_plutocratic|very plutocratic str_dplmc_quite_plutocratic|quite plutocratic str_dplmc_little_plutocratic|a little plutocratic str_dplmc_neither_aristocratic_nor_plutocratic|neither too aristocratic nor plutocratic str_dplmc_little_aristocratic|a little aristocratic str_dplmc_quite_aristocratic|quite aristocratic str_dplmc_very_aristocratic|very aristocratic str_dplmc_all_free|almost all free str_dplmc_mostly_free|mostly free str_dplmc_usually_free|usually free str_dplmc_mixture_serfs|a mixture of serfs and freeman str_dplmc_usually_serfs|usually serfs str_dplmc_mostly_serfs|mostly serfs str_dplmc_all_serfs|almost all serfs str_dplmc_very_quantity|a vast number of soldiers str_dplmc_great_quantity|very many soldiers str_dplmc_good_quantity|many soldiers str_dplmc_mediocre_quality|a mediocre quality str_dplmc_good_quality|a good quality str_dplmc_great_quality|a great quality str_dplmc_very_quality|a very high quality str_dplmc_s21_the_s8_declared_war_to_fulfil_pact|{s21}. The {s8} declared war to fulfil a pact str_dplmc_very_laissez_faire|very laissez-faire str_dplmc_quite_laissez_faire|quite laissez-faire str_dplmc_little_laissez_faire|a little laissez-faire str_dplmc_neither_mercantilist_nor_laissez_faire|neither particularly mercantilist nor entirely laissez-faire str_dplmc_little_mercantilist|a little mercantilist str_dplmc_quite_mercantilist|quite mercantilist str_dplmc_very_mercantilist|very mercantilist str_dplmc_how_will_your_male_vassals_be_known|How will your male vassals be known? str_dplmc_how_will_your_female_vassals_be_known|How will your female vassals be known? str_dplmc_s40_married_s39|{s40}. Aside from that {reg4?she he} is married to {s39}. str_dplmc_fief_exchange_ask_interest|Would you be interested in exchanging fiefs? str_dplmc_fief_exchange_not_interested|No, I would not be interested in that. str_dplmc_fief_exchange_listen|This is somewhat unusual but not unprecendented. I will listen. Which fief of mine did you have in mind? str_dplmc_fief_exchange_listen_player_approval|This is somewhat unusual, but since you're the {king/queen} there is no one to object. Which fief of mine did you have in mind? str_dplmc_fief_exchange_listen_s10_approval|This is somewhat unusual, but unless {s10} objects there is no reason we could not. Which fief of mine did you have in mind? str_dplmc_fief_exchange_listen_2|What fief do you offer in exchange? str_dplmc_fief_exchange_refuse_home|I have no intention of giving up {s14}. str_dplmc_fief_exchange_refuse_town|I don't want to exchange a town for a castle or village. str_dplmc_fief_exchange_refuse_castle|I don't want to exchange a castle for a mere village. str_dplmc_fief_exchange_refuse_rich|I don't want to exchange a richer fief for one that much poorer. str_dplmc_fief_exchange_refuse_s14_attack|Speak of this to me later when {s14} is not under attack. str_dplmc_fief_exchange_accept|That exchange is acceptable to me. str_dplmc_fief_exchange_accept_reg3_denars|That exchange is acceptable to me, if you are willing to provide {reg3} aurums to cover my expenses from the relocation. str_dplmc_fief_exchange_confirm|It is settled then. str_dplmc_fief_exchange_confirm_reg3_denars|It is settled then. Here are your {reg3} aurums. str_dplmc_your_s11_s10|Your {s11}, {s10} str_dplmc_reg6my_reg7spouse|my {reg33?wife husband} str_dplmc_refuse_support_s43_named_s4|Support a {s43} like {s4}? I think not. str_dplmc_comment_you_enfiefed_a_commoner_supportive|I understand that you have given {s51} to {s54}. Others may find this controversial, but I believe that {s54} will be an able governor, and that {reg4?she he} will not let you down. str_dplmc_sirmadame|{reg33?madame sir} str_dplmc_sirmadam|{reg33?madam sir} str_dplmc_my_lordlady|my {reg33?Lady Lord} str_dplmc_your_highness|your highness str_dplmc_grandfather|grandfather str_dplmc_grandmother|grandmother str_dplmc_grandson|grandson str_dplmc_granddaughter|granddaughter str_dplmc_half_brother|half-brother str_dplmc_half_sister|half-sister str_dplmc_sister_wife|sister-wife str_dplmc_co_husband|co-husband str_dplmc_co_spouse|co-spouse str_dplmc_friend|friend str_dplmc_ally|ally str_s54_is_deceased|{s54} is deceased. str_dplmc_political_explanation_original_lord|In this case, the fortress should go its original owner. str_dplmc_s0_and_s1|{s0} and {s1} str_key_0|0 str_key_1|1 str_key_2|2 str_key_3|3 str_key_4|4 str_key_5|5 str_key_6|6 str_key_7|7 str_key_8|8 str_key_9|9 str_key_a|A str_key_b|B str_key_c|C str_key_d|D str_key_e|E str_key_f|F str_key_g|G str_key_h|H str_key_i|I str_key_j|J str_key_k|K str_key_l|L str_key_m|M str_key_n|N str_key_o|O str_key_p|P str_key_q|Q str_key_r|R str_key_s|S str_key_t|T str_key_u|U str_key_v|V str_key_w|W str_key_x|X str_key_y|Y str_key_z|Z str_key_numpad_0|Numpad 0 str_key_numpad_1|Numpad 1 str_key_numpad_2|Numpad 2 str_key_numpad_3|Numpad 3 str_key_numpad_4|Numpad 4 str_key_numpad_5|Numpad 5 str_key_numpad_6|Numpad 6 str_key_numpad_7|Numpad 7 str_key_numpad_8|Numpad 8 str_key_numpad_9|Numpad 9 str_key_num_lock|Num lock str_key_numpad_slash|Numpad slash str_key_numpad_multiply|Numpad multiply str_key_numpad_minus|Numpad minus str_key_numpad_plus|Numpad plus str_key_numpad_enter|Numpad enter str_key_numpad_period|Numpad period str_key_insert|Insert str_key_delete|Delete str_key_home|Home str_key_end|End str_key_page_up|Page up str_key_page_down|Page down str_key_up|Up str_key_down|Down str_key_left|Left str_key_right|Right str_key_f1|F1 str_key_f2|F2 str_key_f3|F3 str_key_f4|F4 str_key_f5|F5 str_key_f6|F6 str_key_f7|F7 str_key_f8|F8 str_key_f9|F9 str_key_f10|F10 str_key_f11|F11 str_key_f12|F12 str_key_space|Space str_key_escape|Escape str_key_enter|Enter str_key_tab|Tab str_key_back_space|Back space str_key_open_braces|Open braces str_key_close_braces|Close braces str_key_comma|Comma str_key_period|Period str_key_slash|Slash str_key_back_slash|Back slash str_key_equals|Equals str_key_minus|Minus str_key_semicolon|Semicolon str_key_apostrophe|Apostrophe str_key_tilde|Tilde str_key_caps_lock|Caps lock str_key_left_shift|Left shift str_key_right_shift|Right shift str_key_left_control|Left control str_key_right_control|Right control str_key_left_alt|Left alt str_key_right_alt|Right alt str_freerogues|Some Freelancer Mercenaries have gone rogue, defecting from their masters and striking out on their own! str_mysteryinvestigations|Go to Anher Throthradien to talk about the missing portrait. str_arlinareport|Report to Eriallen Arwen. str_assassinsoral|Continue on to interrogate Artanher Zaos, who hired the assassins. str_interrogated_the_count|You have interrogated Anher Throthradien and from your proof, you gather that it was an Assassin of Ral'Daiun party that did it. But why? str_fruitless_efforts_to_investigate|Go report back to Linthrandil. Your investigations have proved fruitless. str_you_have_been_asked_to_destroy_renegades|You have been asked to destroy a renegade Tolranian party. str_you_have_been_asked_to_destroy_sectarians|You have been asked to destroy a group of dangerous Sectarians. str_you_have_been_asked_to_destroy_rebel_tribe|You have been asked to destroy a rebel Draharan tribe's army. str_you_have_been_asked_to_destroy_new_gods_worshippers|You have been asked to destroy a large party of New God Worshippers. str_you_have_been_asked_to_destroy_third_legion_deserters|You have been asked to defeat Hakkon deserters that are fleeing to the Third Legion. str_you_have_been_asked_to_destroy_rebhuscarls|You have been asked to defeat a group of dangerous rebel huscarls. str_krysannalovequest1|Search for Kaiyrithe. Krysanna mentioned that Kaiyrithe was with the rest of the Geldarin who were granted pardon to return to Elintor. str_slave_uprising|A large army of slaves has decided to rebel against their masters and have gone rogue! str_kill_rdahcim_and_track_to_lair|Track the rogue Rdahcim down and kill him. Then find his lair and take back the relic of the Galwe scholar. str_find_center_of_learning|Travel to Tolranian lands and find the town known as the 'Center of Learning'. The man at Grund says there you will find someone to inform you about the whereabouts of the Red Immortals. str_to_teramma|Travel to Sasspegah Castle to talk to the 'Mythseeker'. str_to_amarna|Travel to Amarna and talk to the scholar there. str_to_dhibbain|Travel to the village of Wahran. str_take_third_legion_outpost|Visavo Austad has asked you to defeat Atanos Octiem's Third Legion at the Third Legion Outpost with the help of his men. Visavo Austad must be in your party to complete the quest. str_clear_venetor_of_hostiles|Confront the inhabitants of the abandoned stronghold of Venetor and, if necessary, remove them by force. Report to Atanos Austad when finished. str_defend_venetor|Join the Third Legion forces at the stronghold and wait for the assault of the enemy. str_venetor_failed|Return to the Third Legion Outpost and talk to Atanos Austad about the defeat. str_contact_krain|Talk to the merchant in Krain, Atanos Austad's contact, about setting up trade for the new city of Venetor. str_visit_trainer|Talk to a trainer, found at the many training grounds scattered about Perisno. str_find_literary_scholar|Find the book on the dueler in the library at Galwe. str_read_dueler_book|Read the Anthology on the Dueler to look for a clue on the Dueler's whereabouts. str_search_for_dueler|Search for the Dueler in the jungle civilizations of the Aroulo Ojibwakan. str_return_dueler_book|Return the Anthology on the Dueler to the scholar in the Galwe library. str_meet_weapons_enthusiast|Meet up with the Weapons Enthusiast in Arendal and tell him of your success. str_generic_rumor_1|I heard that the Tower of Tolranus is really quite the structure. Amazing, what people can make these days with enough time and money on their hands. str_generic_rumor_2|Some day I would love to venture out to the far reaches of the land. The snowy mountains of Nisaynia are rich with other cultures that are just begging to be explored. str_generic_rumor_3|A Volheere man approached me a few days ago and asked me if I knew where they made ale. I told him I didn't know, and he wandered off, shaking his head. A strange folk, the Volheerians. str_generic_rumor_4|You know, I heard that a distant empire called the Zann Empire was sending a fleet over to Perisno to explore. It is said these Zann have amazing discipline. I do not believe it though. str_generic_rumor_5|I have heard that the Reich des Drachen came from a land full of mysterious and unusual creatures. Imagine what it would be like to see these animals with your own eyes... str_generic_rumor_6|I heard that a band of men called the Red Immortals from the Old Hakkon empire are in Perisno. You might want to ask a man in Grund, though. It was he who told me. str_generic_rumor_7|My friend was a Tolranian spy and worked in the field in the forest of the Elintorans. He was always amazed by their skills and claimed that in a training exercise one Naphali hit the bullseye on a target 14 times in a row. str_generic_rumor_8|One of my contacts recently asked me if I knew anything about something called the Kingslayer sword. He said he was searching for it. str_generic_rumor_9|I heard a rumor that a man called Ulfhednar was landing on the shores of Perisno with a mighty host of Volheere berserkers to wreak havoc upon the land. As if we did not have enough on our hands already! str_generic_rumor_10|I heard that the Grazir Worshippers were gathering an army because of some unknown reasons. Let us hope they never succeed in whatever they are planning. str_generic_rumor_11|The men of the Valahir Clan are supposed to be some of the fiercest and relentless warriors in all the lands of Perisno. Their mastery of the way of the axe is unparalelled. str_generic_rumor_12|A traveler recently came to me and talked to me about an empire called the Klymorian, over in the distant shores. He said that they were interested in exploring, and were heading to Perisno. str_generic_rumor_13|The constant wars of Perisno have made its populace one of the most resilient in all of the lands. That said, there is only so much conflict one can stand in a life. str_generic_rumor_14|You know, I heard that the Great Bard Taragith is staying in Amarna right now. Who knows, maybe we can catch sight of him in the tavern! str_generic_rumor_15|I met a man who called himself a 'Republic Scholar' at the great library of Galwe. He said he was trying to find answers to a new form of government, called a Republic. How interesting, don't you think? str_generic_rumor_16|On an journey across Draharan lands I came across a band of men riding massive beasts with white swords protruding from either side of their mouths. Had I not been riding my trusty steed Rekin, they just may have caught me. str_generic_rumor_17|I do not have any rumors to tell but do you know the history of the Hakkon and Tolranians? They say the Tolranians were once Hakkonese but broke away and sailed to Perisno. Interesting stuff, huh? str_generic_rumor_18|I heard about someone called the Invincible knight. Said that he was the finest weapons master in this land and could defeat anyone. I wonder ... str_generic_rumor_19|I heard that the savage Volheere eat the corpses of dead men. Imagine that ... or rather, don't imagine that! How horrible. Watch yourself when you fight them. str_generic_rumor_20|Many people claim to have seen mysterious creatures riding around the lands of the Reich des Drachen. I for one think these people have lost their marbles. str_generic_rumor_21|A man came to me and told me about the supposed place where the Reich des Drachen comes from - the Isle of the Dragon. They say that exotic creatures roam there. I would love to see one. str_generic_rumor_22|It is said that the Amazons kill any male babies that they have or make them slaves. How horrible, don't you think? str_generic_rumor_23|I saw it happen, one day long, long ago. A fleet of ships carrying a strange banner of Nisaynia wrecked on the coast of Reich lands. Hundreds of men swarmed out of these ships, eager to raid and pillage anything in their paths. str_generic_rumor_24|A friend of mine, a scholar from the University of Galwe, told me that they were making breakthroughs on studying ancient artifacts and weapons. I don't get the point of history... str_generic_rumor_25|While I was traveling, a group of bandits ambushed me. Suddenly, a group of Glory-Seeking Men came to my rescue and drove them away. I love how they keep these lands safe. str_generic_rumor_26|While I was traveling, I was accosted by a group of Eagle Knights. The only thing that saved me from being killed from them were a group of Grazir Worshippers that ambushed them. The irony! str_generic_rumor_27|I owe my life to the great Sultan Yusuf Al-Salah. A band of Deskouk Slavers were closing in on me and about to capture me when he rode in and scared them off with his fearsome Garudas. str_generic_rumor_28|A colleague of mine told me that a group of Hakkon inquisitors put a lord on trial and killed him. Then they stripped him of his lands and titles and took them for their own. str_generic_rumor_29|An associate of mine told me that there was a man called the Mythseeker who was crazy. It is said he searches endlessly for myths and tries to prove them to be fact. The scholars of Galwe would definitely disapprove! str_generic_rumor_30|I am a firm beliver in the practices of the New Gods. Unlike the violent Old Gods, they honor values such as peace, chivalry, grace, and family coherence. str_generic_rumor_31|The New Gods are nothing but peace-loving hooligans who know nothing of the true nature of life. The Old Gods are right in honoring war and strength over peace. str_generic_rumor_32|There is nothing like the thundering drum of hooves on the earth and the metallic uproar of steel hitting steel to make a man feel alive str_generic_rumor_33|I always love being in a town whilst a tournament is going on. Even though it scarcely happens, feeling you get when your man fights his way through every last round of the tournament is euphoric. str_generic_rumor_34|Sometimes when I am bored I will travel to Galwe and pick out a few books an Ancient Perisnoan History. It fascinates me how much Perisno has changed since the rule of the Venetoran Empire. str_generic_rumor_35|The best part of traveling in Perisno is sailing to the Valahir lands. The air is always crisp with a soft and cool edge, and the vast expanses of water give an impression of solitude that is hard to come by on the mainland. str_generic_rumor_36|I heard there was a dwarf named Gordga Hammerhead with a forge capable of refining any weapon! If there is any place for Sir Hammerhead, it would be at Dwallnor. str_generic_rumor_37|Urist Goldmuncher. Does that name sound familiar to you? Me? No. Never heard of this person before, but apparently he travels to Fountain Hall often, seling lucrative gear at lucrative prices. What madness! str_generic_rumor_end|End str_tolrania_rumor_1|It breaks my heart to see my babies go out to fight. We are at war so often, I hope those cursed Naphali go to hell! They have no business here. str_tolrania_rumor_2|I am still aghast by the treachery of the Hakkons that took place so long ago. No wonder Captain Otto Waveshore decided to flee. str_tolrania_rumor_3|I heard a story recently from a wandering bard about a foreign empire called the Klymorian Empire. What utter nonsense! str_tolrania_rumor_4|Our family history is rooted within the walls of this city. Tolrania runs in our blood, and we are proud to call it our home! str_tolrania_rumor_5|My brave son, Ralim, fought in the War of the Woods. He is now sick and dying still scarred from his battle wounds, with no one to care for him. My brave, brave son. str_tolrania_rumor_6|My brother Nemol is due to return from a a recent Tolranian campaign any day now. We have all awaited this moment since our men stepped foot outside the gates of this city! str_tolrania_rumor_7|The Tower of Tolranus ... t'is a wonderful landmark. I visited it recently, and it bears no mark of age! Truly a wonder ... str_tolrania_rumor_8|Stay away from Naphali, stranger. I heard from a wise man that they are savage barbarians with no sense of morality. They are unnatural. str_tolrania_rumor_9|There is no feeling quite the same as the sense of security brought forth by these big, strong walls and our loyal guardsmen. We should all be grateful that we have such a thing. str_tolrania_rumor_10|There is word going around the tavern that Lord Haglar Malin is coming to visit in a few days. I for one think the talk is a load of rubbish. str_tolrania_rumor_11|The brave Tolranian Kingsmen ... they are a true symbol of honor to our great nation. I heard that one of them managed to defeat four Naphali rangers, in one to one combat! str_tolrania_rumor_12|Wars ... neverending wars. I believe that someone should step up for once and call and end to all this bloodshed! The pen is mightier than the sword, I tell you! str_tolrania_rumor_13|Those damned forest bandits ... especially that Nibor Hood! He is a hypocrite! He robbed me of my son and my possessions! Hopefully the nobles can see him hanged. str_tolrania_rumor_14|The local patrols have had a hard time dealing with the local outlaws...they seem to be multiplying faster than they can be slain! str_tolrania_rumor_15|That man ... Nibor Hood. He is a true symbol of justice - a ... a freedom fighter! The Tolranian government is corupt. I hope he will succeed one day! str_tolrania_rumor_16|Many people have expressed a desire for a tavern renovation. The problem is, the current tavern has become a part of this town's legacy; only a fool would destroy such a place full of history str_tolrania_rumor_17|Say, have you heard of a strange group of people called the Monks of Tagair? It is said they do nothing but chronicle the lives of famous men, all day and night! str_tolrania_rumor_18|A shady character talked to me a few days ago... said he wanted to know something about a man called the Mythseeker. How strange... str_tolrania_rumor_19|There was a man called Karkar who approached me a few days ago. Said he wanted to sketch the city. That's something, eh? str_tolrania_rumor_20|Those Naphali str_visit_demon_shrine|Find the Grazir Shrine and see if you are worthy enough to join the ranks of the Grazir Worshippers. str_drachenquestline1|High Priestess of the Dragon Khivachis has tasked you with the job of escorting Drake Riders to Voldeburg. Be wary, for there are Sectarian Dragon Priests everywhere waiting to strike at their enemies. str_drachenquestline2|High Priestess of the Dragon Khivachis has tasked you with the job of defeating at least 5 parties of sectarian dragon priests. You will be paid 1500 for every party you destroy. str_drachenquestline3|High Priestess of the Dragon Khivachis has tasked you with the job of defeating the leader of the Sectarians. They are said to be near Freising. str_defeat_kalrind|You have been asked to defeat Kalrind, an upstart and infamous Geldarin noble who has been causing a lot of trouble for Elintoran Naphali. str_peasant_rebels_ag|You have been asked to defeat a group of rebel peasants and take back their money that they stole from a village elder. str_oim_horse_ambush_text|You were ambushed. Now you shall have to fight. str_begleitung_omelian_kasap_party|Escort company of nihonian mercenaries to the town of Vinica. str_crush_rebellion_in|Crush the rebellion in Vinica. str_begleitung_ataman_omelian_kasap_party|Escort ataman Omelian Kasap to the town of Vinica. str_sprechen_sie_mit_omelian_kasap|Talk to Omelian Kasap, the ataman of Mercenary Nihonians. str_gesprach_mit_herr_p_town_7|Talk to the owner of Vinica. str_sprechen_sie_mit_mercenary_nihonian|Talk to Mercenary Nihonians. str_rekrutierung_von_mercenary_nihonians|Hire several Mercenary Nihonians. Talk to them again when they are in your party. str_the_contract_was_signed|The contract was signed. Now you should go and talk to {s9} str_quest_is_complete_s9|The quest is complete. Return to the {s9}. str_begleitung_syabr_party|Escort Syabr to the town of {s8}. str_defeat_freelancer_deserters|Defeat the group a freelancer deserters str_return_to_the_augustus|Return to Augustus Makmix. str_freelancer_deserters_eliminated_by_another|Group a freelancer deserters has been eliminated by another party. str_sign_contract_with_the_leader_of_freelancer_guild|Sign a contract with the leader of Freelancer Guild, Augustus Makmix, about hiring the freelancers for the garrison and patrols of the town of {s8}. str_ask_the_local_guild_master|Ask the local guild master about the slaves. str_return_to_the_tavernkeeper|You now have the money! Return to the tavernkeeper. str_masnerian_mercenaries_eliminated_by_another|Group a Masnerian mercenaries has been eliminated by another party. str_defeat_masnerian_mercenaries|Defeat the group a Masnerian mercenaries str_ask_the_tavern_keeper_from|Ask the tavern keeper from {s8} about the slaves he recently bought. str_prisoner_mosoru_gesprach_fortsetzung|Find another one of Mosoru riders and inquire him about the attack on Syarb's party. str_prisoner_mosoru_gesprach|Find one of Mosoru riders and inquire him about the attack on Syarb's party. str_zann_ronin_gesprach|Talk to the scout that joined you party. str_sprechen_sie_mit_zann_fort_captain|Talk to Zann Fort Captain. str_joan_zwiebel_army_eliminated_by_another|Joan Zwiebel's Army has been eliminated by another party. str_mercenaries_tolranian_spymaster_eliminated_by_another|Tolranian Spymaster's Mercenaries Army has been eliminated by another party. str_ismael_army_eliminated_by_another|The army of the Eagle Knights led by Brother Ismael has been eliminated by another party. str_ismael_army|Defeat an army of the Eagle Knights led by Brother Ismael near {s9}. str_ankars_caravan_eliminated_by_another|Ankars supply Caravan has been eliminated by another party. str_ankars_caravan|Defeat Ankars supply caravan str_defeat_a_group_of_mercenary_warband_eliminated_by_another|The mercenary warband has been eliminated by another party. str_group_sut_giant_eliminated_by_another|A group of Sut Giant interested in the Path of the Wolf has been eliminated by another party. str_defeat_a_mysterious_group_eliminated_by_another|Mysterious group has been eliminated by another party. str_defeat_a_group_of_mercenary_warband|Defeat a group of mercenary warband. str_defeat_a_mysterious_group|Defeat a mysterious group. str_group_of_mercenary_warband_variant_1|The lord of this town hired a mercenary company during a war some time a go. Now the war is over but the lord refused to pay mercenaries for their service, and they, enraged, started to plunder the vicinity. I am asking you to rid us of these thugs! str_group_of_mercenary_warband_variant_2|A band of deserters appeared near the town and started robbing traveling merchants. I want you to kill the bastards! str_group_of_mercenary_warband_variant_3|A group of soldiers recently returned home from war. But the only thing they are doing now is drinking and killing. Please, rid us of these bandits! str_group_of_mercenary_warband_variant_4|Some time ago our lord offended another lord. Now that bastard hired bandits to plunder the vicinity if this town. I need you to deal with them. str_defeat_squad_amazon|You have to find and defeat an amazon party. They will be expecting a trade caravan from Lille. Talk to Captain Berkut for more details. str_who_are_you|Who are you? What do you want?. str_dont_come_any_closer|Don't come any closer, stranger! I'm warning you we are strong, well-armed and dangerous! str_what_do_you_want_from_us|What do you want from us? We are simple travelers! str_hey_you|Hey, you! What the hell do you want from us? str_killed_joan_zwiebel|Find and Defeat the party of Joan Zwiebel str_defeat_tolranian_spymaster|Defeat the Party of the Tolranian Spymaster str_your_spotting_skill|Your spotting skill has been increased by 1. str_your_engineer_skill|Your engineer skill has been increased by 1. str_your_leadership_skill|Your leadership skill has been increased by 1. str_oksanamun|Oksanamun picked squad of mercenaries. She began to patrol the outskirts of Fountain Hall. str_escort_elderly_amazon|Escort elderly amazon to the town of {s8}. str_quest_is_complete_adventurer_s_guildsman|The quest is complete. The customer is satisfied. Return to the Adventurer's Guildsman. str_sprechen_mit_scouts|Halt! I have heard your name, {playername}! Your audacity is at an end! Surrender or die str_sprechen_mit_scouts_fac_kingdom_2|Halt! In the name of the Reich, surrender or die! str_sprechen_mit_scouts_fac_kingdom_3|We shall make this quick. Your blood will stain the sands of our desert. str_sprechen_mit_scouts_fac_kingdom_4|Well, well! What do we have here? Men, let's kill these trespassers! str_sprechen_mit_scouts_fac_kingdom_5|May the Queen guide us to victory! str_what_is_it_my|What is it, my {reg33?Lady Lord}? str_yes_what_is_it_|Yes? What is it? str_yes_what_do_you_wish_my|Yes, what do you wish, my {reg33?Lady Lord}? str_nothing_it_s_good|Nothing. It's good to see an ally around here. str_nothing_i_was_merely|Nothing. I was merely passing by. str_drop_your_weapons|Drop your weapons. You are being arrested for trespassing on my land. str_we_have_you_surrounded|We have you surrounded. Surrender and you may live. str_surrender_or_die|Surrender or die! str_die_you_sniveling_scum|Die, you sniveling scum! str_dregs_of_nisaynia|You are the dregs of Nisaynia! str_dregs_of_saccar|You are the dregs of Saccar! str_dregs_of_snow|You are the dregs of the snow! str_dregs_of_desert|You are the dregs of the desert! str_looking_for_help|Are YOU looking for help? I was sent here by the Guild. str_replenishment_horde_joined|A group zann wariors joined the {s8} str_horde_attacks|{s7} attacks the {s8} str_horde_landed|You hear from travelers that {s7} has landed. str_there_was_a_rebellion_in|There was a rebellion in {s8}! Allies of {s9} took control over the town. str_group_of_freelancers_joined|A group of freelancers joined the garrison of {s8} according to the contract str_freelancers_started_patrolling|A group of freelancers started patrolling around {s8} according to the contract str_facdeserters|A large group of men have deserted from a local army around {s8}! Look out for them if you can. str_onishi|Onishi, a captain of the Zann Dynasty, is the leader of the Zann Berserkers. Their goal is to cut a path through all inhabitants of Perisno before the Emperor Zann the Mandate of Heaven arrives, to take the land for the venerable Zann Dynasty. str_yachamochi| Yachamochi, a general of the Zann Dynasty. Their goal is to cut a path through all inhabitants of Perisno before the Emperor Zann the Mandate of Heaven arrives, to take the land for the venerable Zann Dynasty. str_nox_of_zephilli|A messenger rides up to you and tells you that a man by the name of Nox of Zephilli has raised an army in the Name Of The One God. He is now roaming the land, gathering support wherever he goes. str_teyva|Teyva the Desert Scourge, First Daughter of Overlord Luya, forms an army to march across the Great Mosoru Desert to make her mark upon the world of Perisno. She wages war against those within the desert in an attempt to put down the invaders of the Mosoru homeland. str_nibor|Nibor Hood gathered the army. Many peasants are ready to help Nibor Hood's outlaws and overthrow the Tolranian government. str_lord_ceylius|You hear news that the Lord of the Mercenaries, Lord Ceylius has gathered a band of mercenaries and is now roaming the land, harassing caravans and razing villages wherever they go. str_zolona|A messenger rides up to you and tells you a nomadic Queen has come from the far deserts and is deciding to stay here in Perisno. str_ulfhednar|A messenger rides up to you and tells you that an infamous Volheere Raider from Nisaynia has landed with his army of berserkers. str_zeladeck|A messenger rides up to you and tells you that the Illicans in the mountains of the Reich lands have proclaimed their 'Chosen One' and are now marching for war against the Reich. str_rafklazan|A messenger rides up to you and tells you that a group of Foreign Invaders under someone called King Rafklazan has landed on the shores of Perisno by accident. str_queen_aegea|You hear news that the Amazons have rallied under the banner of their proclaimed Queen, Aegea, and are now roaming the land. str_count_eton|A weary messenger passes by your party, informing you that Count Eton of Lymbar has mustered his forces to reclaim the county of Lymbar for his order of knights. str_thirdlegion|A messenger rides up to you and tells you that a Third Legion Centurion has rallied his soldiers and are now marching for war. str_general_ialoch|A messenger rides up to you and tells you that a demonic general by the name of Ialoch has risen his armies and is now roaming the land. str_dreaded_and_faith|You hear urgent rumors and news from travelers everywhere that something huge has happened between the Grazir Worshippers and the Church of Faith. They say that the two have erupted into a full scale war, and neither side is backing down. Some rumors speak of a large column of light erupting in the mountains near Lille; perhaps the members of the Church of Faith have found themselves a champion. str_rogue_knight_gathered_an_army_of_mercenaries|Rogue knights gathered an army of mercenaries and began to ravage the outskirts of {s7}. str_settlers_from_nisaynia_failed_to_find_employers|Settlers from Nisaynia failed to find employers. They gathered into a large group and started raiding the coast near {s7}. str_several_mercenary_1|Several {s14} failed to find employers. They gathered into a band and began to ravage the outskirts of {s7}. str_several_mercenary_2|Several {s14} failed to find employers. They formed a band and started raiding the outskirts of {s7}. str_several_mercenary_3|Several {s14} failed to find employers. They gathered into a large group and began to ravage the outskirts of {s7}. str_elvarie_highelf_warden_gathered_an_army_of_mercenaries|Several Elintoran Naphali Wardens gathered an army of mercenaries and and began to ravage the outskirts of {s7}. str_settlers_from_island_of_dragon_failed_to_find_employers|Settlers from the Isle of the Dragon failed to find employers. They gathered into a large group and began to ravage the outskirts of {s7}. str_settlers_from_old_empire_hakkon_failed_to_find_employers|Settlers from the Old Hakkon Empire failed to find employers. They gathered into a large group and began to ravage the outskirts of {s7}. str_unhappy_with_the_reign_of|Disloyal nobles of {s17} gathered an army of rebels. They joined {s11} and began to ravage the outskirts of {s7}. str_korrekturen_fehler_in_der_aufgabe_espada_beowulf_1|You need to talk to Priest Calain whom you can find in Blackfist Castle. He knows where the Biography of Thyceo is. You should also find a hermit at Verlorne Castle. He knows where the Lyre is. str_korrekturen_fehler_in_der_aufgabe_espada_beowulf_2|You need to find a noble by the name of Galine at Westrey Castle. str_korrekturen_fehler_in_der_aufgabe_espada_beowulf_3|You need to find the rogue Sekr at Wotin Castle. str_korrekturen_fehler_in_der_aufgabe_espada_beowulf_4|You need to beat Sekr in the field. str_korrekturen_fehler_in_der_aufgabe_espada_beowulf_5|You loot the corpse of Sekr and take the lyre that he brought with him. You can now go back and report to Taragith.. str_followers_old_gods|Followers of the Old God str_followers_new_gods|Followers of the New God str_lovers_young_witch|Lovers of the Young Witch str_servants_old_witch|Servants of the Old Witch str_servants_necromancer|Servants of the Necromancer str_brotherhood_elf_assassin|Brotherhood of Naphali Assassin str_group_outcast_dwarfs|Outcasted Dwarves str_band_outlawed_criminals|Outlawed Criminals str_band_escaped_prisoners|Escaped Prisoners str_group_peasant_rebels|Peasant Rebels str_group_slave_rebellion|Rebel Gladiators str_s7_mercenary_patrol|{s7} Mercenary Patrol str_s7_minor_nobles|{s7} Minor Nobles str_reinforcements_of|Reinforcements of {s17} str_deserters_of|Deserters of {s17} str_rogue_knight|Rogue Knight Army str_settlers_from_nisaynia|Settlers from Nisaynia str_unemployed_s14|Unemployed {s14} str_scouts_of|Scouts of {s11} str_spearhead_of|Spearhead of {s11} str_escort_of|Escort of {s11} str_settlers_from_island_of_dragon|Settlers from the Isle of the Dragon str_settlers_from_old_empire_hakkon|Settlers from the Old Hakkon Empire str_rebels_army|Rebels of {s17} str_unemployed_mercenary|Unemployed Mercenaries str_party_name_mercenary_warband_1|Enraged Mercenary Company str_party_name_mercenary_warband_2|Band of Deserters str_party_name_mercenary_warband_3|Group of Demobilized Soldiers str_party_name_mercenary_warband_4|Rogue Mercenaries str_0x02|1 str_0x03|2 str_0x04|3 str_0x05|4 str_0x06|5 str_0x07|6 str_0x08|7 str_0x09|8 str_0x0a|9 str_0x0b|0 str_0x1e|A str_0x30|B str_0x2e|C str_0x20|D str_0x12|E str_0x21|F str_0x22|G str_0x23|H str_0x17|I str_0x24|J str_0x25|K str_0x26|L str_0x32|M str_0x31|N str_0x18|O str_0x19|P str_0x10|Q str_0x13|R str_0x1f|S str_0x14|T str_0x16|U str_0x2f|V str_0x11|W str_0x2d|X str_0x15|Y str_0x2c|Z str_0x52|Numpad 0 str_0x4f|Numpad 1 str_0x50|Numpad 2 str_0x51|Numpad 3 str_0x4b|Numpad 4 str_0x4c|Numpad 5 str_0x4d|Numpad 6 str_0x47|Numpad 7 str_0x48|Numpad 8 str_0x49|Numpad 9 str_0x45|Num Lock str_0xb5|Numpad DIV str_0x37|Numpad MUL str_0x4a|Numpad MIN str_0x4e|Numpad PLUS str_0x9c|Numpad ENTER str_0x53|Numpad DEL) str_0xd2|Insert str_0xd3|Delete str_0xc7|Home str_0xcf|End str_0xc9|Page Up str_0xd1|Page Down str_0xc8|Up str_0xd0|Down str_0xcb|Left str_0xcd|Right str_0x3b|F1 str_0x3c|F2 str_0x3d|F3 str_0x3e|F4 str_0x3f|F5 str_0x40|F6 str_0x41|F7 str_0x42|F8 str_0x43|F9 str_0x44|F10 str_0x57|F11 str_0x58|F12 str_0x39|Space Bar str_0x1c|Enter str_0x0f|Tab str_0x0e|Backspace str_0x1a|[ str_0x1b| ] str_0x33| str_0x34| str_0x35| ? str_0x2b|\ str_0x0d| = str_0x0c| -- str_0x27|Semicolon str_0x28|Apostrophe str_0x29|Tilde str_0x3a|Caps Lock str_0x2a|Left Shift str_0x36|Right Shift str_0x1d|Left Ctrl str_0x9d|Right Ctrl str_0x38|Left Alt str_0xb8|Right Alt str_0xe0|Left Click str_0xe1|Right Click str_0xe2|Mouse Button 3 str_0xe3|Mouse Button 4 str_0xe4|Mouse Button 5 str_0xe5|Mouse Button 6 str_0xe6|Mouse Button 7 str_0xe7|Mouse Button 8 str_0xee|Scroll Up str_0xef|Scroll Down str_key_no1|Toggle Camera Mode str_key_no2|Next BOT str_key_no3|Prev BOT str_key_no4|Camera Zoom In str_key_no5|Camera Zoom Out str_key_no6|Camera Turn Up str_key_no7|Camera Turn Down str_key_no8|Camera Turn Right str_key_no9|Camera Turn Left str_key_no10|Battle First Aid str_key_no11|Battle War Cry str_key_no12|Battle BattleCry str_key_no13|Battle Whistle for Horse str_key_no14|Battle Deploy Pavise str_key_no15|Battle Taunt str_key_no16|Spear Brace str_key_no17|Shield Bash Attack str_key_no18|Call Horse str_camp_overrun| CAMP OVERRUN!!! str_camp_loss| Your camp has been overrun by the enemy.^{s4} gold was looted from the pay coffers.^{s3}^{s5}^{s6} str_out_of_range_low|out of range Low str_out_of_range_high|out of range High str_light_cloth|light cloth str_silk|silk str_fur|fur str_leather|leather str_lamellar|lamellar str_studded_leather|studded leather str_chain|chain str_scale|scale str_plate|plate str_shield_metal|shield Metal str_shield_wood|shield Wood str_ammunition|ammunition str_bow|bow str_crossbow|crossbow str_throwing|throwing str_martial_arts|martial arts str_one_hand|one hand str_lance|lance str_polearm|polearm str_two_hand|two hand str_two_hand_pommel|two hand pommel str_polearm_2handed|polearm 2handed str_one_hand_pommel|1hand pommel str_mart_arts_iron|mart arts metal str_prs_zero|0 str_prs_skl_ironflesh|Ironflesh str_prs_skl_powerstrike|Power Strike str_prs_skl_powerthrow|Power Throw str_prs_skl_powerdraw|Power Draw str_prs_skl_weaponmaster|Weapon Master str_prs_skl_shield|Shield str_prs_skl_athletics|Athletics str_prs_skl_riding|Riding str_prs_skl_horsearchery|Horse Archery str_prs_skl_looting|Looting str_prs_skl_foraging|Foraging str_prs_skl_trainer|Trainer str_prs_skl_tracking|Tracking str_prs_skl_tactics|Tactics str_prs_skl_pathfinding|Path-finding str_prs_skl_spotting|Spotting str_prs_skl_inventorymanagement|Inventory Mgmt. str_prs_skl_woundtreatment|Wound Treatment str_prs_skl_surgery|Surgery str_prs_skl_firstaid|First Aid str_prs_skl_engineer|Engineer str_prs_skl_persuasion|Persuasion str_prs_skl_prisonermanagement|Prisoner Mgmt. str_prs_skl_leadership|Leadership str_prs_skl_trade|Trade str_hub_s21|{s21} str_s7_foragers|{s7} Foragers str_s7_scouts|{s7} Scouts str_s7_patrol|{s7} Patrol str_s7_caravan|{s7} Caravan str_s7_messenger|{s7} Messenger str_return_inventory|has returned to your inventory str_krysanna_high_relations|You wish to what? That is disgusting. I have better things to do than to have a quarrel with you, {playername}. Now bug off. str_krysanna_medium_relations|How ... What? Who do you even think you are? I have better things to do than bother with the likes of you. Get the hell out of here. str_krysanna_low_relations|How dare you?! Who do you even think you are? Get out of my face, you rat. str_et_camping_troops|Your troops are camping here. They notice you, and welcome you to the camp. str_et_caravan_shipment|With your experience in trading, it is safe to assume caravan shipments have rotated by now. str_et_village_scouting|You take a look around at the destruction. str_et_village_can_repair|With some tools and 3 sets of wood, you should be able to assist in repairing the village in half a day. str_et_village_cannot_repair|Considering your standing with the village, they lift up their pitchforks and torches, angry at you. str_et_camping_disbanded|You left your camping troops for too long and they have disbanded. str_et_krysanna_special_comment|You have raided my home, Krysinia. I'll give you an option. You can either fight me by yourself, or I can slaughter all of your men. Choose wisely. str_et_krysanna_victor|Congratulations, you bested me. This is not an easy achievement, and you have earned my respect. str_et_krysanna_defeat|I was expecting a blood boiling duel, but you are nothing. Don't ever show your face to me again. str_et_hhg_available|Very good, {reg33?my lady sire}. Depending on how much funding you would like to spend I can train some specialized troops for you to be one of the most adaptable troops in all of Perisno.^^5,000 aurums will only pay for commoners, 10,000 aurums will pay for nobles, and 20,000 will ensure the highest royalties to be trained to become your most loyal servants. str_et_hhg_unavailable|{reg33?My lady Sire}, it is unfortunate for me to inform you that I cannot hire more of your {s13} at this time. Once I have finished then I can take on more. str_et_hhg_tier_1|This will provide us with the best possibilities of royal nobles to be convinced to be trained and serve under your command. They will be the most versatile troops, but you will have to equip them accordingly to your needs. It will take about 3 days str_et_hhg_tier_2|This will provide us with the best possibilities of nobles to be convinced to be trained and serve under your command. They will be the most versatile troops, but you will have to equip them accordingly to your needs. It will take about 2 days str_et_hhg_tier_3|This will provide us with the best possibilities of commoners to be convinced to be trained and serve under your command. They will be the most versatile troops, but you will have to equip them accordingly to your needs. It will take about 1 days str_chosen_troops|As you are my liege, I am inclined to consider your request.^I am currently {s11}.^{s12}{s13}. str_chosen_troops_1|using troops of my culture str_chosen_troops_2|recruiting from Augustus Makmix of the Freelancer Guild str_chosen_troops_3|recruiting Ingvar's mercenaries from the Mercenary Guild str_chosen_troops_4|using troops of your culture str_chosen_troops_5|I would like to inform you that my most trusted guards are my {s4} str_chosen_troops_5_spouse|I would like to inform you that my most trusted guards are your {s4} str_chosen_troops_6|I don't have any trusted guards str_chosen_troops_7|, in which you have denied me to train... str_chosen_troops_8|, in which I am still training str_lord_annoyed_3|No, {playername}. You are testing my patience. str_lord_annoyed_2|No, {playername}. I have already given you my answer. str_lord_annoyed_1|No, {playername}. Ask me some other time when the tides have shifted. str_guard_insult1|Shut up, ugly. str_guard_insult2|Yeah yeah, I've heard that one already. str_guard_insult3|Do you want me to shout louder? str_guard_insult4|You should mind your own damn manners, speaking to me like that. str_guard_insult5|Ohhh, so spooky. The guard wants me to mind my manners! str_guard_insult6|Silence, peasant. str_guard_insult7|I wasn't even trying to talk to you. str_guard_insult8|Your mother was a hamster and your father smells of elderberries. str_guard_insult9|I'm just a little {reg33?girl boy}. str_guard_insult10|I would insult you, but mother nature has beaten me to the punch. str_guard_insult11|Sorry, my interaction key is broken. str_guard_insult12|What are you going to do for a face when the monkey wants his butt back? str_guard_insult13|Well aren't you a little toad. str_guard_insult14|Go away, boot licker. str_guard_insult15|Cleaned the latrine again today? str_guard_insult16|You were the runt of your litter. str_guard_insult17|You look like something I'd paint with my off hand. str_guard_insult18|Your brain is the size of a gnocchi. str_guard_insult19|If you were a kitchen dish you'd never leave the expediter's table. str_guard_insult20|You're an idiot sandwich. str_guard_insult21|If I throw a stick, will you fetch it? str_guard_insult22|Calling you stupid would be an insult to idiots. str_guard_insult23|I'd tell you to read a book but I know you can't read. str_guard_insult24|You're terrific. Terrifically inadequate. str_guard_insult_end|End str_town_name_1|Maccan str_town_name_2|Forde str_town_name_3|Lille str_town_name_4|Leuven str_town_name_5|Forniron str_town_name_6|Lesbere str_town_name_7|Vinica str_town_name_8|Murdenholl str_town_name_9|Voldeberg str_town_name_10|KhulVara str_town_name_11|Freising str_town_name_12|Arendal str_town_name_13|Reichberg str_town_name_14|Krain str_town_name_15|Elsinore str_town_name_16|Galwe str_town_name_17|Uliastai str_town_name_18|Bulgan str_town_name_19|Amarna str_town_name_20|Vellinaz str_town_name_21|Sut str_town_name_22|Arish str_town_name_23|Grund str_town_name_24|Gronzy str_town_name_25|FountainHall str_town_name_26|Karnoth str_town_name_27|Dwallnor str_town_name_28|Qaletaqa str_town_name_29|Tumatarhun str_town_name_30|Venetor str_kmt_reg0|{reg0} str_kmt_title_red|Red str_kmt_title_green|Green str_kmt_title_blue|Blue str_kmt_title_x_pos|Pos X str_kmt_title_y_pos|Pos Y str_kmt_title_x_size|Size X str_kmt_title_y_size|Size Y str_kmt_title_alpha|Alpha str_kmt_title_font_size|Font Size str_kmt_title_outline|Outline Text str_kmt_title_object_selected|Selected Object # str_kmt_title_rgb|Color Changer str_kmt_title_movement|Object Movement str_kmt_title_resizing|Object Resizing str_kmt_title_current_position|Last Clicked Position str_kmt_reg1_reg2_pos|( {reg1}, {reg2} ) str_kmt_undo|Undo str_kmt_hide|Hide str_kmt_show|Show str_gpu_s21|{s21} str_gpu_r21|{reg21} str_gpu_banner_number|Banner #{reg21} str_gpu_rgb|Color Code str_faction_troop_tree|Faction's Troop Tree
https://w.atwiki.jp/warband/pages/305.html
ip_dplmc_info|Feature Diplomacy Mod ip_dplmc_info_text|The Diplomacy mod adds several essential features to the game. Most of them are accessed via your minister and several other new potential employees a chamberlain, a constable, and a chancellor. You gain the opportunity to hire a chamberlain when you receive your first village, a constable when you gain your first castle, and a chancellor when you gain your first town. If you dismiss one of your employees, you may be able to rehire them through a well-connected spouse or one of the travellers who frequent the taverns of Perisno.^^Aside from these the mod has other features as well, which can be accessed from the Camp menu.^^This mod uses Diplomacy Version 4.3 (Sept 22, 2012). ip_dplmc_autoloot|Feature Auto Loot ip_dplmc_autoloot_text|Auto Loot settings are managed through the Camp menu. It allows you to have your companions (named heroes, not ordinary soldiers) automatically select equipment from the looted items after a battle.^^In order for this feature to be enabled, one of the following must be true ^- Someone in your party must have a Looting score of 2 or better, someone in your party must have an Inventory Management skill of 3 or more.^- The player himself must have an Inventory Management skill of 2 or more. ip_dplmc_autosell|Feature Auto Sell ip_dplmc_autosell_text|The Auto Sell feature allows you to sell numerous items to a merchant all at once, instead of selling each item individually. Auto Sell settings are managed through the Town menu, where you can specify which types of items you want to be able to sell (e.g. you might not want to automatically sell horses) and a price limit (for example, you might not want to automatically sell any items that cost more than 200 aurums).^^There are two primary ways to use Auto Sell. If you speak to a Horse Merchant, Armorer, or Weapon Merchant in a town, there is a conversation option to sell items of a particular type. Also, when visiting a town, there will be an option in the Marketplace section of the menu to automatically sell your items throughout the town.^^For people who used Auto Sell in other mods, note that this sells from your own inventory, according to certain rules. Items you have equipped will never be sold, and neither will the first three items in your inventory. After that, autosell also skips anything that it thinks might be your personal equipment (since people often have more than one set). Regardless of whether you have them equipped, it won't sell your best bow, crossbow, armor, helmet, boots, or gloves. If you have a bow you can use, it won't sell your best three packs of arrows, and if you have a crossbow, it won't sell your best three packs of bolts. For shields, one-handed weapons, two-handed weapons, polearms, and horses, it won't sell your best or second-best item. Your best three throwing weapons also will not be sold. However, items that your character is unable to use are considered fair game. ip_lore1|Lore 1000 B.E. to 680 B.E. ip_lore1_text|Perisno is theorized to be the first inhabited territory in the world, with the first of these denizens being the ancient races of the land; giants, Naphali, dwarves and humans. The humans, known as Perilo, had numbers significantly smaller than the other races. The Naphali and dwarves lived in relative Isolation - The former confined to the deep western forests and the latter relegated to the tall southern mountains. There was little conflict between these different groups, owing to their geographical isolation, alongside the relatively sparse population density of the continent as a whole. Giant and dwarven history was not recorded in the Great Scrolls, so the two races were shrouded in mystery until much later.^^This balance of power began to shift with the Perilo growing in large numbers and occupying greater amounts of land. In the centuries following 1000 B.E., the increased competition for land drove both the humans and Naphali to assert themselves on the continent, driving large populations of giants eastward as early conflicts began to erupt. Although major powers were yet to emerge, the original Perilo - Who later named themselves the Kingdom of Perisno - had settled in the central territory of the continent in 700 B.E., while the Venetoran people and Klymorian Tribes started expanding their borders. The Venetoran people seceded from the Perilo early on, and thus claimed their own lands as disputes grew. Less is known about where the Klymorians originated. Of all the inhabitants, they're the most mysterious. ip_lore2|Lore 680 B.E. to 450 B.E. ip_lore2_text|The original Kingdom of Perisno came to be around the year 680 B.E. Under King Garrcick, they flourished and their extended peace lasted over four centuries. Smaller surrounding tribes were soon consumed by the ever expanding Kingdom of Perisno; King Garrcick claimed even more land through diplomacy. His armies faced no opposition from the minor, fragmented tribes, as they saw no reason to resist Garrcick's rule. It wasn't long until the central plains and forests belonged to his growing kingdom.^^In the year 450 B.E., a scouting party encountered a village belonging to the Klymorian Tribes - Eventually banding together to form the Klymorian Empire. The king at this time, Haggenhold, third of his name, was leading a kingdom witnessing it's most prosperous era yet. He was a fair king, to an extent. Although he possessed a nasty temper, where he would be holed up in his castle for days without emerging. Upon discovering this new kingdom, Haggenhold deployed emissaries to learn more about the Klymorian people. Without any warning, they were slain and the bodies returned to the king with their heads severed. Such a gruesome act would lead to the inevitable spark of the greatest war the continent had ever witnessed. ip_lore3|Lore 450 B.E. to 0 B.E. ip_lore3_text|In the year 447 B.E., Prince Kangrive of Perisno was leading a scouting party on the orders of King Haggenhold to scout out the vast woodlands to the West. He grew increasingly suspicious of the surrounding lands and what lay beyond charted territory. This led to his discovery of the Naphali (eventually known as Elintor). NOTE, more in depth lore will be made public soon. This is just the main Intro/Overview. The years spanning 447 B.E. to 0 B.E. were embroiled in fierce, endless wars that led to the fall of both kingdoms. ip_morale|Note Morale ip_morale_text|Morale represents the ability and willingness of the troops in a party to summon up the endurance, bravery, and discipline they need to face the stresses of battle and the march. It is not the same thing as the troops' happiness. Elite troops may grumble and whine about the hardships of campaigning -- but then stand together as one when the arrows start to fly. On the other hand, a commander who gives his men everything they want may find that they grow soft, and waiver before the enemy's charge.^^ Morale's greatest impact is on a party's behavior in battle, determining how aggressively troops engage the enemy, and how likely they are to break and run if they perceive the tide of battle turning against them. Morale also affects a party's march speed, as a less motivated party will move more slowly, as the men are not pushing themselves to their physical limit, and pause more frequently, as it waits for stragglers to catch up. Finally, a party with very low morale will start to suffer desertions.^^ Some factors that affect morale are intuitive. For example, a charismatic commander with a reputation for winning battles can infuse his or her men with a sense of confidence. Leaders who give their men well ample and varied supplies of food, and pay them on time, demonstrate that they care about their troops' welfare, and are less likely to lead them into disaster.^^ Other factors are less intuitive -- particularly those related to a party's sense of group cohesion. In a small tight-knit party, for example, men will often fight hard against daunting odds to avoid showing cowardice before their comrades-in-arms. A large party on the other hand may see its cohesion strained, as the commander has less time to supervise the men, listen to their grievances, and resolve their disputes. Frequent battles will strengthen the bonds between men, while long periods without combat will see the troops become bored and quarrelsome.^^ The morale report, accessibly by hitting the 'reports' button will give the player a sense of the factors affecting his or her men's morale. ip_economy|Note Economy ip_economy_text|Towns and villages in Perisno need a wide variety of goods for their populations to remain healthy and productive. First in importance is food. Grain is the staple crop of Perisno, but people also need fat and protein in the form of meat, fish, or cheese. It takes almost as much work to preserve meat as to produce it in the first place, so salt is also in high demand. After food comes clothing heavy wool, lighter linens, or luxurious velvet. Finally, people need the tools of their trade ironware, pottery, leatherware, and, of course, arms, armor, and horses for war.^^Most agricultural products are produced in the villages, while artisans in the towns specialize in manufactured or artisanal goods like fabrics or ironware. Also, different resources can be found in different parts of the country. Consequently, the key to prosperity in Perisno is trade -- both between the villages and the towns, and between the major towns themselves.^^When trade flows, goods will be available and affordable, the population of a center will be healthy and energetic, and migrants will flock from the nearby regions. The center will produce more, consume more, and be able to contribute more in taxes to their lords. When trade dries up, towns and villages will see their workers flee to seek work elsewhere, and economic activity will drift to a stand-still. Thus, it is in the interests of rulers to protect trade routes from the hazards of war and banditry. A smart merchant, however, may want to seek out towns which have become isolated from the rest of the land, as he or she may be able to turn a tidy profit from the resulting price imbalances.^^Because villagers usually plan to take their goods to market in towns, village markets will be rather quiet places, and villagers will buy cheap and sell dear. Serious merchants will stick to the towns to make a profit, although some parties may decide to make a quick stop in a village to acquire supplies.^^A player who wants to know about the factors affecting a region's prosperity can speak to the guildmaster of the local town. Other information can be gleaned from passers-by, although they might not know very much outside of their own particular trade. ip_foraging|Note Foraging ip_foraging_text|To sustain and keep large armies happy you will need high morale, and one thing that helps build a high morale is food. Introducing Foraging, where you and your troops live off of the land. Foraging will not provide food items, it simply reduces the food consumed at each meal. This is an Agility based party skill with max level of 10. The skill level (modified by party bonus) sets a hard limit of the maximum number of food unit that can be foraged. For example, even if you can forage 30 food units from the area and you have only 1 level you foraging, you'll get a 5 units reduction to food consumption. The amount foraged has a bonus of x1.5 if camping (standard camp, waiting 24h on siege). The amount of food that can be foraged depends on local resources ip_courtship|Note Courtship ip_courtship_text|Players may wish to marry into one of Perisno's noble families. Marriage is not necessary for a player to rise in power and stature, but it does provide players with an opportunity to improve their relation with lords and establish a claim to the throne.^^Marriage requirements will be different for males and females. A male character will usually need to pursue a traditional path of courtship. He should establish a reputation in Perisnon aristocratic society, get on good terms with his bride's parents or guardians, and then woo the lady according to local custom. If a player grows impatient, he may attempt to take a shortcut -- but there will be consequences in his relations with other lords.^^A male character should keep in mind that other lords will be competing with him for the affections of the kingdom's ladies. Also, a lady's tastes are unpredictable, and a player may also find that the object of his love does not love him in return. Romance, in Perisno as elsewhere, does not always prosper. Of course, a player may resort to other, less gentlemanly means of winning a lady's heart, but again, that will have a serious impact on his reputation.^^To get started on the path of courtship, a male player should try to get involved in the social life of the Perisnon aristocracy, attending feasts and tournaments. Also, wandering troubadours and poets can serve as a useful repository of information on courtship, and keep the player up to date about the latest gossip.^^Female characters can also marry -- but they should keep in mind that Perisnon society is very traditional, and, as adventurers, they have chosen a very unconventional path for a woman. A female character may have to look for a while to find a lord who is open-minded enough to marry her.^^On the bright side, a female character does not have to go through the elaborate rituals of courtship, and she also may gain more from a marriage than her male counterpart. For a woman adventurer, marriage can be a quick path to power -- and an unscrupulous character may be able to use her husband as a tool of her political ambitions. ip_politics|Note Politics ip_politics_text|The realms of Perisno, although they represent different cultures, all adhere to the same basic political system feudalism. Feudalism is based on the relationships between individuals the oaths of loyalty given by a vassal to his or her liege. In exchange for this oath, the vassal will usually receive a fief, a parcel of land whose income will be used by the vassal to raise troops to support the liege in time of war. A liege also has an obligation to protect his vassals, and to treat them justly.^^This is how it works in theory, anyway. In practice, vassals will not always work in their factions' interests, particular as they are often quarreling with one another. Nobles have different personalities, and sometimes those personalities clash. Or, perhaps two nobles were once friends, but fell out over in the aftermath of a setback or a defeat -- or because they both were wooing the same lady. Jealousies will also surface as they vie for the favor of the king -- perhaps over newly conquered lands, or over who will be given the coveted office of marshal, the lord in charge of organizing large-scale campaigns.^^When one realm in Perisno makes war on another, the political unity of the each kingdom is as important as the quality or number of its soldiers in determining the outcome. In a cohesive kingdom, nobles will join together in a large force to sweep their opponents before them. In a kingdom divided by petty quarrels, lords will fail to respond to the marshal's summons, or drift away to attend to their own business if a campaign is not going well. A faction's political cohesion will also impact warfare when campaigns are not in progress. In a divided faction, lords will be less likely to join together on raids and patrols, and come to each other's defense.^^If it seems self-defeating for nobles to bicker and quarrel when the enemy is just over the horizon, keep this in mind -- ultimately, a noble's loyalty goes not to a particular faction or culture, but to himself and to his family. If a noble fears that his faction is collapsing, or if he is being neglected by his liege, he can usually find a reason to withdraw his oath of allegiance, and change sides. Players should keep this in mind, as they may find that there are opportunities to turn discontented former enemies into allies. ip_fog_of_war|Feature Fog of War ip_fog_of_war_text|Fog of War can be toggled between on and off (You won't be able to toggle it once you have started the game, unless you access the cheat menu). Fog of War is exactly what it suggests. You simply travel around the world to uncover new areas on the world map. It is recommended to enable this feature as Perisno has a unique feature where you can buy maps to reveal the lands, and thus giving the player a better playthrough with more surprises. ip_character_backgrounds|Note Character Backgrounds ip_character_backgrounds_text|A player character in Perisno may choose from a variety of social backgrounds to originate from. This choice will affect not just his or her starting skills and equipment, but also the course of his or her career as an adventurer.^^War and politics in Perisno are traditionally dominated by male aristocrats. A nobleman player character may find that he is invited into this 'old boys' club' fairly quickly, but women and commoners may face a few extra hurdles on the way. If you choose to start the game as a male nobleman, you can think of it as the 'easy' setting. Starting as a noblewoman or a male commoner is somewhat more difficult, and starting as a female commoner is probably the most challenging way to begin a game.^^However, women have some starting advantages. Simply by taking up arms, a female warrior will draw attention to herself, and she may find that she can build up her reputation faster than a male. Also, it is traditionally easier for a woman to marry up the social ladder than it is for a man, and a woman may find she can gain more from a strategic marital alliance than her male counterpart.^^Finally, keep in mind that the game does not place any limits on the upward mobility of characters based on their background. Noble or common, male or female, married or unmarried -- anyone can rise to become ruler of all Perisno, if they are sufficiently brave, lucky, or resourceful. ip_military_campaigns|Note Military Campaigns ip_military_campaigns_text|When kingdoms in Perisno go to war, their armies have two basic offensive options. They can try to attack villages and lay waste to the countryside, damaging their enemy's prestige and economy. Or, they can try to seize and hold castles or towns, taking territory This second option can involve long, bloody sieges, but will yield more decisive results.^^It is important to note that the realms of Perisno do not field standing armies, which remain in the field as long as the ruler desires. Rather, Perisnon realms are protected by feudal levies comprised of the major nobles and their individual retinues. Sometimes, these nobles launch their own private attacks into enemy territory, but the most decisive events will usually take place when the great hosts are assembled. The kingdom's marshal, a noble appointed by the king, will summon the host before the campaign and lead them out to battle. However, he should be careful not to keep them in the field too long. Otherwise, the host will begin to disintegrate, as the vassals drift off to pursue their own business, and the army will be vulnerable to a counter-attack.^^For this reason, the rhythm of wars in Perisno often resemble the rhythm of a duel between two individual combatants. One side will gather its strength and seek to land a blow against the enemy's territory. If the marshal spends too little time gathering the vassals, he may not be able to do any real damage. If he spends too much time, then the campaign may end before it has even begun. A large realm will have an advantage over a smaller one, just as a brawny combatant has an edge over a smaller foe, but a realm's political cohesion can also be a factor, just as a fighter with great stamina can outlast her opponent. Sometimes, the armies of two realms will meet head on, resulting in a major battle in which both numbers and morale will decide the outcome.^^Kingdoms will have imperfect intelligence about their enemies. Attacking lords will need to frequently scout enemy territory to determine which fortresses may be vulnerable. An army defending its homeland will benefit from the alarms raised by castles and towns, which broadcast intelligence about enemy movements in the area. Such intelligence will be imprecise, however, particularly when it comes to numbers. A defending force which sets out to raise a siege or rescue a village may be able to overwhelm an unprepared attacker -- or it may miscalculate, and find that it is the one to be overwhelmed. Attackers, in turn, must be careful how far they advance into enemy territory, with aggressive marshals venturing further than cautious ones.^^Players will be expected to join in their faction's military campaign, either by joining the host, or by scouting ahead into enemy territory. Some players may find that their realm's marshal is too cautious, or too aggressive, for their tastes. In this case, they can intrigue with other lords to try to replace the marshal, or build support to become the marshal themselves.^^Most wars are of limited duration. A king who goes to war will, for the sake of honor, feel obligated to pursue the conflict for a short while. However, unless he is soundly beating his enemy. he may soon start looking for a way out of the conflict, lest he leave himself vulnerable to an attack by a third party. Perisno's rulers are keenly aware that today's ally may be tomorrow's enemy, and vice versa. ip_tolranianlore|Lore Kingdom of Tolrania ip_tolranianlore_text|The Tolranians escaped the tyranny of the old, decaying Hakkon Empire. Haunted by their experiences in Hakkon, the leaders were determined to start life anew in Perisno.^^Entries from the journal of Captain Otto Waveshore ^^Day One ^^Enough is enough. We are fleeing the crumbling Hakkon Empire. We will start a new life elsewhere, in a place far from Hakkon. Far enough, so that they値l lose our trail for good. We have begun to set sail, a motley bunch of men leaving on commandeered ships, graciously secured by our good friend Admiral Themistocles. He will face severe punishment for what he has done, but Themistocles knew the risks, same as all of us. As I look upon the endless sea, I fear most of us will not live to lay eyes upon our new home.^^Unknown Day ^^I have lost track of how many days we have been at sea. It feels as though ages have passed since we fled to the open waters. Half the ships were sunk. Either by marauding pirates, colossal monsters from the depths, or violent storms. Every day the crew offer prayers to Priapus, our God of Sailors.^^Unknown Day ^^It is unbelievable... We have caught sight of land at long last! The men are settling down in this new, lush land, which we named Perisno. No signs of native life have been discovered thus far, but right now it is the least of my worries. I fear that our successors will not live on. My health is failing, and I think this will be my last entry. - Captain Otto Waveshore^^Tolrania was founded in the year 323. They are a Republic, swearing to never repeat the mistakes of the Hakkon Empire far across the sea. For seven years, the Tolranian people prospered in this new land, free of the tyranny of Hakkon and King Comrey. Trade deals were struck with the Maccavians, and they thrived because of it. The population quadrupled in the coming years, and soon Tolrania was expanding. In the year 330, something unexpected happened a Hakkon armada was following them into Perisno.^^At first the Tolranians were shocked, then angered. They anguished over the revelation of the Hakkon fleet痴 size.^^These were knights and nobles similarly dissatisfied with King Comrey, and set out to a new world. Almost every Tolranian there were second generation, and few of the first generation were still alive. However, their fathers told stories of the horrors in Hakkon.^^With no other option, they turned to the local Elintoran Naphali for aid. The Naphali archers were a mercenary company hired to do battle against the Hakkon forces. In a famous battle, the combined Tolranian-Elintoran Naphali force routed the Hakkon army.^^Hakkon was not defeated for good, but time was needed to rebuild their armies. The Tolranian people rejoiced, continuing to thrive.^^However, there would be a slight turn of fortune, as an outlaw group began to form near the woods of Tolrania. These outlaws declared the Tolranian government corrupt and disorderly. They deemed the name 然epublic・itself hypocritical. The government ruled like a kingdom, and the other factions acknowledged this. Tolrania was dubbed 銭ingdom of Tolrania・by the surrounding factions. Soon the Tolranians alone remained in calling themselves a republic.^^The unified outlaws, led by an enigmatic man named Nibor Hood, became a large organization that were constantly a thorn in the Tolranian痴 side.^^Tolrania is ruled by a king, after the idea of a republic was abandoned. They possess a strong military, and their Kingsmen are the envy of the world. They field a diverse military; horse archers, foot archers, and infantry. The Tolranian military is composed of peasants recruited from villages. For heavy cavalry, they rely on their top tier noble troops. The forests teem with outlaws, and the lords are too lazy to stop them. The choice is yours to either unite Tolrania or destroy it. ip_drachenlore|Lore Reich Des Drachen ip_drachenlore_text|The Reich Des Drachen originates in a land far from Perisno. Their homeland is known as the Isle of the Dragon, where many strange and exotic creatures dwelled. The Reich are a very mysterious group and almost nothing - other than where they originate - is known about them. They arrived at Perisno in the year 363. It was clear from the moment they landed that their intentions were not to trade, but to conquer. With the massive armada they brought, the Reich deployed thousands of soldiers onto Perisnoan soil. With the help of their Dragons, The Reich was able to push back the Illicans and take over most of their cities. The surrounding factions were wary of this new threat, but did not act out of fear. The Illicans fought back with vigilance, committing nearly their entire number of Falki Birds to fight back against the Dragons. This helped somewhat, as accounts show nearly 50 dragons were slain in the war. Though to no avail, The Reich occupies all Illican Lands.^^The Reich has a strong military composed of infantry, spearmen and heavy cavalry. They are an extremely disciplined force that never flees under any circumstances. The government is a monarchy, and their mysterious emperor rules through divine right. He claims the dragon Gods have proclaimed him king and it is his right to rule the world under their decree. His right hand man is the mysterious High Priest of the Dragon. It is rumored that the High Priest is plotting to overthrow the Emperor, who he thinks is unworthy. He searches for a capable mercenary or adventurer to assist him. ip_draharalore|Lore Drahara ip_draharalore_text|The Draharan people have always resided in Perisno. They池e a loosely united confederation of desert tribes. They overlook the western world, which they refer to as 賎hareeb.・Drahara is a reclusive nation, mostly confined to their deserts, never daring to venture more than a few miles into forests and grasslands. They're hardy people, thriving in the harshest environments. Most tribes are nomadic, but a few of the larger tribes have settled in cities near abundant resources. The Draharans are religious, believing in spirits and gods. Spread throughout the Draharan desert, ancient shrines and majestic temples can be found dedicated to them. Drahara is a term used for an ethnic group of people and many tribesmen consider it offensive to be called Draharan, instead of their respective clan or tribe name. That was tradition for centuries, but around the year 354 everything changed.^^An unnamed man walked into the capital city of the largest Draharan tribe and proclaimed himself a man sent by the gods. He could work wonders, perform miracles, and soon many became his followers. The man dreamt of a day where the Draharans ruled Perisno, forcing all the unworthy Ghareebians of the West to bow to their rule. The people were enraptured, his voice carried power, and everyone that heard him believed his words and pledged their allegiance. After five years, all the tribes had united under this man痴 leadership and their armies were ready to march. First, he immediately used the newly assembled military to annihilate every bandit party in the desert that they could catch. All desert rats and vultures that robbed others were rooted out and executed. It wasn稚 long before Drahara soon became free of such men, but it is rumored the persecuted bandits are still hiding in reclusive corners, waiting for revenge. The unnamed man continued to assert himself, and further establish dominance, training an elite guard of camel riders for himself. He had the elephant riders・tribe pledge their allegiance and even the infamous Desert Assassins as well. They were ready to march to war by the year 395.^^Drahara became a confederation under their new, mysterious ruler. Each lord has their personal army, but all fought for one cause; conquest of the West. Although, there were a few souls that doubted this mysterious man and proclaimed their suspicions. The strongest man opposed to this new ruler was named Baibars. He voiced his protests against the unnamed man, stating he had no right to rule. Baibars was cast out and shunned, but remains alive waiting for someone to aid him. He now travels from kingdom to kingdom, attempting to find support.^^The Draharan military is simple, composed of archers, spearmen, and cavalry. However, due to the desert heat, they are not equipped with heavy armor. It is a basic army all around, but many lords enlist household troops originating from their own tribe. ip_maccavialore|Lore Maccavia ip_maccavialore_text|Maccavia is a free cosmopolitan realm governed by a monarch, senate of nobles, and free men respectively. They are a faction of noble knights, religious individuals, diplomats and wealthy merchants. Maccavia was once a kingdom of northmen, sailors, and pirates. Yet with a change of fate, they laid down roots in the winterlands. They conquered and prospered for many years. Every man was the lord of their destiny, free to rule their life as they pleased. So long as they paid taxes, lived orderly, abided by the laws of the republic, and worked towards progress, that is.^^Maccavia is currently undergoing a religious schism between the New Gods followers and their values at odds with those of the Old Gods. Chivalry, love, duty, benevolence, family, order, grace and kindness are the virtues of the New Gods. Opposing them are the Old Gods values of war, honor, strength, ambition, domination, secrets and plots.^^Many nobles among the Maccavian Republic are followers of the faith and Gods - With those who practice the Old Gods beliefs being warmongering nobles bent on raiding, conquering, fighting, and demanding strength from their allies. They池e loyal hounds of the Maccavian Republic dictator. Opposing them are the New Gods nobles, followers of the new faith, who prefer to prosper and grow rich. They値l show kindness and grace, but also intolerance for followers of a different faith. Especially the Maccavian nobles that follow the Old Gods. To them, they池e savages in opulent clothing. Inversely, Old God followers view those of the New Gods as cowards and weaklings. This conflict of ideals has been destroying the republic; good and evil mixed in a common goal.^^The Maccavian army is one of the best equipped in all Perisno. They carry curious contraptions and receive heavy weapon training. Every citizen is instructed in the use of weapons, horseback riding, literacy, and logistics. Their martial training is without equal. Numerous Maccavian soldiers are followers of the Old Gods, but not many of them rise through the military ranks, because most die in battle. Opposite of them, the New Gods disciples rise through the ranks quickly, with the drawback of less strength.^^The Maccavian army is split into divisions based on specialties of the trainee. Those who show a promising level of skill in a certain field are assigned to that division. If they show aptitude and perception, they値l be trained to use a crossbow. The individuals with exemplary amounts of strength get assigned to the sword, spear and knight division respectively. And all Maccavian soldiers are trained in the use of heavy armor.^^Maccavian Squires are sons of nobles, training since childhood to excel in every division of martial arts. They池e educated, devout disciples of the faiths and Gods. As a result, they池e recruited with a steep price. With extensive training they will become Maccavian knights.^^Squires of the Old Gods become Maccavian Black Knights and their counterparts become Maccavian Knights of Steel.^^Onto politics of the republic; King Agathor Krex is the dictator of Maccavia. While he desires to have full control of the republic, backed by his loyal hound disciples of the Old Gods, the New Gods followers dislike him and try to sabotage every attempt he makes for more power. None openly challenge his rule, but most would certainly follow a New God claimant. ip_elintoranlore|Lore Elintor ip_elintoranlore_text|The Elintoran Naphali are native to Perisno. They池e extremely secretive and knowledge accumulated on them is scarce. The closest association any Perisnoans have had with them are the Tolranians. Both kingdoms fought side by side to defeat a massive Hakkon Army that invaded in the year 332. The notorious battle, dubbed 腺attle of Halfith・from then on, saw the Tolranians and Elintoran Naphali combined forces to defeat the larger Hakkon army. That fight solidified the might of Naphali archers in Tolranian minds. It was because of them that they managed to defeat the Hakkon army. They fired volley after volley at the legionnaires and when they sent in the lancers, they were outmaneuvered by Tolranian cavalry archers. After securing victory, the Elintorans returned to their reclusive way of life and eventually good relations with the Tolranians were broken. Forty years later, they池e fighting a bitter war against them for unclear reasons.^^Currently, the Elintoran nation is ruled by Eriallen Arwen. It is not unusual for women to hold positions of power in the Naphali hierarchy. Some of the most notorious Elintoran rulers were, in fact, queens. However, times are changing in the Elintoran province. Some people, including the claimant, hold the belief that men should rule. ip_geldarinlore|Lore Geldar ip_geldarinlore_text|The Geldarin Naphali are a rebellious offshoot of the Elintorans that currently inhabit a small peninsula beneath Forniron, the Elintoran capital. They池e a strange group and nobody knows the exact reason for defecting. Rumors pose the reason was civil war, others suggest it was because the Geldarin being a completely different species who faced persecution. Whatever the cause, both factions detest each other and to this day, Geldarin Naphali patrols continuously plague Elintor near Forniron. It is rumored Eriallen Arwen holds great disdain for the Geldarins and one day plans to wipe them from the face of Perisno once and for all. At a glance, these Naphali aren稚 so different, with the exception of armor styles. Even so, they despise the Elintorans a great deal and attack any of their parties on sight. Like the Elintoran Naphali, the Geldarins are master archers. They match, and perhaps even surpass, those of the Elintorans. ip_hakkonlore|Lore Hakkon Empire ip_hakkonlore_text|The Hakkon people originated from the Continent of Athassia. In a few centuries, the Hakkonese people rose from a minor island nation to a superpower on the continent. Sailing technology was revolutionized and the Hakkonese Navy grew in great numbers. They quickly dominated surrounding minor island tribes and were poised to take the Athassian mainland. ^^After taking the mainland, the Hakkonese and their tribes united and became the Calintrik (Sall-an-Trick) Empire. However, one tribe known as the Tolranians, who had resided on the mainland Athassia, became increasingly concerned by the tyrical rule opposed upon them by the empire. As oppression grew, the Tolranians had no choice but to seek a new home. They sailed east, towards the Perisno mainland.^^The Hakkon Empire grew in size over the years and was immensely prosperous. They frequently clashed with the Tolranians, losing many battles, but the empire was powerful, able to rebuild quickly and efficiently.^^Aaramis Talcinous, at the age of 41, became the first Emperor of the Calintrik Empire. His lineage would rule for more than three centuries. Emperor Comrey Talcinous was on the throne in 329, but as time went by he quickly became overweight. Neglecting his position, his ministers had begun ruling the kingdom in his stead until a more suitable heir could be selected. Nobles and soldiers who no longer wished to serve Emperor Comrey Talcinous had begun their move by departing the continent with a massive fleet, which was made up of a large number Hakkonese. They arrived in Perisno by the year 330 and by sheer force, sacked the Elintoran City Lille and the Capital, Forniron, as they sailed through the waterways leading into Perisno. Elintor, taken completely by surprise, had no answer for the naval force and was forced to retreat. The Hakkon Empire grew in size over the years and was immensely prosperous, but frequently clashed with Tolrania and Elintor as they controlled the waterways. ip_valahirlore|Lore The Valahir Clan ip_valahirlore_text|Hailing from Nisaynia, the Valahir people are a dominant clan. The Volheere Raiders are only an offshoot of their clan and even though they left the island because of harsh weather and no food, the Valahir Clan still rules and survives by demanding tribute from conquered tribes. Now, though, they致e set their sights on Perisno with their abundant resources. However, many are reluctant to make the journey. The Valahir Clan is ruled by Clan Leader Ingveld and his vassals known as Aethlings. Their troops are all archers and infantry. Valahir heavy infantry can match the Maccavian Northguards in strength. Should the Valahir clan rally under Ingveld, the Maccavians - and possibly the whole continent - is in danger... ip_falconlore_1|Lore Realm of The Falcon. Part 1 ip_falconlore_1_text|The Realm of the Falcon seceded from Elintor in the early days of its founding, when the Naphali first began asserting themselves more and more. In the year 323, a few Elintoran nobles concluded that ceaseless wars and fruitless negotiations, led only by the intention to continue the bloodshed for the sake of honor, could no longer be their way and couldn稚 provide the future they dreamed of for their people. They decided it was better to live a poor and simple life rather than be invaders and power hungry plunderers in territory that wasn稚 their own. Elintor, constantly at war, was too preoccupied to stop the deserter痴 exodus from Forniron. They quickly vanished into the great woods on the Elintor border, adjoining the territories later inhabited by the Hakkon, finally settling at the base of the mountains.^^The isolation they chose protected them from the persecution of Elintor and other kingdoms, as planned. They were only considered another band of outlaws. Neither Elintor or other factions thought it worthwhile to devote resources into hunting them. The splinter group were left in peace - A peace which allowed them to flourish, taking advantage of their good relations with a few Tolranian lords to establish trade routes. After all, the Tolranians came to Perisno for the same reason. Those nobles and their followers had split with Elintor - And the fact that some Tolranian lords opposed these endless wars - made them sympathize and protect each other.^^As they settled down, they discovered people living in the woods nearby. A group of individuals with their own rites and beliefs.^^They were already followers of the New Gods, living in tandem with nature. These people, alongside their beliefs, quickly assimilated into the Realms・culture and today nobody could assuredly tell who aligned with whom. One thing is certain; their beliefs were similar and therefore brought no reason for strife. From the beginning, the Realm Of The Falcon not only respected denizens of the continent, but their animals as well, being partly Naphali still. They used their empathy to form bonds of friendship with the very animals they depended on, rather than dominating them. Established bonds of trust were proven to be stronger and more effective. Another reason for this may have had something to do with the ever growing number of refugees from all corners of Perisno, lending their knowledge and manpower. These desperate people nurse dreams of hope for a better future for themselves and their children upon hearing rumors of peaceful life in the Realm Of The Falcon. They were Tolranian peasants, Maccavian smiths and traders from the Reich fleeing harsh tax burdens and inhumane treatment from their lords.^^In only a few years, this growing community blossomed into a sovereign state that at last christened itself with the name Realm Of The Falcon, originating from the falcons that assist their nobles during hunts. Hunting on horseback was a discipline the lords carried over from Elintor and the falcon represented wit, agility and chivalry・But, a growing community also required adequate protection. In 340, in response to more frequent caravan raids by the Hakkon Empire on the previously unknown trade routes, the lord痴 council made the decision to field an army incomparable to any other and difficult to defeat. Still lacking strength in numbers compared to other states, the Realm decided that only a strong core of cavalry would be a large enough deterrent from outside invasion and reduce vulnerability to surprise attacks. Heavy-heartedly, a conscription was implemented, knowing full well death in their lord痴 wars was the reason so many defected to the Realm Of The Falcon in the first place. ip_falconlore_2|Lore Realm of The Falcon. Part 2 ip_falconlore_2_text|Nevertheless, most citizens of the Realm understood and in 341 the first recruits mounted their formidable horses, descendants of the Naphali ones first brought by their masters from Elintor. It was part of the reason caravans were raided so often.^^Horses were the most important trade good of the Realm Of The Falcon and the Golden Hall in the capital痴 center would never have been constructed were it not for the income that horse trading generated. This was only possible, because more and more terrain of the great woods needed to be cleared to make way for the growing number of people that had to be sustained with crops. These acres were also best suited for breeding horses. From 341 on, more clashes with the Hakkon Empire occurred and fears grew within the Realm Of The Falcon that open war was unavoidable; only postponed by the Empire because of continuous wars with the other kingdoms.^^War broke out in 345, but the Realm痴 strategy of enhanced cavalry was most effective. A Marshal was elected by the lords that held the authority of a king. Only temporarily, though, because these lords believed in a more democratic style and remembered the consequences in laying too much power into the hands of a single individual. The elected man wasn稚 even a noble, but the oldest son of a Maccavian family that migrated to the Realm Of The Falcon in 325. He proved himself to be extremely skilled, as he climbed the ranks of the newly built army unbelievably fast. The man showed extraordinary intelligence, tactical intuition, as well as courage. His name was Gunnar and after his victory at the battle of Amarna, he was honored with the title 禅he Falcon・after conquering the city. It was later returned in exchange for recognition and guaranteed safety of their trade routes.^^The Hakkon Empire vastly underestimated the Realm痴 strength and the determined militancy of its priests in particular. Their appearance alone can instill terror into anyone. The Empire was ignorant enough to engage Gunnar痴 army in an open-field-battle, which led to their shameful defeat.^^Following a peace treaty, the army was quickly rebuilt and the Realm flourished through trade like never before. The trade routes were considered safe, at least from further Hakkon raids. This, of course, incited desires within other kingdoms to aspire for the wealth created only through means of cautious diplomacy. The Realm Of The Falcon avoided another war until, in 395, it happened. Rumors of a new invading force approaching Perisno reached the Realm. The people shuddered at the rumored atrocities said to be committed by the unknown foe and much harder to defeat than any known army on the continent. Again, the lords decided to deploy Gunnar as opposition to this new great danger that had swept over the already war-torn lands of Perisno... ip_kuulanlore|Lore Kuu-lan Horde ip_kuulanlore_text|The story of the Kuu-lan Horde begins far from Perisno, On the Continent of Czestadtia. For centuries, the nomadic inhabitants lived in peace on the continent until a volcanic eruption forced them out of their prosperous grassy plains and closer to other nomadic tribes on the rather sparce land that was yet to be touched by volanacic ash.^^However, tensions grew as the once isolated nomadic families were forced to interact with each other as the population grew. Around the year 29, families began banding together - forming tribes - as the first violent conflicts erupted and dark times engulfed Czestadtia.^^One day, a prophet by the name of Kesser appeared and began preaching peace, begging the people to cease their senseless violence. He stated that a God would punish their wicked ways, but the nomads worshipped the spirits of their ancestors and didn稚 believe in Gods.^^YYear 36 - A massive volcano erupts on the continent . Kesser was the only survivor. The tribes from the unaffected areas of the continent gathered around him, concluding his miraculous survival as nothing short of divine intervention.^^Year 53 - Kesser passes away and his second in command, Dimir is named ruler. Immediately he reinforces his power by repressing several nomadic nobles and gaining the support of the Turan people and elders.^^Years 60-200 - Marked as the Golden age of the Turan Nomads.^^Year 223 - Kulak dies under mysterious circumstances and his regime is overthrown. Kulak痴 wife, son, and daughter escape. A temporary council of Khans becomes the new leadership of Turan to prevent contention and disorder until a new ruler is chosen.^^Year 239 - Saldar Olen rises to power. Many tribes secede from the Turan Nomads.^^Years 240-262 - Olen falls in battle against rebel tribes. His younger brother - Anyz - is chosen to be the new leader. His right to rule is supported by legends that he痴 a distant descendant of Kesser.^^Year 263 - Rebels unite under the Leadership of Baatur Bulat, who claims to be the son of Kulak, hailing from Dimir痴 dynasty.^^Year 280 - Anyz and his family are slaughtered by rebels. Olen痴 children escape. Kirran, the eldest, becomes an official, while his younger brother Kuulan becomes the leader of a band of Turan mercenaries. Dimir痴 dynasty is reinstated. Bulat痴 son - Mangi - becomes the new leader.^^Year 330 - The brothers lead an army of their fellow tribesmen, under Turan banners, to the continent of Perisno. The fleet is delayed by a storm and Kirran痴 ship sinks with his entire family. Kuulan dies after choking during a feast. His five sons - Aksakal, Karasakal, Boshman, Akin and Kengesh - ascend to leadership of the nomads. In following tradition, Boshman Baatur - the third son of Kuulan - becomes the ruler. Other nomads support him and form a faction in honor of the deceased leader - the Kuu-lan Horde. ip_giantslore|Lore Sut Bakhal Giants ip_giantslore_text|The giants of Perisno are an ancient race. Perhaps of the oldest inhabitants. Although, there are definitely contesting claims to that. Giants as a race, or 全uti・in their tongue - which means children of Sut, an earthen mother Goddess - are tall, muscular, with defined angular features and deep set eyes. Their size far outpaces humans, both in overall height and mass, as well as proportionally wider shoulders in males and females with wider hips in comparison to other races. Physiologically, they breed slower than the races and have a lower female to male birth rate ratio. Female giants often have twins when giving birth to infants. This has made the race of giants highly protective of their females, often keeping the giantesses away from activities that may endanger them. They will frequently be in charge of the home, supplies, and work as craftgiants. Most of the clothing, weapons, armor and day to day tools that aren稚 imported through trade are crafted by the hands of giantesses.^^Male giants, on the other hand, traditionally hunt and go off to war, and are generally less valued than the women. However, despite this, most political positions are held by the males, as the struggles for leadership and intricacies of power are not lost on giant kind - a race most others of Perisno think stupid and simple. Giantesses often take on the roles of venerated advisors instead of direct leadership, because of the rather large target direct political positions within the clan. Although that isn稚 to say that the female giants don稚 contest power among themselves.^^Giants form a largely power based society, either focusing on martial might, imposing your will as a male, skills as a craftgiant, able mother, or oracle in the case of giantesses.^^Giants used to be spread all across Perisno in close knit familial tribes and clans living a hunter-gatherer lifestyle, with some clans settled in paltry villages across the continent. Now, their main homeland is the Chiefdom of Sut. However, over the centuries, with the rise of Naphali supremacy and later human expansionism, giants faced persecution. Many races felt intimidated by them, as well as their rather violent capacity in warfare. Prejudice was common against the Suti, especially for realms such as the Reich and other major powers who often - if not outright killing giants on sight - enslaved them to work in grueling conditions until their mind and body were broken. While the clans of Sut settled and prospered in their mountainous homes and forests, the rest of giantkind across Perisno were driven to the East of the continent in a mass migration.^^Giants refer to this migration as the 糎alk of Suffering・ or Gurthu置k Asht談ar in their tongue. Preyed upon by bandits and marauders this migration was characterized by its brutalization of the Suti people as they sought refuge. Even worse, the Sut giants denied their kin permission to settle in their lands. They feared overcrowding would cause more suffering through mass starvation. The rest of the giants bitterly cling to the memory, causing a great rift between the Suti people. At last they came to settle on the Eastern coasts of Bakhal, which roughly translates to 薦xiled Land・in the giant痴 language.^^The Bakhal people suffered in squalor for years until a warlord going by the name Vharska united them in a battle of succession, forging a might confederation of the dispersed tribes with the motive of reclaiming lost glory for giant kind and to exact vengeance upon those who had persecuted their race; preaching fiery rhetoric of hatred and retribution against their enemies. It didn稚 take long for Vharska started to push his militarized people out into other lands, subsuming nearby coastal settlements straight from the sea. They proceeded to conquer, enslave and pillage the lands of humans and other races. His direct descendant carries on the will of his father, clinging to Vharska痴 rhetoric with fondness. The Bakhal nurture dreams of conquering all Perisno for the sake of giant kind and paying back the people of Sut for their betrayal all those years ago, and extinguishing the flame of the other races for good. ip_perisnokingdomlore|Lore Kingdom of Perisno ip_perisnokingdomlore_text|The final faction to emerge within the land of Perisno, bearing the name and will of the ancients. This kingdom will be formed once the player becomes a monarch under his/her own banner.^^History records it as the one true kingdom within the continent痴 borders. The Kingdom of Perisno was once a glorious and prosperous empire, until it痴 sudden collapse. Likely due to internal struggles for power. Given the current state of war consuming the land today, the resurrection of the Perisnoan Empire is likely nothing more than a vain dream. Nigh impossible, even.^^However, sequestered within the mountains that border Hakkon and Drahara, an ancient ruin remains from the once mighty empire The Third Legion. They池e a noble group of descendants from the ancient empire, still roaming the land, opposing every faction and force in hopes of reforming the kingdom and restoring their ancestors・legacy to one of glory once more.^^Perisno Pilgrims, another group that wishes for the empire痴 return, are similarly people descended from the empire. However, these 善ilgrims・- unlike The Third Legion - are descendants of the common people of the kingdom. They long for the empire痴 peaceful rebirth and, unlike their noble counterparts, search for a hero with the skill and determination to raise it from the ashes, more glorious than ever before.^^Perisno, being a flexible nation, has the option of their policies to be determined by the ruler. It can be a monarchy or a republic. The ruler can bring justice and prosperity to the people, or cruelty and despair for eons to come. ip_cretaslore|Lore Cretas Monarchy ip_cretaslore_text|The Cretas Commonwealth is a monarchy led by King Aolas. After two long, arduous wars against Elintor and the Reich, a set of military alterations known as the 全chiathan Reforms・were put into effect. These reforms emphasized the role of spearmen, heavy infantry, and shieldbearers for protection against Elintoran Rangers and Drachen Dragoners. ip_zannlore|Lore Zann Empire ip_zannlore_text|Emperor Zann is the bastard child of the God Emperor Shang Jin, who was the conqueror and unifier of the wild steppes of Moshowki, located in Nisaynia, massive Sine tribes, and the reclusive - yet powerful - Shun-Ha dwellers. Emperor Zann launched a campaign to overthrow his father approximately halfway into the new year. Five cycles later, he is fighting a losing war against an enemy he underestimated. With word reaching Zann of the vulnerable state of the overseas continent called Perisno due to near ceaseless war, he makes the decision to retreat there, conquering as he goes. In order to prevent this, Shang Jin sends one of his most skilled Black Warriors - His nephew, Shi Jin - to warn the Perisnoan kingdoms of this looming threat.^^Zann remains behind with a core group of generals for the purpose of looting what he can from Nadire before departing for Perisno痴 shores. He will appear one month after the Imperial army vanguard; surely believing that is all the time it will take to subjugate Perisno. The Jin Empire follows Zann after their invasion of Perisno, concluding it痴 necessary to purge their enemy from the continent and world as a whole.^^It is up to the player to ally themselves with the Jin to halt the Zann invasion, or even choose to annihilate both. The Zann痴 armies are hybrids of Mongolian, Japanese, and Chinese style soldiers. They致e come with formidable archers, experienced mounted archers, and intimidating infantry. They池e lacking in heavy cavalry, however, but that is their only flaw. On all other fronts, their army maintains balanced cohesion. Their style of combat is drastically different from the average Perisnoan army and this is either a good or bad thing. ip_aroulolore|Lore Aroulo Ojibwakan ip_aroulolore_text|Work in progress. ip_kaikothlore|Lore Kaikoth Confederation ip_kaikothlore_text|The Dwarves are native inhabitants of Perisno. They formerly held a position of great import within the Perisno Empire, through their commerce of metals and jewels, and exemplary relations with the Empire痴 human leaders. They once occupied twelve great cities, deep in the mountains, to serve as testaments of their eminence. No blacksmith belonging to another race could match the skilled dwarven craftsmanship. They refined rough minerals into opulent jewelry and forged exquisite armor. Later, when the Perisno Empire cracked and dissolved, the dwarves still felt the shockwaves of the collapse, despite never officially being part of it. The Naphali took the opportunity to attack. They displayed such savagery that it drove much of the dwarven population from their land and cities in the wake of the onslaught. However, the dwarves - proud as they were - couldn稚 bear to witness the enemy plunder their land and inhabit their cities. The dwarves employed 壮corched-earth・tactics as they retreated. Since the dwarves could no longer hold the land, neither could the Naphali lay down roots in territory that never belonged to them and closed the routes to cover their mass exodus.^^For the first time in centuries, the dwarves unanimously decided to elect a king. Each dwarven city was independent, but during the dark ages of the dwarven nation, the Tarhns gathered to elect one of them as their king. After some deliberation, they all agreed to select Bluin, Tarhn of the town of Nimazar. As their respected king and marshal, Bluin I led a massive army of dwarves with the goal of reclaiming their lands and beating the Naphali back. However, the dwarves had not waged war in centuries and even though the warriors were proud, they didn稚 have the strength. Thousands of dwarves were massacred in combat with the Naphali, leaving them vulnerable to other invaders. By the time Tolrania and Hakkon landed on the continent, the dwarves were mere shadows of their former glory. King Bluin fell in a desperate battle to save the Southern dwarven cities. Now, the twelve previously almighty cities were three Nimazar, Anik-d皞, and Hornogoth.^^Their king was dead, and his son - Tarhn Bruin II - would be in line to take the throne. When his father died, the dwarven Tarhns faced an unlikely situation. A king was killed without nominating a royal heir. For Tarhn bruin it was clear that, if his father had nominated an heir, it would have been him. However, the Tarhn of Nimazar claimed the throne rightfully belonged to him. According to law and tradition, the Tarhns had to assemble to choose the next king. Tarhn Bergnar, Tarhn of Nimazar, pushed for the assembly of the dwarven rulers. He used all his might to persuade the powerful family that ruled Anik-d皞 to support his claims to the throne. Much to the dismay of Bruin II, Bergnar was elected as the new king.^^Upon taking the throne, the new king had one statement to make 選 will reclaim what is rightfully ours.・ ip_minorfactionlore_1|Lore Minor Factions. Part 1 ip_minorfactionlore_1_text|^- The Volheere Raiders -^^The Volheere raiders call the continent of Nisaynia, which is near Perisno, their home. They're formidable people, surviving through harsh wintry conditions. Somehow, they pull through it yearly, yet the past decade has been particularly harsh on them. They believe their God, Woden, has forsaken them and view themselves as no longer worthy people. The raiders believe they are not 蘇oly・enough to reside on the land of Nisaynia, where their Gods roam. The entire Volheere people sailed away and by chance landed on Perisno痴 shores. Upon first contact with the continent, they sacked everything they could find. Since then, they致e established themselves as a minor power in Perisno. Their berserkers are a feared group. The leader, Ulfednar, is a formidable man. It will take the might of a strong hero to defeat the Volheere and wipe them off the face of the earth.^ ^- The Illica Falki -^^They've befriended a mystical bird-like beast living on the mountain called the Falki. Young children from the clan are chosen by a child Falki, grow up together, and become companions. When both reach adulthood, they will be sent to hunt all around the mountain ranges. In the past, the Illicans used to be a mighty clan among all of Perisno's native inhabitants. First it was the Elintoran Naphali and after that, the Reich Des Drachen invaded and attempted to force them into submission. The Illica clan was forced back to their home known as Castle Sky. Because of this, the Illica clan despises all foreigners who make the journey to Perisno. They have a terrible relationship with the Elintor Naphali and Reich Des Drachen. They will often deploy various parties to sabotage the Reich's caravans and even attack the Reich lords' armies.^^Zeladeck, Illica's greatest Falki Knight, was not an Illican to begin with. He was an orphan raised by a lumberjack couple, living in the forest near the mountain range belonging to the Illicans. One day, he found a large injured Falki in the forest, and tended to its wounds. Nursing the Falki all day long for half a year, Zeladeck and the Falki formed a close bond. The Falki then regained its strength, and took Zeladeck to the Illica clan, only to reveal that the Falki is a direct descendant of the Sky King, the strongest and most respected Falki. He was 10 at the time. Zeladeck was then trained, and with his gifted ability as a warrior - alongside the good teamwork between him and his Falki - soon became the greatest Falki Knight. All by the age of 19. Some time after that, he returned to his home, only to find an abandoned wreck where it once stood. Enraged, he alone went to the Reich, in order to find the whereabouts of his parents and take his revenge. Upon crossing into Reich lands, he met a Drachenritter whose skill was on-par with his and they fought an entire day, ending in a stalemate. Unsatisfied with the result, Zeladeck returned to Illica to assemble his followers and attempt to settle the score, once and for all.^ ^- The Wolf Knights -^^The Wolf Knights were formed recently by a man named Lupus, who claimed he could communicate with wolves. He founded his Order, the Wolf Knights, with the sole purpose of claiming the land around him as his own. His Order grew extremely powerful and soon the land he sought became theirs. Their formidable Wolf Constables are nigh impossible to stop and some claim they致e been blessed with the strength and speed of wolves. Rumors have been spread that they ride wolves into battle as well. Although there is no proof. The Wolf Knights are waging with their neighbors The Reich, Drahara, and Maccavia. Proven in countless battles, even the formidable Drachen Dragoners are no match for the Wolf Knights. The Order fervently guards their secrets and nobody knows the location of their fort. The player should be weary of these knights wandering Reich territory, typically in parties of five to ten. Even five of these knights and one constable can wreak havoc on a well trained army. ip_minorfactionlore_2|Lore Minor Factions. Part 2 ip_minorfactionlore_2_text|^- The Syrin Nomads -^^The Syrin Nomads are currently migrating from their homeland the Scabrous Plains. After centuries of residing there they were forced out by another nation. Traveling through the vast and cruel deserts, the situation they found themselves in was becoming hopeless. One day, though, they chanced upon a settlement. The occupants said they were ruled by the Draharans. The Syrins, led by Queen Zolona, decided it would become the perfect home for them. So began the war between the Draharan nation and Nomads in the year 395. The war rages still, with Zolona ravaging the countryside, angry for her failures besieging the Draharan castle. It is up to the player to either aid or eliminate the Syrin Nomads.^ ^- The Desouk Slavers -^^It is unknown when the Desouk Slavers started their business, but they致e profited greatly from it. In fact, they are so successful at their trade that most of their parties consist of many slaves. The Slavers do their dark business only for gold and are mortal enemies of the Manhunters, and rival slave trader groups. They mainly occupy territory around Desouk, but their influence is spreading steadily and soon their slave trade network may even find their way through Tolrania. They will be a minor nuisance to the player, but a nuisance nevertheless.^ ^- The Mosoru Riders -^^Mosuro Riders inhabit the desert lands separating the dwarven nation from the rest of Perisno. They池e a fierce, proud people, who care nothing for outsiders. The Riders are a solitary group that claimed the entirety of the desert beyond the mountains as theirs. If you find yourself in their homeland, you may regret it. The Mosoru ride horses; both male and female warriors participate in battle. Male riders are equipped with two swords and no shield. The female riders, on the other hand, come equipped with a sword and bow.^ ^- The Ukundu -^^The Ukundu people are native to the continent of Nisaynia. Although the land is shared with the Volheere Raiders and the Rafkla Clan, the Ukundu live in the remote jungles of Nisaynia far from the reaches of the other two clans and even further from Perisno. Only through tales picked up by Ukundu travelers did the recently returned King Raflklazan learn of the prosperous and dangerous land of Perisno. Having already conquered their jungle and surrounding area, the king of Ukundu was keenly awaiting an opportunity to expand his influence and power. Therefore, upon hearing of the opportunities for blood and glory in this foreign continent, he swiftly assembled a force of his best warriors and embarked on a voyage. Now on the Perisno mainland, an area of operations was established around Eastern Draharan territory. Ukundu war parties are a menace to smaller armies and their leader is rumored to patrol the deserts with an army of five hundred exotic warriors.^^The Ukundu痴 army is exceptional for two reasons. First, it痴 mostly composed of women. In Ukundu culture, men traditionally assume the roles of artisans, while women are trained to ride and hunt with sword and spear. Although men tend to be stronger in one-on-one combat, women have a unique talent, which is explained by the second reason veteran Ukundu troops ride into battle atop tigers. This species of tiger endemic to Ukundu jungles are ferocious, swift animals. However, they are highly resistant to being ridden by human men. Even King Rafklazan himself must resort to riding a horse. Only in extremely rare cases will a male be accepted onto the back of an Ukundu tiger. ip_minorfactionlore_3|Lore Minor Factions. Part 3 ip_minorfactionlore_3_text|^- The Grazir Worshippers Order of the Eagle -^^The Grazir Worshippers have always been in Perisno, proselytizing and attempting to spread their vile beliefs. Most sensible ignored them and passed on stories of the Worshippers to scare them, but there are always some foolish men that fall under the beliefs of Grazirs. The Grazir Worshippers are ordered in a hierarchy, with the Grazir Lord overseeing the order. None of them are actually Grazir, but rumors swirl that recent research has been conducted by the Grazir Worshippers to summon Grazir through the Underworld. Whether this is true or not remains for the player to decide - and find out.^^The Order of the Eagle was founded around the year 308 to combat the growing number of Grazir Worshippers. They started out righteous and pure, vowing to uphold justice and honor across the land. That was a long time ago. Now, the Order and Grazir Worshippers only have one difference their beliefs. The Order of the Eagle are now vile and greedy, led by the Patriarch, and use intimidation to force other lords into giving them funds for their numerous campaigns against 蘇eretic・ The Order have been mortal enemies of the Worshippers since their founding and still remains so. However, word has spread of a secret weapon they池e creating to permanently destroy the Grazir Worshippers. Whether this is true or not remains to be seen by the player as they progress through Perisno.^ ^- The New God Old God Followers -^^Tensions among the Maccavian lords are becoming more and more evident to all. It痴 a nation on the brink of civil war and their neighbors watch with hungry eyes as it looms closer. On one side are the followers of the Old Gods, who do not tolerate the New Gods followers. Both think each other heretics and the strife have torn apart families and friends. King Agathor Krex leads the Maccavian Old Gods followers and the New Gods Followers are a Republic. Both factions have designated elite troops. Holy Crusaders for the New Gods and Divine Aethlings for the Old. It is for the player to decide whether they want to follow the path of the Old Gods or the new. Alternatively, neither side can be chosen.^ ^- The Ankars -^^The Ankars are a matriarchal society. Only women are allowed to lead or hold positions of power and leadership. Men are usually slaves and prisoners of wars that are executed after serving their purpose. Any male sons are similarly sentenced to death, with the women trained from an early age to fight. The Ankars also have priests to conduct these rituals and occasionally fight on the frontline, wielding huge swords, but little armor. They致e been in Perisno for many years and never wander past their territory located in the Tolranian forests. Orders like those of the Eagle and Wolf Knights view them as abominations that must be purged. Due to their location, they frequently clash with Tolrania and Tolranian Outlaws inhabiting the forests alongside the Ankars.^ ^- Mercenaries -^^While exploring Perisno, you値l notice there are often large parties of mercenaries roaming the continent. These heartless souls care for nothing but gold and would do any job to get it. There exists parties of both men and women mercenaries alike that wander perisno, seeking throats to slit and captains to hire them. Some parties are large, while others are small and concentrated, but every one of them pose a threat to the player. ip_minorfactionlore_4|Lore Minor Factions. Part 4 ip_minorfactionlore_4_text|^- The Lymbardian Knights -^^Lymbardian Knights are the local knights of their region; County of Lymbar. They owe their allegiance to no-one, even though their geographic location implies otherwise. The Order was founded by a count of Lymbard long ago - Before Tolrania sailed to Perisno and when the Venetoran Empire ruled. They致e patrolled their territory since the foundation of their order and continue to do so centuries later. They are hostile to anyone encroaching upon their land, and so naturally, they will be hostile towards the player. While the knights they field aren稚 the greatest, they値l still be able to pack a punch. Be weary of them, especially early on.^ ^- The Third Legion -^^The Third Legion is a remnant of the Ancient Venetor Empire, the first great power to inhabit Perisno. It is said that the Empire, under the prodigious Emperor Trilond, formerly ruled the better part of the world. There was not a remote corner of the continent that their fame hadn稚 preceded them. At the time, the Third Legion was Emperor Trilond痴 most prestigious army division. Several men of the Third served in his personal guard regiment. The leader of the Third, or Atanos, in the days of the Empire was a charismatic man named Octiem.^^However, in the year 67, Emperor Trilond fell ill in his old age. Preceding his death, tremendous infighting occurred within the Venetoran aristocracy over the matter of succession. By year 68, the provisional government failed to elect a candidate. Foreseeing certain doom in Venetor痴 future, Octiem痴 Third and a small group of civilian supporters fled the crumbling Empire and took refuge in southern Perisno, near modern day Amarna. They watched in shock as centuries of their built up civilization were a part of crumble in a series of rebellions. Soon, Octiem and his followers were the only remnants of the glorious Empire still intact to carry on its memory.^^Over the course of two centuries, the Third Legion and a few surviving members of the old Venetor Empire kept their traditions and customs safe. Operating out of an old military outpost that had been relatively untouched by the Empire痴 collapse. The Third courageously defended Perisno from increasingly prevalent threats to the continent. First it was the Grazir Worshippers, then the mischievous Elintoran Naphali. Now, the Third finds themselves surrounded by many diverse cultures that all pose a threat to the traditions of the old ways. Led by a direct descendant of Atanos Octiem, going by the same name, the Third desires to once again expand their powers from coast to Perisnoan coast, raising the long lost Venetor Empire from the ruins and expelling any opposition. ip_ridable_mounts|Feature Rideable Mounts ip_ridable_mounts_text|Horses - Found all over Perisno.^ Camels - Found in Drahara.^ Drakes - Found in Reich Des Drachen.^ Wolves - Found in Reich Des Drachen and Maccavia.^ Tigers - Found in Draharan towns.^ ip_T|h ip_T_text|e ip_credits|Perisno Dev Team Credits ip_credits_text|^- Perisno Development Team (v1.4.5) -^^ Michadr^ Empress Tofu^ Arlaygio^ cwr^ Bubbles^ Brishna^ Byzantium^ Firestorm^ ^^- Previous Perisno Developers Contributors -^^ Dark Hamlet^ Angry^ Uberejho^ Something Unusual^ Vulbjorn^ Syabr^ Reus^ Leonion^ Dare2Die^ Comrade Crimson^ Pitch Black^ Parcipal^ KonykSoldatyk^ Kesh^ mercury19^ Abot^ Gsanders^ habeo^ Revspartan^ Silberfalke^ Lord of Shadows^ Melanie Ward^ Zonnows^ Sinder87^ Largoras^ BrokenPhilosophy^ Matt15wish^ Lor Dric^ Zephilinox^ Tama^ Seoras^ dragos^ Gir Skywatcher^ JustJestering^ Keshan de Montfarah^ Daumor^ Thuro^ DarkGenius^ Lysandros^ Belendor^ Rakrak^ Lucas the Benevolent^ Xsavias^ Gryffindor^ hugrt^ Tpikol^ Knight of Calradia^ Dawn^ KoTuk^ Dark Omega^ Helengar CRiganian^ Friar Fish Fryer^ Mountainlights^^- Open Source Projects Contributions -^^ Portions of Silverstag by Windyplains^ Portions of Rigale by Cernunos/Cromcrom^ Portions of TLD OSP by TLD Team^ Portions of 1429 la Guerre de Cent Ans by FantasyWarrior^ Diplomacy 4.3 by Waihti^ Cinematic Compilation by DOMA ^ Native Expansion by soulmata^ Dynamic Troop Trees by Dunde^ Forts by Lumos^ Duel Kit by MartinF^ Female Faces by Corprus^ Modmerger by Sphere^ Battle Mini-map (and more) by Rubik^ Female Faces OSP by Corprus^ Freelancer by Taragoth^ Lor's Horses by Lor Dric^ Expanded Horizons 1.1 by Openshaw^ Utrehd's Castle Pack by Utrehd^ Bridge Battles by Arch3r^ Blood Enhancement Tweak 0.5 by neil v^ Formations AI by Motomaru^ Deathcam by Zephilinox MadVader^^See the full list of credits on the Perisno board on the TaleWorlds forums. ip_Patrons|Patrons ip_Patrons_text|^-(As of v.1.4+ -^^ Silverwind^ Brandon P.^ TurnipFactory^ NCscleeves^ Robotic T.^ Burt McGurt^ Leo V.^ Aurop^ Akume da' Cross^ Sinnbar^ Anput^ Ionut-Daniel P.^ Kallie The Gabe^ Redsimon^ Dark Emperor Z^ Micheal H.^ Argeddion^ MarcusSkatilsa^ Hintil^ Colin C^ Jurayj al-Younes^ Rafael Moura Araujo^ Yiwen Luo^ Hakkira^ Till L.- May 2022- June 2022^ Sheep- March 2021- May 2022^ Nelandros- Jun 2020-Mar 2022^ Nemain- Jan 2022-March 2022^ ErikvonLancaster- Mar 2021- Mar 20202^ EllaVil- March 2021-Feb 2022^^https //www.patreon.com/perisno
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Sequenzen Intro Look! The Ships carrying the children...! pause What s this? More Ships are approaching from the starboard side... Are those Corsairs? 見ろ!船が子供たちを運んでいる・・・! 一息 何だこれは?他の船が右舷より近づいてきている・・・。海賊か? Barely has [THIRDPARTY_SENDER_PLAYER] spotted the Coffin ships sailing through the storm with the children aboard when Corsair ships suddenly appear. 海賊船が突如現れた時、[THIRDPARTY_SENDER_PLAYER]はかろうじて子供たちをのせて嵐の中を走るボロ船を見つけた。 We are drawing close to our target, men! These Ships are ours! Prepare to board! 我々は目標にかなり近づいている。皆!この船は我々のものだ!乗船の準備を! [THIRDPARTY_SENDER_PLAYER], the leader of the Corsairs, goes alongside the Ship and takes command of the coffin Ships. 海賊リーダーの[THIRDPARTY_SENDER_PLAYER]は船の縁に寄り、ボロ船に命令を下している。 This wretched Storm has damaged our Ships! We ll never make it! We can t stop the Corsairs... この不運な嵐のために我々の船は傷ついている!もう二度と作ることは出来ない!我々は海賊を止められない・・・。 [THIRDPARTY_SENDER_PLAYER] is horrified to realise that your Ships are damaged and you can t help the children! [THIRDPARTY_SENDER_PLAYER]はあなたの船が傷つき、子供たちを助けられないことを知って愕然としている! We have no chance while this Storm is raging… One of my Islands must be quite near here... We might make it there! 嵐が吹き荒れている限り、我々にチャンスはない・・・。私の島のひとつがここからかなり近いところにあるはずだ・・・。そこでならチャンスがあるかもしれん! [THIRDPARTY_SENDER_PLAYER] navigates you through the Storm to one of his Islands where you can wait until the Storm dies down. [THIRDPARTY_SENDER_PLAYER]は、嵐を突っ切って、嵐がやむまで休むことの出来る彼の島へ案内する。 Outro Lucius and Forcas must be stopped. I don t like to bother the Emperor in his sickbed, but he needs to know how this Crusade is being used as an excuse for this outrage! We must set off for the East immediately and stop Forcas. LuciusとForcasを止めなければならない。病床の皇帝を煩わせたくはないが、この十字軍がどのようにして暴力の言い訳として利用されているか知らせる必要がある。 Determined to tell the Emperor about recent events, [THIRDPARTY_SENDER_PLAYER] insists on setting off for the Orient where the Emperor is recovering from his illness. 皇帝に最近の出来事を知らせる決心をし、[THIRDPARTY_SENDER_PLAYER]は皇帝の療養しているオリエントへ旅立つよう主張している。 Nothing doing, Northburgh! Your constant interference in his plans has been a thorn in Cardinal Lucius s side for long enough! I will ensure that you won t ever get in our way again. You re under arrest! 動くなNorthburgh!お前の計画への度重なる妨害で、Lucius枢機卿側近はもう十分長い間腹を据えかねている!もう二度と我々の邪魔はさせん!お前を逮捕する! [THIRDPARTY_SENDER_PLAYER] appears unexpectedly and arrests [GUIDNAME 1645000]. [THIRDPARTY_SENDER_PLAYER]は突然現れ、[GUIDNAME 1645000]を逮捕する。 And as for you, I m not sure if I should pardon your naivety in following this traitor, Northburgh. You are released from your duties to the Crusade. Cardinal Lucius will decide your punishment... それでお前に関しては、無邪気にもこの裏切り者、Northburghに従ったことを許すべきかどうかわからん。お前を十字軍への任務から外す。Lucius枢機卿がお前への処罰を決めるだろう・・・。 [THIRDPARTY_SENDER_PLAYER] threatens you with the wrath of [GUIDNAME 1645024], and orders you to have nothing more to do with the Crusade. [THIRDPARTY_SENDER_PLAYER]は、[GUIDNAME 1645024]の怒りに触れるぞとあなたを脅し、これ以上十字軍と関わらないよう命じる。 Enough, Forcas! You have what you want! I shall not resist. I hope you enjoy Lucius s approval for your heroic deed! Pause And you... Don t worry about me. Only you can still turn the tide! Find the Emperor! Stop this War! もういいだろう、Forcas!お前は望むものを手に入れた!私ははむかうつもりはない。お前の英雄的な行動がLuciusに認められて喜ぶがいい! 一息 そして君だ・・・。私のことは心配するな。君だけがまだこの流れを変えられる!皇帝を探し出すんだ!この戦争を止めるんだ! [THIRDPARTY_SENDER_PLAYER] surrenders to Guy Forcas and whispers to you to stop the impending War. [THIRDPARTY_SENDER_PLAYER]はGuy Forcasに降伏し、あなたにこの差し迫った戦争を阻止するようささやく。 Assets FINAL Children from the sunken Ship 沈没船から助けられた子供たち Children from the damaged Ship 傷ついた船から助けられた子供たち Children from the Caravanserai キャラバン宿から助けられた子供たち Children from the Mine 鉱山から助けられた子供たち Children from the Corsair ship 海賊船から助けられた子供たち Children from the Corsair Island 海賊島から助けられた子供たち Official letter from the Grand vizier 宰相からの公式の手紙 Request for help 協力の要請 Guelphdon El-Mukha Almadan Wadi al Mai Khor Bedi Devil s bay Cropwick 作物の芯 Mine manager 鉱山管理人 Corsair 海賊 Mission04 Itempool Al Zahir Brieftexte To [GUIDNAME 1645030], the honourable Grand vizier to the Sultan[CR][CR]I, [GUIDNAME 1645000], Seal bearer of the Emperor, most humbly request your assistance![CR]Our search for the missing children has led us into the waters belonging to His Eminence, the Sultan. However, we have lost all trace of the missing children in the Storm.[CR]I am therefore sending you this request for help in the hope of your most magnanimous support.[CR][CR]Signed[CR][GUIDNAME 1645000] 高貴なるスルタンの[GUIDNAME 1645030]宰相閣下[CR][CR]私こと皇帝の使者であります[GUIDNAME 1645000]は、大変恐れ多くもあなた様の助力をお願いしたく申し上げます![CR]我々は行方不明の子供たちを探して、スルタン陛下の領海へやってまいりました。しかしながら、行方不明の子供たちの足取りは嵐により完全に途絶えてしまいました。[CR]それゆえ、私はあなた様の寛大なるご支援をお願いした次第です。[CR][CR]Signed[CR][GUIDNAME 1645000] To the Mine manager of [GUIDNAME 203560][CR][CR]In the name of His Eminence, our honourable and almighty Sultan, I command you to use your best endeavours to assist the bearers of this letter in their actions. Should you fail to cooperate, I shall have no choice but to notify our noble ruler of your insubordination.[CR][CR]Signed[CR][GUIDNAME 1645030] [GUIDNAME 203560]鉱山管理人宛[CR][CR]我々の高貴かつ全能たるスルタン陛下の名において、貴殿の最大限の努力を持って、この手紙の保持者の活動を支援するよう命ずる。万一助力を怠った場合、わが高貴なる支配者に貴殿の不服従をお伝えせざるを得ない。[CR][CR]Signed[CR][GUIDNAME 1645030] 01 Verlorene Kinder Missing children 行方不明の子供たち Find all the missing children.[CR][FLOWCONTROL_VARIABLE_VALUE_NUMBER kindergruppen_var]/6 groups of children rescued 全ての行方不明の子供たちを探し出そう。[CR][FLOWCONTROL_VARIABLE_VALUE_NUMBER kindergruppen_var]/6グループの子供たちを救出 [QUEST_SENDER] cannot stop thinking about the fate of the children. The injustice they have suffered must be put right. You should do utmost to rescue the children. [QUEST_SENDER]はずっと子供たちの安否を気にしている。彼らの被った不正義は正さなくてはならない。あなたは子供たちの救出に全力を尽くすべきだ。 The Storm has subsided, at last! I cannot stop thinking about those poor children! We must do our utmost to find them! Let s start here in the Monastery! ついに嵐は収まった!私はかわいそうな子供たちのことが気になって仕方がない!我々は彼らの発見に全力を尽くさねばならない!さあこの修道院のここから始めよう。 [THIRDPARTY_SENDER_PLAYER] wants to scour the entire region for the unfortunate children and suggests starting at the Mountain monastery on your Island. [THIRDPARTY_SENDER_PLAYER]は、全ての地域で不幸な子供たちをくまなく探すよう求め、あなたの島の山上の修道院から始めるよう提案している。 We cannot rest until all the children have been found! 全ての子供たちが見つかるまで休んではいられない! [QUEST_SENDER] reminds you to search for the children. [QUEST_SENDER]は子供たちの捜索についてたずねている。 We should take the children we have rescued to Brother Hilarius at the Mountain monastery. He will attend to their welfare. A relieved [THIRDPARTY_SENDER_PLAYER] thanks you for helping to rescue the children. 我々は見つけた子供たちを山上の修道院のHilarius修道士のところに連れて行くべきだ。彼は子供たちの世話をしてくれるだろう。ほっとした[THIRDPARTY_SENDER_PLAYER]は、子供たちの救助への助力についてあなたに感謝している。 Thank God! All the children have been rescued, thanks to your extraordinary dedication. I am most impressed! 神よありがとう!あなたの大変な献身のおかげで全ての子供たちは助け出された。私はとても感動している! 02 Vom Regen in die Traufe Out of the frying pan into the fire フライパンから落ちて火の中へ Contact the Monastery in [GUIDNAME 203558]. [GUIDNAME 203558]の修道院と連絡を取ろう。 Use a Market building and a Road connection to bring the Mountain monastery within the Influence area of your Settlement.[CR]Perhaps the Monks know where the children might be. But the heavy Storm has washed the Road away... 交易所と道の接続を使って、山上の修道院をあなたの入植地の影響範囲に収めよう。[CR]修道士たちは子供たちの居場所を知っているかもしれない。しかし激しい嵐が道を洗い流してしまった・・・。 There is a Monastery on the Island. Perhaps the Friars could help us in our search! この島に修道院がある。 修道士たちは我々の捜索を手伝ってくれるだろう! [THIRDPARTY_SENDER_PLAYER] wants you to ask about the Children in the Monastery in [GUIDNAME 203558]. [THIRDPARTY_SENDER_PLAYER]は、あなたに[GUIDNAME 203558]の修道院で子供たちについてたずねるよう求めている。 Perhaps the Friars know something about the missing children. 修道士たちは行方不明の子供たちについて知っているかもしれない。 [THIRDPARTY_SENDER_PLAYER] insists that you ask about the children at the Mountain monastery. [THIRDPARTY_SENDER_PLAYER]は、あなたに山上の修道院で子供たちについてたずねるよう主張している。 A Road! God bless you! I did actually see a Ship full of children... to the Northeast of here... Heavens above, I hope they didn t run aground on these rocks! 道だ!あなたに神の祝福を!私は本当に船いっぱいの子供たちを見たんだ・・・、ここから北東へ・・・。神よ、彼らの船が座礁していませんように! [THIRDPARTY_SENDER_PLAYER] reports that he has seen a ramshackle coffin Ship to the Northeast of [GUIDNAME 203558]. [THIRDPARTY_SENDER_PLAYER]はぼろぼろの船が[GUIDNAME 203558]の北東へ向かうのを見たと証言した。 LÖSCHEN Ah, Gott segne Euch! Endlich kann man das Bergkloster wieder verlassen... LÖSCHEN Der erfreute [THIRDPARTY_SENDER_PLAYER] dankt Ihnen, dass Sie die Straße zum Bergkloster erneuert haben. 03 Schiffbruch Shipwreck 難破船 A first clue 最初の手がかり Look for the missing children at the Reef Northeast of [GUIDNAME 203558]. [GUIDNAME 203558]の北東の岩礁で行方不明の子供たちを捜そう。 Anxious about the welfare of the children, [GUIDNAME 1645011] has followed you and has only just managed to reach the Monastery on the Island of [GUIDNAME 203558]. But he now actually has received a first clue regarding some of the missing children. 子供たちの介護を心配して、[GUIDNAME 1645011]があなたに同行し、[GUIDNAME 203558]の島の修道院に何とかたどり着いたところだ。しかし彼は今、何人かの行方不明の子供たちについての最初の手がかりを実際に入手した。 Rescue the shipwrecked children from the Reef to the Northeast of [GUIDNAME 203558]. 岩礁から[GUIDNAME 203558]の北東で船で遭難した子供たちを救助せよ。 One of the coffin Ships has run aground on the rocks to the North of your Island. The surviving children are floating in the Sea near there.[CR]Hurry to save them before the children become too weak! ボロ船の1艘があなたの島の北方の岩で座礁した。生き残りの子供たちがその近くの海を漂流している。[CR]子供たちが衰弱しきる前に助けるよう急ぐんだ! You heard Brother Hilarius! We must hurry! It doesn t bear thinking about if that rustbucket really has run aground on the Reefs! Hilarius修道士の話は聞いた!急がねば!あのオンボロ船が本当に岩礁で座礁したかどうかは考えなくてもいい! [QUEST_SENDER] insists that you look for the children on the Reefs to the Northeast of the Island. [QUEST_SENDER]はその島の北東の岩礁で子供たちを捜すよう主張している。 There... up ahead, by the Reef... Castaways! Good heavens! The children can hardly keep their heads above water! あそこ・・・、真正面、岩礁のそば・・・、漂流者だ!おお神よ!子供たちがかろうじて首を水の上に出している。 [QUEST_SENDER] has spotted shipwrecked children by the cliffs in front of you. [QUEST_SENDER]はあなたの目の前のがけのそばで遭難した子供たちを発見した。 Poor little things - they re soaking wet and shivering from the cold! That was close! かわいそうな小さな子供たち - 彼らはずぶぬれで寒さに震えている!もうすぐだ! A relieved yet concerned [QUEST_SENDER] examines the rescued children. ほっとしたがまだ不安げな[QUEST_SENDER]は助けた子供たちの体調を調べている。 Kinder unterbringen NEU Allgemein Lord above! Get the children out of the Sea immediately! Are they to drown before our very eyes! おお主よ!今すぐ子供たちを海から助け出すんだ!我々の目の前でおぼれかかっている! [THIRDPARTY_SENDER_PLAYER] agitatedly asks you to haul the children on board your Ship. [THIRDPARTY_SENDER_PLAYER]は、あなたに子供たちを船に引き上げるよう興奮して頼んでいる。 Take the rescued children to the Mountain monastery. 助けた子供たちを山上の修道院へ連れて行こう。 Anxious about the childrens well-being, [QUEST_SENDER] insists on attending to the welfare of the rescued children personally.[CR]You should therefore make sure that the Mountain monastery is accessible by Road. 子供たちの健康を心配して、[QUEST_SENDER]は個人的に、救助された子供たちの世話を見ると主張している。そのため、あなたは山上の修道院が、道によって接続されているか確認しよう。 [THIRDPARTY_SENDER_PLAYER] is concerned, and asks you to bring the rescued children to him in the safety of the Monastery. [THIRDPARTY_SENDER_PLAYER]は心配し、あなたに救助された子供たちを、山上の修道院の彼のもとへ連れてくるよう頼んでいる。 [THIRDPARTY_SENDER_PLAYER] takes care of the children and promises to look after them well. [THIRDPARTY_SENDER_PLAYER]は子供たちの世話をし、大切に扱うと約束する。 Riff Kinder Soaking wet children ずぶぬれの子供たち The poor little ones are shivering with cold! Bring them to me quickly! かわいそうな小さな子供たちが寒さで震えている!すぐ私のところへ連れてきて! A few blankets and a mug of hot Wine will soon warm the children up! 子供たちは毛布と暖かいワインですぐ温まるだろう! Al Zahirs Kinder A home for the children 子供たちのための家 The Grand vizier seems to have a good heart. But now, bring these children to me! 宰相は良い方のようだ。しかし今は、子供たちは私のところへ! Don t worry! I will take these children in and attend to their physical and spiritual well-being! 心配しないで!私が子供たちを引き取り、心身ともに健康になるよう世話をしよう! Karawanen Kinder Familiar surroundings 慣れた環境 The Orientals seem to have treated the children well. But they will surely feel better in familiar surroundings. 東洋人たちは子供たちを大事に扱っていたようだ。しかし慣れた環境の方がきっとくつろげるだろう。 The first thing is to give the children a decent meal. A diet of Dates… that can t be good… 最初にすることは子供たちにきちんとした食事を与えることだ。ナツメヤシの食事は・・・、良くないだろう・・・。 Bergwerk Kinder Free at last! ついに自由だ! My God! The children look so exhausted! Whatever happened to the poor souls? 神よ!この子供たちはとてもつかれきっているようだ!このかわいそうな魂にいったい何があったんだ? These children had to toil in a Mine? Scandalous! I shall personally make sure that they recuperate fully! この子供たちは鉱山でこき使われていたのか?なんてひどい!私が必ずこの子供たちを完全に回復させよう! Korsarenschiff Kinder Safe and sound 安全と神の声 Those dreadful Corsairs! Just look how frightened the children are! I want to make them forget this horror! あの恐ろしい海賊め!どれだけ子供たちが怖がっているか見てくれ!私はこの恐怖を忘れさせてあげたい! Those poor little children… but their souls will heal when they hear the soothing words of our Lord. かわいそうな小さな子供たち・・・、しかし彼らの魂は主の和やかな声を聞いたとき、癒されるであろう。 Korsareninsel Kinder Forget the terrible experience 恐ろしい経験は忘れて And those appalling Corsairs never laid a hand on these innocent children? Bring them to me so that I can see for myself! この恐ろしい海賊が2度とこの無邪気な子供たちに手をかけることは無いでしょうね?私が世話できるので、彼らを私のところに連れてきてください! Fear is still etched into the faces of these children… it will be a while before they can trust other people again… 恐怖がいまだに子供たちの顔にくっきりと刻まれている・・・、再び人を信じられるようになるまでしばらくかかるだろう・・・。 04 Das Hilfegesuch FINAL A request for help 援助の依頼 Collect the gift for the Grand vizier from [QUEST_SENDER] s Ship. [QUEST_SENDER]の船から宰相への贈り物を取ってこよう。 [QUEST_SENDER] has brought a present for [GUIDNAME 1649901], to request the Oriental Grand vizier for help in searching for the missing children. [QUEST_SENDER]は、オリエントの宰相に、行方不明の子供たちの捜索を助けてもらうための贈り物を持ってきた。 We are stuck at the border of the Orient… perhaps the Sultan s Grand vizier will help us… I have brought a gift. Please pick it up at my Ship. 我々はオリエントとの境界で立往生している・・・、おそらくスルタンの宰相は我々を助けてくれるだろう・・・。贈り物は持ってきた。どうか私の船から持っていってくれ。 [QUEST_SENDER] asks you to go to his Ship to collect a gift to enable him to make contact with [GUIDNAME 1645030]. [QUEST_SENDER]は[GUIDNAME 1645030]との接触を取るための贈り物を、彼の船から取ってくるよう頼んでいる。 Can I entrust you with the gift for the Grand vizier now? 君に今、宰相への贈り物を任せてもいいかい? [QUEST_SENDER] enquires if you want to pick up the gift now. [QUEST_SENDER]は、あなたが贈り物をもって行くつもりかどうかたずねている。 We have no time to lose! Who knows what has happened to the poor little ones! ぐずぐずしている暇は無い!かわいそうな小さな子供たちに何が起こったか分からないんだ! 06 In diplomatischer Mission A diplomatic mission 外交使命 Find [GUIDNAME 1645030] s Island in the South of the region and deliver [QUEST_SENDER] s present to him. この地域の南にある[GUIDNAME 1645030]の島を見つけ出し、[QUEST_SENDER]の贈り物を彼に届けよう。 As the borders of the Sultan s kingdom are not far, Lord Northburgh suggests approaching the Sultan s Grand vizier for help. He is currently supposed to be staying close to an Island far to the South of the region.[CR]Find [GUIDNAME 1645030] and entreat him for his help. スルタンの王国の国境はそんなに遠くないので、Lord Northburghは協力してもらうため、スルタンの宰相に近づくよう提案している。彼は現在、この地域の南からさらに遠く離れた島の近くに滞在しているはずだ。[CR][GUIDNAME 1645030]を見つけ出し、彼の協力を請おう。 As far as I know, the Grand vizier is staying further South of this region. Let s hope that my present will appease him and he will help us… 私が知っている限りでは、宰相はこの地域の南のさらに遠くに滞在している。私のプレゼントが彼のお気に召し、我々を助けてくれるよう期待しよう。 [QUEST_SENDER] asks you to deliver the gift to [GUIDNAME 1645030], who is staying in the South of the region. [QUEST_SENDER]はこの地域の南に滞在している[GUIDNAME 1645030]に贈り物を届けるよう頼んでいる。 06a In diplomatischer Mission In diplomatischer Mission - 2 外交使命 - 2 I have seen so many unfamiliar faces lately... And you said you had something for me? 最近よく見慣れない顔を見かけるが・・・、それで私に何か贈り物があると言ったかね? [THIRDPARTY_SENDER_PLAYER] is surprised and asks about the gift in your baggage. [THIRDPARTY_SENDER_PLAYER]は驚き、あなたの荷物にある贈り物についてたずねている。 How very peculiar… Just like that Fleet from the Occident that sailed past here recently... なんと奇妙な・・・、最近ここを通りすぎた、西洋からやって来た艦隊にそっくりだ・・・。 07 HILI Zerrissene Roben Tattered clothes ぼろぼろの服 Make the following available in a Trade building for [QUEST_SENDER] [QUEST_GETWARES] [QUEST_SENDER]のために、交易所に以下のものを蓄えよう [QUEST_GETWARES] Meanwhile, you may have to block your People s access to Linen garments to accumulate enough Linen garments in the Goods storage.[CR]Those poor children you rescued are wearing nothing but some filthy rags and are in urgent need of some new Clothing. 一方、あなたは麻服を貯蔵庫に十分蓄えるまで、人々が麻服を取得するのを止めなければならないかもしれない。[CR]あなたの助けたこのかわいそうな子供たちは、汚れたぼろきれしか着ておらず、新しい服が大急ぎで必要としている。 God, these poor children! Their tattered clothes are hanging from their skinny bodies. I can t bear to see it! Would you be so kind as to donate a few Linen garments? なんてかわいそうな子供たち!彼らのぼろぼろの服が痩せこけた体に垂れ下がっている。とても見ていられない!もしよろしければ、麻服をいくつか寄付して貰えませんでしょうか? As the children are still wearing tattered clothing, [THIRDPARTY_SENDER_PLAYER] asks you to give him the following [THIRDPARTY_QUEST_WARES] 子供たちはまだぼろぼろの服を着ているので、[THIRDPARTY_SENDER_PLAYER]はあなたに以下のものをくれるよう頼んでいる [THIRDPARTY_QUEST_WARES] Please donate us some Clothing! Otherwise the children will catch their deaths within these draughty Monastery walls! どうか服を寄付してください!さもなくばこの隙間だらけの修道院の壁の中では、子供たちはひどい風邪を引いてしまうでしょう! [THIRDPARTY_SENDER_PLAYER] reminds you about the Clothing required. [THIRDPARTY_SENDER_PLAYER]は、あなたに服が必要だと念を押している。 Oh, what beautifully woven material... Are these the Clothes for the children, by any chance? おお、なんてきれいな織物なんだ・・・。もしかしてこの服は子供たちのために? [THIRDPARTY_SENDER_PLAYER] enquires if this Clothing is destined for the children. [THIRDPARTY_SENDER_PLAYER]は、この服が子供たちのためのものか尋ねている。 How annoying... But you ll donate some Clothing for us later, won t you? なんてじれったい・・・。でもあなたは後で服を寄付してくれますよね? Ah! You truly have a great heart... God bless you! ああ!あなたは本当に心の広い方だ・・・。あなたに神の祝福を! [THIRDPARTY_SENDER_PLAYER] is delighted to see the Linen garments you have donated. [THIRDPARTY_SENDER_PLAYER]は、あなたが寄付した麻服を見て大喜びしている。 08 AL Unglück auf hoher See Calamity on the high Sea 外洋での災難 Help [QUEST_SENDER] s damaged Ship by supplying the following Goods [QUEST_GETWARES]. 以下の物品を届けて、[QUEST_SENDER]の傷ついた船を助けよう [QUEST_GETWARES] One of [QUEST_SENDER] s Ships was badly damaged when it was rescuing some of the children from the storm. It is now adrift at sea and is not fit for use.[CR]However, [QUEST_SENDER] would like to entrust its passengers to your care as thanks for repair materials. [QUEST_SENDER]の船の一隻が、嵐の中から何人かの子供を助けたときに、ひどいダメージを負っている。その船は今は漂流しており、使い物にならない。[CR]しかし、[QUEST_SENDER]は修理物資のお礼として、その乗客をあなたにまかせたいと希望している。 Your true character is revealed by your actions.... One of my Ships was badly damaged when it ventured out into the Storm to rescue some of those children you have been looking for. It is in urgent need of help… 真の人格はその行動によって分かるものです・・・。私の船の一隻が、あなたの探している子供たちのうちの何人かを助けるため、危険を冒して嵐の中へ飛び込んだ時、ひどく傷ついてしまいました。緊急の助けが必要です・・・。 [THIRDPARTY_SENDER_PLAYER] has rescued some children from the Sea, but the Ship is damaged and urgently requires [QUEST_GETWARES]. [THIRDPARTY_SENDER_PLAYER]は数人の子供を海から助けたが、船が傷つき、以下のものを緊急に必要としている [QUEST_GETWARES] Have you come with Goods to help with my Ship? あなたは私の船を助けるために、この品を持ってきたのですか? [THIRDPARTY_SENDER_PLAYER] asks if these Goods are intended for his Ship. [THIRDPARTY_SENDER_PLAYER]は、この物資が彼の船のためのものかたずねている。 Ah, so you aren t interested in the children s welfare after all... ああ、ならばあなたは、まったくこの子供たちの介護について、興味が無いのですね・・・。 It will benefit you too if my Ship is repaired quickly. 私の船が早く直ったら、あなたにとっても好都合でしょう。 [THIRDPARTY_SENDER_PLAYER] reminds you to help with his damaged Ship. [THIRDPARTY_SENDER_PLAYER]は彼の船を助けてくれるよう頼んでいる。 You have shown yourself to be honourable. By Allah, I believe those children will be safe in your hands. Take this Ship as a token of my generosity. あなたは立派な人物であることを証明した。アラーのご加護により、この子供たちが安全に、あなたの元にたどり着けると信じている。この船は私の寛大さの証です。 [THIRDPARTY_SENDER_PLAYER] expresses his gratitude for your help and delivers the Ship with the children. [THIRDPARTY_SENDER_PLAYER]はあなたの助けに感謝の意を表し、子供たちを乗せた船を送り届けた。 09 Die Straße zu Karim FINAL The Road to Karim Karimへの道 Contact the Caravan driver Karim in the West of the region. この地域の西のキャラバン御者Karimと連絡を取ろう。 There are adequate Goods on board the Ship that [QUEST_SENDER] gave you.[CR]Build a Warehouse and a Road connection to the Caravanserai in [QUEST_CITY].[CR]Karim, the Caravan driver, travels around a great deal. [QUEST_SENDER] thinks he may be able to help you in your search for the missing children. [QUEST_SENDER]から貰った船に適当な物資が積まれている。[CR]港を建設し、[QUEST_CITY]のキャラバン宿に道を接続せよ。[CR]キャラバン御者Karimはこのあたりをかなり行き来している。[QUEST_SENDER]は彼が、行方不明の子供たちの捜索の助けになるのではと考えている。 Perhaps you should ask Karim about the children. He owns the Caravanserai here in the West and sees and hears a great deal about what goes on here... Karimに子供たちについて聞いてみるべきだろう。彼はキャラバン宿をこの町の西に持っており、ここで何が起きているか大変よく知っている。 [QUEST_SENDER] advises you to use the Goods on board the Oriental ship to contact the Caravan driver. [QUEST_SENDER]はそのキャラバン御者と連絡を取るために、オリエント船に積まれた物資を使うよう忠告した。 Take my advice and make contact with Karim. Perhaps he can be of use to you in your search. [QUEST_SENDER] reminds you to quiz the Caravan driver about the missing children. [QUEST_SENDER]はそのキャラバン御者に、行方不明の子供たちについて質問するよう念を押した。 10 Nomadensiedlung FINAL You scratch my back… あなたが私の背中をかいてくれたら・・・ Found a Nomad settlement in [QUEST_CITY] with at least [QUEST_VALUE 1] Nomads. [QUEST_VALUE 1]以上の住む、イスラム市民の入植地を建設しよう Build a Bazaar and Nomad houses to encourage the Nomads to settle down.[CR]Bear in mind too that the Orientals have their particular Needs and preferences which must be satisfied. Look in the Nomad houses Building menu to find out what these are.[CR][QUEST_SENDER] needs your help to build up his business... バザールやイスラム市民の家を建てることにより、イスラム市民の定住が進められる。[CR]東洋人は特有の需要と、満たさなければならない好みを持っていることも覚えておいて欲しい。イスラム市民の家の建設メニューを見て、そのことを確認しよう。[CR][QUEST_SENDER]は彼の商売の売上を伸ばすため、あなたの助けを必要としている。 The Grand vizier has sent you? Well, I am a Trader… make sure that some Nomads settle down here to boost my business… Some Houses… a Bazaar; that would stimulate my business! 宰相があなたをよこしたのかい?よろしい、私は商人だ・・・、何人かのイスラム市民を定住させると、わたしの売上げが上がることを確認して・・・。家をいくつかと・・・、バザールを一つ;これが私の商売を繁盛させるんだ! In return for his help, [QUEST_SENDER] wants you to build a Nomad settlement on his Island with [QUEST_VALUE 1] Inhabitants. 彼の援助を得るために、[QUEST_SENDER]は彼の島に、[QUEST_VALUE 1]の住人のいるイスラム市民入植地を建設するよう求めている。 You scratch my back… you know…? あなたが私の背中をかいてくれたら・・・、あとはわかるね? [QUEST_SENDER] reminds you to found the Nomad settlement. [QUEST_SENDER]はイスラム市民入植地を建設するよう念を押している。 Pardon my rudeness earlier on... Some of the children you are looking for are stranded here. I have looked after them well, but now they should go with you... 先ほどのご無礼はお許しください・・・、何人かのお探しの子供たちはここにとどまっています。私は彼らの面倒をよく見ていましたが、もうあなたが連れて行くべきでしょう。 [QUEST_SENDER] appreciatively surveys the new Nomad settlement and brings [CR][THIRDPARTY_QUEST_REWARD] to your Warehouse. [QUEST_SENDER]は感謝の気持ちいっぱいで新しいイスラム市民入植地を眺めつつ、以下のものをもたらした [CR][THIRDPARTY_QUEST_REWARD]があなたの港に。 I have heard that Nomads are partial to Dates… And if I am not mistaken, were there a few sacks of Dates on board the Ship that Al Zahir gave you... イスラム市民はナツメヤシに目がないらしい・・・。もし間違えてなければ、Al Zahirに貰った船に数袋のナツメヤシが積んである・・・。 [THIRDPARTY_SENDER_PLAYER] advises you to distribute the Dates that were on board the Oriental ship to the Nomads. [THIRDPARTY_SENDER_PLAYER]は、イスラム船に積まれたナツメヤシをイスラム市民に届けるよう、あなたに忠告している。 You should build a Bazaar so that the Nomads can buy my Goods. cheeky laugh あなたはバザールを建てるべきだ。そうすればイスラム市民はわたしの商品を買ってくれる。 厚かましい笑い [THIRDPARTY_SENDER_PLAYER] informs you that Nomads like nothing better than a Bazaar. [THIRDPARTY_SENDER_PLAYER]は、イスラム市民はバザールが何より好きだとあなたに伝えている。 Die Dattelplantage FINAL The Date plantation ナツメヤシ農園 Build a Date plantation in [QUEST_CITY] with 50% Productivity. [QUEST_CITY]に生産効率50%のナツメヤシ農園を建設しよう。 Build the Date plantation in the area irrigated by the Noria, otherwise it will not be very productive.[CR]Karim would like to guarantee a supply for the Nomads so they don t move out again. 水汲み水車の灌漑エリア内にナツメヤシ農園を建設しよう。エリア内でなければたいした生産は望めない。[CR]Karimはイスラム市民が再び出て行かないよう、供給を保証するよう求めている。 Getting the Nomads tp settle here is one thing. Now you should now ensure that they remain well fed and happy. イスラム市民をここに定住させることは最初の一歩だ。今度は彼らに十分な食料と幸福をもたらすよう保証すべきだ。 [QUEST_SENDER] asks you to build a Date plantation to keep the Nomads supplied with Dates. [QUEST_SENDER]はあなたにナツメヤシ農園を建設し、ナツメヤシをイスラム市民に供給し続けるよう求めている。 Shukran, I thank you! Now that they are well fed and happy, the People will surely want to buy some more Goods from me! シュクラン、ありがとう!もう彼らはいっぱい食べて幸せだ。人々はきっと私の商品をもっと買ってくれるでしょう! [QUEST_SENDER] is happy to see that Dates are now being cultivated in [QUEST_CITY]. [QUEST_SENDER]は、今や[QUEST_CITY]でナツメヤシが育てられているのを見て喜んでいる。 These Date plantations you have built… Hardly any Dates are being harvested! あなたの建てたナツメヤシ農園・・・、ほとんど収穫できてない! As the yields are turning out to be so small, [THIRDPARTY_SENDER_PLAYER] asks you to inspect the Date plantation. 収穫があまりにも少ないことが分かったので、[THIRDPARTY_SENDER_PLAYER]はあなたにナツメヤシ農園を調べるよう求めている。 Der Aufbau ?? Nach dem Sturm FINAL After the storm 嵐の後で Expand your Settlement, [GUIDNAME 203558] [GUIDNAME 203558]のあなたの入植地を拡張しよう。 [QUEST_SENDER] fears that the search for the children will take longer than expected and has therefore suggested further expanding your Settlement, [GUIDNAME 203558], so that you are prepared for all eventualities... [QUEST_SENDER]は、予想より子供たちの捜索が長引くことを恐れ、あなたに更なる[GUIDNAME 203558]の入植地の拡張を提案した。そうすればあらゆる事態に備えることができる・・・。 We should make this place a little more comfortable in case the search takes longer than anticipated. 捜索が予想より長引く場合に備え、この地をもう少し居心地よくするべきだろう。 [THIRDPARTY_SENDER_PLAYER] reminds you to expand [GUIDNAME 203558]. [THIRDPARTY_SENDER_PLAYER]は、[GUIDNAME 203558]を拡張するよう、念を押している。 Ah! Splendid! A certain level of civilisation will definitely be an advantage while we are searching for the children... ああ!すばらしい!高いレベルの文化は、子供たちの捜索に明らかに有利に働くだろう・・・。 [THIRDPARTY_SENDER_PLAYER] is satisfied with the expansion of your Settlement. [THIRDPARTY_SENDER_PLAYER]は、あなたの入植地の拡大に満足している。 ?? Siedlung ausbauen FINAL Ascension of a Village 村の発展 Reach the Patrician Civilisation level. 上流市民文化レベルに到達しよう。 Make sure that the Needs of the Citizens of [QUEST_CITY] are satisfied and the Taxes are in the dark green zone; only then can the Citizens become Patricians.[CR][QUEST_SENDER] insists that you expand [QUEST_CITY] to increase your chances of finding the children. [QUEST_CITY]の市民の需要が満たされ、税金がダークグリーンの領域にあるか確認しよう。そうなってなければ、市民は上流市民になることができない。[CR][QUEST_SENDER]は、子供たちを見つけるチャンスを増やすため、[QUEST_CITY]を拡張するよう主張している。 Let s expand this hamlet, as that will increase our chances of finding the children. この村落を拡張しよう。そうすれば子供たちを見つけるチャンスが増えるだろう。 [THIRDPARTY_SENDER_PLAYER] advises you to ensure that Patricians come to live in [GUIDNAME 203558]. [THIRDPARTY_SENDER_PLAYER]は、あなたに[GUIDNAME 203558]に上流市民が住み始めたか確認するよう忠告している。 The more People who live here, the more People can help us look for the children! ここに住む人々が多いほど、子供たちを捜す我々を助けてくれる人々が多くなるんだ! [THIRDPARTY_SENDER_PLAYER] reminds you to ensure that Patricians settle in [GUIDNAME 203558]. [THIRDPARTY_SENDER_PLAYER]は、[GUIDNAME 203558]に上流市民が住んでいるか確認するよう念を押している。 The first Patricians have settled down here. I am convinced that things will now be much easier for us! 最初の上流市民がここに定住した。私は物事がより簡単に進むようになるだろうと確信している! [THIRDPARTY_SENDER_PLAYER] is delighted to see that Patricians have come to settle down in [QUEST_CITY]. [THIRDPARTY_SENDER_PLAYER]は、[QUEST_CITY]に上流市民が定住するようになったのを見て、大変喜んでいる。 03 Ausbesserungsarbeiten FINAL Repair work 修理作業 Build a Repair crane. 修理クレーンを建設しよう。 [QUEST_SENDER] s Ship has been badly damaged in the Storm and is helpless. Your own Ship will also sail at a reduced speed for as long as it is damaged.[CR]Use a Repair crane to remedy the situation! [QUEST_SENDER]の船は嵐の中でひどく損傷しており、手の施しようが無い。あなたの船も損傷の程度にあわせて速度が落ちるだろう。[CR]修理クレーンを使って、この状況を打開しよう! Our Ships are in a very sorry state after that heavy Storm. Would you be so good and make sure they can be repaired. 我々の船はあの激しい嵐で、かなりひどい状態にある。良かったら船が直せるかどうか確認して欲しい。 As the Ships were damaged in the Storm, [THIRDPARTY_SENDER_PLAYER] asks you to build a Repair crane. 嵐で船が傷ついているので、[THIRDPARTY_SENDER_PLAYER]は、あなたに修理クレーンを建設するよう頼んでいる。 Look at my Ship! Your Repair crane has done a splendid job. You too should bring your Ship in for some repairs! 私の船を見てくれ!きみの修理クレーンはすばらしい仕事をした。君の船も修理に持っていくといい! [THIRDPARTY_SENDER_PLAYER] is delighted to inspect his repaired Ship and gives you [THIRDPARTY_QUEST_REWARD] [THIRDPARTY_SENDER_PLAYER]は、修理された自分の船をみて大喜びし、あなたに以下のものを与えた [THIRDPARTY_QUEST_REWARD] 11 Die Wüste lebt FINAL The Desert lives 砂漠の生命 Build at least one Noria in [QUEST_CITY]. [QUEST_CITY]に一つ以上の水汲み水車を建設しよう。 Norias are large water wheels that pump life-giving moisture from deep underground up to the surface.[CR]Use the foreign technology to make the barren Land in [QUEST_CITY] fertile. 水汲み水車は、生命をもたらす水分を地下深くから地表へくみ上げる、大きな水車である。[CR]この外国の技術を使って、[QUEST_CITY]の不毛の地を肥沃にしよう。 The Desert is inhospitable. You must build a Noria if you want to grow anything here! 砂漠は不毛の地である。ここで何か育てようとするのなら、水汲み水車を建設しなければならない。 [THIRDPARTY_SENDER_PLAYER] advises you to build a Noria to allow you to grow Food in the Desert. [THIRDPARTY_SENDER_PLAYER]は、水汲み水車を建設し、砂漠で食物が育てられるようにするよう忠告している。 The Saracens developed Norias to enable them to survive in the Desert. Look the Land is already becoming fertile! サラセン人は水汲み水車を開発し、砂漠で生きられるようになった。見て、この土地はすでに肥沃になっている! [THIRDPARTY_SENDER_PLAYER] proudly draws your attention to how your Norias are bringing the Desert to life. [THIRDPARTY_SENDER_PLAYER]は、あなたの水汲み水車がどうやって砂漠に生命をもたらすのか、誇らしげに説明した。 12 Geschmackvoll FINAL Tasty おいしい Build a Spice farm with a productivity rate of over 50% on your Island in the South. あなたの南の島で、生産効率50%以上の香辛料農園を建設しよう。 Make sure you build the Spice farm on suitable terrain. Plants can only work effectively where the Noria irrigates the Land.[CR]Your Population would love some Spices to make their dishes even more delicious, so don t forget to transport these by Ship to your Settlement. 香辛料農園は適した地域に建てるように気をつけよう。農園は水汲み水車が灌漑している土地でしか効果的な生産ができない。[CR]あなたの入植地の人々は、香辛料を食事をさらにおいしくするために好んで使うだろう。なので、船であなたの入植地まで運ぶのを忘れないように。 Now that everything is green and the Nomads are adequately supplied, we should take the opportunity to build a Spice farm, don t you think?! 今や何もかも緑に覆われ、イスラム市民は十分な供給を受けている。この香辛料農園を建設する機会を利用すべきだ。そう思わないかい? [THIRDPARTY_SENDER_PLAYER] advises you to build a Spice farm. [THIRDPARTY_SENDER_PLAYER]は、あなたに香辛料農園を建設するよう忠告している。 Marvellous! These Spices will add a certain something to our oh-so-bland food. すばらしい!この香辛料は我々のごく平凡な食べ物に、変化をもたらすだろう。 [THIRDPARTY_SENDER_PLAYER] is delighted finally to have spiced food again. [THIRDPARTY_SENDER_PLAYER]は、やっと香辛料の効いた食事に再びありつけて大喜びしている。 Just take a look at the Spice farm, will you? Something there doesn t seem quite right... 香辛料農園を見てくれないか?なにかうまくいっていないようだ・・・。 [THIRDPARTY_SENDER_PLAYER] notices that hardly any plants are thriving on the Spice farm. [THIRDPARTY_SENDER_PLAYER]は、香辛料農園で作物がほとんど育っていないと知らせている。 13 Ein Vertrauensbeweis A sign of trust 信頼の証 Visit [QUEST_SENDER] at his Harbour. [QUEST_SENDER]を彼の港まで訪ねよう。 Your dedication to finding the abducted children has impressed Grand vizier [QUEST_SENDER]. He has now summoned you to him to discuss an important matter.[CR]Perhaps the Grand vizier has news of the other missing children! 宰相[QUEST_SENDER]は、連れ去られた子供たちの捜索でのあなたの努力に、深い感銘を受けている。彼は今、重要な問題を話し合うため、あなたを呼び寄せた。 I have been observing your actions for some time now, and I have come to the conclusion that you are good, honest People. Let s discuss these missing children. 私はこれまでのしばらくの間、あなたの行動を見守ってきたが、あなたが善人で、信頼の置ける人間であるという結論に達した。 [THIRDPARTY_SENDER_PLAYER] wants to talk to you about the missing children and asks you to his Warehouse. [THIRDPARTY_SENDER_PLAYER]は、あなたと行方不明の子供たちについて話し合いたいと、あなたに彼の港まで来るよう頼んでいる。 Come and see me if you want to talk about the children. 子供たちについて話し合いたいなら、会いにきてほしい。 [THIRDPARTY_SENDER_PLAYER] reminds you to visit him on his Island. [THIRDPARTY_SENDER_PLAYER]は、彼の島まで訪ねて来るよう念を押している。 You are not like those other foreigners, who have recently been causing havoc in the Sultan s Empire... I have therefore decided to help you. Take this letter! あなたはこれまでのスルタンの帝国に災難をもたらした、他の外国人とは違うようだ・・・。それゆえ、あなたに協力することに決めた。この手紙を持っていくがよい! [THIRDPARTY_SENDER_PLAYER] offers to help you search for the missing children and hands you an official document.[CR][THIRDPARTY_QUEST_REWARD] [THIRDPARTY_SENDER_PLAYER]は、行方不明の子供たちの捜索への協力を申し出て、あなたに公文書を手渡した。[CR][THIRDPARTY_QUEST_REWARD] By Allah! This letter extremely important! Hurry before the parchment goes soft... なんてことだ!この手紙は極めて重要だ!羊皮紙が駄目にならないうちに早く・・・ While [THIRDPARTY_SENDER_PLAYER] was looking for a place on board your Ship, the document fluttered into the water... [THIRDPARTY_SENDER_PLAYER]があなたの船の上を探し回っているうちに、公文書は海にひらひらと落ちていった・・・。
https://w.atwiki.jp/xbox360gta4/pages/257.html
TO LIVE AND DIE IN ALDERNEY Phil Bell Okay,I ll see ya later. オーケー、また会おう。 Jimmy s wife(Angie) You take care now. 気をつけるのよ。 Phil Bell Yeah,okay.I ll see you later. ああ、わかった。また。 Phil Bell Give me a call. 電話をくれ。 Niko Hey. よう。 Phil Bell It S not what it looks like... これはそういうのじゃねえぞ。 Niko Okay. オーケー。 Phil Bell It s not like that. そういうのじゃねえんだ。 Phil Bell We talk. まあ、話だ。 Phil Bill So do us all a favor and keep quiet. 俺たちの頼みを聞いてくれ。そして誰にも喋るな。 Niko Sure. いいとも。 Niko But,Phil and... ただ、Phil… Niko I don t mean to take advantage,but...maybe I need help one time. 利用しようってわけじゃないんだが…しかし一度だけ手伝ってほしいんだがな。 Niko Maybe I can give you a call? 電話しても構わないか? Phil Bell What do you mean? どういうことだ? Niko I mean... つまりだ… Niko I need to find something out about someone. とある奴について情報がいるんだ。 Niko Maybe you can help. お前は手伝えると思うんだがな。 Phil Bell Are you fucking blackmailing me? 俺を脅迫しようってのか!? Niko No! 違う! Niko I m asking for a favor. 頼んでいるだけだ。 Niko Why do you think I put my neck on the line for you? 何だって俺がお前のためにわざわざ危険な目に遭ってると思ってるんだ? Niko Because I need help with something. 助けがいるからだよ。 Phil Bell You know,since you don t took like you re full of crap,how could I say no? 確かに、これまでのお前にうそ臭いところはなかったからな。断るわけにはいかんだろう。 Phil Bell Enough of this chit-chat. もういい、余計なお喋りはたくさんだ。 Phil Bell C mon,let s go. さあ行こう。 Phil Bell We re heading back up to that old house off Beaverhead Avenue in Westdyke. WestdykeのBeaverhead Avenueまで、例の古家に行く。 Take Bell to the old mansion in Westdyke. BellをWestdykeの古い屋敷に連れて行け。 ~車内~ Phil Bell Okay,I had word from Frnkie,my nephew. さて、甥のFrankieから伝言があった。 Phil Bell No one s been paying undue attention to the H we took off the Triads. 俺たちがTriadの連中を排除してからは誰も“H”(ヘロイン)に妙な注意を向けてはいない。 Phil Bell We re gonna go pick it up. あれ拾いに行く。 Niko I thought it was a wedding pressent for your nephew? 確か甥への結婚祝いだったよな? Phil Bell He s my nephew through my ex-waife,I might give him work sometimes but I ain t gonna give him this load of horse. あいつは俺の元嫁の甥だ。時々仕事をさせてやるくらいはいいが、あのヘロインをくれてやるつもりはない。 Phil Bell He wants anything except a bit of muscle work あいつはほんのちょっとの肉体労働もやりたがらない。 Phil Bell he can ask the bitch to take it out of the divorce settlement.Fucking cunt. あいつは離婚調停をやめるようあのクソ女に頼むことだってできたんだ。クソ女! Niko You had any more girlfriends since the ex-wife? 元奥さんの後には誰も女を作っていないのか? Phil Bell If you re getting smart about seeing Angie at my place then you can button it. なぜ俺の部屋にAngieがいたかをちゃんと分かってりゃそういう余計なことは言わないでいられるはずだ。 Phil Bell The two of us is just friends.We talk. 俺たち二人はただの友達さ。喋っていただけだ。 Phil Bell We both gotta take a lot of shit from Jimmy and it helps to speak about it. 俺たちは二人とも随分Jimmyに煮え湯を飲まされてきたから、話すことで気が楽になるんだ。 Niko I wasn t making no accusations. 別に責めてるわけじゃねえよ。 Phil Bell Yeah,well,that s something that Ray likes to run his mouth about. ああ、そうだな、こういうのはいかにもRayが喋りたがりそうなことだ。 Phil Bell Ray runs his mouth so much that no one pays much attention to what comes out of it. Rayはいつも喋りすぎるから、誰もがその内容に注意しなくなっちまう。 Phil Bell I believed it.I d be dead already it Jimmy P listened to anything he d said about me. 間違いない。Rayが吹き込もうとすることをJimmy Pがちゃんと聞いていたら、俺はもう死んでるはずだ。 Niko If only the feds knew how full of shit most wiseguys were. あの手のうぬぼれ屋がほら吹き揃いだってのをFIBだけが知ってたら Niko Then maybe you wouldn t have such problems with pepole turning state s. 裏切りなんて問題に悩まされることもなかったんだろうけどな。 Phil Bell The Feds know that wiseguys run their mouths,that love it. FIBの奴らはうぬぼれ屋がよく喋るってことだけを知ってる。それを喜んでる。 Phil Bell A Feds don t care if he s taking someone down on a legitimate beef or if it s total bullshit. FIBは誰かが誰かをハメようとしているかとか、まったくのデタラメかとか、そんなことには興味がない。 Phil Bell As long as he can get this face in the newspaper and a blowjob from his wife, he s happy. 新聞にこの顔が載っているのを見つけて、奥さんからしゃぶってもらえてる間はいつでもハッピーでいやがるのさ。 Phil Bill Fucking Feds. クソッタレのFIBが。 ~マンション到着~ Phil Bell There you are. さて、着いた。 Phil Bell Frankie,you been keeping your eyes open out here? Frankie、よく見張ってたか? Phil Bell You seen anyone snoopin around? 誰かかぎ回っていたか? Frankie I ain t seen a soul,boss.It s a ghost house. 幽霊の一人も見なかったよ、ボス。ここは幽霊屋敷なんだけどな。 Frankie I got the horse loaded into two cars for you. ヘロインは二台の車に分けて積んでおいたぜ。 Phil Bell I dunno,this don t feel right. なぜだか分からんが嫌な感じがする。 Phil Bell Shit Frankie,you dumb fuck. クソ、Frankie、この間抜けが。 Phil Bell The Feds have been watching us all along. FIBの奴らずっと俺たちを見張ってやがったんだ。 Phil Bell Niko,get in that car and follow me. Niko、あの車に乗り込んで、俺についてこい。 Follow Bell.Don t let him get busted by the feds. Bellについていけ。FIBに彼を逮捕させるな。 ~車内~ Frankie Damm feds. 畜生、FIBめ。 Frankie They re all over the boss,Niko. 奴らボスを取り囲んでやがる、Niko。 Frankie Have some of that. 追っ払うんだ。 Niko Screw you,scumbags. クソッタレ、この役立たず。 Niko Are you fucking blind? てめえメクラかよ? Niko You don t notice the fifty feds watching these cars? 50台ものFIBの見張りのパトカーに気づかなかったのか? Frankie I thought Phil was just paranoid. Philはちょっと偏執狂だと思うんだ。 Frankie Gimme a break,man.I got a lot on my mind,you know? 勘弁してくれよ。俺には心配事が山ほどあるんだよ。分かるかよ。 Frankie I didn t have much time to scope this out.My ma s kinda sick.I been looking after her. 俺はこういうのに付き合ってる時間がないんだ。お袋は病気だし、世話をしてるのは俺なんだ。 Frankie And my sister,I been putting her throught college. それに妹だ。俺はあいつに大学を卒業させようとしてるんだ。 Niko Shut up,these Feds are over me. 黙れ、FIBに追われてんだ。 Frankie I m sorry man.It s just...I only got married the other day. すまねえ。だけどこれは…俺はちょっと前に結婚したばかりなんだ。 Frankie God,I love that kid.You wanna see a picture? ああ神様。俺はあの子を愛してる。写真見るか? Niko I don t want to see a fucking picture.I m trying to get us out this situation. クソッタレな写真なんか見たくねえ。この状況から抜け出そうとしてんだよ。 Niko Maybe then you can spend time with your wife instead of some jailhouse bitch. その後ならお前も監獄のビッチどもじゃなくお前の奥さんと暮らせるだろうよ。 Frankie Speed up Niko,we re screwed otherwise. スピードを上げろ、Niko、さもなきゃひどいことになる。 Frankie We can t let those Feds run the boss off the road,get them. FIBの連中をボスに幅寄せさせるな、やっちまえ。 Frankie You like that? 気に入ったかよ? Frankie Eat this,pigs. これでも喰らいな、豚ども。 Frankie Ah God,we re gonna lose the boss. ああなんてこった、ボスを見失っちまう! Frankie Deal with the Feds,Niko. FIBをなんとかしろ、Niko。 Frankie Damm Feds. いまいましいFIBが。 Frankie Crap,we re losing him.We re screwed. くそっ、彼を見失いそうだ。ひでえことになった。 Frankie The Feds don t fuck with the boss and get away with it.Get close to them. FIBはボスに手出しなんかできないし逃がしもしないぜ。近づけろ! ~電話~ Phil Bell Niko,they re all over us.We re diching the care and going on foot.Park up behind me when I stop. Niko、そこら中敵だらけだ。奴らの注意をそらして徒歩で行くぞ。俺が車を止めたら停車しろ。 Niko Alright. わかった。 ~路地裏~ Phil Bell Frankie,Niko,grad the shuff from the trunk and follow me. I got a van we can use. Frankie、Niko、トランクからブツを取り出して俺に続け。バンを用意してある。 Frankie? More fucking becon,shit. クソ、また警察だ。 There is too much heat.Follow Bell and Frankie.Take out anyone who gets in your way. 手配度が高すぎる。BellとFrankieについていけ。行く手をふさぐ者を排除しろ。 Frankie? Come on Niko,chop fucking chop. やれNiko、殺せ、殺しまくれ。 Frankie? Hurry this shit up. 急ぐんだ。 Phil Bell? We got more company. また来たぞ。 Phil Bell? Get a move on,we ain t sight seeing over here. 急ぐんだ。観光に来てるわけじゃないぞ。 Phil Bell Pick up the pace,Bellic.We don t got all day,come on. Bellic、ペースを上げろ。一日中かかっちまうぞ、急げ。 Get to the escape van and lose the cops. 脱出用のバンに乗って警察を振り切れ。 Phil Bell Niko,thet s the van.We gotta get to a safe house. Niko、これがそのバンだ。隠れ家に行くんだ。 Phil Bell More damn cops. またクソいまいましい警察だ。 ~ヘリ登場~ Take out the helicopter.There is too much heat with it following you. ヘリコプターを排除しろ。追われていると手配度が高いままになる。 Cop There s no way out of this.Give up your bags and weapons. 逃げ道はないぞ。諦めてバッグと武器を置け。 ??? If you wannna get rid of the chopper there s some fire power in the back. ヘリを追っ払いたいならちょっとした武器を取ってあるぜ。 ~ヘリ撃墜~ Get in the van with Bell and Frankie. BellとFrankieとともにバンに乗り込め。 ~車内~ Phil Bell? These cops ain t flipping me if I m caught.And they bette not flip you either. 奴らは俺を捕まえても俺を怒らせようとはしないだろうが、お前を怒らせるのもやめた方がいいだろうな。 Lose your wanted level. 手配度を下げろ。 この辺からもう誰が喋ってるのかわけわかめです ???(たぶんF) Damn,this is a wild ride.I didn t think I was gonnna come outta that one. クソ、無謀な運転だなこりゃ。こんな羽目になるとは思わなかったぜ。 ???(たぶんP) You re fucking lucky that you did.Lucky any of us did. ラッキーだったな。誰よりラッキーだ。 ???(たぶんN) Don t I know it,Phil.I shoulda seen em. どうだかな、Phil。いないのはおかしいが。 ???(たぶんF) I ve been telling Niko I got a lot on my mind. 俺はNikoに気がかりが山ほどあるって言ってたんだ。 ??? Next time,mind on the job.This ain t a fucking joke. 今度からは仕事に打ち込め。これは洒落でもなんでもねえぞ。 ??? You got a wife,you got a ma,don t play around with your life. お前には奥さんも母親もいる。ハメを外さないようにしとけ。 Take Bell and Frankie to the safe house. BellとFrankieを隠れ家に連れて行け。 ??? Don t play around with other pepole s lives either. もう誰の人生にも首を突っ込むな。 ??? I don t want to take a bullet or a stint in the pen for anyone else s fuck up. 俺はもう誰かの失敗で弾を食らったり懲役を食らったりしたくない。 ???(たぶんF) Alright guys,shit.I m sorry. わかったよ、クソ。すまねえ。 Phil Bell Niko,you done good for me. Niko、お前はよくやってくれた。 Phil Bell There s been some fucked up shit going on but you been keeping cool. ひでえことばかり続いたが、お前はずっと冷静だった。 Phil Bell You re a good earner.I got respect for you. いい稼ぎ人だな。尊敬するぜ。 Niko Hey let s see it we get back before you start talking like this,shall we? おい、そんな風に喋るのは戻ってからにしないか? Niko This ain t over until we got the H in a place. “H”を置くまでは終わりじゃねえんだぜ。 Phil Bell You re damn right. まったくその通りだな。 ~セーフハウス到着~ Phil Bell Nice driving,Niko.We re gonna be able to shift this H for a lot of money. いい運転だったぜ、Niko。この“H”はいい金にできるだろうぜ。 Phil Bill Might just keep the Pegorino family s head above water.See you around. Pegorino一家も水面から顔を出して一息つけるかもな。またな。
https://w.atwiki.jp/warband/pages/354.html
str_rebellion_dilemma_martial|{s45} was clearly wronged. Although I gave an oath to {s46}, it does not bind me to support him if he usurped his throne illegally. str_rebellion_dilemma_quarrelsome|Hmm. {s46} has never given me my due, so I don't figure I owe him much. However, maybe {s45} will be no better, and {s46} has at least shown himself. str_rebellion_dilemma_pitiless|Hmm. {s45} says {reg3?she he} is the rightful heir to the throne. That is good; it absolves me of my oath to {s46}. However, I must still weigh my decision carefully. str_rebellion_dilemma_cunning|Hmm. I gave an oath of homage to {s46}, yet the powerful are not bound by their oaths as are ordinary people. Our duty is to our own ability to rule, to impose order and prevent the war of all against all. str_rebellion_dilemma_sadistic|Hmm. In this vile world, a wise man must think of himself, for no one else will. So -- what's in it for me? str_rebellion_dilemma_goodnatured|I do not know what to say. I gave an oath to {s46} as the lawful ruler, but if he is not the lawful ruler, I don't know if I am still bound. str_rebellion_dilemma_upstanding|This is troublesome. It is a grave thing to declare my homage to {s46} to be null and void, and dissolve the bonds that keep our land from sinking into anarchy. Yet I am also pledged to support the legitimacy of the succession, and {s45} also has a valid claim to the throne. str_rebellion_dilemma_2_martial|On the other hand, {s46} has led us in war and peace, and I am loathe to renounce my allegiance. str_rebellion_dilemma_2_quarrelsome|So tell me, why should I turn my back on the bastard I know, in favor of {reg3?a woman the bastard} I don't know? str_rebellion_dilemma_2_pitiless|It is a most perilous position to be in, to be asked whom I would make {reg3?ruler king} of this land. Yet it is also a time of opportunity, for me to reap the rewards that have always been my due! str_rebellion_dilemma_2_cunning|{s46} has been challenged, and thus he will never be able to rule as strongly as one whose claim has never been questioned. However, if {s45} takes the throne by force, {reg3?she he} will never be as secure as one who succeeds our current ruler legitimately. str_rebellion_dilemma_2_sadistic|Perhaps if I join {s45} while {reg3?she he} is still weak, {reg3?she he} will enrich me. Or perhaps if I bring {s46} your head, he will give me an even greater reward. str_rebellion_dilemma_2_goodnatured|{s46} has always treated me decently, yet it's true that he did wrong to {s45}. I hesitate to renounce my homage to {s46}, yet I also don't think it's right to support injustice. str_rebellion_dilemma_2_upstanding|I feel that I must do whatever is best for the realm, to avoid it being laid waste by civil war and ravaged by its enemies. str_political_philosophy_martial|My sword is at the disposal of my rightful liege, so long as he upholds his duty to me. str_political_philosophy_quarrelsome|Bah. They're all a bunch of bastards. I try to make sure that the ones who wrong me learn to regret it. str_political_philosophy_pitiless|Men will always try to cheat others of their rightful due. In this faithless world, each must remain vigilant of his own rights. str_political_philosophy_cunning|Well, it's a harsh world, and it is our lot to face harsh choices. Sometimes one must serve a tyrant to keep the peace, but sometimes a bit of rebellion keeps the kings honest. Circumstance is all. str_political_philosophy_sadistic|My philosophy is simple it is better to be the wolf than the lamb. str_political_philosophy_goodnatured|Well, you should keep faith with your promises, and not do injustice to others. Sometimes it's hard to balance those. Stick with people you trust, I think, and it's hard to go far wrong. str_political_philosophy_upstanding|Kingship and lordship have been instituted to keep the peace and prevent the war of all against all, yet that must not blind us to the possibility of injustice. str_political_philosophy_roguish|Hmm.. I guess I'm thinking that it's good to be a lord. str_political_philosophy_benefactor|A good ruler makes sure all are treated justly. Personally, I intend to use my authority to better the lot of those who live in my demesne. str_political_philosophy_custodian|A good ruler creates the proper conditions for people to prosper. Personally, I intend to use my wealth to create more wealth, for myself and for the common benefit. str_rebellion_prior_argument_very_favorable|I have already heard some arguments for supporting your candidate for the throne, and I tend to agree with them. str_rebellion_prior_argument_favorable|I have already heard some arguments for supporting your candidate for the throne, and I tend to agree with them. str_rebellion_prior_argument_unfavorable|I have already heard some arguments for supporting your candidate for the throne, but I do not find them convincing. str_rebellion_prior_argument_very_unfavorable|I have already heard some arguments for supporting your candidate for the throne, but I disagree with most of them. str_rebellion_rival_martial|{s49} your ally {s44} once questioned my honour and my bravery. It's not often I get the chance to face him in battle, and make him retract his statement. str_rebellion_rival_quarrelsome|{s49} you're working with {s44}. He's a crafty weasel, and I don't trust him one bit. str_rebellion_rival_pitiless|{s49} you seem to have enlisted the support of {s44} -- who is soft, and weak, and not fit to govern a fief, and whom I have always detested. str_rebellion_rival_cunning|{s49} {s44}, who has already joined you, is headstrong and quarrelsome, and a bit of liability. str_rebellion_rival_sadistic|{s49} I have no desire to fight alongside your ally {s44}, who puts on such a nauseating display of virtue. str_rebellion_rival_goodnatured|{s49} I'd be reluctant to be on the same side as {s44}, who has quite a reputation for cruelty. str_rebellion_rival_upstanding|{s49} your ally {s44} is in my opinion a dangerous, unreliable, and highly unprincipled man. str_rebellion_argument_favorable|I respect your line of argument str_rebellion_argument_neutral|I find your line of argument only moderately compelling str_rebellion_argument_unfavorable|I do not find your line of argument compelling str_rebellion_persuasion_favorable|you state your case eloquently str_rebellion_persuasion_neutral|you make a reasonable case str_rebellion_persuasion_unfavorable|you make an unconvincing case str_rebellion_relation_very_favorable|I have the greatest respect for you personally. str_rebellion_relation_favorable|I know and respect you personally. str_rebellion_relation_neutral|I do not know you as well as I might like. str_rebellion_relation_unfavorable|I do not trust you. str_and_comma_3|Furthermore, str_but_comma_3|However, str_and_comma_1|, and str_but_comma_1|, but str_and_comma_2|. Moreover, str_but_comma_2|. Nonetheless, str_rebellion_agree_martial|I have decided. I will back {s45} as the rightful heir. str_rebellion_agree_quarrelsome|Ahh, I've thought long enough. I never did like {s46} much anyway. Let's go take his throne away from him. str_rebellion_agree_pitiless|You are fortunate. I have decided to join you. Pray do not give me cause to regret this decision. str_rebellion_agree_cunning|This is a most dangerous decision, but after careful consideration, I have decided that I will join you. Let's hope it is for the best. str_rebellion_agree_sadistic|I have decided. I will back your {reg3?woman man} {s45}, but you'd best make sure that {reg3?she he} rewards me well! str_rebellion_agree_goodnatured|All right. I think your {reg3?woman man} will be a good ruler. I'll join you. str_rebellion_agree_upstanding|So be it. My first duty is to this realm, and to save it from lawlessness I will back {s45} and renounce my homage to {s46}. May the Heavens forgive me if I do wrong. str_rebellion_refuse_martial|I am sorry. {s45} has a good claim, but it's not enough for me to turn my back on {s46}. I will remain loyal to my liege. str_rebellion_refuse_quarrelsome|Nah. Your whelp {s45} doesn't have what it takes to rule this realm. I'm sticking with {s46}. str_rebellion_refuse_pitiless|No. I will not join your rebellion. I count it little more than the tantrum of a child, denied a bauble which {reg3?she he} thinks should be {reg3?hers his}. I will stick with {s46}, whose ability to rule is well tested. str_rebellion_refuse_cunning|I am sorry. You do not give me reason for confidence that you will win. Many will die, but I do not wish to be among them. I will continue to back {s46}. str_rebellion_refuse_sadistic|No. I won't play your little game. You grasp at a crown, but I think instead you'll get a quick trip to the scaffold, and I'll be there by {s46}'s side to watch the headsman's axe drop. str_rebellion_refuse_goodnatured|I am sorry. I don't feel right turning my back on {s46}. No hard feelings when we next meet on the battlefield, eh? str_rebellion_refuse_upstanding|I am sorry. {s45}'s claim is not strong enough for me to inflict the curse of civil disorder on the poor wretches of this land. I will continue to back {s46}. May the Heavens forgive me if I do wrong. str_talk_later_martial|Now is not the time to talk politics! I am here today with my fellow lords, armed for battle. You'd better prepare to fight. str_talk_later_quarrelsome|Do you expect me to discuss betraying my liege with you while we are surrounded by his army? What do you take me for, a bloody idiot? str_talk_later_pitiless|Still your tongue! Whatever I have to say on this matter, I will not say it here and now, while we are in the midst of our army. str_talk_later_cunning|This is hardly the time or the place for such a discussion. Perhaps we can discuss it at a later time and a different place, but for now, we're still foes. str_talk_later_sadistic|You should have your mouth sewn shut! Can you imagine what would happen if the other vassals see me talking to you of treason? str_talk_later_goodnatured|So you wish to discuss your rebellion with me? Try that again when we aren't surrounded by my liege's army, and I will hear what you have to say. str_talk_later_upstanding|Whatever my thoughts on the legitimacy of the succession, I am not about to discuss them here and now. If we meet again when we can talk in privacy, I will hear what you have to say on the matter. But for now, consider me your enemy. str_gossip_about_character_default|They say that {s6} doesn't possess any interesting character traits. str_gossip_about_character_martial|They say that {s6} loves nothing more than war. str_gossip_about_character_quarrelsome|They say that {s6} almost came to blows with another lord lately, because the man made a joke about his nose. str_gossip_about_character_selfrighteous|I heard that {s6} had a ranger executed because the unfortunate man killed a deer in his forest. str_gossip_about_character_cunning|They say that {s6} is a cunning opponent. str_gossip_about_character_sadistic|They say that {s6} likes to torture his enemies. I wouldn't want to get on the bad side of that man. str_gossip_about_character_goodnatured|They say that {s6} is a good man and treats people living in his lands decently. That is more than what can be said for most of the nobles. str_gossip_about_character_upstanding|People say that it is good to be in the service of {s6}. He is good to his followers, and rewards them if they work well. str_latest_rumor|The latest rumor you heard about {s6} was str_changed_my_mind_martial|However, your stirring words make me reconsider my position. str_changed_my_mind_quarrelsome|But I think you've talked me into it anyway, you bastard. I'm still listening str_changed_my_mind_pitiless|But when you plead like that, I deign to reconsider. str_changed_my_mind_cunning|But you know, you're a well spoken bastard. That impresses me. I'm still listening. str_changed_my_mind_sadistic|But as your silver tongue sings so pretty a song on your behalf, I will not dismiss the idea just yet. str_changed_my_mind_goodnatured|However, you make a good case, so I'll try to keep an open mind. str_changed_my_mind_upstanding|However, you make an eloquent case. I am still listening. str_swadian_rebellion_pretender_intro|I am Thorgil of Ribe. I should be konungr of Danmark. str_vaegir_rebellion_pretender_intro|I am Dungal, son of Fergusa, of the Cenel nLoairn. I should be Ard Ri of Eriu! str_khergit_rebellion_pretender_intro|I'm Oswine, the exiled ealdorman of Northhymbre. str_nord_rebellion_pretender_intro|I'm Ceorl. I will soon rule over West Seaxe. str_rhodok_rebellion_pretender_intro|I am Bili, son of Brude and the next king of Alban! str_sarranid_rebellion_pretender_intro|Hello, foreigner. I am Cadwallon. I stand before you as the last heir of the kings of Gwynedd. str_swadian_rebellion_pretender_story_1|My father saved our people while that bastard, King Horik, was raiding abroad. He didn't think about what would happen if he left this land without any soldiers to protect it! My father was the one who did it! str_vaegir_rebellion_pretender_story_1|I had been the heir to my father's crown for 30 years, but last year that old mummy decided he wanted a new young lady to 'refresh' his life, if you know what I mean. str_khergit_rebellion_pretender_story_1|The Danish razed my lands. Supplied by that coward of a king of East Engle, they rode up from the south. Figuring that they were bent on revenge against King Aelle, each lord protected only his fief rather than heed the king's summons. But the Danes wanted everything. With only my own retainers, I knew I could not prevent them from taking my inheritance. str_nord_rebellion_pretender_story_1|My father was the king of Cent, the current king's brother. He honored his father, Aethelwulf, unlike his next brother, Aethelbald, who stole the throne and married his father's wife. str_rhodok_rebellion_pretender_story_1|For the last fifteen years, I rode through this land with my boys giving protection to the villages just for a couple of coins and food. Just what we deserve. str_sarranid_rebellion_pretender_story_1|I am the namesake of my ancestor, who defeated Eadwine of Deria in the battle of Haethfelth Chase. After that, we were kicked from the throne, and my family had to live far from the crown... until now. str_swadian_rebellion_pretender_story_2|When the king came back from his adventure with tons of silver and those odd crosses, he was afraid of us. My father had inspired much loyalty among those who were here when the bandits attacked. That coward kicked us out of our own homes! Just a few months later my father committed suicide, unable to live with the dishonor. Since then, I have been living with people loyal to our cause, those who knew that the real leader of our people was my father. str_vaegir_rebellion_pretender_story_2|Unfortunately for me, that little Queen is really fertile, and they have had a child, with the king being 62 years old... After so many years of poisoning his wives in order to abort their legitimate heirs... now this! It appears that my father would rather have a child heir than a bastard adult heir. str_khergit_rebellion_pretender_story_2|All who had not openly joined them, they kicked off their ancestral lands. Just like that, the kingdom that had lasted centuries disappeared. Our forefathers would be ashamed. str_nord_rebellion_pretender_story_2|Before all that, unfortunately, my father died defending the kingdom from the first invasion of the Danish under Ragnar Lodbrok sixteen years ago. The incestuous Aethelbald then enjoyed the fruits of my father's sacrifice, dying in peace nine years later. I was still considered too young to assume a throne, and my uncles Aethelbehrt and Aethelred ascended through the kingships of Cent and Wessex in turn. str_rhodok_rebellion_pretender_story_2|Only the big cities have turned us down. They said the real danger was us, that we didn't give them protection, and that we were extortionists. But these are all lies, damned lies! The actual thieves are those who call themselves tiarna and the worst one is that son-of-a-usurper king. str_sarranid_rebellion_pretender_story_2|The kingdom has suffered greatly the last few years with the usurpers at its helm. I think the masses have had enough. They would support me in a fight for the throne. str_swadian_rebellion_pretender_story_3|The whole kingdom owes its existence to my father and those who fought next to him, people like my men and I. I have enough men to take the capital and defend it while another brave man like you can conquer and defend the other strongholds. Together, we can take back what King Horik owes me. str_vaegir_rebellion_pretender_story_3|But his new dynasty is not going to survive long. The other members of our clan are already jostling for power. A strong king would keep them united against our enemies! I need your help to support my rights to the crown, for my father will never accept me over his last son. We need to fight for the future of the kingdom. str_khergit_rebellion_pretender_story_3|However, I have since united all my people under my banner again. I have gathered even more men that any of my ancestors, but I'm afraid I need more good leaders. Some of the best commanders died in futile resistance to the Danes. I can offer you to lead one of my armies, and, if we achieve our goal, you might have your own city to rule. str_nord_rebellion_pretender_story_3|It is clear to me that my grandfather's line weakened successively after my father. Aethelred is too pious and Aelfred too bookish; together they have been unsuccessful resisting the Danish. I am more like my father. I can vigorously defend this land. With your help, we will bring peace and prosperity back to our kingdom, and perhaps all Britain. str_rhodok_rebellion_pretender_story_3|We are planning to assault the thief's main castle and end his reign of fear. The people of this land will pay only us for protection; I will not tolerate any competition. Join me and my band, and I will bury you in so much silver that you will be able to swim in it. I will give you a collection commission! str_sarranid_rebellion_pretender_story_3|I just need good captains for my armies and, if possible, good soldiers under them. Together we will revive my family's honor and obtain the position that I deserve. Come with me, gather your soldiers, and our names will never be forgotten. Swear by me, and you will never regret it. str_swadian_rebellion_monarch_response_1|That child again is pretending to be the true king over my lands... I should have sent him farther away when I had a chance. Without all the silver we brought, this kingdom would be nothing. If I had any idea that my lands would be razed by bandits, I would have never taken so many soldiers with me. str_vaegir_rebellion_monarch_response_1|That young man will never understand his place in this world. He is a bastard. He will never have any rights except the ones he earns in service to his lord. He is my son, but he will never be king, not even if my little baby dies someday. str_khergit_rebellion_monarch_response_1|Who? I don't know that name. The Danish help me establish my claim, and there is nothing left for those who have lost their right to the land. str_nord_rebellion_monarch_response_1|My nephew was a good knight some years ago. Then he started to associate with certain of his father's retainers and now believes only what they say. They've put notions in his head, thinking to regain positions of influence. str_rhodok_rebellion_monarch_response_1|He is nothing but a bandit. For the last few years, he has been extorting silver from my villages. He pretends to be the protector of those villages from 'bandits,' when it is they who are the bandits! str_sarranid_rebellion_monarch_response_1|It is true that we are going through tough times, but the people know it is because our merchants have been suffering under constant raids. Now that I know he is in my kingdom, I can say he is the one responsible for those attacks. str_swadian_rebellion_monarch_response_2|They can try to attack us, but they don't have enough men to take even one of my villages, ha! Take my advice. Ignore him. He will never be anything but a chatterbox. str_vaegir_rebellion_monarch_response_2|Only if he came and knelt in front of me would I will be willing to forgive his faults and let him live somewhere far away from my legitimate son. str_khergit_rebellion_monarch_response_2|I will not tolerate any pretender to my crown. He and everyone who supports him will be arrested if they try anything unlawful. These are my people now, and I will protect them. str_nord_rebellion_monarch_response_2|I do not desire to bind his hands, but I have my mine full with the Danish and can't be on guard against a possible back stab. No one controls events, and the succession moves on. He never understood this. str_rhodok_rebellion_monarch_response_2|They are going to suffer for the pain they have caused my people. Not one of them will survive. str_sarranid_rebellion_monarch_response_2|It is my duty to protect all of my people from any danger in my kingdom. I will capture him and we will have a 'talk.' This situation can't stay like this any longer. str_courtship_comment_conventional_generic|is a very well-bred sort str_courtship_comment_adventurous_generic|seems decent enough str_courtship_comment_otherworldly_generic|is most polite and attentive str_courtship_comment_ambitious_generic|lacks drive -- but perhaps that may be remedied str_courtship_comment_moralist_generic|seems to be a man of good character str_feast_description|scant str_feast_description_2|meager str_feast_description_3|barely adequate str_feast_description_4|sufficient str_feast_description_5|bountiful str_feast_description_6|magnificent str_feast_lengthy_description_1|The food you provided was insufficient for your guests and their retinues, forcing them to purchase their sustenance from the surrounding countryside at grossly inflated prices. The consensus among those who attended was that you failed to do your duty as a host, diminishing both their trust in you and your overall reputation. str_feast_lengthy_description_2|The food and drink you provided eventually ran out, forcing some guests to either buy their own from passing peddlers, or send some of their retinue home early. The more charitable attributed the shortfall to poor planning rather than meanness, but either way, it did your reputation no good. str_feast_lengthy_description_3|The food and drink you provided was adequate for your noble guests, although some of the commoners in their retinues went without. You are establishing a reputation as one who has at least a grasp of your social obligations as a noble. str_feast_lengthy_description_4|You have provided enough food and drink, and with sufficient varieties, to do yourself credit. The food, drink, and merriment have loosened your guests' tongues, allowing them to converse candidly about the matters of the realm, and deepening their trust in you. str_feast_lengthy_description_5|You have provided a bountiful table not just for your noble guests but also for their retinues, with food left over to be distributed to the poor. Your guests lavish praise upon you for your generosity, and for your understanding of the social obligations of your rank. The conversation, fueled by the food and drink, has been merry, strengthening the bonds between those who attended. str_feast_lengthy_description_6|The realm will be speaking of the bounty of your table for months to come, and it will become the standard to which all other feasts will aspire. You have filled the bellies not just of your noble guests and their retinues, but also of the poor who flocked to the gates. str_credits_1|©2010 TaleWorlds Entertainment. Mount Blade Warband^©2014 Brytenwalda S.L. Viking Conquest str_credits_2|BRYTENWALDA S.L.^^Game Design^Alberto Fuentevilla^Matthias Grohmann^Michael 'Motomataru' Richter str_credits_3|Programming^Alberto Fuentevilla^Matthias Grohmann^Michael 'Motomataru' Richter^Slawomir Libura^Michael Lyubchenko^^Special thanks for the Battle GUI^Alexander Souslov (Snowbird Studios) str_credits_4|Scenes^Asbjorn Lindegaard Moller^^Models^Cesar Inarrea^Leyre Ramirez^Miguel Egana Silva^^2D Art^Yeyo Balbas^^Textures^Miguel Egana Silva^Sebastian Wunnicke str_credits_5|Shaders^Marc Natta^^Animations^Slawomir Libura^^Concept Artist^Yeyo Balbas str_credits_6|Script^Alberto Fuentevilla str_credits_7|Music^Marcus Bressler - Viking Raid^CrystalMoors - Antiqvam Exqvirite Matrem, Nabia Orebia, The Unconquered Land^Juha-Matti Koppelomaki - Viking War Horns^Symphony of Specters - Day of War^Mike Sea - Go Vikes.^KlepatoDesign - The Ancients^Darius Sobolewski - Nordic Orchestra^Logan Epic Canto - Celtic Spirit^Allegro120 - Celtic^Cinemonia - Celtic Legend^^Tim Donovan - Solemn Funeral Pyre, Fallen Warrior^MrHumble - Ballad of a Hero.^^External support^Yughues Nobiax^Stephen Pollington str_credits_8|Testers and contributions^^Kalarhan^Kraggrim^Hunta^Ragnarson^Takeda Shingen^YourStepDad^Nijis^Krisvk^Dowdpride^Arch3r^Kazzan^Rurin^Fredelios^Blivandefar^Cleric Johnson^AZAN^Mitchell^M^Ozan Celik^Reiksmarshal^Hrotha^^Very special thanks to the players and betatesters of the original Brytenwalda module for many years of valuable feedback, only a fraction of which we had time to implement.^^Marketing Assets^Miguel Egana Silva (KreativLandschaft) str_credits_10|TALEWORLDS ENTERTAINMENT^^Lead Programming^Cem Çimenbiçer^Şahin Serdar Koçdemir^^Programming^Mustafa Korkmaz^Gökhan Uras^Dündar Ünsal str_credits_11|Lead Artist^Özgür Saral^^Artists^Andaç Bingöl^Deniz Köklü^Fatma Nadide Öcba^Fırat Murat Çebi^Gökalp Doğan^Oğuz Tunceli^Sten Oom str_credits_12|TaleWorlds Management^^Founder/Chief Executive Officer^Armağan Yavuz^^Chief Operating Officer^Ali Erkin^^Producer/Business Development^Vishnu Vijayakumar^^PR/Community Manager^Frank Elliott str_credits_9|Live Action Video^^Daniel Renger^Martin Unglert^Josef Becker^Jan Jaegers^Markus Beck^Jurgen Bonisch^Chris Czichowsky^Florian Dosch^Michael Exner^Fryzel Hans-Jurgen^Alexandra Gorner^Alexander Gorner^Franz Hauser^Jenna Klein^Claudia Klingner^Marcus Langer^Hans Lendorf^Markus Mickel^Patrick Mouka^Corinna Oppitz^Sibylle Oppitz^Bernd Rohde^Volker Schlott^Benjamin Schuler^Michael Schuler^Rebekka Schuler^Julia Schuster^Alexander Seufert^Susan Sumer^Johannes Werth^Bernd Wolfsteiner^Sabine Wudy^Sebastian Wudy^Stefan Wudy^^Location^Geschichtspark Barnau^^Logotype^Jason Brown^^Cover Art^Piotr Fox Wysocki^^Layout^Christian Sabe^Melina Grundel^^Poster^Piotr Fox Wysocki^^Concept Art^Ganbat Badamkhand^^Manual Editing Digital Wordsmithing^Ryan Newman^Nick Stewart^^Web^Martin Ericsson^^Marketing Assets^2Coats^^Localization^S H Entertainment Localization str_multi_scene_1|Saxon Village str_multi_scene_2|Din Tagell str_multi_scene_3|Dun Taruo str_multi_scene_4|Hadrian's Wall str_multi_scene_5|Ad Candida Casam str_multi_scene_6|Hilltop Village str_multi_scene_7|Din Arth str_multi_scene_8|Duin Ollaigh str_multi_scene_9|Din Bych str_multi_scene_10|Roman Fort str_multi_scene_11|Into The Trees str_multi_scene_12|Crannog str_multi_scene_13|Saxon River Fort str_multi_scene_14|Seafarers str_multi_scene_15|Saxon Duelling Field str_multi_scene_16|Mynyw Fort str_multi_scene_17|Abbercurnig str_multi_scene_18|Rival Strongholds str_multi_scene_19|Broch str_multi_scene_inv_1|Hadrian's Wall str_multi_scene_inv_2|Saxon Fort str_multi_scene_inv_3|Din Bych str_multi_scene_inv_4|Mynyw Fort str_multi_scene_inv_5|Broch str_multi_scene_20|Random Plains str_multi_scene_21|Random Forest str_multi_scene_22|Random Snow str_multi_sea_1|Calm Sea str_multi_sea_2|Sea Storm str_multi_coast_1|Port Assault str_multi_coast_2|Port Assault (Thunderstorm) str_multi_scene_end|multi scene end str_multi_game_type_1|Deathmatch str_multi_game_type_2|Team Deathmatch str_multi_game_type_3|Battle str_multi_game_type_4|Siege str_multi_game_type_5|Duel str_multi_game_type_6|Naval Battle str_multi_game_type_7|Thor's Champion str_multi_game_type_8|Viking Invasion str_multi_game_type_9|Warlords Battle str_multi_game_type_10|Raid str_multi_game_types_end|multi game types end str_multi_game_type_desc_1|^Every man for himself!^^Earn silver and glory with every kill.^^ str_multi_game_type_desc_2|^Two teams; endless respawns.^^Earn silver and a point for your faction with every kill.^ str_multi_game_type_desc_3|^Two teams; no respawn.^^Here you must focus on keeping you and your teammates alive as well as on personal kills. str_multi_game_type_desc_4|^One team starts fortified, defending their flag against the clock and the other team. Respawns are slowed for the defender.^ str_multi_game_type_desc_5|^Find another player.^^Introduce yourself.^^Kill or be killed.^ str_multi_game_type_desc_6|^This is Battle mode, only afloat!^^^^ str_multi_game_type_desc_7|^Find and kill the Champion to gain Thor's favour!^^You only gain point for killing Thor's Champions and for killing other players while being the Champion.^^^ str_multi_game_type_desc_8|^Team up with other players and defend against the hordes of enemies!^^^ str_multi_game_type_desc_9|^This variant of Battle mode allows the player to purchase and lead armies of bots.^^ str_multi_game_type_descs_end|^^^ Specials^^- Banner inspires nearby teammates 10%^^- Priest heals nearby teammates^^- Horn (Attack Button) heals AND inspires teammates, at a distance^^- Berserk (Key B) temporarily increases melee capabilities^^- Shield Taunt (RMB + Key Q) displays your disdain for the enemy^^ str_poll_kick_player_s1_by_s0|{s0} started a poll to kick player {s1}. str_poll_ban_player_s1_by_s0|{s0} started a poll to ban player {s1}. str_poll_change_map_to_s1_by_s0|{s0} started a poll to change map to {s1}. str_poll_change_map_to_s1_and_factions_to_s2_and_s3_by_s0|{s0} started a poll to change map to {s1} and factions to {s2} and {s3}. str_poll_change_number_of_bots_to_reg0_and_reg1_by_s0|{s0} started a poll to change bot counts to {reg0} and {reg1}. str_poll_kick_player|Poll to kick player {s0} 1 = Accept, 2 = Decline str_poll_ban_player|Poll to ban player {s0} 1 = Accept, 2 = Decline str_poll_change_map|Poll to change map to {s0} 1 = Accept, 2 = Decline str_poll_change_map_with_faction|Poll to change map to {s0} and factions to {s1} versus {s2} 1 = Accept, 2 = Decline str_poll_change_number_of_bots|Poll to change number of bots to {reg0} for {s0} and {reg1} for {s1} 1 = Accept, 2 = Decline str_poll_time_left|({reg0} seconds left) str_poll_result_yes|The poll is accepted by the majority. str_poll_result_no|The poll is rejected by the majority. str_total_item_cost_reg0|Total cost {reg0} str_server_name|Server name str_game_password|Game password str_map|Map str_game_type|Game type str_max_number_of_players|Maximum number of players str_number_of_bots_in_team_reg1|Number of bots in team {reg1} str_team_reg1_faction|Team {reg1} faction str_enable_valve_anti_cheat|Enable Valve Anti-cheat (Requires valid Steam account) str_allow_friendly_fire|Allow ranged friendly fire str_allow_melee_friendly_fire|Allow melee friendly fire str_friendly_fire_damage_self_ratio|Friendly fire damage self (%) str_friendly_fire_damage_friend_ratio|Friendly fire damage friend (%) str_spectator_camera|Spectator camera str_control_block_direction|Control block direction str_map_time_limit|Map time limit (minutes) str_round_time_limit|Round time limit (seconds) str_players_take_control_of_a_bot_after_death|Switch to bot on death str_team_points_limit|Team point limit str_point_gained_from_flags|Team points gained for flags (%) str_point_gained_from_capturing_flag|Points gained for capturing flags str_respawn_period|Respawn period (seconds) str_add_to_official_game_servers_list|Add to official game servers list str_combat_speed|Combat speed str_combat_speed_0|Slowest str_combat_speed_1|Slower str_combat_speed_2|Medium str_combat_speed_3|Faster str_combat_speed_4|Fastest str_off|Off str_on|On str_defender_spawn_count_limit|Defender spawn count str_unlimited|Unlimited str_automatic|Automatic str_by_mouse_movement|By mouse movement str_free|Free str_stick_to_any_player|Lock to any player str_stick_to_team_members|Lock to team members str_stick_to_team_members_view|Lock to team members' view str_make_factions_voteable|Allow polls to change factions str_make_kick_voteable|Allow polls to kick players str_make_ban_voteable|Allow polls to ban players str_bots_upper_limit_for_votes|Bot count limit for polls str_make_maps_voteable|Allow polls to change maps str_valid_vote_ratio|Poll accept threshold (%) str_auto_team_balance_limit|Auto team balance threshold (diff.) str_welcome_message|Welcome message str_initial_gold_multiplier|Starting silver (%) str_battle_earnings_multiplier|Combat silver bonus (%) str_round_earnings_multiplier|Round silver bonus (%) str_allow_player_banners|Allow individual banners str_force_default_armor|Force minimum armor str_respawning_in_reg0_seconds|Respawning in {reg0} seconds... str_no_more_respawns_remained_this_round|No lives left for this round str_reg0_respawns_remained|({reg0} lives remaining) str_this_is_your_last_respawn|(This is your last life) str_wait_next_round|(Wait for the next round) str_yes_wo_dot|Yes str_no_wo_dot|No str_we_resign|We have no strength left to put up a fight. We surrender to you, {playername}. str_i_resign|I don't want to die today. I surrender. str_s1_returned_flag|{s1} has returned their flag to their base! str_s1_auto_returned_flag|{s1} flag automatically returned to their base! str_s1_captured_flag|{s1} has captured the enemy flag! str_s1_taken_flag|{s1} has taken the enemy flag! str_s1_neutralized_flag_reg0|{s1} has neutralized flag {reg0}. str_s1_captured_flag_reg0|{s1} has captured flag {reg0}! str_s1_pulling_flag_reg0|{s1} has started pulling flag {reg0}. str_s1_destroyed_target_0|{s1} destroyed target A! str_s1_destroyed_target_1|{s1} destroyed target B! str_s1_destroyed_catapult|{s1} destroyed the catapult! str_s1_destroyed_trebuchet|{s1} destroyed the trebuchet! str_s1_destroyed_all_targets|{s1} destroyed all targets! str_s1_saved_1_target|{s1} saved one target. str_s1_saved_2_targets|{s1} saved all targets. str_s1_defended_castle|{s1} defended their castle! str_s1_captured_castle|{s1} captured the castle! str_auto_team_balance_in_20_seconds|Auto-balance will be done in 20 seconds. str_auto_team_balance_next_round|Auto-balance will be done next round. str_auto_team_balance_done|Teams have been auto-balanced. str_s1_won_round|The {s1} team has won the round! str_round_draw|Time is up. Round draw. str_round_draw_no_one_remained|No one left. Round draw. str_death_mode_started|Hurry! Become master of the field! str_reset_to_default|Reset to Default str_player_name|Player Name str_kills|Kills str_deaths|Deaths str_ping|Ping str_dead|Dead str_reg0_dead|{reg0} Dead str_bots_reg0_agents|Bots ({reg0} agents) str_bot_1_agent|Bot (1 agent) str_score_reg0|Score {reg0} str_flags_reg0|(Flags {reg0}) str_reg0_players|({reg0} players) str_reg0_player|({reg0} player) str_open_gate|Open Gate str_close_gate|Close Gate str_open_door|Open Door str_close_door|Close Door str_raise_ladder|Raise Ladder str_drop_ladder|Drop Ladder str_cancel|Cancel str_continue|Continue str_done|Done str_back|Back str_start_map|Start Map str_choose_an_option|Choose an option str_choose_a_poll_type|Choose a poll type str_choose_faction|Choose Faction str_choose_a_faction|Choose a faction str_choose_troop|Choose Troop str_choose_a_troop|Choose a troop class str_choose_items|Choose Equipment str_options|Options str_redefine_keys|Redefine Keys str_submit_a_poll|Submit a Poll str_administrator_panel|Administrator Panel str_kick_player|Kick Player str_ban_player|Ban Player str_mute_player|Mute Player str_unmute_player|Unmute Player str_quit|Quit str_poll_for_changing_the_map|Change the map str_poll_for_changing_the_map_and_factions|Change the map and factions str_poll_for_changing_number_of_bots|Change number of bots in teams str_poll_for_kicking_a_player|Kick a player str_poll_for_banning_a_player|Ban a player str_choose_a_player|Choose a player str_choose_a_map|Choose a map str_choose_a_faction_for_team_reg0|Choose a faction for team {reg0} str_choose_number_of_bots_for_team_reg0|Choose number of bots for team {reg0} str_spectator|Spectator str_spectators|Spectators str_score|Score str_command|Command str_profile_banner_selection_text|Choose a banner for your profile str_use_default_banner|Use Faction's Banner str_party_morale_is_low|Morale of some troops are low! str_weekly_report|Report str_has_deserted_the_party|has deserted the party. str_have_deserted_the_party|have deserted the party. str_space| str_us_|Us str_allies_|Allies str_enemies_|Enemies str_routed|Routed str_weekly_budget|Weekly Budget str_income_from_s0|Income from {s0} str_mercenary_payment_from_s0|Mercenary payment from the {s0} str_s0s_party|{s0}'s Party str_loss_due_to_tax_inefficiency|Loss due to tax inefficiency str_wages_for_s0|Wages for {s0} str_earlier_debts|Earlier debts str_net_change|Net change str_earlier_wealth|Earlier wealth str_new_wealth|New wealth str_new_debts|New debts str_team_reg0_bot_count_is_reg1|Team {reg0} bot count is {reg1}. str_maximum_seconds_for_round_is_reg0|Maximum seconds for round is {reg0}. str_respawn_period_is_reg0_seconds|Respawn period is {reg0} seconds. str_bots_upper_limit_for_votes_is_reg0|Bots upper limit for votes is {reg0}. str_map_is_voteable|Map is voteable. str_map_is_not_voteable|Map is not voteable. str_factions_are_voteable|Factions are voteable. str_factions_are_not_voteable|Factions are not voteable. str_players_respawn_as_bot|Players respawn as bot. str_players_do_not_respawn_as_bot|Players do not respawn as bot. str_kicking_a_player_is_voteable|Kicking a player is voteable. str_kicking_a_player_is_not_voteable|Kicking a player is not voteable. str_banning_a_player_is_voteable|Banning a player is voteable. str_banning_a_player_is_not_voteable|Banning a player is not voteable. str_player_banners_are_allowed|Player banners are allowed. str_player_banners_are_not_allowed|Player banners are not allowed. str_default_armor_is_forced|Default armor is forced. str_default_armor_is_not_forced|Default armor is not forced. str_percentage_of_yes_votes_required_for_a_poll_to_get_accepted_is_reg0|Percentage of yes votes required for a poll to get accepted is {reg0}%. str_auto_team_balance_threshold_is_reg0|Auto team balance threshold is {reg0}. str_starting_gold_ratio_is_reg0|Starting silver ratio is {reg0}%. str_combat_gold_bonus_ratio_is_reg0|Combat silver bonus ratio is {reg0}%. str_round_gold_bonus_ratio_is_reg0|Round silver bonus ratio is {reg0}%. str_point_gained_from_flags_is_reg0|Team points gained for flags is {reg0}%. str_point_gained_from_capturing_flag_is_reg0|Points gained for capturing flags is {reg0}%. str_map_time_limit_is_reg0|Map time limit is {reg0} minutes. str_team_points_limit_is_reg0|Team point limit is {reg0}. str_defender_spawn_count_limit_is_s1|Defender spawn count is {s1}. str_system_error|SYSTEM ERROR! str_prisoner_granted_parole|Prisoner granted parole str_prisoner_not_offered_parole|Prisoner not offered parole str__age_reg1|^Age {reg1} str__family_|^Family str_s49_s12_s11_end|{s49} {s12} ({s11}). str_s49_s12_s11_rel_reg0|{s49} {s12} ({s11}, rel {reg0}), str_s49_s12_s11|{s49} {s12} ({s11}), str_lord_info_string|{reg6? {reg4?{s54} is the ruler of the {s56}.^ {s54} is a vassal of {s55} of the {s56}.^}}Renown {reg5}. Controversy {reg15}.^Religion {s29}^{reg9?{reg3?She He} is the {reg3?lady lord} of {s58}. {reg3?She He} has no fiefs.}{s59}^{s49}^Relation {reg0} str_foreign_relations__|Foreign relations ^ str_s21__the_s5_is_at_war_with_the_s14|{s21}^^* At war with the {s14}. str_s21_the_s5_has_had_the_upper_hand_in_the_fighting|{s21} The {s5} has had the upper hand in the fighting. str_s21_the_s5_has_gotten_the_worst_of_the_fighting|{s21} The {s5} has gotten the worst of the fighting. str_s21_the_fighting_has_gone_on_for_some_time_and_the_war_may_end_soon_with_a_truce|{s21} The fighting has gone on for some time, and the war may end soon with a truce. str_s21_the_fighting_has_begun_relatively_recently_and_the_war_may_continue_for_some_time|{s21} The fighting has begun relatively recently, and the war may continue for some time. str__however_the_truce_is_no_longer_binding_on_the_s14| However, the truce is no longer binding on the {s14} str_s21__the_s5_is_bound_by_truce_not_to_attack_the_s14s18_the_truce_will_expire_in_reg1_days|{s21}^^* Bound by truce not to attack the {s14}.{s18} The truce will expire in {reg1} days. str_s21__the_s5_is_bound_by_alliance_not_to_attack_the_s14s18_the_alliance_will_expire_in_reg1_days|{s21}^^* The {s5} has an alliance with {s14}.{s18} The alliance will expire in {reg1} days. str_alliance_durantion_days_expire|{s21}^^* The {s5} has formalized an alliance with the {s14}.{s18} The alliance will expire in {reg1} days. str_s21_the_s14_was_recently_provoked_by_subjects_of_the_s5_and_there_is_a_risk_of_war_|{s21}^^* The {s14} was recently provoked by subjects of the {s5}, and there is a risk of war.^ str_the_s5_is_ruled_by_s6_it_occupies_s8_its_vassals_are_s10__s21|The {s5} is ruled by {s6}.^^It occupies ^{s8}.^^Its vassals are ^{s10}.^^{s21} str_reg4_killed_reg5_wounded_reg6_routed|{reg4} killed or seriously wounded, {reg5} minor wounded, {reg6} routed str_reg4_killed_reg5_routed|{reg4} killed or seriously wounded, {reg5} routed str_reg4_killed_reg5_wounded|{reg4} killed or seriously wounded, {reg5} minor wounded str_reg4_wounded_reg5_routed|{reg4} minor wounded, {reg5} routed str_s4_awarded_to_s5|{s4} awarded to {s5} str_calculating_sortie_for_s4_strength_of_reg3_vs_reg4_enemies|Calculating sortie for {s4}, strength of {reg3} vs {reg4} enemies str_current_wealth_reg1_taxes_last_collected_from_s4|Current wealth {reg1}. Taxes last collected from {s4} str_no_relation|no relation str_wife|wife str_husband|husband str_father|father str_mother|mother str_daughter|daughter str_son|son str_sister|sister str_brother|brother str_niece|niece str_nephew|nephew str_aunt|aunt str_uncle|uncle str_cousin|cousin str_daughterinlaw|daughter-in-law str_soninlaw|son-in-law str_motherinlaw|mother-in-law str_fatherinlaw|father-in-law str_sisterinlaw|sister-in-law str_brotherinlaw|brother-in-law str_print_party_members_entered|print party members entered str_num_companion_stacks_=_reg10|num companion stacks = {reg10} str_someone|someone str_i_take_what_work_i_can_sirmadame_i_carry_water_or_help_the_merchants_with_their_loads_or_help_build_things_if_theres_things_to_be_built|I take what work I can, {reg59?madame sir}. I carry water, or help the merchants with their loads, or help build things, if there are things to be built. str_im_not_doing_anything_sirmadame_theres_no_work_to_be_had_around_here_these_days|I'm not doing anything, {reg59?madame sir}. There's no work to be had around here these days. str_im_not_doing_anything_sirmadame_i_have_no_land_of_my_own_and_theres_no_work_to_be_had_around_here_these_days|I'm not doing anything, {reg59?madame sir}. I have no land of my own, and there's no work to be had around here these days. str_why_im_still_living_off_of_your_kindness_and_goodness_sirmadame_hopefully_there_will_be_work_shortly|Why, I'm still living off of your kindness and goodness, {reg59?madame sir}. Hopefully there will be work, shortly. str_i_work_in_the_fields_just_outside_the_walls_where_they_grow_grain_we_dont_quite_grow_enough_to_meet_our_needs_though_and_have_to_import_grain_from_the_surrounding_countryside|I work in the fields, just outside the walls, where they grow grain. We don't quite grow enough to meet our needs, though, and have to import grain from the surrounding countryside. str_i_work_mostly_in_the_fields_growing_grain_in_the_town_they_grind_it_to_make_bread_or_ale_and_we_can_also_boil_it_as_a_porridge|I work mostly in the fields, growing grain. In the town they grind it to make bread or ale, and we can also boil it as a porridge. str_i_work_in_the_breweries_making_ale_the_poor_folk_drink_a_lot_of_it_as_its_cheaper_than_wine_we_make_it_with_grain_brought_in_from_the_countryside|I work in the breweries, making ale. The poor folk drink a lot of it, as it's cheaper than mead. We make it with grain brought in from the countryside. str_i_work_in_a_mill_grinding_flour_to_make_bread_bread_is_cheap_keeps_well_and_fills_the_stomach|I work in a mill, grinding flour to make bread. Bread is cheap, keeps well, and fills the stomach. str_i_tend_cattle_we_dry_and_salt_meat_to_preserve_it_and_make_cheese_from_the_milk|I tend cattle. We dry and salt meat to preserve it, and send the hides to the towns to be made into leather. We also make cheese from the milk. str_i_tend_cattle_we_dry_and_salt_meat_to_preserve_it_and_make_cheese_from_the_milk_so_it_doesnt_spoil|I tend cattle. We dry and salt meat to preserve it, and send the hides to the towns to be made into leather. We also make cheese from the milk. str_i_tend_sheep_we_send_the_wool_to_the_cities_to_be_woven_into_cloth_and_make_mutton_sausage_when_we_cull_the_herds|I tend sheep. We send the wool to the cities to be woven into cloth, and make mutton sausage when we cull the herds. str_i_work_at_a_loom_spinning_cloth_from_wool_wool_is_some_of_the_cheapest_cloth_you_can_buy_but_it_will_still_keep_you_warm|I work at a loom, spinning cloth from wool. Wool is some of the cheapest cloth you can buy, but it will still keep you warm. str_i_crew_a_fishing_boat_we_salt_and_smoke_the_flesh_to_sell_it_far_inland|I crew a fishing boat. We salt and smoke the flesh, to sell it far inland. str_i_sift_salt_from_a_nearby_flat_they_need_salt_everywhere_to_preserve_meat_and_fish|I sift salt from a nearby flat. They need salt everywhere, to preserve meat and fish. str_i_mine_iron_from_a_vein_in_a_nearby_cliffside_they_use_it_to_make_tools_arms_and_other_goods|I mine iron from a vein in a nearby cliffside. They use it to make tools, arms, and other goods. str_i_make_pottery_which_people_use_to_store_grain_and_carry_water|I make pottery, which people use to store grain and carry water. str_trade_explanation_tools|I work in a smithy, {reg59?madame sir}, making all sorts of ironware -- knives, axes, pots, plough-blades, scythes, hammers, anvils, tongs, adzes, saws, nails, horseshoes, firesteel, braziers, and of course arms and armor for your excellencies. str_trade_explanation_tar|I work in a tar kiln, producing tar from pine wood brought in from the countryside. If you can afford it, our tar has a hundred uses – to waterproof sails and boats or to protect leather. str_trade_explanation_linen|I weave linen, using flax brought in from the surrounding countryside. It's makes a tough, light fabric, {reg59?madame sir} -- good for summer clothing, sails for boats, and the like. str_trade_explanation_silver|I work in one of this town's silver smithies, carefully making the jewelry for which we are known. We use the precious metal brought from the German silver mines of the Harz Mountains, to make of it the finest and most expensive ornaments that can be found in the land. str_trade_explanation_mead|I work in a mead factory, collecting honey from the beehives to put into barrels. I mix it with pure water, for fermenting. Mead is cheaper than wine and more renowned than beer. No feast can be held without it. str_trade_explanation_apples|I'm just coming in from the orchards, where we grow apples. We dry them for storage, or it can also be made into cider or vinegar. str_trade_explanation_barley|I work in the barley fields, growing corn to feed the cattle and to make ale to quench the thirst of the commons. str_trade_explanation_ivory|I sail to the far north to hunt walrus on the remote beaches of the icy land beyond the ocean. These marine beast have two prominent tusks of fine ivory. Back home, carvers make a lot of precious objects with this hard, expensive and pure white material. str_trade_explanation_leatherwork|I work in the tanneries outside the walls, turning cured hides from the countryside into good, supple leather. It's foul work, and I come home stinking of urine, dung, and lime -- but that's where your boots, saddles, and bridles come from, {reg59?my lady sir}. str_trade_explanation_flax|I sew and harvest linseed, and rot the stems to make flax fibers. That's the source of your fine linens, {reg59?my lady sir} -- a rotting pit on the edge of a field. str_trade_explanation_soapstone|I work in a quarry of soapstone. This stone can be hewed directly from the rock face and shaped to be sold here and abroad. Soapstone is relatively soft and can be easily carved, so it’s used for sculpture or bowls. str_trade_explanation_venison|I hunt deer in the forest and work in a smokehouse, in which I smoke meat to preserve it for long periods. During the cold season, and even in summer, venison is the finest meal you can eat. str_s14_i_hear_that_you_can_find_a_good_price_for_it_in_s15|{s14} I hear that you can find a good price for it in {s15}. str_s2s_rebellion|{s2}'s Rebellion str_political_suggestion|Political suggestion str_instability_reg0_of_lords_are_disgruntled_reg1_are_restless|Instability {reg0}% of lords are disgruntled, {reg1}% are restless str_reg1shehe_is_prisoner_of_s1|{reg1?She He} is prisoner of the {s1}. str_s39_rival|{s39} (rival) str_s41_s39_rival|{s41}, {s39} (rival) str_reputation_only_martial_|As far as you know, his personality seems to be Martial^ str_reputation_only_debauched_|As far as you know, his personality seems to be Debauched^ str_reputation_only_pitiless_|As far as you know, his personality seems to be Pitiless^ str_reputation_only_calculating_|As far as you know, his personality seems to be Calculating^ str_reputation_only_quarrelsome_|As far as you know, his personality seems to be Quarrelsome^ str_reputation_only_goodnatured_|As far as you know, his personality seems to be Good-natured^ str_reputation_only_upstanding_|As far as you know, his personality seems to be Upstanding^ str_reputation_only_conventional_|As far as you know, his personality seems to be Conventional^ str_reputation_only_adventurous_|As far as you know, his personality seems to be Adventurous^ str_reputation_only_romantic_|As far as you know, his personality seems to be Romantic^ str_reputation_only_moralist_|As far as you know, his personality seems to be Moralist^ str_reputation_only_ambitious_|As far as you know, his personality seems to be Ambitious^ str_love_interest|love interest str_betrothed|betrothed str_other_relations_s40_|Other relations {s40}^ str_relation_with_liege_reg0_|Relation with liege {reg0}^ str_sense_of_security_military_reg1_court_position_reg3_|Sense of security military {reg1}, court position {reg3}^ str_political_details_s47_|Political details ^{s47}^ str_the_s55|the {s55} str_travellers_on_the_road|travellers on the road str_a_short_while_ago|a short while ago str_one_day_ago|one day ago str_two_days_day_ago|two days day ago str_earlier_this_week|earlier this week str_about_a_week_ago|about a week ago str_about_two_weeks_ago|about two weeks ago str_several_weeks_ago|several weeks ago str_unknown_assailants|unknown assailants str_swadians|Britons str_vaegirs|Vikings str_khergits|Saxons str_nords|Angles str_rhodoks|Goidels str_sarranids|Picts str_bandits|bandits str_deserters|deserters str_your_followers|your followers str_we_have_heard_that_travellers_heading_to_s40_were_attacked_on_the_road_s46_by_s39|We have heard that travellers heading to {s40} were attacked on the road {s46} by {s39} str_we_have_heard_that_travellers_coming_from_s40_were_attacked_on_the_road_s46_by_s39|We have heard that travellers coming from {s40} were attacked on the road {s46} by {s39} str_travellers_coming_from_s40_traded_here_s46|Travellers coming from {s40} traded here {s46} str_it_is_still_early_in_the_caravan_season_so_we_have_seen_little_tradings42|It is still early in the caravan season, so we have seen little trading.{s42} str_there_has_been_very_little_trading_activity_here_recentlys42|There has been very little trading activity here recently.{s42} str_there_has_some_trading_activity_here_recently_but_not_enoughs42|There has some trading activity here recently, but not enough.{s42} str_there_has_some_trading_activity_here_recently_but_the_roads_are_dangerouss42|There has some trading activity here recently, but the roads are dangerous.{s42} str_the_roads_around_here_are_very_dangerouss42|The roads around here are very dangerous.{s42} str_we_have_received_many_traders_in_town_here_although_there_is_some_danger_on_the_roadss42|We have received many traders in town here, although there is some danger on the roads.{s42} str_we_have_received_many_traders_in_town_heres42|We have received many traders in town here.{s42} str_there_is_little_news_about_the_caravan_routes_to_the_towns_of_s44_and_nearby_parts_but_no_news_is_good_news_and_those_are_therefore_considered_safe|There is little news about the caravan routes to the towns of {s44} and nearby parts. But no news is good news, and those are therefore considered safe. str_s47_also_the_roads_to_the_villages_of_s44_and_other_outlying_hamlets_are_considered_safe|{s47} Also, the roads to the villages of {s44} and other outlying hamlets are considered safe. str_however_the_roads_to_the_villages_of_s44_and_other_outlying_hamlets_are_considered_safe|However, the roads to the villages of {s44} and other outlying hamlets are considered safe. str_we_have_shortages_of|We have shortages of str_we_have_adequate_stores_of_all_commodities|We have adequate stores of all commodities str_s33_and_some_other_commodities|{s33} and some other commodities str_the_roads_are_full_of_brigands_friend_but_that_name_in_particular_does_not_sound_familiar_good_hunting_to_you_nonetheless|The roads are full of brigands, friend, but that name in particular does not sound familiar. Good hunting to you, nonetheless. str_less_than_an_hour_ago|less than an hour ago str_maybe_reg3_hours_ago|maybe {reg3} hours ago str_reg3_days_ago|{reg3} days ago str_youre_in_luck_we_sighted_those_bastards_s16_near_s17_hurry_and_you_might_be_able_to_pick_up_their_trail_while_its_still_hot|You're in luck. We sighted those bastards {s16} near {s17}. Hurry, and you might be able to pick up their trail while it's still hot. str_you_speak_of_claims_to_the_throne_good_there_is_nothing_id_rather_do_than_fight_for_a_good_cause|You speak of claims to the throne. Good. There is nothing I'd rather do than fight for a good cause. str_you_speak_of_claims_to_the_throne_well_there_is_nothing_id_rather_do_than_fight_for_a_good_cause_but_the_claim_you_make_seems_somewhat_weak|You speak of claims to the throne. Well, there is nothing I'd rather do than fight for a good cause, but the claim you make seems somewhat weak. str_i_am_pleased_that_you_speak_of_upholding_my_ancient_rights_which_are_sometimes_trod_upon_in_these_sorry_days|I am pleased that you speak of upholding my ancient rights, which are sometimes trod upon in these sorry days. str_i_am_pleased_that_you_speak_of_upholding_my_ancient_rights_but_sometimes_men_make_pledges_before_they_are_king_which_they_cannot_keep_once_they_take_the_throne|I am pleased that you speak of upholding my ancient rights. But sometimes men make pledges before they are king, which they cannot keep once they take the throne. str_you_speak_of_protecting_the_commons_well_i_supposed_thats_good_but_sometimes_the_commons_overstep_their_boundaries_im_more_concerned_that_your_claim_be_legal_so_i_can_swing_my_sword_with_a_good_conscience|You speak of protecting the commons. Well, I supposed that's good, but sometimes the commons overstep their boundaries. I'm more concerned that your claim be legal, so I can swing my sword with a good conscience. str_you_speak_of_giving_me_land_good_i_ask_for_no_more_than_my_due|You speak of giving me land. Good. I ask for no more than my due. str_you_speak_of_giving_me_land_unfortunately_you_are_not_wellknown_for_rewarding_those_to_whom_you_have_made_such_offers|You speak of giving me land. Unfortunately, you are not well known for rewarding those to whom you have made such offers. str_you_speak_of_unifying_calradia_well_i_believe_that_well_always_be_fighting__its_important_that_we_fight_for_a_rightful_cause|You speak of unifying these lands. Well, I believe that we'll always be fighting - it's important that we fight for a rightful cause. str_you_talk_of_claims_to_the_throne_but_i_leave_bickering_about_legalities_to_the_lawyers_and_clerks|You talk of claims to the throne, but I leave bickering about legalities to the lawyers and clerks. str_you_speak_of_ruling_justly_hah_ill_believe_theres_such_a_thing_as_a_just_king_when_i_see_one|You speak of ruling justly. Hah! I'll believe there's such a thing as a just king when I see one. str_you_spoke_of_protecting_the_rights_of_the_nobles_if_you_did_youd_be_the_first_king_to_do_so_in_a_very_long_time|You spoke of protecting the rights of the nobles. If you did, you'd be the first king to do so in a very long time. str_you_speak_of_giving_me_land_ay_well_lets_see_if_you_deliver|You speak of giving me land. Ay, well, let's see if you deliver. str_you_speak_of_giving_me_land_bah_youre_not_known_for_delivering_on_your_pledges|You speak of giving me land. Bah. You're not known for delivering on your pledges. str_you_speak_of_unifying_calradia_well_youve_done_a_good_job_at_making_calradia_bend_its_knee_to_you_so_maybe_thats_not_just_talk|You speak of unifying these lands. Well, you've done a good job at making this country bend its knee to you, so maybe that's not just talk. str_you_speak_of_unifying_calradia_id_be_impressed_if_i_thought_you_could_do_it_but_unfortunately_you_dont|You speak of unifying these lands. I'd be impressed if I you could do it, but unfortunately, you can't. str_you_speak_of_claims_to_the_throne_well_any_peasant_can_claim_to_be_a_kings_bastard|You speak of claims to the throne. Well, any peasant can claim to be a king's bastard str_well_its_a_fine_thing_to_court_the_commons_with_promises_but_what_do_you_have_to_offer_me|Well, it's a fine thing to court the commons with promises, but what do you have to offer me? str_you_speak_of_protecting_the_rights_of_lords_that_would_make_a_fine_change_if_my_rights_as_lord_would_be_respected|You speak of protecting the rights of lords. That would make a fine change, if my rights as lord would be respected. str_you_speak_of_protecting_the_rights_of_lords_that_would_make_a_fine_change_if_my_rights_as_lord_would_be_respected_however_it_is_easy_for_you_to_make_promises_while_you_are_weak_that_you_have_no_intention_of_keeping_when_you_are_strong|You speak of protecting the rights of lords. That would make a fine change, if my rights as lord would be respected. However, it is easy for you to make promises while you are weak, that you have no intention of keeping when you are strong. str_you_speak_of_giving_me_land_well_my_family_is_of_ancient_and_noble_lineage_so_you_promise_me_no_more_than_my_due_still_your_gesture_is_appreciated|You speak of giving me land. Well, my family is of ancient and noble lineage, so you promise me no more than my due. Still, your gesture is appreciated. str_you_speak_of_giving_me_land_well_you_make_that_pledge_but_i_am_not_impressed|You speak of giving me land. Well, you make that pledge, but I am not impressed. str_you_speak_of_unifying_calradia_well_much_of_this_land_now_bends_its_knee_to_you_so_perhaps_that_is_not_just_talk|You speak of unifying these lands. Well, much of this land now bends its knee to you, so perhaps that is not just talk. str_you_speak_of_unifying_calradia_but_right_now_yours_is_just_one_squabbling_faction_among_many|You speak of unifying these lands, but right now, yours is but one squabbling faction among many. str_you_speak_of_claims_well_no_offense_but_a_claim_unsupported_by_might_rarely_prospers|You speak of claims. Well, no offense, but a claim unsupported by might rarely prospers. str_you_speak_of_protecting_the_commons_well_i_suppose_that_will_make_for_a_more_prosperous_realm_ive_always_tried_to_treat_my_peasants_decently_saves_going_to_bed_worrying_about_whether_youll_wake_up_with_the_roof_on_fire|You speak of protecting the commons. Well, I suppose that will make for a more prosperous realm. I've always tried to treat my peasants decently. Saves going to bed worrying about whether you'll wake up with the roof on fire. str_you_speak_of_protecting_the_commons_very_well_but_remember_that_peasants_are_more_likely_to_cause_trouble_if_you_make_promises_then_dont_deliver_than_if_you_never_made_the_promise_in_the_first_place|You speak of protecting the commons. Very well. But remember that peasants are more likely to cause trouble if you make promises then don't deliver, than if you never made the promise in the first place. str_you_speak_of_protecting_the_rights_of_lords_good_youd_be_well_advised_to_do_that__men_fight_better_for_a_king_wholl_respect_their_rights|You speak of protecting the rights of lords. Good. You'd be well advised to do that -- men fight better for a king who'll respect their rights. str_you_speak_of_protecting_the_rights_of_lords_very_well_but_remember__failing_to_keep_promises_which_you_made_while_scrambling_up_the_throne_is_the_quickest_way_to_topple_off_of_it_once_you_get_there|You speak of protecting the rights of lords. Very well, but remember -- failing to keep promises that you made while scrambling up the throne is the quickest way to topple off of it once you get there. str_you_speak_of_giving_me_land_very_good_but_often_i_find_that_when_a_man_makes_too_many_promises_trying_to_get_to_the_top_he_has_trouble_keeping_them_once_he_reaches_it|You speak of giving me land. Very good, but often I find that when a man makes too many promises trying to get to the top, he has trouble keeping them once he reaches it. str_you_speak_of_unifying_calradia_well_many_have_said_that_you_might_very_well_be_the_one_to_do_it|You speak of unifying these lands. Well, many have said that, you might very well be the one to do it. str_you_speak_of_unifying_calradia_well_all_the_kings_say_that_im_not_sure_that_you_will_succeed_while_they_fail|You speak of unifying these lands. Well, all the kings say that. I'm not sure that you will succeed while they fail. str_you_speak_of_claims_do_you_think_i_care_for_the_nattering_of_lawyers|You speak of claims. Do you think I care for the nattering of lawyers? str_you_speak_of_protecting_the_commons_how_kind_of_you_i_shall_tell_my_swineherd_all_about_your_sweet_promises_no_doubt_he_will_become_your_most_faithful_vassal|You speak of protecting the commons. How kind of you! I shall tell my swineherd all about your sweet promises. No doubt he will become your most faithful vassal. str_you_speak_of_protecing_the_rights_of_lords_such_sweet_words_but_ill_tell_you_this__the_only_rights_that_are_respected_in_this_world_are_the_rights_to_dominate_whoever_is_weaker_and_to_submit_to_whoever_is_stronger|You speak of protecting the rights of lords. Such sweet words! But I'll tell you this -- the only rights that are respected in this world are the rights to dominate whoever is weaker, and to submit to whoever is stronger. str_you_speak_of_giving_me_land_yes_very_good__but_you_had_best_deliver|You speak of giving me land. Yes, very good -- but you had best deliver. str_you_speak_of_giving_me_land_hah_perhaps_all_those_others_to_whom_you_promised_lands_will_simply_step_aside|You speak of giving me land. Hah! Perhaps all those others to whom you promised lands will simply step aside? str_you_speak_of_unifying_calradia_you_may_indeed_humble_the_other_kings_of_this_land_and_in_that_case_i_would_hope_that_you_would_remember_me_as_your_faithful_servant|You speak of unifying these lands. You may indeed humble the other kings of this land, and in that case, I would hope that you would remember me as your faithful servant. str_you_speak_of_unifying_calradia_but_you_are_weak_and_i_think_that_you_will_remain_weak|You speak of unifying these lands. But you are weak, and I think that you will remain weak. str_you_speak_of_claims_its_good_for_a_king_to_have_a_strong_claim_although_admittedly_im_more_concerned_that_he_rules_just_ly_than_with_legalities_anyway_your_claim_seems_wellfounded_to_me|You speak of claims. It's good for a king to have a strong claim, although admittedly I'm more concerned that he rules justly than with legalities. Anyway, your claim seems well founded to me. str_you_speak_of_claims_but_your_claim_seems_a_bit_weak_to_me|You speak of claims, but your claim seems a bit weak to me. str_you_speak_of_protecting_the_commons_i_like_that_my_tenants_are_a_happy_lot_i_think_but_i_hear_of_others_in_other_estates_that_arent_so_fortunate|You speak of protecting the commons. I like that. My tenants are a happy lot, I think, but I hear of others in other estates that aren't so fortunate. str_you_speak_of_protecting_the_commons_im_glad_to_hear_you_say_that_but_do_me_a_favor__dont_promise_the_commons_anything_you_cant_deliver_thats_a_sure_way_to_get_them_to_rebel_and_it_breaks_my_heart_to_have_to_put_them_down|You speak of protecting the commons. I'm glad to hear you say that. But do me a favor -- don't promise the commons anything you can't deliver. That's a sure way to get them to rebel, and it breaks my heart to have to put them down. str_you_speak_of_protecting_the_rights_of_lords_well_very_good_i_suppose_but_you_know__we_lords_can_take_of_ourselves_its_the_common_folk_who_need_a_strong_king_to_look_out_for_them_to_my_mind|You speak of protecting the rights of lords. Well, very good, I suppose. But you know -- we lords can take care of ourselves. It's the common folk who need a strong king to look out for them, to my mind. str_you_speak_of_giving_me_land_its_kind_of_you_really_though_that_is_not_necessary|You speak of giving me land. It's kind of you. Really, though, that is not necessary. str_you_speak_of_unifying_calradia_well_maybe_you_can_unite_this_land_by_the_sword_but_im_not_sure_that_this_will_make_you_a_good_ruler|You speak of unifying these lands. Well, maybe you can unite this land by the sword. But I'm not sure that this will make you a good ruler. str_you_speak_of_claims_a_king_must_have_a_strong_legal_claim_for_there_not_to_be_chaos_in_the_realm_and_yours_is_wellestablished|You speak of claims. A king must have a strong legal claim for there not to be chaos in the realm, and yours is well established. str_you_speak_of_claims_a_king_must_have_a_strong_legal_claim_for_there_not_to_be_chaos_in_the_realm_but_your_claim_is_not_so_strong|You speak of claims. A king must have a strong legal claim for there not to be chaos in the realm, but your claim is not so strong. str_you_speak_of_protecting_the_rights_of_lords_it_is_of_course_important_that_a_king_respect_the_rights_of_his_vassals_although_i_worry_that_a_king_who_took_a_throne_without_proper_cause_would_not_rule_with_justice|You speak of protecting the rights of lords. It is of course important that a king respect the rights of his vassals, although I worry that a king who took a throne without proper cause would not rule with justice. str_you_speak_of_protecting_the_rights_of_lords_it_is_of_course_important_that_a_king_respect_the_rights_of_his_vassals_however_i_would_like_to_know_that_you_would_indeed_deliver_on_your_promises|You speak of protecting the rights of lords. It is of course important that a king respect the rights of his vassals. However, I would like to know that you would indeed deliver on your promises. str_you_speak_of_protecting_the_commons_i_would_be_pleased_to_serve_a_king_who_respected_the_rights_of_his_subjects_although_i_worry_that_a_king_who_took_a_throne_without_proper_cause_would_not_rule_with_justice|You speak of protecting the commons. I would be pleased to serve a king who respected the rights of his subjects, although I worry that a king who took a throne without proper cause would not rule with justice. str_you_speak_of_protecting_the_commons_i_would_be_pleased_to_serve_a_king_who_respected_the_rights_of_his_subjects_however_i_would_like_to_know_that_you_would_indeed_deliver_on_your_promises|You speak of protecting the commons. I would be pleased to serve a king who respected the rights of his subjects. However, I would like to know that you would indeed deliver on your promises. str_i_am_not_swayed_by_promises_of_reward|I am not swayed by promises of reward str_you_speak_of_unifying_calradia_it_would_be_good_to_bring_peace_to_the_realm_and_i_believe_that_you_are_strong_enough_to_do_so|You speak of unifying these lands. It would be good to bring peace to the realm, and I believe that you are strong enough to do so. str_you_speak_of_unifying_calradia_it_would_be_good_to_bring_peace_the_realm_but_with_your_kingdom_in_its_current_state_i_worry_that_you_are_just_bringing_more_discord|You speak of unifying these lands. It would be good to bring peace the realm, but with your kingdom in its current state, I worry that you are just bringing more discord. str_my_s11_s15|my {s11} {s15} str_my_s11_s18|My {s11} {s18} str_the_socalled_s11_s18|The so-called {s11} {s18} str_s18_would_cheat_me_of_my_inheritance_by_heaven_i_know_my_rights_and_im_not_going_to_back_down|{s18} would cheat me of my inheritance. By heaven, I know my rights, and I'm not going to back down. str_s18_once_questioned_my_honour_and_my_bravery_i_long_for_the_day_when_i_can_meet_him_in_battle_and_make_him_retract_his_statement|{s18} once questioned my honour and my bravery. I long for the day when I can meet him in battle and make him retract his statement. str_s18_once_questioned_my_judgment_in_battle_by_heaven_would_he_have_us_shirk_our_duty_to_smite_our_sovereigns_foes|{s18} once questioned my judgment in battle. By heaven, would he have us shirk our duty to smite our sovereign's foes? str_s18_seems_to_think_he_has_the_right_to_some_of_my_property_well_he_does_not|{s18} seems to think he has the right to some of my property. Well, he does not. str_s18_once_took_something_i_said_amiss_stubborn_bastard_wont_give_it_up_and_keeps_trying_to_get_me_to_recant_my_words|{s18} once took something I said amiss. Stubborn bastard won't give it up and keeps trying to get me to recant my words. str_s18_is_a_crafty_weasel_and_i_dont_trust_him_one_bit|{s18} is a crafty weasel. I don't trust him one bit. str_s18_i_despite_him_he_puts_on_such_a_nauseating_display_of_virtue_and_thinks_nothing_of_insulting_his_betters|{s18}? I despise him. He puts on such a nauseating display of virtue and thinks nothing of insulting his betters. str_s18_entered_into_a_little_deal_with_me_and_is_now_trying_to_wriggle_out_of_it|{s18} entered into a little deal with me and is now trying to wriggle out of it. str_s18_once_ran_an_errand_for_me_and_now_thinks_i_owe_him_something_i_owe_his_ilk_nothing|{s18} once ran an errand for me and now thinks I owe him something. I owe his ilk nothing. str_s18_is_soft_and_weak_and_not_fit_to_govern_a_fief_and_i_have_always_detested_him|{s18} is soft, weak, and not fit to govern a fief. I have always detested him. str_s18_is_a_quarrelsome_oaf_and_a_liability_in_my_opinion_and_ive_let_him_know_as_much|{s18} is a quarrelsome oaf and a liability, in my opinion, and I've let him know as much. str_s18_i_am_sorry_to_say_is_far_too_softhearted_a_man_to_be_given_any_kind_of_responsibility_his_chivalry_will_allow_the_enemy_to_flee_to_fight_another_day_and_will_cost_the_lives_of_my_own_faithful_men|{s18}, I am sorry to say, is far too softhearted a man to be given any kind of responsibility. His chivalry will allow the enemy to flee to fight another day, costing the lives of my own faithful men. str_s18_seems_to_have_something_against_me_for_some_reason_i_dont_like_to_talk_ill_of_people_but_i_think_hes_can_be_a_bit_of_a_cad_sometimes|{s18} seems to have something against me, for some reason. I don't like to talk ill of people, but I think he can be a bit of a cad, sometimes. str_s18_has_always_treated_me_contemptuously_although_i_have_done_him_no_wrong|{s18} has always treated me contemptuously, although I have done him no wrong. str_s18_is_thoroughly_dishonorable_and_a_compulsive_spinner_of_intrigues_which_i_fear_will_drag_us_into_wars_or_incite_rebellions|{s18} is thoroughly dishonorable and a compulsive spinner of intrigues, which I fear will drag us into wars or incite rebellions. str_s18_disappoints_me_i_once_scolded_for_his_rashness_in_battle_and_he_took_offense_i_do_not_care_to_apologize_for_my_efforts_to_save_his_life_and_the_lives_of_his_men|{s18} disappoints me. I once scolded him for his rashness in battle, and he took offense. I do not care to apologize for my efforts to save his life and the lives of his men. str_s18_squanders_money_and_carouses_in_a_way_most_unbefitting_a_noble_by_doing_so_he_disgraces_us_all|{s18} squanders money and carouses in a way most unbefitting a noble. By doing so, he disgraces us all. str_s18_has_been_speaking_ill_of_me_behind_my_back_or_so_they_say|{s18} has been speaking ill of me behind my back, or so they say. str_s18_is_a_disgrace_reg3shehe_consorts_with_merchants_lends_money_at_interest_uses_coarse_language_and_shows_no_attempt_to_uphold_the_dignity_of_the_honor_bestowed_upon_reg3herhim|{s18} is a disgrace. {reg3?She He} consorts with merchants, lends money at interest, uses coarse language, and shows no attempt to uphold the dignity of the honor bestowed upon {reg3?her him}. str_s18_has_condemned_me_for_engaging_in_commerce_what_could_possibly_be_wrong_with_that|{s18} has condemned me for engaging in commerce. What could possibly be wrong with that? str_s18_i_have_heard_has_been_encouraging_seditious_ideas_among_the_peasantry__a_foolish_move_which_endangers_us_all|{s18}, I have heard, has been encouraging seditious ideas among the peasantry -- a foolish move that endangers us all. str_s18_has_called_me_out_for_the_way_i_deal_with_my_tenants_well_so_be_it_if_i_teach_them_that_they_are_the_equal_of_anyone_with_socalled_gentle_blood_what_is_it_to_reg3herhim|{s18} has called me out for the way I deal with my tenants. Well, so be it. If I teach them that they are the equal of anyone with so-called 'gentle' blood, what is it to {reg3?her him}? str_a_most_gallant_gentleman_who_knows_how_to_treat_a_lady|a most gallant gentleman, who knows how to treat a lady str_a_base_cad|a base cad str_a_man_who_treats_me_as_his_equal_which_is_rare|a man who treats me as his equal, which is rare str_appears_to_value_me_with_his_estate_and_his_horse_as_prizes_worth_having|appears to value me with his estate and his horse as prizes worth having str_a_bit_dull_but_what_can_you_expect|a bit dull, but what can you expect... str_the_man_whom_destiny_intends_for_me|the man whom destiny intends for me str_is_not_right_for_me__i_cannot_say_why_but_he_makes_my_skin_crawl|is not right for me - I cannot say why, but he makes my skin crawl str_is_a_man_who_clearly_intends_to_make_his_mark_in_the_world|is a man who clearly intends to make his mark in the world str_is_a_layabout_a_naif_prey_for_others_who_are_cleverer_than_he|is a lay-about, a naif, prey for others who are cleverer than he str_is_a_man_of_stalwart_character|is a man of stalwart character str_appears_to_be_a_man_of_low_morals|appears to be a man of low morals str_appears_to_be_a_man_who_lacks_selfdiscipline|appears to be a man who lacks self-discipline str_bandits_attacked_a_party_on_the_roads_so_a_bounty_is_probably_available|Bandits attacked a party on the roads, so a bounty is probably available str_s11_relocates_to_s10|{s11} relocates to {s10}. str__i_must_attend_to_this_matter_before_i_worry_about_the_affairs_of_the_realm| I must attend to this matter before I worry about the affairs of the realm. str_the_other_matter_took_precedence|The other matter took precedence. str_i_cannot_leave_this_fortress_now_as_it_is_under_siege|I cannot leave this fortress now, as it is under siege. str_after_all_we_are_under_siege|After all, we are under siege. str_we_are_not_strong_enough_to_face_the_enemy_out_in_the_open|We are not strong enough to face the enemy out in the open. str_i_should_probably_seek_shelter_behind_some_stout_walls|I should probably seek shelter behind some stout walls. str_enemies_are_reported_to_be_nearby_and_we_should_stand_ready_to_either_man_the_walls_or_sortie_out_to_do_battle|Enemies are reported to be nearby, and we should stand ready to either man the walls or sortie out to do battle. str_the_enemy_is_nearby|The enemy is nearby. str_as_the_marshal_i_am_assembling_the_army_of_the_realm|As the marshal, I am assembling the army of the realm. str_as_the_marshal_i_am_assembling_the_army_of_the_realm_and_travel_to_lands_near_s10_to_inform_more_vassals|As the marshal, I am assembling the army of the realm. We are travelling to the region of {s10} to inform more vassals. str_i_intend_to_assemble_the_army_of_the_realm|I intend to assemble the army of the realm. str_as_the_marshal_i_am_leading_the_siege|As the marshal, I am leading the siege. str_i_intend_to_begin_the_siege|I intend to begin the siege. str_as_the_marshal_i_am_leading_our_raid|As the marshal, I am leading our raid. str_i_intend_to_start_our_raid|I intend to start our raid. str_as_the_marshal_i_am_leading_our_forces_in_search_of_the_enemy|As the marshal, I am leading our forces in search of the enemy. str_i_intend_to_lead_our_forces_out_to_find_the_enemy|I intend to lead our forces out to find the enemy. str_as_the_marshal_i_am_leading_our_forces_to_engage_the_enemy_in_battle|As the marshal, I am leading our forces to engage the enemy in battle. str_i_intend_to_lead_our_forces_out_to_engage_the_enemy|I intend to lead our forces out to engage the enemy. str_i_dont_have_enough_troops_and_i_need_to_get_some_more|I don't have enough troops, and I need to get some more. str_i_am_running_low_on_troops|I am running low on troops. str_we_are_following_your_direction|We are following your direction. str_i_need_to_make_preparations_for_your_wedding|I need to make preparations for your wedding. str_after_all_i_need_to_make_preparations_for_your_wedding|After all, I need to make preparations for your wedding. str_i_am_heading_to_the_site_of_our_wedding|I am heading to the site of our wedding. str_after_all_we_are_soon_to_be_wed|After all, we are soon to be wed! str_i_am_hosting_a_feast_there|I am hosting a feast there. str_i_have_a_feast_to_host|I have a feast to host. str_i_am_to_be_the_bridegroom_there|I am to be the bridegroom there. str_my_wedding_day_draws_near|My wedding day draws near. str_i_have_too_much_loot_and_too_many_prisoners_and_need_to_secure_them|I have too much loot and too many prisoners, and need to secure them. str_i_should_think_of_dropping_off_some_of_my_prisoners|I should think of dropping off some of my prisoners. str_i_need_to_reinforce_it_as_it_is_poorly_garrisoned|I need to reinforce it, as it is poorly garrisoned. str_there_is_a_hole_in_our_defenses|There is a hole in our defenses. str_i_am_following_the_marshals_orders|I am following the marshal's orders. str_the_marshal_has_given_me_this_command|The marshal has given me this command. str_i_am_answering_the_marshals_summons|I am answering the marshal's summons. str_our_realm_needs_my_support_there_is_enemy_raiding_one_of_our_villages_which_is_not_to_far_from_here_i_am_going_there|Our realm needs my support. There enemy is raiding one of our villages which is not too far from here. I am going there. str_the_marshal_has_issued_a_summons|The marshal has issued a summons. str_comradeinarms|comrade-in-arms. str_i_am_supporting_my_s11_s10|I am supporting my {s11} {s10}. str_i_believe_that_one_of_my_comrades_is_in_need|I believe that one of my comrades is in need. str_a_fortress_is_vulnerable|A fortress is vulnerable. str_i_believe_that_the_enemy_may_be_vulnerable|I believe that the enemy may be vulnerable. str_i_need_to_inspect_my_properties_and_collect_my_dues|I need to inspect my properties and collect my dues. str_it_has_been_too_long_since_i_have_inspected_my_estates|It has been too long since I have inspected my estates. str_my_men_are_weary_so_we_are_returning_home|My men are weary, so we are returning home. str_my_men_are_becoming_weary|My men are becoming weary. str_i_have_a_score_to_settle_with_the_lord_there|I have a score to settle with the lord there. str_i_am_thinking_of_settling_an_old_score|I am thinking of settling an old score. str_i_am_short_of_money_and_i_hear_that_there_is_much_wealth_there|I am short of money, and I hear that there is much wealth there. str_i_need_to_refill_my_purse_preferably_with_the_enemys_money|I need to refill my purse, preferably with the enemy's money. str_by_striking_at_the_enemys_richest_lands_perhaps_i_can_draw_them_out_to_battle|By striking at the enemy's richest lands, perhaps I can draw them out to battle! str_i_am_thinking_of_going_on_the_attack|I am thinking of going on the attack. str_perhaps_if_i_strike_one_more_blow_we_may_end_this_war_on_our_terms_|Perhaps, if I strike one more blow, we may end this war on our terms. str_we_may_be_able_to_bring_this_war_to_a_close_with_a_few_more_blows|We may be able to bring this war to a close with a few more blows. str_i_wish_to_attend_the_feast_there|I wish to attend the feast there. str_there_is_a_feast_which_i_wish_to_attend|There is a feast that I wish to attend. str_there_is_a_fair_lady_there_whom_i_wish_to_court|There is a fair lady there, whom I wish to court. str_i_have_the_inclination_to_pay_court_to_a_fair_lady|I have the inclination to pay court to a fair lady. str_we_have_heard_reports_that_the_enemy_is_in_the_area|We have heard reports that the enemy is in the area. str_i_have_heard_reports_of_enemy_incursions_into_our_territory|I have heard reports of enemy incursions into our territory. str_i_need_to_spend_some_time_with_my_household|I need to spend some time with my household. str_it_has_been_a_long_time_since_i_have_been_able_to_spend_time_with_my_household|It has been a long time since I have been able to spend time with my household. str_i_am_watching_the_borders|I am watching the borders. str_i_may_be_needed_to_watch_the_borders|I may be needed to watch the borders. str_i_will_guard_the_areas_near_my_home|I will guard the areas near my home... str_i_am_perhaps_needed_most_at_home|I am perhaps needed most at home. str_i_cant_think_of_anything_better_to_do|I can't think of anything better to do... str_i_am_completing_what_i_have_already_begun|I am completing what I have already begun. str_i_dont_even_have_a_home_to_which_to_return|I don't even have a home to which to return. str__i_am_acting_independently_because_no_marshal_is_appointed| I am acting independently, because no marshal is appointed. str__i_am_acting_independently_because_our_marshal_is_currently_indisposed| I am acting independently, because our marshal is currently indisposed. str__i_am_acting_independently_because_our_realm_is_currently_not_on_campaign| I am acting independently, because our realm is currently not on campaign. str__i_am_not_accompanying_the_marshal_because_i_fear_that_he_may_lead_us_into_disaster| I am not accompanying the marshal, because I fear that he may lead us into disaster. str_i_am_not_accompanying_the_marshal_because_i_question_his_judgment| I am not accompanying the marshal, because I question his judgment. str_i_am_not_accompanying_the_marshal_because_i_can_do_greater_deeds| I am not accompanying the marshal, because I can do greater deeds. str__s16_has_kept_us_on_campaign_on_far_too_long_and_there_are_other_pressing_matters_to_which_i_must_attend| {s16} has kept us on campaign on far too long, and there are other pressing matters to which I must attend. str__i_am_not_participating_in_the_marshals_campaign_because_i_do_not_know_where_to_find_our_main_army| I am not participating in the marshal's campaign, because I do not know where to find our main army. str__i_am_acting_independently_although_some_enemies_have_been_spotted_within_our_borders_they_havent_come_in_force_and_the_local_troops_should_be_able_to_dispatch_them| I am acting independently. Although some enemies have been spotted within our borders, they haven't come in force and the local troops should be able to dispatch them. str__the_needs_of_the_realm_must_come_first| The needs of the realm must come first. str_we_are_likely_to_be_overwhelmed_by_the_s9_let_each_defend_their_own|We are likely to be overwhelmed by the {s9}. Let each defend their own. str_we_should_see_this_siege_through|We should see this siege through. str_we_should_prepare_to_defend_s21_but_we_should_gather_our_forces_until_we_are_strong_enough_to_engage_them|We should prepare to defend {s21}, but we should gather our forces until we are strong enough to engage them. str_we_should_prepare_to_defend_s21_but_first_we_have_to_gather|We should prepare to defend {s21}. But first we have to gather our army. str_we_should_ride_to_break_the_siege_of_s21|We should ride to break the siege of {s21}. str_we_should_ride_to_defeat_the_enemy_gathered_near_s21|We should ride to defeat the enemy gathered near {s21}. str_we_have_located_s21s_army_and_we_should_engage_it|We have located {s21}'s army, and we should engage it. str_this_offensive_needs_to_wind_down_soon_so_the_vassals_can_attend_to_their_own_business|This offensive needs to wind down soon, so the vassals can attend to their own business. str_the_vassals_are_tired_we_let_them_rest_for_some_time|The vassals are tired of campaigning. We should let them rest for some time. str_the_vassals_still_need_time_to_attend_to_their_own_business|The vassals still need time to attend to their own business. str_it_is_time_to_go_on_the_offensive_and_we_must_first_assemble_the_army|It is time to go on the offensive, and we must first assemble the army. str_we_must_continue_to_gather_the_army_before_we_ride_forth_on_an_offensive_operation|We have only assembled a few vassals, but we must continue to gather the army before we ride forth on an offensive operation. str_there_is_no_need_to_beat_around_the_borders__we_can_take_one_of_their_important_towns|There is no need to beat around the borders; we can take one of their important towns. str_we_should_exploit_our_success_over_s21_by_seizing_one_of_their_fortresses|We should exploit our success over {s21} by seizing one of their fortresses. str_we_shall_leave_a_fiery_trail_through_the_heart_of_the_enemys_lands_targeting_the_wealthy_settlements_if_we_can|We shall leave a fiery trail through the heart of the enemy's lands, targeting the wealthy settlements if we can. str_the_army_will_be_disbanded_because_we_have_been_waiting_too_long_without_a_target|The army will be disbanded, because we have been waiting too long without a target. str_it_is_time_for_the_feast_to_conclude|It is time for the feast to conclude. str_we_should_continue_the_feast_unless_there_is_an_emergency|We should continue the feast, unless there is an emergency. str_you_had_wished_to_hold_a_feast|You had wished to hold a feast. str_your_wedding_day_approaches_my_lady|Your wedding day approaches, my lady. str_your_wedding_day_approaches|Your wedding day approaches. str_s22_and_s23_wish_to_marry|{s22} and {s23} wish to marry. str_it_has_been_a_long_time_since_the_lords_of_the_realm_gathered_for_a_feast|It has been a long time since the lords of the realm gathered for a feast. str_the_circumstances_which_led_to_this_decision_no_longer_apply_so_we_should_stop_and_reconsider_shortly|The circumstances that led to this decision no longer apply, so we should stop and reconsider shortly. str_s15_is_at_war_with_s16_|{s15} is at war with {s16}. str_in_the_short_term_s15_has_a_truce_with_s16_as_a_matter_of_general_policy_|In the short term, {s15} has a truce with {s16}. As a matter of general policy, str_in_the_short_term_s15_was_recently_provoked_by_s16_and_is_under_pressure_to_declare_war_as_a_matter_of_general_policy_|In the short term, {s15} was recently provoked by {s16}, and is under pressure to declare war. As a matter of general policy, str_s12s15_cannot_negotiate_with_s16_as_to_do_so_would_undermine_reg4herhis_own_claim_to_the_throne_this_civil_war_must_almost_certainly_end_with_the_defeat_of_one_side_or_another|{s12}{s15} cannot negotiate with {s16}, as to do so would undermine {reg4?her his} own claim to the throne. This civil war must almost certainly end with the defeat of one side or another. str_s12s15_considers_s16_to_be_dangerous_and_untrustworthy_and_shehe_wants_to_bring_s16_down|{s12}{s15} considers {s16} to be dangerous and untrustworthy, and {reg4?she he} wants to bring {s16} down. str_s12s15_is_anxious_to_reclaim_old_lands_such_as_s18_now_held_by_s16|{s12}{s15} is anxious to reclaim old lands such as {s18}, now held by {s16}. str_s12s15_feels_that_reg4shehe_is_winning_the_war_against_s16_and_sees_no_reason_not_to_continue|{s12}{s15} feels that {reg4?she he} is winning the war against {s16}, and sees no reason not to continue. str_s12s15_faces_too_much_internal_discontent_to_feel_comfortable_ignoring_recent_provocations_by_s16s_subjects|{s12}{s15} faces too much internal discontent to feel comfortable ignoring recent provocations by {s16}'s subjects. str_s12even_though_reg4shehe_is_fighting_on_two_fronts_s15_is_inclined_to_continue_the_war_against_s16_for_a_little_while_longer_for_the_sake_of_honor|{s12}Even though {reg4?she he} is fighting on two fronts, {s15} is inclined to continue the war against {s16} for a little while longer, for the sake of honor. str_s12s15_feels_that_reg4shehe_must_pursue_the_war_against_s16_for_a_little_while_longer_for_the_sake_of_honor|{s12}{s15} feels that {reg4?she he} must pursue the war against {s16} for a little while longer, for the sake of honor. str_s12s15_is_currently_on_the_offensive_against_s17_now_held_by_s16_and_reluctant_to_negotiate|{s12}{s15} is currently on the offensive against {s17}, now held by {s16}, and reluctant to negotiate. str_s12s15_is_alarmed_by_the_growing_power_of_s16|{s12}{s15} is alarmed by the growing power of {s16}. str_s12s15_distrusts_s16_and_fears_that_any_deals_struck_between_the_two_realms_will_not_be_kept|{s12}{s15} distrusts {s16}, and fears that any deals struck between the two realms will not be kept. str_s12s15_is_at_war_on_too_many_fronts_and_eager_to_make_peace_with_s16|{s12}{s15} is at war on too many fronts, and eager to make peace with {s16}. str_s12s15_seems_to_think_that_s16_and_reg4shehe_have_a_common_enemy_in_the_s17|{s12}{s15} seems to think that {s16} and {reg4?she he} have a common enemy in the {s17}. str_s12s15_feels_frustrated_by_reg4herhis_inability_to_strike_a_decisive_blow_against_s16|{s12}{s15} feels frustrated by {reg4?her his} inability to strike a decisive blow against {s16}. str_s12s15_has_suffered_enough_in_the_war_with_s16_for_too_little_gain_and_is_ready_to_pursue_a_peace|{s12}{s15} has suffered enough in the war with {s16}, for too little gain, and is ready to pursue a peace. str_s12s15_would_like_to_firm_up_a_truce_with_s16_to_respond_to_the_threat_from_the_s17|{s12}{s15} would like to firm up a truce with {s16} to respond to the threat from the {s17}. str_s12s15_wishes_to_be_at_peace_with_s16_so_as_to_pursue_the_war_against_the_s17|{s12}{s15} wishes to be at peace with {s16} so as to pursue the war against the {s17}. str_s12s15_seems_to_be_intimidated_by_s16_and_would_like_to_avoid_hostilities|{s12}{s15} seems to be intimidated by {s16}, and would like to avoid hostilities. str_s12s15_has_no_particular_reason_to_continue_the_war_with_s16_and_would_probably_make_peace_if_given_the_opportunity|{s12}{s15} has no particular reason to continue the war with {s16}, and would probably make peace if given the opportunity. str_s12s15_seems_to_be_willing_to_improve_relations_with_s16|{s12}{s15} seems to be willing to improve relations with {s16}. str_excuse_me_how_can_you_possibly_imagine_yourself_worthy_to_marry_into_our_family|Excuse me? How can you possibly imagine yourself worthy to marry into our family? str_em_with_regard_to_her_ladyship_we_were_looking_specifically_for_a_groom_of_some_distinction_fight_hard_count_your_dinars_and_perhaps_some_day_in_the_future_we_may_speak_of_such_things_my_good_man|Em... With regard to her ladyship, we were looking specifically for a groom of some distinction. Fight hard, count your peningas, and perhaps someday in the future we may speak of such things, my good man! str_em_with_regard_to_her_ladyship_we_were_looking_specifically_for_a_groom_of_some_distinction|Em... With regard to her ladyship, we were looking specifically for a groom of some distinction. str_it_is_too_early_for_you_to_be_speaking_of_such_things_you_are_still_making_your_mark_in_the_world|It is too early for you to be speaking of such things. You are still making your mark in the world. str_you_dont_serve_the_s4_so_id_say_no_one_day_we_may_be_at_war_and_i_prefer_not_to_have_to_kill_my_inlaws_if_at_all_possible|You don't serve the {s4}, so I'd say no. One day we may be at war, and I prefer not to have to kill my in-laws, if at all possible. str_as_you_are_not_a_vassal_of_the_s4_i_must_decline_your_request_the_twists_of_fate_may_mean_that_we_will_one_day_cross_swords_and_i_would_hope_not_to_make_a_widow_of_a_lady_whom_i_am_obligated_to_protect|As you are not a vassal of the {s4}, I must decline your request. The twists of fate may mean that we will one day cross swords, and I would hope not to make a widow of a lady whom I am obligated to protect. str_as_you_are_not_a_pledged_vassal_of_our_liege_with_the_right_to_hold_land_i_must_refuse_your_request_to_marry_into_our_family|As you are not a pledged vassal of our liege, with the right to hold land, I must refuse your request to marry into our family. str_look_here_lad__the_young_s14_has_been_paying_court_to_s16_and_youll_have_to_admit__hes_a_finer_catch_for_her_than_you_so_lets_have_no_more_of_this_talk_shall_we|Look here, lad -- the young {s14} has been paying court to {s16}, and you'll have to admit -- he's a finer catch for her than you. So let's have no more of this talk, shall we? str_i_do_not_care_for_you_sir_and_i_consider_it_my_duty_to_protect_the_ladies_of_my_household_from_undesirable_suitors|I do not care for you, sir, and I consider it my duty to protect the ladies of my household from undesirable suitors... str_hmm_young_girls_may_easily_be_led_astray_so_out_of_a_sense_of_duty_to_the_ladies_of_my_household_i_think_i_would_like_to_get_to_know_you_a_bit_better_we_may_speak_of_this_at_a_later_date|Hmm. Young girls may easily be led astray, so out of a sense of duty to the ladies of my household, I think I would like to get to know you a bit better. We may speak of this at a later date. str_you_may_indeed_make_a_fine_match_for_the_young_mistress|You may indeed make a fine match for the young mistress. str_madame__given_our_relations_in_the_past_this_proposal_is_most_surprising_i_do_not_think_that_you_are_the_kind_of_woman_who_can_be_bent_to_a_hushands_will_and_i_would_prefer_not_to_have_our_married_life_be_a_source_of_constant_acrimony|Madame -- given our relations in the past, this proposal is most surprising. I do not think that you are the kind of woman who can be bent to a husband's will, and I would prefer not to have our married life be a source of constant acrimony. str_i_would_prefer_to_marry_a_proper_maiden_who_will_obey_her_husband_and_is_not_likely_to_split_his_head_with_a_sword|I would prefer to marry a proper maiden who will obey her husband, and is not likely to split his head with a sword. str_my_lady_while_i_admire_your_valor_you_will_forgive_me_if_i_tell_you_that_a_woman_like_you_does_not_uphold_to_my_ideal_of_the_feminine_of_the_delicate_and_of_the_pure|My lady, while I admire your valor and your beauty, you will forgive me if I tell you that a woman like you does not uphold to my ideal of a wife feminine, delicate, and pure. str_nah_i_want_a_woman_wholl_keep_quiet_and_do_what_shes_told_i_dont_think_thats_you|Nah. I want a woman who'll keep quiet and do what she's told. I don't think that's you. str_my_lady_you_are_possessed_of_great_charms_but_no_properties_until_you_obtain_some_to_marry_you_would_be_an_act_of_ingratitude_towards_my_ancestors_and_my_lineage|My lady, you are possessed of great charms, but no properties. Until you obtain some, to marry you would be an act of ingratitude towards my ancestors and my lineage. str_my_lady_you_are_a_woman_of_no_known_family_of_no_possessions__in_short_a_nobody_do_you_think_that_you_are_fit_to_marry_into_may_family|My lady, you are a woman of no known family, of no possessions -- in short, a nobody. Do you think that you are fit to marry into my family? str_my_lady__forgive_me__the_quality_of_our_bond_is_not_of_the_sort_which_the_poets_tell_us_is_necessary_to_sustain_a_happy_marriage|My lady -- forgive me -- the quality of our bond is not of the sort that the poets tell us is necessary to sustain a happy marriage. str_um_i_think_that_if_i_want_to_stay_on_s4s_good_side_id_best_not_marry_you|Um, I think that if I want to stay on {s4}'s good side, I'd best not marry you. str_you_serve_another_realm_i_dont_see_s4_granting_reg4herhis_blessing_to_our_union|You serve another realm. I don't see {s4} granting {reg4?her his} blessing to our union. str_madame_my_heart_currently_belongs_to_s4|Madame, my heart currently belongs to {s4}. str_my_lady_you_are_a_woman_of_great_spirit_and_bravery_possessed_of_beauty_grace_and_wit_i_shall_give_your_proposal_consideration|My lady, you are a woman of great spirit and bravery, possessed of beauty, grace, and wit. I shall give your proposal consideration. str_my_lady_you_are_a_woman_of_great_spirit_and_bravery_possessed_of_beauty_grace_and_wit_i_would_be_most_honored_were_you_to_become_my_wife|My lady, you are a woman of great spirit and bravery, possessed of beauty, grace, and wit. I would be most honored were you to become my wife. str_ah__kais_and_layali__such_a_sad_tale_many_a_time_has_it_been_recounted_for_my_family_by_the_wandering_poets_who_come_to_our_home_and_it_has_never_failed_to_bring_tears_to_our_eyes|Ah -- 'Orpheus and Calliope' -- such a sad tale. Many a time has it been recounted for my family by the wandering poets who come to our home, and it has never failed to bring tears to our eyes. str_kais_and_layali_three_hundred_stanzas_of_pathetic_sniveling_if_you_ask_me_if_kais_wanted_to_escape_heartbreak_he_should_have_learned_to_live_within_his_station_and_not_yearn_for_what_he_cannot_have|'Orpheus and Calliope?' Three hundred stanzas of pathetic sniveling, if you ask me. If Orpheus had wanted to escape heartbreak, he should have learned to live within his station, and not yearn for what he cannot have. str_kais_and_layali_no_one_should_ever_have_written_such_a_sad_poem_if_it_was_the_destiny_of_kais_and_layali_to_be_together_than_their_love_should_have_conquered_all_obstacles|'Orpheus and Calliope?' No one should ever have written such a sad poem! If it had been the destiny of Orpheus and Calliope to be together, then their love should have conquered all obstacles! str_ah_kais_and_layali_a_very_old_standby_but_moving_in_its_way|Ah, 'Orpheus and Calliope', A very old stand-by, but moving, in its way. str_the_saga_of_helgered_and_kara_such_happy_times_in_which_our_ancestors_lived_women_like_kara_could_venture_out_into_the_world_like_men_win_a_name_for_themselves_and_not_linger_in_their_husbands_shadow|The Saga of Beowulf? Such happy times in which our ancestors lived! Women could venture out into the world like men, win a name for themselves, and not linger in their husbands' shadow. str_ah_the_saga_of_helgered_and_kara_now_there_was_a_lady_who_knew_what_she_wanted_and_was_not_afraid_to_obtain_it|Ah, the saga of a woman? Now there was a lady who knew what she wanted and was not afraid to obtain it. str_the_saga_of_helgered_and_kara_a_terrible_tale__but_it_speaks_of_a_very_great_love_if_she_were_willing_to_make_war_on_her_own_family|The Saga of Beowulf? A terrible tale, but it speaks of a very great warrior. str_the_saga_of_helgered_and_kara_as_i_recall_kara_valued_her_own_base_passions_over_duty_to_her_family_that_she_made_war_on_her_own_father_i_have_no_time_for_a_poem_which_praises_such_a_woman|The Saga of Beowulf? As I recall, Hrodgar's wife so valued her own base passions over duty to her family that she made war on her own father. I have no time for a poem that praises such a woman! str_the_saga_of_helgered_and_kara_how_could_a_woman_don_armor_and_carry_a_sword_how_could_a_man_love_so_ungentle_a_creature|The Saga of Beowulf? Bah! str_a_conversation_in_the_garden_i_cannot_understand_the_lady_in_that_poem_if_she_loves_the_man_why_does_she_tease_him_so|'Aesopica?' I cannot understand the lady in that poem. If she loves the man, why does she tease him so? str_a_conversation_in_the_garden_let_us_see__it_is_morally_unedifying_it_exalts_deception_it_ends_with_a_maiden_surrendering_to_her_base_passions_and_yet_i_cannot_help_but_find_it_charming_perhaps_because_it_tells_us_that_love_need_not_be_tragic_to_be_memorable|'Aesopica?' Let us see -- it is morally unedifying, it exalts deception, it ends with a maiden surrendering to her base passions... And yet I cannot help but find it charming, perhaps because it tells us that love need not be tragic to be memorable. str_a_conversation_in_the_garden_now_that_is_a_tale_every_lady_should_know_by_heart_to_learn_the_subtleties_of_the_politics_she_must_practice|'Aesopica?' Now that is a tale every lady should know by heart, to learn the subtleties of the politics she must practice! str_a_conversation_in_the_garden_it_is_droll_i_suppose__although_there_is_nothing_there_that_truly_stirs_my_soul|'Aesopica?' It is droll, I suppose -- although there is nothing there that truly stirs my soul. str_storming_the_fortress_of_love_ah_yes_the_lady_sits_within_doing_nothing_while_the_man_is_the_one_who_strives_and_achieves_i_have_enough_of_that_in_my_daily_life_why_listen_to_poems_about_it|'Aeneas and Dido?' Ah, yes. The lady sits within doing nothing, while the man is the one who strives and achieves. I have enough of that in my daily life. Why listen to poems about it? str_storming_the_fortress_of_love_ah_yes_an_uplifting_tribute_to_the_separate_virtues_of_man_and_woman|'Aeneas and Dido?' Ah, yes. An uplifting tribute to the separate virtues of man and woman. str_storming_the_fortress_of_love_ah_yes_but_although_it_is_a_fine_tale_of_virtues_it_speaks_nothing_of_passion|'Aeneas and Dido?' Ah, yes, it is a fine tale of virtues, but it speaks nothing of passion! str_storming_the_fortress_of_love_ah_a_sermon_dressed_up_as_a_love_poem_if_you_ask_me|'Aeneas and Dido?' Ah... A sermon dressed up as a love poem, if you ask me. str_a_hearts_desire_ah_such_a_beautiful_account_of_the_perfect_perfect_love_to_love_like_that_must_be_to_truly_know_rapture|'A Voyage of Bran?' Ah, such a beautiful account of the perfect, perfect love! To love like that must be to truly know rapture! str_a_hearts_desire_silly_if_you_ask_me_if_the_poet_desires_a_lady_then_he_should_endeavor_to_win_her__and_not_dress_up_his_desire_with_a_pretense_of_piety|'A Voyage of Bran?' Silly, if you ask me. If the poet desires a lady, then he should endeavor to win her -- and not dress up his desire with a pretense of piety! str_a_hearts_desire_hmm__it_is_an_interesting_exploration_of_earthly_and_divine_love_it_does_speak_of_the_spiritual_quest_which_brings_out_the_best_in_man_but_i_wonder_if_the_poet_has_not_confused_his_yearning_for_higher_things_with_his_baser_passions|'A Voyage of Bran?' Hmm -- it is an interesting exploration of earthly and divine love. It does speak of the spiritual quest that brings out the best in man, but I wonder if the poet has not confused his yearning for higher things with his baser passions. str_a_hearts_desire_oh_yes__it_is_very_worthy_and_philosophical_but_if_i_am_to_listen_to_a_bard_strum_a_lute_for_three_hours_i_personally_prefer_there_to_be_a_bit_of_a_story|'A Voyage of Bran?' Oh, yes. It is very worthy and philosophical, but if I am to listen to a bard strum a harp for three hours, I personally prefer there to be a bit of a story. str_reg3_units_of_s4_for_reg5_guests_and_retinue|{reg3} units of {s4} for {reg5} guests and retinue str_reg3_units_of_spice_of_reg5_to_be_consumed|{reg3} units of spice of {reg5} to be consumed str_reg3_units_of_oil_of_reg5_to_be_consumed|{reg3} units of oil of {reg5} to be consumed str_of_food_which_must_come_before_everything_else_the_amount_is_s8|Of food, which must come before everything else, the amount is {s8} str_s9_and_the_variety_is_s8_|{s9} and the variety is {s8}. str_s9_of_drink_which_guests_will_expect_in_great_abundance_the_amount_is_s8|{s9} Of drink, which guests will expect in great abundance, the amount is {s8} str_s9_of_jewellery_which_is_essential_to_demonstrate_x_the_amount_is_s8_|{s9} Of fine jewellery, which is essential to demonstrate our status by giving as gifts, the amount is {s8}. str_s9_of_fur_which_we_shall_x_the_amount_is_s8|{s9} Of furs, which we shall require to guarantee comfort, the amount is {s8}. str_s9_overall_our_table_will_be_considered_s8|{s9} Overall, our table will be considered {s8}. str_rebel|rebel str_bandit|bandit str_relation_of_prisoner_with_captor_is_reg0|relation of prisoner with captor is {reg0} str_s5_suffers_attrition_reg3_x_s4|{s5} suffers attrition {reg3} x {s4} str_s10_said_on_s1_s11__|{s10} said on {s1} {s11}^^ str_totalling_casualties_caused_during_mission|Totalling casualties caused during mission... str_removing_s4_from_s5|Removing {s4} from {s5} str_s4_joins_prison_break|{s4} joins prison break str_helper_is_spawned|helper is spawned. str_leaving_area_during_prison_break|Leaving area during prison break str_talk_to_the_trainer|Talk to the trainer. str_woman|woman str_man|man str_noble|noble str_common|common str_may_find_that_you_are_able_to_take_your_place_among_calradias_great_lords_relatively_quickly|may find that you are able to take your place among the great lords of these lands relatively quickly str_may_face_some_difficulties_establishing_yourself_as_an_equal_among_calradias_great_lords|may face some difficulties establishing yourself as an equal among great lords str_may_face_great_difficulties_establishing_yourself_as_an_equal_among_calradias_great_lords|may face great difficulties establishing yourself as an equal among great lords str_current_party_morale_is_reg5_current_party_morale_modifiers_are__base_morale__50_party_size_s2reg1_leadership_s3reg2_food_variety_s4reg3s5s6_recent_events_s7reg4_total__reg5___|Current party morale is {reg5}.^Current party morale modifiers are ^^Base morale +{reg6}^Party size {s2}{reg1}^Leadership {s3}{reg2}^Food variety {s4}{reg3}{s5}{s6}^Recent events {s7}{reg4}^TOTAL {reg5}^^^ str_s1extra_morale_for_s9_troops__reg6_|{s1}Extra morale for {s9} troops {reg6}^ str_courtships_in_progress_|Courtships in progress ^ str_s1_s2_relation_reg3_last_visit_reg4_days_ago|{s1}^{s2}, relation {reg3}, last visit {reg4} days ago str_s1__poems_known|{s1}^^-----------^^Poems known str_s1_storming_the_castle_of_love_allegoric|{s1}^Aeneas and Dido (Allegoric) str_s1_kais_and_layali_tragic|{s1}^Orpheus and Calliope (Tragic) str_s1_a_conversation_in_the_garden_comic|{s1}^Aesopica, a conversation in the garden (Comic) str_s1_helgered_and_kara_epic|{s1}^Beowulf (Epic) str_s1_a_hearts_desire_mystic|{s1}^Voyage of Bran (Mystic) str_no_companions_in_service|No companions in service str_gathering_support|Gathering support str_expected_back_imminently|Expected back imminently str_expected_back_in_approximately_reg3_days|Expected back in approximately {reg3} days str_gathering_intelligence|Gathering intelligence str_diplomatic_embassy_to_s9|Diplomatic embassy to the {s9} str_serving_as_minister|Serving as minister str_in_your_court_at_s9|In your court at {s9} str_under_arms|Under arms str_in_your_party|In your party str_attacking_enemy_army_near_s11|Attacking enemy army near {s11} str_holding_feast_at_s11|Holding feast at {s11} str_s9s10_current_state_s11_hours_at_current_state_reg3_current_strategic_thinking_s14_marshal_s12_since_the_last_offensive_ended_reg4_hours_since_the_decisive_event_reg10_hours_since_the_last_rest_reg9_hours_since_the_last_feast_ended_reg5_hours_percent_disgruntled_lords_reg7_percent_restless_lords_reg8__|{s9}{s10}^^Current strategy {s11}^Hours at current strategy {reg3}^^Marshal {s12}^^Since the last offensive ended {reg4} hours^Since the decisive event {reg10} hours^Since the last 18+ hour rest {reg9} hours^Since the last feast ended {reg5} hours^^Percent disgruntled lords {reg7}%^Percent restless lords {reg8}%^^ str__right_to_rule_reg12|^Right to rule {reg12}. str_political_arguments_made_legality_reg3_rights_of_lords_reg4_unificationpeace_reg5_rights_of_commons_reg6_fief_pledges_reg7|Political arguments made ^Legality {reg3}^Rights of lords {reg4}^Unification/peace {reg5}^Rights of commons {reg6}^Fief pledges {reg7} str_renown_reg2_honour_rating_reg3s12_friends_s8_enemies_s6_s9|Renown {reg2}.^Reputation rating {reg3}.{s12}^Friends {s8}.^Enemies {s6}.^{s9} str_you_lie_stunned_for_several_minutes_then_stagger_to_your_feet_to_find_your_s10_standing_over_you_you_have_lost_the_duel|You lie stunned for several minutes, then stagger to your feet, to find your {s10} standing over you. You have lost the duel. str_s10_lies_in_the_arenas_dust_for_several_minutes_then_staggers_to_his_feet_you_have_won_the_duel|{s10} lies in the arena's dust for several minutes, then staggers to his feet. You have won the duel str__this_castle_is_temporarily_under_royal_control| This fort is temporarily under royal control. str__this_castle_does_not_seem_to_be_under_anyones_control| This fort does not seem to be under anyone's control. str__this_town_is_temporarily_under_royal_control| This town is temporarily under royal control. str__the_townspeople_seem_to_have_declared_their_independence| The townspeople seem to have declared their independence. str_to_your_husband_s11|to your husband, {s11}. str__you_see_the_banner_of_your_wifehusband_s7_over_the_castle_gate| You see the banner of your {reg59?husband wife}, {s7}, over the castle gate. str__the_banner_of_your_wifehusband_s7_flies_over_the_town_gates| The banner of your {reg59?husband wife}, {s7}, flies over the town gates. str__the_lord_is_currently_holding_a_feast_in_his_hall|^The lord is currently holding a feast in his hall. str__join_the_feast| (join the feast) str_belligerent_drunk_in_s4|Belligerent drunk in {s4} str_belligerent_drunk_not_found|Belligerent drunk not found str_roughlooking_character_in_s4|Rough-looking character in {s4} str_roughlooking_character_not_found|Rough-looking character not found str__however_you_have_sufficiently_distinguished_yourself_to_be_invited_to_attend_the_ongoing_feast_in_the_lords_castle|. However, you have sufficiently distinguished yourself to be invited to attend the ongoing feast in the lord's hall. str_s8_you_are_also_invited_to_attend_the_ongoing_feast_in_the_castle|{s8}. You are also invited to attend the ongoing feast in the hall. str_s11_unfortunately_s12_was_wounded_and_had_to_be_left_behind|{s11} Unfortunately, {s12} was wounded and had to be left behind. str_s11_also_s12_was_wounded_and_had_to_be_left_behind|{s11} Also, {s12} was wounded and had to be left behind. str_with_the_s10|with the {s10} str_outside_calradia|outside these lands. str_you_have_been_indicted_for_treason_to_s7_your_properties_have_been_confiscated_and_you_would_be_well_advised_to_flee_for_your_life|You have been indicted for treason to {s7}. Your properties have been confiscated, and you would be well advised to flee for your life. str_by_order_of_s6_s4_of_the_s5_has_been_indicted_for_treason_the_lord_has_been_stripped_of_all_reg4herhis_properties_and_has_fled_for_reg4herhis_life_he_is_rumored_to_have_gone_into_exile_s11|By order of {s6}, {s4} of the {s5} has been indicted for treason. The lord has been stripped of all {reg4?her his} properties, and has fled for {reg4?her his} life. He is rumored to have gone into exile {s11}. str_local_notables_from_s1_a_village_claimed_by_the_s4_have_been_mistreated_by_their_overlords_from_the_s3_and_petition_s5_for_protection|local notables from {s1}, a village claimed by the {s4}, have been mistreated by their overlords from the {s3} and petition {s5} for protection str_villagers_from_s1_stole_some_cattle_from_s2|villagers from {s1} stole some cattle from {s2} str_villagers_from_s1_abducted_a_woman_from_a_prominent_family_in_s2_to_marry_one_of_their_boys|villagers from {s1} abducted a woman from a prominent family in {s2} to marry one of their boys str_villagers_from_s1_killed_some_farmers_from_s2_in_a_fight_over_the_diversion_of_a_stream|villagers from {s1} killed some farmers from {s2} in a fight over the diversion of a stream str_your_new_minister_|Your new minister str_s10_is_your_new_minister_and_|{s10} is your new minister, and str_due_to_the_loss_of_s10_your_court_has_been_relocated_to_s11|Due to the loss of {s10}, your court has been relocated to {s11} str_after_to_the_fall_of_s10_your_faithful_vassal_s9_has_invited_your_court_to_s11_|After to the loss of {s10}, your faithful vassal {s9} has invited your court to {s11} str_after_to_the_fall_of_s11_your_court_has_nowhere_to_go|After the loss of {s11}, your court has nowhere to go str_s8_wishes_to_inform_you_that_the_lords_of_s9_will_be_gathering_for_a_feast_at_his_great_hall_in_s10_and_invites_you_to_be_part_of_this_august_assembly|{s8} wishes to inform you that the lords of the {s9} will be gathering for a feast at his great hall in {s10}, and invites you to be part of this august assembly. str_consult_with_s11_at_your_court_in_s12|Consult with {s11} at your court in {s12} str_as_brief_as_our_separation_has_been_the_longing_in_my_heart_to_see_you_has_made_it_seem_as_many_years|As brief as our separation has been, the longing in my heart to see you has made it seem as many years. str_although_it_has_only_been_a_short_time_since_your_departure_but_i_would_be_most_pleased_to_see_you_again|Although it has only been a short time since your departure, I would be most pleased to see you again. str_although_i_have_received_no_word_from_you_for_quite_some_time_i_am_sure_that_you_must_have_been_very_busy_and_that_your_failure_to_come_see_me_in_no_way_indicates_that_your_attentions_to_me_were_insincere_|Although I have received no word from you for quite some time, I am sure that you must have been very busy, and that your failure to come see me in no way indicates that your attentions to me were insincere. str_i_trust_that_you_have_comported_yourself_in_a_manner_becoming_a_gentleman_during_our_long_separation_|I trust that you have comported yourself in a manner becoming a gentleman during our long separation. str_it_has_been_many_days_since_you_came_and_i_would_very_much_like_to_see_you_again|It has been many days since you came, and I would very much like to see you again. str__you_should_ask_my_s11_s16s_permission_but_i_have_no_reason_to_believe_that_he_will_prevent_you_from_coming_to_see_me| You should ask my {s11} {s16}'s permission, but I have no reason to believe that he will prevent you from coming to see me. str__you_should_first_ask_her_s11_s16s_permission|. You should first ask her {s11} {s16}'s permission str__alas_as_we_know_my_s11_s16_will_not_permit_me_to_see_you_however_i_believe_that_i_can_arrange_away_for_you_to_enter_undetected| Alas, as we know, my {s11} {s16} will not permit me to see you. However, I believe that I can arrange a way for you to enter undetected. str__as_my_s11_s16_has_already_granted_permission_for_you_to_see_me_i_shall_expect_your_imminent_arrival| As my {s11} {s16} has already granted permission for you to see me, I shall expect your imminent arrival. str_visit_s3_who_was_last_at_s4s18|Visit {s3}, who was last at {s4}{s18} str_the_guards_at_the_gate_have_been_ordered_to_allow_you_through_you_might_be_imagining_things_but_you_think_one_of_them_may_have_given_you_a_wink|The guards at the gate have been ordered to allow you through. You might be imagining things, but you think one of them may have given you a wink str_the_guards_glare_at_you_and_you_know_better_than_to_ask_permission_to_enter_however_as_you_walk_back_towards_your_lodgings_an_elderly_lady_dressed_in_black_approaches_you_i_am_s11s_nurse_she_whispers_urgently_don_this_dress_and_throw_the_hood_over_your_face_i_will_smuggle_you_inside_the_castle_to_meet_her_in_the_guise_of_a_skullery_maid__the_guards_will_not_look_too_carefully_but_i_beg_you_for_all_of_our_sakes_be_discrete|The guards glare at you, and you know better than to ask permission to enter. However, as you walk back towards your lodgings, an elderly lady dressed in black approaches you. 'I am {s11}'s nurse,' she whispers urgently. 'Don this dress, and throw the hood over your face. I will smuggle you inside to meet her in the guise of a scullery maid -- the guards will not look too carefully. But I beg you, for all of our sakes, be discreet! str_the_guards_glare_at_you_and_you_know_better_than_to_ask_permission_to_enter_however_as_you_walk_back_towards_your_lodgings_an_elderly_lady_dressed_in_black_approaches_you_i_am_s11s_nurse_she_whispers_urgently_wait_for_a_while_by_the_spring_outside_the_walls_i_will_smuggle_her_ladyship_out_to_meet_you_dressed_in_the_guise_of_a_shepherdess_but_i_beg_you_for_all_of_our_sakes_be_discrete|The guards glare at you, and you know better than to ask permission to enter. However, as you walk back towards your lodgings, an elderly lady dressed in black approaches you. 'I am {s11}'s nurse,' she whispers urgently. 'Wait for a while by the spring outside the walls. I will smuggle her ladyship out to meet you, dressed in the guise of a shepherdess. But I beg you, for all of our sakes, be discreet! str_the_guards_glare_at_you_and_you_know_better_than_to_ask_permission_to_enter_however_as_you_walk_back_towards_your_lodgings_an_elderly_lady_dressed_in_black_approaches_you_i_am_s11s_nurse_she_whispers_urgently_her_ladyship_asks_me_to_say_that_yearns_to_see_you_but_that_you_should_bide_your_time_a_bit_her_ladyship_says_that_to_arrange_a_clandestine_meeting_so_soon_after_your_last_encounter_would_be_too_dangerous|The guards glare at you, and you know better than to ask permission to enter. However, as you walk back towards your lodgings, an elderly lady dressed in black approaches you.^'I am {s11}'s nurse,' she whispers urgently. 'Her ladyship asks me to say that she yearns to see you, but that you should bide your time a bit. Her ladyship says that to arrange a clandestine meeting so soon after your last encounter would be too dangerous.' str_the_guards_glare_at_you_and_you_know_better_than_to_ask_permission_to_enter|The guards glare at you, and you know better than to ask permission to enter. str_party_with_commander_mismatch__check_log_for_details_|Party with commander mismatch - check log for details str_doing_political_calculations_for_s9|Doing political calculations for {s9} str_current_wealth_reg1|Current wealth {reg1} str_strange_that_one_didnt_seem_like_your_ordenary_troublemaker_he_didnt_drink_all_that_much__he_just_stood_there_quietly_and_watched_the_door_you_may_wish_to_consider_whether_you_have_any_enemies_who_know_you_are_in_town_a_pity_that_blood_had_to_be_spilled_in_my_establishment|Strange. That one didn't seem like your ordinary troublemaker. He didn't drink all that much -- he just stood there, quietly, and watched the door. You may wish to consider whether you have any enemies who know you are in town... A pity that blood had to be spilled in my establishment... str_you_never_let_him_draw_his_weapon_still_it_looked_like_he_was_going_to_kill_you_take_his_sword_and_purse_i_suppose_he_was_trouble_but_its_not_good_for_an_establishment_to_get_a_name_as_a_place_where_men_are_killed|You never let him draw his weapon.... Still, it looked like he was going to kill you. Take his sword and purse, I suppose. He was trouble, but it's not good for an establishment to get a name as a place where men are killed. str_well_id_say_that_he_started_it_that_entitles_you_to_his_sword_and_purse_i_suppose_have_a_drink_on_the_house_as_i_daresay_youve_saved_a_patron_or_two_a_broken_skull_still_i_hope_he_still_has_a_pulse_its_not_good_for_an_establishment_to_get_a_name_as_a_place_where_men_are_killed|Well... I'd say that he started it. That entitles you to his sword and purse, I suppose. Have a drink on the house, as I daresay you've saved a patron or two a broken skull. Still, I hope he still has a pulse. It's not good for an establishment to get a name as a place where men are killed. str_stop_no_shooting_no_shooting|Stop! No shooting! No shooting! str_em_ill_stay_out_of_this|Em... I'll stay out of this. str_the_s12_is_a_labyrinth_of_rivalries_and_grudges_lords_ignore_their_lieges_summons_and_many_are_ripe_to_defect|The {s12} is a labyrinth of rivalries and grudges. Lords ignore their liege's summons, and many are ripe to defect. str_the_s12_is_shaky_many_lords_do_not_cooperate_with_each_other_and_some_might_be_tempted_to_defect_to_a_liege_that_they_consider_more_worthy|The {s12} is shaky. Many lords do not cooperate with each other, and some might be tempted to defect to a liege that they consider more worthy. str_the_s12_is_fairly_solid_some_lords_bear_enmities_for_each_other_but_they_tend_to_stand_together_against_outside_enemies|The {s12} is fairly solid. Some lords bear enmities for each other, but they tend to stand together against outside enemies. str_the_s12_is_a_rock_of_stability_politically_speaking_whatever_the_lords_may_think_of_each_other_they_fight_as_one_against_the_common_foe|The {s12} is a rock of stability, politically speaking. Whatever the lords may think of each other, they fight as one against the common foe. str_tribune_s12|Tribune {s12} str_lady_s12|Lady {s12} str_lord_s12|Lord {s12} str_resolve_the_dispute_between_s11_and_s12|Resolve the dispute between {s11} and {s12} str_in_doing_so_you_will_be_in_violation_of_your_truce_is_that_what_you_want|In doing so, you will be in violation of your truce. Is that what you want? str_if_you_attack_without_provocation_some_of_your_vassals_may_consider_you_to_be_too_warlike_is_that_what_you_want|If you attack without provocation, some of your vassals may consider you to be too warlike. Is that what you want? str_our_men_are_ready_to_ride_forth_at_your_bidding_are_you_sure_this_is_what_you_want|Our men are ready to ride forth at your bidding... Are you sure this is what you want? str_seek_recognition|seek recognition str_seek_vassalhood|seek vassalage str_seek_a_truce|seek a truce str__promised_fief| (promised fief) str_no_fiefss12|(no fiefs){s12} str_fiefs_s0s12|(fiefs {s0}{s12}) str_please_s65_|Please {s65}, str__s15_is_also_being_held_here_and_you_may_wish_to_see_if_reg4shehe_will_join_us| {s15} is also being held here, and you may wish to see if {reg4?she he} will join us. str_one_thing_in_our_favor_is_that_s12s_grip_is_very_shaky_he_rules_over_a_labyrinth_of_rivalries_and_grudges_lords_often_fail_to_cooperate_and_many_would_happily_seek_a_better_liege|One thing in our favor is that {s12}'s grip is very shaky. He rules over a labyrinth of rivalries and grudges. Lords often fail to cooperate, and many would happily seek a better liege. str_thankfully_s12s_grip_is_fairly_shaky_many_lords_do_not_cooperate_with_each_other_and_some_might_be_tempted_to_seek_a_better_liege|Thankfully, {s12}'s grip is fairly shaky. Many lords do not cooperate with each other, and some might be tempted to seek a better liege. str_unfortunately_s12s_grip_is_fairly_strong_until_we_can_shake_it_we_may_have_to_look_long_and_hard_for_allies|Unfortunately, {s12}'s grip is fairly strong. Until we can shake it, we may have to look long and hard for allies. str_unfortunately_s12s_grip_is_very_strong_unless_we_can_loosen_it_it_may_be_difficult_to_find_allies|Unfortunately, {s12}'s grip is very strong. Unless we can loosen it, it may be difficult to find allies. str_playername_come_to_plague_me_some_more_have_you|{playername}... Come to plague me some more, have you? str_ah_it_is_you_again|Ah. It is you again... str_well_playername|Well, {playername}? str_flagon_of_mead|horn of mead str_skin_of_kumis|skin of syrung str_mug_of_kvass|mug of ale str_cup_of_wine|cup of wine str_you_intend_to_challenge_s13_to_force_him_to_retract_an_insult|You intend to challenge {s13} to force him to retract an insult. str_youll_have_to_speak_to_me_at_some_other_time_then|You'll have to speak to me at some other time, then. str_this_is_no_time_for_words|This is no time for words! str_of_course_my_wife|Of course, my wife. str_perhaps_not_our_marriage_has_become_a_bit_strained_dont_you_think|Perhaps not. Our marriage has become a bit strained, don't you think? str_why_is_that_my_wife_actually_our_marriage_has_become_such_that_i_prefer_to_have_a_witness_for_all_of_our_converations|Why is that, my wife? Actually, our marriage has become such that I prefer to have a witness for all of our conversations. str_all_right_then_what_do_you_have_to_say_out_with_it|All right then. What do you have to say? Out with it. str_bah__im_in_no_mood_for_whispering_in_the_corner|Bah -- I'm in no mood for whispering in the corner. str_bah_i_dont_like_you_that_much_im_not_going_to_go_plot_with_you_in_some_corner|Bah. I don't like you that much. I'm not going to go plot with you in some corner. str_well__now_what_do_you_have_to_propose|Well -- now what do you have to propose? str_trying_our_hand_at_intrigue_are_we_i_think_not|Trying our hand at intrigue, are we? I think not str_hah_i_trust_you_as_a_i_would_a_serpent_i_think_not|Hah! I trust you as I would a serpent. I think not. str_i_do_not_like_to_conduct_my_business_in_the_shadows_but_sometimes_it_must_be_done_what_do_you_have_to_say|I do not like to conduct my business in the shadows, but sometimes it must be done. What do you have to say? str_i_would_prefer_to_conduct_our_affairs_out_in_the_open|I would prefer to conduct our affairs out in the open. str_do_not_take_this_amiss_but_with_you_i_would_prefer_to_conduct_our_affairs_out_in_the_open|Do not take this amiss, but with you, I would prefer to conduct our affairs out in the open. str_hmm_you_have_piqued_my_interest_what_do_you_have_to_say|Hmm. You have piqued my interest. What do you have to say? str_em_lets_keep_our_affairs_out_in_the_open_for_the_time_being|Em... Let's keep our affairs out in the open, for the time being. str_thats_sensible__the_world_is_full_of_churls_who_poke_their_noses_into_their_betters_business_now_tell_me_what_it_is_that_you_have_to_say|That's sensible -- the world is full of ceorls who poke their noses into their betters' business. Now tell me what it is that you have to say. str_what_do_you_take_me_for_a_plotter|What do you take me for? A plotter? str_well_i_normally_like_to_keep_things_out_in_the_open_but_im_sure_someone_like_you_would_not_want_to_talk_in_private_unless_heshe_had_a_good_reason_what_is_it|Well, I normally like to keep things out in the open, but I'm sure someone like you would not want to talk in private unless {reg59?she he} had a good reason. What is it? str_surely_we_can_discuss_whatever_you_want_to_discuss_out_here_in_the_open_cant_we|Surely we can discuss whatever you want to discuss out here in the open, can't we? str_im_a_simple__man_not_one_for_intrigue_but_id_guess_that_you_have_something_worthwhile_to_say_what_is_it|I'm a simple man, not one for intrigue, but I'd guess that you have something worthwhile to say. What is it? str_forgive_me_but_im_not_one_for_going_off_in_corners_to_plot|Forgive me, but I'm not one for going off in corners to plot. str_please_do_not_take_this_amiss_but_i_do_not_trust_you|Please do not take this amiss, but I do not trust you. str_certainly_playername_what_is_it|Certainly, {playername}. What is it? str_forgive_me_but_id_prefer_to_keep_our_conversations_in_the_open|Forgive me, but I'd prefer to keep our conversations in the open. str_please_do_not_take_this_amiss_but_im_not_sure_you_and_i_are_still_on_those_terms|Please do not take this amiss, but I'm not sure you and I are still on those terms. str_really_well_this_is_the_first_i_have_heard_of_it_unless_you_build_up_support_for_that_claim_you_may_find_it_difficult_to_find_allies_however_whenever_you_see_fit_to_declare_yourself_publically_as_queen_i_should_be_honored_to_be_your_consort|Really? Well, this is the first I have heard of it. Unless you build up support for that claim, you may find it difficult to find allies. However, whenever you see fit to declare yourself publically as queen, I should be honored to be your consort. str_yes_i_have_heard_such_talk_while_it_is_good_that_you_are_building_up_your_support_i_do_not_think_that_you_are_quite_ready_to_proclaim_yourself_yet_however_i_will_let_you_be_the_judge_of_that_and_when_you_decide_i_should_be_honored_to_be_your_consort|Yes... I have heard such talk. While it is good that you are building up your support, I do not think that you are quite ready to proclaim yourself yet. However, I will let you be the judge of that, and when you decide, I should be honored to be your consort. str_yes_and_many_others_in_calradia_think_so_as_well_perhaps_it_is_time_that_you_declared_yourself_and_we_shall_ride_forth_together_to_claim_your_throne_i_should_be_honored_to_be_your_consort|Yes... and many others in these lands think so as well. Perhaps it is time that you declared yourself, and we shall ride forth together to claim your throne. I should be honored to be your consort. str_i_am_disturbed_about_my_lord_s15s_choice_of_companions|I am disturbed about my lord {s15}'s choice of companions. str_well_ill_be_honest_i_feel_that_sometimes_s15_overlooks_my_rights_and_extends_his_protection_to_the_unworthy|Well, I'll be honest. I feel that sometimes {s15} overlooks my rights, and extends {reg15?her his} protection to the unworthy. str_heh_one_thing_that_ill_say_about_s15_is_that_he_has_a_ripe_batch_of_bastards_in_his_court|Heh. One thing that I'll say about {s15} is that {reg15?she he} has a ripe batch of bastards in {reg15?her his} court. str_well_sometimes_i_have_to_say_that_i_question_s15s_judgment_regarding_those_who_he_keeps_in_his_court|Well, sometimes I have to say that I question {s15}'s judgment regarding those whom {reg15?she he} keeps in his court. str_s15_is_a_weak_man_who_too_easily_lends_his_ear_to_evil_council_and_gives_his_protection_to_some_who_have_done_me_wrong|{s15} is a weak ruler, who too easily lends an ear to evil council, and gives protection to some who have done me wrong. str_i_will_confess_that_sometimes_i_worry_about_s15s_judgment_particularly_in_the_matter_of_the_counsel_that_he_keeps|I will confess that sometimes I worry about {s15}'s judgment, particularly in the matter of the counsel that {reg15?she he} keeps. str_what_do_i_think_i_think_that_s15_is_a_vile_pretender_a_friend_to_the_flatterer_and_the_hypocrite|What do I think? I think that {s15} is a vile pretender, a friend to the flatterer and the hypocrite. str_well_s15_is_not_like_you_ill_say_that_much|Well, {s15} is not like you. I'll say that much. str_s15_long_may_he_live|{s15}? Long may {reg15?she he} live! str_he_is_my_liege_that_is_all_that_i_will_say_on_this_matter|{s15} is my liege. That is all that I will say on this matter. str_that_you_are_the_rightful_heir_to_the_throne_of_calradia|That you are the rightful heir to the throne? str_that_s14_is_the_rightful_ruler_of_calradia|That {s14} is the rightful ruler of these lands? str_that_s14_will_rule_this_land_justly|That {s14} will rule this land justly? str_that_s14_will_protect_our_rights_as_nobles|That {s14} will protect our rights as nobles? str_that_s14_will_unify_this_land_and_end_this_war|That {s14} will unify this land and end this war? str_that_s14_will_reward_me_with_a_fief|That {s14} will reward me with a fief? str_he|he str_king|king str_she|she str_queen|queen str_khan|king str_i|I str_according_to_the_ancient_law_and_custom_of_the_calradians_s45_should_be_s47|According to the ancient laws and customs of this land, {s45} should be {s47} str_because_s44_is_the_rightful_s47_of_the_s46|Because {s44} is the rightful {s47} of the {s46} str_you_speak_of_claims_and_legalities_yet_to_others_you_talk_of_bringing_peace_by_force|You speak of claims and legalities, yet to others you talk of bringing peace by force str_you_speak_of_bringing_peace_by_force_yet_to_others_you_make_legal_claims|You speak of bringing peace by force, yet to others you make legal claims. str_you_speak_to_some_of_upholding_the_rights_of_the_commons_yet_you_speak_to_others_of_uphold_the_rights_of_nobles_what_if_those_rights_are_in_conflict|You speak to some of upholding the rights of the commons, yet you speak to others of uphold the rights of nobles. What if those rights are in conflict? str_you_speak_to_me_of_upholding_my_rights_as_a_lord_but_to_others_you_talk_of_upholding_the_rights_of_all_commons_what_if_those_rights_come_into_conflict|You speak to me of upholding my rights as a lord, but to others you talk of upholding the rights of all commons. What if those rights come into conflict? str_a_claim_should_be_strong_indeed_before_one_starts_talking_about_it|A claim should be strong indeed before one starts talking about it. str_a_king_should_prove_his_valor_beyond_any_doubt_before_he_starts_talking_about_a_claim_to_the_throne|A king should prove his valor beyond any doubt before he starts talking about a claim to the throne. str_you_must_prove_yourself_a_great_warrior_before_men_will_follow_you_as_king|You must prove yourself to be a great warrior before men will follow you as king. str_a_claim_to_the_throne_should_be_strong_indeed_before_one_presses_it|A claim to the throne should be strong indeed before one presses it. str_indeed_but_a_man_must_also_prove_himself_a_great_warrior_before_men_will_follow_you_as_king|Indeed, but you must also prove yourself a great warrior before men will follow you as king. str_my_pigherd_can_declare_himself_king_if_he_takes_he_fancy_i_think_you_need_to_break_a_few_more_heads_on_tbe_battlefield_before_men_will_follow_you|My swineherd can declare himself king, if he takes he fancy. I think you need to break a few more heads on the battlefield before men will follow you. str_if_you_do_not_wish_to_die_on_a_scaffold_like_so_many_failed_pretenders_before_you_i_would_suggest_that_you_to_build_your_claim_on_stronger_foundations_so_that_men_will_follow_you|If you do not wish to die on a scaffold, like so many failed pretenders before you, I would suggest that you to build your claim on stronger foundations, so that men will follow you. str_if_you_do_not_wish_to_die_on_a_scaffold_like_so_many_failed_pretenders_before_you_i_would_advise_you_prove_yourself_on_the_field_of_battle_so_that_men_will_follow_you|If you do not wish to die on a scaffold, like so many failed pretenders before you, I would advise you prove yourself on the field of battle, so that men will follow you. str_talk_is_for_heralds_and_lawyers_real_kings_prove_themselves_with_their_swords|Talk is for heralds and lawyers. Real kings prove themselves with their swords. str_i_were_you_i_would_try_to_prove_myself_a_bit_more_before_i_went_about_pressing_my_claim|If I were you, I would try to prove myself a bit more before I went about pressing my claim. str_indeed_please_continue|Indeed. Please continue. str_me|me str_i_worry_about_those_with_whom_you_have_chosen_to_surround_yourself|I worry about those with whom you have chosen to surround yourself. str_there_are_some_outstanding_matters_between_me_and_some_of_your_vassals_|There are some outstanding matters between me and some of your vassals. str_my_liege_has_his_faults_but_i_dont_care_for_your_toadies|My liege has his faults, but I don't care for your toadies. str_i_think_youre_a_good_man_but_im_worried_that_you_might_be_pushed_in_the_wrong_direction_by_some_of_those_around_you|I think you're a good {reg59?woman man}, but I'm worried that you might be pushed in the wrong direction by some of those around you. str_i_am_loathe_to_fight_alongside_you_so_long_as_you_take_under_your_wing_varlots_and_base_men|I am loathe to fight alongside you, so long as you take under your wing varlets and base men. str_ill_be_honest__with_some_of_those_who_follow_you_i_think_id_be_more_comfortable_fighting_against_you_than_with_you|I'll be honest -- with some of those who follow you, I think I'd be more comfortable fighting against you than with you. str_i_say_that_you_can_judge_a_man_by_the_company_he_keeps_and_you_have_surrounded_yourself_with_vipers_and_vultures|I say that you can judge a man by the company he keeps, and you have surrounded yourself with vipers and vultures. str_you_know_that_i_have_always_had_a_problem_with_some_of_our_companions|You know that I have always had a problem with some of your companions. str_politically_i_would_be_a_better_position_in_the_court_of_my_current_liege_than_in_yours|Politically, I would be a better position in the court of my current liege, than in yours. str_i_am_more_comfortable_with_you_and_your_companions_than_with_my_current_liege|I am more comfortable with you and your companions than with my current liege str_militarily_youre_in_no_position_to_protect_me_should_i_be_attacked_id_be_reluctant_to_join_you_until_you_could|Militarily, you're in no position to protect me, should I be attacked. I'd be reluctant to join you until you could. str_militarily_when_i_consider_the_lay_of_the_land_i_realize_that_to_pledge_myself_to_you_now_would_endanger_my_faithful_retainers_and_my_family|Militarily, when I consider the lay of the land, I realize that to pledge myself to you now would endanger my faithful retainers and my family. str_militarily_youre_in_no_position_to_come_to_my_help_if_someone_attacked_me_i_dont_mind_a_good_fight_but_i_like_to_have_a_chance_of_winning|Militarily, you're in no position to come to my help, if someone attacked me. I don't mind a good fight, but I like to have a chance of winning. str_militarily_you_would_have_me_join_you_only_to_find_myself_isolated_amid_a_sea_of_enemies|Militarily, you would have me join you, only to find myself isolated amid a sea of enemies. str_militarily_youre_in_no_position_to_come_to_my_help_if_someone_attacked_me_youd_let_me_be_cut_down_like_a_dog_id_bet|Militarily, you're in no position to come to my help, if someone attacked me. You'd let me be cut down like a dog, I'd bet. str_militarily_i_wouldnt_be_any_safer_if_i_joined_you|Militarily, I wouldn't be any safer if I joined you. str_militarily_i_might_be_safer_if_i_joined_you|Militarily, I might be safer if I joined you. str_finally_there_is_a_cost_to_ones_reputation_to_change_sides_in_this_case_the_cost_would_be_very_high|Finally, one should always think carefully about retracting one's allegiance, even if there is good reason, as it is not good to get a name as one who changes lieges easily. In this case, the cost to my reputation would be very high. str_finally_there_is_a_cost_to_ones_reputation_to_change_sides_in_this_case_the_cost_would_be_significant|Finally, one should always think carefully about retracting one's allegiance, even if there is good reason, as it is not good to get a name as one who changes lieges easily. In this case, the cost to my reputation would be significant. str_finally_there_is_a_cost_to_ones_reputation_to_change_sides_in_this_case_however_many_men_would_understand|Finally, one should always think carefully about retracting one's allegiance, even if there is good reason, as it is not good to get a name as one who changes lieges easily. In this case, however, many men would understand. str_i_will_not_have_it_be_said_about_me_that_i_am_a_traitor_that_is_my_final_decision_i_have_nothing_more_to_say_on_this_matter|I will not have it be said about me that I am a traitor. That is my final decision. I have nothing more to say on this matter. str_i_am_pledged_to_defend_s14_i_am_sorry_though_we_may_meet_on_the_battlefield_i_hope_that_we_will_still_be_friends|I am pledged to defend {s14}. I am sorry. Though we may meet on the battlefield, I hope that we will still be friends. str_i_really_cannot_bring_myself_to_renounce_s14_i_am_sorry_please_lets_not_talk_about_this_any_more|I really cannot bring myself to renounce {s14}. I am sorry. Please, let's not talk about this any more. str_however_i_have_decided_that_i_must_remain_loyal_to_s14_i_am_sorry|However, I have decided that I must remain loyal to {s14}. I am sorry. str_however_i_will_not_let_you_lead_me_into_treason_do_not_talk_to_me_of_this_again|However, I will not let you lead me into treason. Do not talk to me of this again. str_its_not_good_to_get_a_reputation_as_one_who_abandons_his_liege_that_is_my_decision_let_us_speak_no_more_of_this_matter|It's not good to get a reputation as one who abandons his liege. That is my decision. Let us speak no more of this matter. str_ive_decided_to_stick_with_s14_i_dont_want_to_talk_about_this_matter_any_more|I've decided to stick with {s14}. I don't want to talk about this matter any more. str_you_are_challenging_me_to_a_duel_how_droll_as_you_wish_playername_it_will_be_good_sport_to_bash_your_head_in|You are challenging me to a duel? How droll! As you wish, {playername}, it will be good sport to bash your head in. str_call_me_coward_very_well_you_leave_me_no_choice|Call me coward? Very well, you leave me no choice. str_reg3_hours|{reg3} hours. str_hour|hour. str_however_circumstances_have_changed_since_we_made_that_decision_and_i_may_reconsider_shortly_s16|However, circumstances have changed since we made that decision, and I may reconsider shortly. {s16} str_i_wish_to_marry_your_s11_s10_i_ask_for_your_blessing|I wish to marry your {s11}, {s10}. I ask for your blessing. str_i_wish_to_marry_your_s11_s10_i_ask_for_your_help|I wish to marry your {s11}, {s10}. I ask for your help. str_you_plan_to_marry_s3_at_a_feast_hosted_by_s4_in_s5_you_should_be_notifed_of_the_feast_as_soon_as_it_is_held|You plan to marry {s3} at a feast hosted by {s4} in {s5}. You should be notified of the feast as soon as it is held. str_your_s11_|your {s11}, str_i_ask_again_may|I ask again may str_may|May str_very_well_as_far_as_im_concerned_i_suppose_she_can_see_most_anyone_she_likes__within_reason_of_course|Very well. As far as I'm concerned, I suppose she can see most anyone she likes - within reason, of course. str_very_well_an_alliance_with_you_could_be_valuable_go_chat_with_her_and_see_if_you_can_get_her_to_take_a_fancy_to_you_if_she_doesnt_and_if_we_still_want_to_conclude_this_business_then_i_can_make_her_see_reason|Very well. An alliance with you could be valuable. Go chat with her, and see if you can get her to take a fancy to you. If she doesn't, and if we still want to conclude this business, then I can make her see reason. str_you_have_my_blessing_to_pay_suit_to_her__so_long_as_your_intentions_are_honorable_of_course_depending_on_how_things_proceed_between_you_two_we_may_have_more_to_discuss_at_a_later_date|You have my blessing to pay suit to her -- so long as your intentions are honorable, of course. Depending on how things proceed between you two, we may have more to discuss at a later date. str_the_war_has_barely_begun_so_and_it_is_too_early_to_say_who_is_winning_and_who_is_losing|The war has barely begun, so and it is too early to say who is winning and who is losing. str_we_have_been_hitting_them_very_hard_and_giving_them_little_chance_to_recover|We have been hitting them very hard, and giving them little chance to recover. str_the_fighting_has_been_hard_but_we_have_definitely_been_getting_the_better_of_them|The fighting has been hard, but we have definitely been getting the better of them. str_they_have_been_hitting_us_very_hard_and_causing_great_suffering|They have been hitting us very hard, and causing great suffering. str_the_fighting_has_been_hard_and_i_am_afraid_that_we_have_been_having_the_worst_of_it|The fighting has been hard, and I am afraid that we have been having the worst of it. str_both_sides_have_suffered_in_the_fighting|Both sides have suffered in the fighting. str_no_clear_winner_has_yet_emerged_in_the_fighting_but_i_think_we_are_getting_the_better_of_them|No clear winner has yet emerged in the fighting, but I think we are getting the better of them. str_no_clear_winner_has_yet_emerged_in_the_fighting_but_i_fear_they_may_be_getting_the_better_of_us|No clear winner has yet emerged in the fighting, but I fear they may be getting the better of us. str_no_clear_winner_has_yet_emerged_in_the_fighting|No clear winner has yet emerged in the fighting. str_there_is_no_campaign_currently_in_progress|There is no campaign currently in progress. str_we_are_assembling_the_army|We are assembling the army. str_we_aim_to_take_the_fortress_of_s8|We aim to take the fortress of {s8}. str_we_are_on_a_raid_and_are_now_targeting_s8|We are on a raid, and are now targeting {s8}. str_we_are_trying_to_seek_out_and_defeat_s8|We are trying to seek out and defeat {s8}. str_we_are_riding_to_the_defense_of_s8|We are riding to the defense of {s8}. str_we_are_gathering_for_a_feast_at_s8|We are gathering for a feast at {s8}. str__however_that_may_change_shortly_s14| However, that may change shortly. {s14} str_it_is_our_custom_to_seal_any_such_alliances_with_marriage_and_in_fact_we_have_been_looking_for_a_suitable_groom_for_my_s11_s14|It is our custom to seal any such alliances with marriage, and in fact, we have been looking for a suitable groom for my {s11}, {s14}. str_once_again_|once again str_cheat__marriage_proposal|Cheat - marriage proposal str_you_plan_to_marry_s4_as_you_have_no_family_in_calradia_he_will_organize_the_wedding_feast|You plan to marry {s4}. As you have no family in these lands, he will organize the wedding feast.^^You will have to wait for a feast to start, and then meet your betrothed inside that town or fort hall. After 30 days, you can also ask your betrothed to go to a nearby center. str_s43_just_so_you_know_if_you_attack_me_you_will_be_in_violation_of_the_truce_you_signed_with_the_s34|{s43} Just so you know, if you attack me, you will be in violation of the truce you signed with the {s34} str_very_well__you_are_now_my_liege_as_well_as_my_husband|We can keep this short you are now my liege, as well as my husband, with all the mutual obligations which that entails. str_i_thank_you_reg39my_ladylord|I thank you, {reg39?my lady lord}. str_now_some_might_say_that_women_have_no_business_leading_mercenary_companies_but_i_suspect_that_you_would_prove_them_wrong_what_do_you_say|Now, some might say that women have no business leading mercenary companies, but I suspect that you would prove them wrong. What do you say? str_what_do_you_say_to_entering_the_service_of_s9_as_a_mercenary_captain_i_have_no_doubt_that_you_would_be_up_to_the_task|What do you say to entering the service of {s9} as a mercenary captain? I have no doubt that you would be up to the task. str_s9_asked_you_to_rescue_s13_who_is_prisoner_at_s24|{s9} asked you to rescue {s13}, who is prisoner at {s24}. str_s9_asked_you_to_attack_a_village_or_some_caravans_as_to_provoke_a_war_with_s13|{s9} asked you to attack a village or some caravans as to provoke a war with the {s13}. str_s9_asked_you_to_catch_the_three_groups_of_runaway_serfs_and_bring_them_back_to_s4_alive_and_breathing_he_said_that_all_three_groups_are_heading_towards_s3|{s9} asked you to catch the three groups of runaway serfs and bring them back to {s4}, alive and breathing. He said that all three groups are heading towards {s3}. str_you_intend_to_bring_goods_to_s9_in_preparation_for_the_feast_which_will_be_held_as_soon_as_conditions_permit|You intend to bring goods to {s9} in preparation for the feast, which will be held as soon as conditions permit. str_hello_playername|Hello, {playername}! str_ah_my_gentle_playername_how_much_good_it_does_my_heart_to_see_you_again| How much good it does my heart to see you again! Sometimes, I feel that there is a mystic bond between us that transcends the distance. str_playername__i_am_so_glad_to_see_you_again_i_must_say_i_do_envy_your_freedom_to_ride_out_and_experience_the_world| I must say, I do envy your freedom to ride out and experience the world. str_playername__i_am_so_glad_to_see_you_i_trust_that_you_have_been_behaving_honorably_since_last_we_met| I trust that you have been behaving honorably since last we met. str_playername__i_am_so_glad_that_you_were_able_to_come| I am so glad that you were able to come. str_i_do_enjoy_speaking_to_you_but_i_am_sure_you_understand_that_our_people_cluck_their_tongues_at_a_woman_to_spend_too_long_conversing_with_a_man_outside_her_family__although_the_heavens_know_its_never_the_man_who_is_held_to_blame_|I do enjoy speaking to you. But I am sure you understand that our people cluck their tongues at a woman who spends too long conversing with a man outside her family -- although the heavens know it's never the man who is held to blame. str_as_much_as_i_enjoy_speaking_to_you_i_do_not_care_to_be_gossiped_about_by_others_who_might_lack_my_grace_and_beauty_|As much as I enjoy speaking to you, I do not care to be gossiped about by others who might lack my grace and beauty. str_i_do_so_enjoy_speaking_to_you_but_as_a_daughter_of_one_of_the_great_families_of_this_land_i_must_set_an_example_of_propriety_|I do so enjoy speaking to you. But as a daughter of one of the great families of this land, I must set an example of propriety. str_i_do_so_enjoy_speaking_to_you_but_as_a_daughter_of_good_family_i_must_protect_my_reputation_|I do so enjoy speaking to you. But as a daughter of good family, I must protect my reputation. str_although_it_is_kind_of_you_to_pay_me_such_attentions_i_suspect_that_you_might_find_other_ladies_who_may_be_more_inclined_to_return_your_affection|Although it is kind of you to pay me such attentions, I suspect that you might find other ladies who may be more inclined to return your affection. str_as_flattered_as_i_am_by_your_attentions_perhaps_you_should_seek_out_another_lady_of_somewhat_shall_we_say_different_tastes|As flattered as I am by your attentions, perhaps you should seek out another lady of somewhat... shall we say... different tastes. str_as_flattered_as_i_am_by_your_attentions_i_am_a_daughter_of_good_family_and_must_be_aware_of_my_reputation_it_is_not_seemly_that_i_converse_too_much_at_one_time_with_one_man_i_am_sure_you_understand_now_if_you_will_excuse_me|As flattered as I am by your attentions, I am a daughter of good family and must be aware of my reputation. It is not seemly that I converse too much at one time with one man. I am sure you understand. Now, if you will excuse me... str_very_well__i_will_let_you_choose_the_time|Very well -- I will let you choose the time. str_good_i_am_glad_that_you_have_abandoned_the_notion_of_pushing_me_into_marriage_before_i_was_ready|Good! I am glad that you have abandoned the notion of pushing me into marriage before I was ready. str_i_am|I am str_s12_s11_to_s14|{s12} {s11} to {s14} str_s12_i_am_here_for_the_feast|{s12}. I am here for the feast. str_another_tournament_dedication_oh_i_suppose_it_is_always_flattering|Another tournament dedication? Oh, I suppose it is always flattering... str_do_you_why_what_a_most_gallant_thing_to_say|Do you? Why, what a most gallant thing to say. str_hmm_i_cannot_say_that_i_altogether_approve_of_such_frivolity_but_i_must_confess_myself_a_bit_flattered|Hmm... I cannot say that I altogether approve of such frivolity, but I must confess myself a bit flattered. str_why_thank_you_you_are_most_kind_to_do_so|Why, thank you. You are most kind to do so. str_you_are_most_courteous_and_courtesy_is_a_fine_virtue_|You are most courteous, and courtesy is a fine virtue. str_hmm_youre_a_bold_one_but_i_like_that_|Hmm. You're a bold one, but I like that. str_ah_well_they_all_say_that_but_no_matter_a_compliment_well_delivered_is_at_least_a_good_start_|Ah, well, they all say that. But no matter. A compliment well delivered is at least a good start. str_oh_do_you_mean_that_such_a_kind_thing_to_say|Oh! Do you mean that? Such a kind thing to say! str_you_are_a_most_gallant_young_man_|You are a most gallant young man. str__do_come_and_see_me_again_soon| Do come and see me again soon. str_you_intend_to_ask_s12_for_permission_to_marry_s15|You intend to ask {s12} for permission to marry {s15}. str_you_intend_to_ask_s12_to_pressure_s10_to_marry_you|You intend to ask {s12} to pressure {s10} to marry you. str_do_be_careful_i_am_so_much_endebted_to_you_for_this|Do be careful! I am so much indebted to you for this... str_go_then__we_shall_see_which_of_you_triumphs|Go, then -- we shall see which of you triumphs... str_sigh_i_will_never_truly_understand_men_and_their_rash_actions|Sigh... I will never truly understand men, and their rash actions... str_you_intend_to_challenge_s13_to_force_him_to_relinquish_his_suit_of_s11|You intend to challenge {s13} to force him to relinquish his suit of {s11}. str_farewell|Farewell. str_farewell_playername|Farewell, {playername}. str___we_believe_that_there_is_money_to_be_made_selling_| We believe that there is money to be made selling str__we_carry_a_selection_of_goods_although_the_difference_in_prices_for_each_is_not_so_great_we_hope_to_make_a_profit_off_of_the_whole| We carry a selection of goods. Although the difference in prices for each is not so great, we hope to make a profit off of the whole. str_s14and_other_goods|{s14}and other goods. str__have_you_not_signed_a_truce_with_our_lord| Have you not signed a truce with our lord? str_parole|parole str__meanwhile_s51_reg2areis_being_held_in_the_castle_but_reg2havehas_made_pledges_not_to_escape_and_reg2areis_being_held_in_more_comfortable_quarters| Meanwhile, {s51} {reg2?are is} being held in the castle, but {reg2?have has} made pledges not to escape, and {reg2?are is} being held in more comfortable quarters. str_you_may_be_aware_my_lord_of_the_quarrel_between_s4_and_s5_which_is_damaging_the_unity_of_this_realm_and_sapping_your_authority_if_you_could_persuade_the_lords_to_reconcile_it_would_boost_your_own_standing_however_in_taking_this_on_you_run_the_risk_of_one_the_lords_deciding_that_you_have_taken_the_rivals_side|You may be aware, my {reg59?Lady Lord}, of the quarrel between {s4} and {s5} which is damaging the unity of this realm and sapping your authority. If you could persuade the lords to reconcile, it would boost your own standing. However, in taking this on, you run the risk of one the lords deciding that you have taken the rival's side. str_you_may_be_aware_my_lord_of_the_quarrel_between_s4_and_s5_which_is_damaging_the_unity_of_this_realm_and_sapping_your_authority_if_you_could_persuade_the_lords_to_reconcile_i_imagine_that_s7_would_be_most_pleased_however_in_taking_this_on_you_run_the_risk_of_one_the_lords_deciding_that_you_have_taken_the_rivals_side|You may be aware, {reg59?my lady my lord}, of the quarrel between {s4} and {s5} which is damaging the unity of this realm. If you could persuade the lords to reconcile, I imagine that {s7} would be most pleased. However, in taking this on, you run the risk of one the lords deciding that you have taken the rival's side. str__of_course_the_land_is_currently_at_peace_so_you_may_have_better_luck_in_other_realms| Of course, the land is currently at peace, so you may have better luck in other realms. str_here|here str_over|over str_s8_in_s12|{s8} in {s12} str__has_put_together_a_bounty_on_some_bandits_who_have_been_attacking_travellers_in_the_area| has put together a bounty on some bandits who have been attacking travellers in the area. str__is_looking_for_a_way_to_avoid_an_impending_war| is looking for a way to avoid an impending war. str__may_need_help_rescuing_an_imprisoned_family_member| may need help rescuing an imprisoned family member. str__has_been_asking_around_for_someone_who_might_want_work_id_watch_yourself_with_him_though| has been asking around for someone who might want work. I'd watch myself with him, though. str_town|town str_castle|fort str__but_he_is_holding_there_as_a_prisoner_at_dungeon_of_s13| But {reg4?she he} is being held there as a prisoner in the dungeon of {s13}. str_they_say_that_s9_is_a_most_conventional_maiden__devoted_to_her_family_of_a_kind_and_gentle_temperament_a_lady_in_all_her_way|They say that {s9} is a most conventional maiden - devoted to her family, of a kind and gentle temperament, a lady in all her way. str_they_say_that_s9_is_a_bit_of_a_romantic_a_dreamer__of_a_gentle_temperament_yet_unpredictable_she_is_likely_to_be_led_by_her_passions_and_will_be_trouble_for_her_family_ill_wager|They say that {s9} is a bit of a romantic, a dreamer -- of a gentle temperament, yet unpredictable. She is likely to be led by her passions, and will be trouble for her family, I'll wager. str_they_say_that_s9_is_determined_to_marry_well_and_make_her_mark_in_the_world_she_may_be_a_tremendous_asset_for_her_husband__provided_he_can_satisfy_her_ambition|They say that {s9} is determined to marry well and make her mark in the world. She may be a tremendous asset for her husband -- provided he can satisfy her ambition! str_they_say_that_s9_loves_to_hunt_and_ride_maybe_she_wishes_she_were_a_man_whoever_she_marries_will_have_a_tough_job_keeping_the_upper_hand_i_would_say|They say that {s9} loves to hunt and ride. Maybe she wishes she were a man! Whomever she marries will have a tough job keeping the upper hand, I would say. str_they_say_that_s9_is_a_lady_of_the_highest_moral_standards_very_admirable_very_admirable__and_very_hard_to_please_ill_warrant|They say that {s9} is a lady of the highest moral standards. Very admirable, very admirable -- and very hard to please, I'll warrant. str_s9_is_now_betrothed_to_s11_soon_we_believe_there_shall_be_a_wedding|{s9} is now betrothed to {s11}. Soon, we believe, there shall be a wedding! str_i_have_not_heard_any_news_about_her|I have not heard any news about her. str_they_say_that_s9_has_shown_favor_to_s11_perhaps_it_will_not_be_long_until_they_are_betrothed__if_her_family_permits|They say that {s9} has shown favor to {s11}. Perhaps it will not be long until they are betrothed -- if her family permits. str_they_say_that_s9_has_been_forced_by_her_family_into_betrothal_with_s11|They say that {s9} has been forced by her family into betrothal with {s11}. str_they_say_that_s9_has_agreed_to_s11s_suit_and_the_two_are_now_betrothed|They say that {s9} has agreed to {s11}'s suit, and the two are now betrothed. str_they_say_that_s9_under_pressure_from_her_family_has_agreed_to_betrothal_with_s11|They say that {s9}, under pressure from her family, has agreed to betrothal with {s11}. str_they_say_that_s9_has_refused_s11s_suit|They say that {s9} has refused {s11}'s suit. str_they_say_that_s11_has_tired_of_pursuing_s9|They say that {s11} has tired of pursuing {s9}. str_they_say_that_s9s_family_has_forced_her_to_renounce_s11_whom_she_much_loved|They say that {s9}'s family has forced her to renounce {s11}, whom she much loved. str_they_say_that_s9_has_run_away_with_s11_causing_her_family_much_grievance|They say that {s9} has run away with {s11}, causing her family much grievance. str_they_say_that_s9_and_s11_have_wed|They say that {s9} and {s11} have wed. str_they_say_that_s9_was_recently_visited_by_s11_who_knows_where_that_might_lead|They say that {s9} was recently visited by {s11}. Who knows where that might lead! str_there_is_not_much_to_tell_but_it_is_still_early_in_the_season|There is not much to tell, but it is still early in the season str_s12there_is_a_feast_of_the_s3_in_progress_at_s4_but_it_has_been_going_on_for_a_couple_of_days_and_is_about_to_end_|{s12}There is a feast of the {s3} in progress at {s4}, but it has been going on for a couple of days and is about to end. str_s12there_is_a_feast_of_the_s3_in_progress_at_s4_which_should_last_for_at_least_another_day_|{s12}There is a feast of the {s3} in progress at {s4}, which should last for at least another day. str_s12there_is_a_feast_of_the_s3_in_progress_at_s4_which_has_only_just_begun_|{s12}There is a feast of the {s3} in progress at {s4}, which has only just begun. str_not_at_this_time_no|Not at this time, no. str_s12the_great_lords_bring_their_daughters_and_sisters_to_these_occasions_to_see_and_be_seen_so_they_represent_an_excellent_opportunity_to_make_a_ladys_acquaintance|{s12}The great lords bring their daughters and sisters to these occasions to see and be seen, so they represent an excellent opportunity to make a lady's acquaintance. str_you_will_not_be_disappointed_sirmadam_you_will_not_find_better_warriors_in_all_calradia|You will not be disappointed, {reg59?madame sir}. You will not find better warriors in all this land. str_your_excellency|your grace str_s10_and_s11|{s10} and {s11} str_your_loyal_subjects|your loyal subjects str_loyal_subjects_of_s10|loyal subjects of {s10} str_the|the str_we|we str_track_down_s7_and_defeat_him_defusing_calls_for_war_within_the_s11|Track down {s7} and defeat him, defusing calls for war within the {s11}. str_track_down_the_s9_who_attacked_travellers_near_s8_then_report_back_to_the_town|Track down the {s9} who attacked travellers near {s8}, then report back to the town. str_do_you_wish_to_award_it_to_one_of_your_vassals|Do you wish to award it to one of your vassals? str_who_do_you_wish_to_give_it_to|Whom do you wish to give it to? str_sire_my_lady_we_have_taken_s1_s2|{reg59?My Lady Sire}, we have taken {s1}. {s2} str_s12i_want_to_have_s1_for_myself|{s12}I want to have {s1} for myself. {s2} str_fiefs_s0|(fiefs {s0}) str_production_setting_buy_from_market|We are buying raw materials from the market. str_production_setting_buy_from_inventory|We are only using the raw materials in our inventory. str_production_setting_produce_to_inventory|We are putting our output into the inventory. str_production_setting_produce_to_market|We are selling our output directly into the inventory. str_feast_quest_expired|You were unable to hold a feast as planned. Most likely, major faction campaigns or other events intervened. You may attempt to hold the feast again, if you wish. str_amber_riverbeds|beaches and riverbeds with amber str_hunting_forests|hunting forests and meat smokehouses str_acres_flax|acres of flax fields str_enterprise_enemy_realm|{reg59?Madame Sir}, you are an enemy of this realm. We cannot allow you to buy land here. str_you_intend_to_denounce_s14_to_s13_on_behalf_of_s12|You intend to privately denounce {s14} to {s13} on behalf of {s12} str_you_intend_to_denounce_s14_to_his_face_on_behalf_of_s14|You intend to openly denounce {s14} to his face, on behalf of {s12} str_you_intend_to_bring_gift_for_s14|You intend to bring jewelry and furs to {s12}. Then, speak to {s14}, to see if {s12} was able to arrange a reconciliation. str_we_will_gather_the_army_but_not_ride_until_we_have_an_objective|We will gather the army, but not ride forth until we have an objective. str_we_shall_lay_siege_to_an_easy_fortress_to_capture|We are concentrating out forces on their most vulnerable fortress. str_we_shall_strike_at_the_heart_of_our_foe_and_seize_the_fortress_of_s14|We intend to strike the blow that will do them the greatest damage. str_we_shall_take_the_fortress_of_s14_which_appears_easily_defensible|We aim to take a fortress that will be easy for us to defend. str_we_shall_cut_a_fiery_trail_through_their_richest_lands_to_draw_them_out_to_battle|We leave a fiery trail through their richest lands to draw them out to battle. str_strategy_criticism_rash|I believe that this strategy is rash, and needlessly exposes our forces to danger. str_strategy_criticism_cautious|I believe that this strategy is overly cautious, and will see our army melt away from boredom without us achieving any successes. str_tavernkeeper_invalid_quest| had some sort of business going on, but I'm having trouble remembering the details. str_faction_title_male_player|Konungr {s0} str_faction_title_male_1|Jarl {s0} str_faction_title_male_2|Hersir {s0} str_faction_title_male_3|Cyning {s0} str_faction_title_male_4|Ealdorman {s0} str_faction_title_male_5|Dryhten {s0} str_faction_title_male_6|Ri {s0} str_faction_title_female_player|Guledic {s0} str_faction_title_female_1|Tiern {s0} str_faction_title_female_2|Ruire {s0} str_faction_title_female_3|Tiarna {s0} str_faction_title_female_4|Mael {s0} str_faction_title_female_5|Dux {s0} str_faction_title_female_6|Warlord {s0} str_name_kingdom_text|What will be the name of your kingdom? str_default_kingdom_name|Kingdom of {s0} str_lord_defects_ordinary|Lord Defects^^{s1} has renounced {reg4?her his} allegiance to the {s3} and joined the {s2} str_lord_defects_player|Lord Defects^^{s1} has renounced {reg4?her his} allegiance to the {s3}. He has tentatively joined your kingdom. You may go to your court to receive a pledge, if you wish. str_lord_defects_player_faction|Lord Defects^^{s1} has renounced {reg4?her his} allegiance to the {s3}. He has tentatively joined your kingdom. You may go to your court to receive a pledge, if you wish. str_lord_indicted_player_faction|By order of {s6}, {s4} of the {s5} has been indicted for treason. The lord has been stripped of all {reg4?her his} properties, and has fled for {reg4?her his} life. He wishes to join your kingdom. You may find him in your court, if you wish it. str_lord_indicted_dialog_approach|Greetings, {reg59?my lady my lord}. You may have heard of my ill treatment at the hands of {s10}. You have a reputation as one who treats {reg59?her his} vassals well, and if you will have me, I would be honored to pledge myself as your vassal. str_lord_indicted_dialog_approach_yes|And I would be honored to accept your pledge. str_lord_indicted_dialog_approach_no|I'm sorry. Your service is not required. str_lord_indicted_dialog_rejected|Indeed? Well, perhaps your reputation is misleading. Good day, {reg59?my lady my lord} -- I go to see if another ruler in these lands is more appreciative of my talents. str__has_been_worried_about_bandits_establishing_a_hideout_near_his_home| has been worried about bandits establishing a hideout in his area. str_bandit_lair_quest_description|Find and destroy {s9} and report back to {s11}. str_reveal_ass|Someone attempted to murder you. You can try to find out who wanted you dead by meeting the killers' contact in {s3}. str_reveal_ass2|The contact has given away the lord who ordered the assassination - it is {s9}. It's time to confront the lord directly. str_bandit_hideout_preattack|You approach the hideout. The {s4} don't appear to have spotted you yet, and you could still sneak away unnoticed. The difficult approach to the site -- {s5} -- means that only a handful of troops in your party will be able to join the attack, and they will be unable to bring their horses. If your initial attack fails, the {s4} will easily be able to make their escape and disperse. Do you wish to attack the hideout, or wait for another occasion? str_bandit_hideout_failure|The {s4} beat back your attack. You regroup, and advance again to find that they have dispersed and vanished into the surrounding countryside, where no doubt they will continue to threaten travellers. str_bandit_hideout_success|With their retreat cut off, the {s4} fall one by one to your determined attack. Their hideout, and their ill-gotten gains, is now yours. str_bandit_approach_defile|down a narrow defile str_bandit_approach_swamp|through a pine swamp str_bandit_approach_thickets|through a series of dense thickets str_bandit_approach_cliffs|up a path along the side of a cliff str_bandit_approach_cove|down a stream bed cutting through the sea-cliffs str_political_explanation_lord_lacks_center|In this case, the fief should go to a lord who has no land and no income. str_political_explanation_lord_took_center|In this case, the fortress should go to the one who captured it. str_political_explanation_most_deserving_friend|In this case, I looked to my close friends and companions, and decided to give the fief to the most deserving. str_political_explanation_most_deserving_in_faction|In this case, I looked to all the lords of the realm, and decided to give the fief to the most deserving. str_political_explanation_self|In the absence of any other clear candidate, I nominate myself. str_political_explanation_marshal|I chose the most valiant of our nobles, whom I trust, and whose name is not currently tainted by controversy. str_prisoner_at_large|large, after the captors were defeated in battle. I expect your friend will resurface shortly. str_quick_battle_scene_1|Farmhouse str_quick_battle_scene_2|Welsh Village str_quick_battle_scene_3|Tulbuk's Pass str_quick_battle_scene_4|Tom Tun Burh str_quick_battle_scene_5|Skagerrak str_quick_battle_scene_6|The North Sea str_quick_battle_scene_7|Kennemer Port str_quick_battle_scene_8|Battle Scene 6 str_quick_battle_scene_9|Battle Scene 7 str_quick_battle_scene_10|Battle Scene 8 str_quick_battle_scene_11|Battle Scene 9 str_quick_battle_troop_1|Bodo, servitor to the kings of Asturias, is on a secret mission to the lands of the north. str_quick_battle_troop_2|Sven, hersir in the service of Sigurd Snake-in-the-Eye, rides in the prow of his master's ship. He has a well deserved reputation for ruthlessness and cruelty, running slaves and demanding protection money from Friese to Alba. str_quick_battle_troop_3|Cerball mac Dunlainge, head of one of the larger petty kingdoms in Ireland, has won independence from Munster through capable arms and even more capable playing of the various Goidelic (Irish) and Viking factions against one another. Now that he possesses riches and mercenaries from the Viking settlement at Waterford, will he become overlord of Ireland? str_quick_battle_troop_4|Artorius, a champion of Rhodri Mawr, helps his master to attempt once again to unify the factious Britons of Wales. It is not a project of expansion but survival against their ancient enemies, the Angles and Saxons, and now the new threat of Vikings. str_quick_battle_troop_5|Cinead is named after the chieftain who unified Alba after the old rival dynasties of the Picts and Dal Riata were virtually destroyed by Vikings in a three-way battle in 839. He is one of the few who retain the ancient tradition of horsemanship in these parts, fast disappearing as the Vikings displace his people from the low-lying areas to the southwest. str_quick_battle_troop_6|Oswald is a thegn in the Saxon levy, commanding a large group of ceorls who rent his lands. While the glory goes to the kings, it is the solid officers like him that actually protect West Seaxe. str_quick_battle_troop_7|Hildr comes from a persistent tradition among Germanic peoples of women fighters, called skjaldmo, or shield maidens, by the Danes. Her comrades accept her none too grudgingly, as it is whispered she has harnessed the power of runes from wizards in far-off Finland. str_quick_battle_troop_cam|Watch the AI play the battle out. The camera uses the standard movement and rotation controls, plus F for up and V for down, +/- for zoom, Q to toggle follow terrain, numpad for game speed, mouse wheel for camera speed, arrow key rotation, Y to toggle invert y-axis, and R to toggle rotate-before-pan. str_strategy_cam|This camera follows the player. One may increase distance with the F key and reduce it with the V key. +/- for zoom, numpad for game speed (when cheats are enabled), and mouse wheel for camera speed. str_tutorial_training_ground_intro_message|Walk around the training field and speak with the fighters to practice various aspects of combat. You can use ASDW keys to move around. To talk to a character, approach him until his name appears on your screen and then press the F key. You can also use the F key to pick up items, open doors and interact with objects. Press the Tab key to exit the tutorial any time you like. str_tutorial_doccinga_ground_intro_message|Doccinga is a small fishing village on the coast of Friese. People here are hard working and still very prosperous, although foreigners no longer come as they did before the death of the old sorcerer. When you go into the village, you see a lot of activity around you. Apart from the busy villagers, some warriors swarm among the people, exercising the arts of war, perhaps preparing for an adventure beyond the sea. Maybe you can ask the warriors for practice in the various aspects of combat... (Remember ASDW keys to move around. To talk to a character, approach him until his name appears on your screen and then press the F key. You can also use the F key to pick up items, open doors and interact with objects. Press the Tab key to exit Doccinga.) str_map_basic|Map str_game_type_basic|Game Type str_battle|Battle str_siege_offense|Siege (Offense) str_siege_defense|Siege (Defense) str_character|Character str_biography|Background str_player|Player str_enemy|Enemy str_faction|Culture str_army_composition|Army Composition str_army_size|Army Size str_reg0_men|{reg0} men str_start|Start str_i_need_to_raise_some_men_before_attempting_anything_else|I need to raise some men before attempting anything else str_we_are_currently_at_peace|We are currently at peace. str_the_marshalship|the marshalship str_you|you str_myself|myself str_my_friend_s15|my friend {s15} str_custom_battle|Custom Battle str_comment_intro_liege_affiliated_to_player|I am told that you would dispute my claim to the crown. Needless to say, I am not pleased by this news. However, we may still talk. str_s21_the_s8_declared_war_out_of_personal_enmity|{s21} The {s8} declared war out of personal enmity str_s21_the_s8_declared_war_in_response_to_border_provocations|{s21} The {s8} declared war in response to border provocations str_s21_the_s8_declared_war_to_curb_the_other_realms_power|{s21} The {s8} declared war to curb the other realm's power str_s21_the_s8_declared_war_to_regain_lost_territory|{s21} The {s8} declared war to regain lost territory str_we_are_conducting_recce|We will first scout the area, and then decide what to do. str_center_party_not_active|is not our target, because we don't have a leader who has taken the field. str_center_is_friendly|is not our enemy. str_center_is_already_besieged|is already under siege. str_center_is_looted_or_raided_already|has already been laid waste. str_center_marshal_does_not_want_to_attack_innocents|is inhabited by common folk, who would suffer the most if the land is laid waste. str_center_we_have_already_committed_too_much_time_to_our_present_siege_to_move_elsewhere|is already under siege, so it would be a mistake to move elsewhere. str_center_we_are_already_here_we_should_at_least_loot_the_village|is close at hand, we should take hold of its wealth and lay waste to the rest. str_center_far_away_we_can_reconnoiter_but_will_delay_decision_until_we_get_close|NOT USED str_center_far_away_our_cautious_marshal_does_not_wish_to_reconnoiter|is too far away, even to reconnoiter. str_center_far_away_even_for_our_aggressive_marshal_to_reconnoiter|is too far away, even to reconnoiter. str_center_far_away_reason|{s6} is further than {s5} to our centers, therefore it will be harder for us to protect after taking it. str_center_closer_but_this_is_not_enought|{s6} is closer than {s5} to our borders, but because of other reasons we are not attacking {s6} for now. str_center_protected_by_enemy_army_aggressive|is protected by enemy forces, which we believe to be substantially stronger than our own. str_center_protected_by_enemy_army_cautious|is protected by an enemy army, which we believe to be too strong to engage with confidence of victory. str_center_cautious_marshal_believes_center_too_difficult_to_capture|would require a bloody and risky siege. str_center_even_aggressive_marshal_believes_center_too_difficult_to_capture|is too heavily defended to capture. str_center_value_outweighed_by_difficulty_of_capture|is not of sufficient value to justify the difficulty of attacking it. str_center_value_justifies_the_difficulty_of_capture|can be taken, and it is of sufficient value to justify an attack. str_center_is_indefensible|is too far away from our other fortresses to be defended. str_we_are_waiting_for_selection_of_marshal|We are waiting for the selection of a marshal str_best_to_attack_the_enemy_lands|Given the size of our forces, we believe the best approach is to attack the enemy's lands. str_we_believe_the_fortress_will_be_worth_the_effort_to_take_it|We believe the fortress will be worth the effort to take it. str_we_will_gather_to_defend_the_beleaguered_fortress|We will gather to defend the beleaguered fortress str_the_enemy_temporarily_has_the_field|The enemy temporarily has the field, and we should seek refuge until the storm passes str_center_has_not_been_scouted|has not been recently scouted by our forces, but we can go there and decide what to do when we get close. str_we_have_assembled_some_vassals|We have assembled some of the vassals, but we will wait until we have more before venturing into enemy territory. str_we_are_waiting_here_for_vassals|We are waiting for the vassals to join us. str_we_are_travelling_to_s11_for_vassals|We are travelling to {s11}, so that the vassals may more easily join our host before we ride forth. str_center_strength_not_scouted|We have not scouted it recently, and do not know how strongly it is defended str_center_strength_strongly_defended|We believe it to be strongly defended str_center_strength_moderately_defended|We believe it to be moderately well defended str_center_strength_weakly_defended|We believe it to be weakly defended str_center_distant_from_concentration|is close to us than it is to the main enemy army, which we have located. It could be attacked and destroyed before they are able to respond str_plus|+ str_minus|- str_tutorial_training_ground_warning_no_weapon|Hey, don't you think you need some sort of weapon before we try that? There should be some spare weapons over there. Just go pick one up. str_tutorial_training_ground_warning_shield|You need to put down your shield first. Scroll down with the mouse scroll-wheel to put down your shield. str_tutorial_training_ground_warning_melee_with_parry|You need to wield a melee weapon for this exercise. str_tutorial_training_ground_warning_melee|Scroll up with your mouse wheel to equip a weapon. Scrolling up will equip next weapon while scrolling down will equip next shield. str_tutorial_training_ground_attack_training|Number of successful attacks {reg0} / 5^Number of unsuccessful attacks {reg1}^{s0} str_tutorial_training_ground_attack_training_down|Make a thrust attack! (Move your mouse down while pressing the left mouse button) str_tutorial_training_ground_attack_training_up|Make an overhead attack! (Move your mouse up while pressing the left mouse button) str_tutorial_training_ground_attack_training_left|Attack from left! (Move your mouse left while pressing the left mouse button) str_tutorial_training_ground_attack_training_right|Attack from right! (Move your mouse right while pressing the left mouse button) str_tutorial_training_ground_parry_training|Number of successful parries {reg0} / 5 str_tutorial_training_ground_chamber_training|Number of successful chambering blocks {reg0} / 5 str_tutorial_training_ground_archer_training|Number of nice shots {reg0} / 3^{s0} str_tutorial_training_ground_ammo_refill|Your missiles are refilled for the training. str_tutorial_training_ground_archer_text_1|Approach the {s0} and press F to pick it up. str_tutorial_training_ground_archer_text_2|Shoot the targets now. str_tutorial_training_ground_archer_text_3|The size of the targeting reticule indicates your accuracy. Press and hold down the left mouse button until the reticule shrinks down to its minimum size. Release the left mouse button when the reticule is at its smallest. If you wait too long the reticule will expand again. str_tutorial_training_ground_archer_text_4|Press R to toggle first person view. First person view makes it easier to aim with ranged weapons. str_tutorial_training_ground_archer_text_5|You have shot all the targets. Now talk to the trainer again. str_tutorial_training_ground_horseman_text_1|Go near the {s0} and press F to pick it up. str_tutorial_training_ground_horseman_text_2|Approach the horse and press F to mount. str_tutorial_training_ground_horseman_text_3|Ride towards the next waypoint. str_tutorial_training_ground_horseman_text_4|Strike the next dummy that has an arrow on top of it! str_tutorial_training_ground_horseman_text_5|Shoot at the archery target that has an arrow on top of it! str_tutorial_training_ground_horseman_text_6|You have finished the exercise successfully. Now go back to the trainer and talk to him. str_the_great_lords_of_your_kingdom_plan_to_gather_at_your_hall_in_s10_for_a_feast|The great lords of your kingdom plan to gather at your hall in {s10} for a feast str_your_previous_court_some_time_ago|your previous court some time ago str_awaiting_the_capture_of_a_fortress_which_can_serve_as_your_court|awaiting the recapture of a fortress which can serve as your court. str_but_if_this_goes_badly| I value your advice. But if this goes badly, I shall hold you responsible. str_i_realize_that_you_are_on_good_terms_with_s4_but_we_ask_you_to_do_this_for_the_good_of_the_realm| I realize that you are on good terms with {s4}, but this is all for the good of the realm str_i_realize_that_you_are_on_good_terms_with_s4_but_the_blow_will_hurt_him_more|I realize that you are on good terms with {s4} -- but this only means that your blow will hit him even harder! str_killed_bandit_at_alley_fight|The merchant takes you to his house. Once inside, he stands by the door for a while checking the street, and then, finally convinced you have not been followed, comes near you to speak... str_wounded_by_bandit_at_alley_fight|You are struck down. However, before you lose consciousness, you hear shouts and a rush of footfalls... You awake to find yourself indoors, weak but alive. str_cannot_leave_now|Cannot leave now. str_press_tab_to_exit_from_town|Press Tab to leave now. You can press Tab key to quickly exit any location in the game. str_find_the_lair_near_s9_and_free_the_brother_of_the_prominent_s10_merchant|Find the bandit lair near {s9}, and free the brother of the {s10} merchant. str_please_sir_my_lady_go_find_some_volunteers_i_do_not_know_how_much_time_we_have|{reg59?My lady Sir} -- if you want to justify the trust which I have placed in you, then make a bit of haste. Go find some volunteers. I'm not sure how much time we have. str_you_need_more_men_sir_my_lady|Look -- you need more men. Right now, you have only {reg0} in your party. If you attack them with too few men, you may find their hideout by getting yourself dragged up to it in fetters, and that's not the plan. Do not take that risk. Go out and visit some more villages to find more volunteers, and then you can start paying them back in their own coin. str_good_you_have_enough_men|Good, good. You did well. You have enough men. Now, go and knock some of those robbers over the head, and make them tell you how to find their hideout. str_do_not_waste_time_go_and_learn_where_my_brother_is|Look, {reg59?my lady sir}. Time is at a bit of premium, here. Now, if you could go find out where they are hiding my brother, that would be appreciated. str_start_up_quest_message_1|{s9} told me that I could find answers in {s1}. I need to ask the village elder there, Thonkrik. str_start_up_quest_message_2|Thonkrik told me that the jarl of Kennemer, a settlement near Doccinga, might know where Sven Bull Neck is. str_start_up_quest_message_3|Rescue the merchant's brother from the robber's hideout located near {s9}. str_start_up_first_quest|You have taken your first quest. You may view your quest log by pressing 'Q' anytime in the game.^^To leave this (and any other) scene, press the TAB key. str_reason_1|Our current objective is of greater value. str_reason_2|An attack on {s8} poses a greater danger to our realm. str_reason_3|We believe that {s8} faces a more immediate threat str_reason_4|It may be because of the size of the enemy forces in the area. str_reason_5|I'm not sure. str_reason_6|We do not know how strongly it is defended. str_reason_7|We believe it to be strongly defended. str_reason_8|We believe it to be moderately well defended. str_reason_9|We believe it to be weakly defended. str_has_decided_that_an_attack_on_|has decided to attack str_this_would_be_better_worth_the_effort|This would be better worth the effort, taking into consideration its value, and its distance, and the likely number of defenders. str_has_decided_to_defend_|has decided to defend str_before_going_offensive_we_should_protect_our_lands_if_there_is_any_threat_so_this_can_be_reason_marshal_choosed_defending_s4|Before taking the offensive, we should protect our lands against any threat. This can be the reason why the marshal chose to defend {s4}. str_are_you_all_right|Ah -- you're awake. It's good to see that you can still walk. You're lucky, foreigner! Some god has watched over you. When they brought you here, you were more dead than alive. str_you_are_awake|Ah -- you're awake. It's good to see that you can still walk. You're lucky, foreigner! Some god has watched over you. When they brought you here, you were more dead than alive. str_save_town_from_bandits|Save {s9} from bandits. str_you_fought_well_at_town_fight_survived|Hah! Well done -- I saw at least three of the enemy go down before you. Keep fighting like that, and you'll make quite a name for yourself in this land. str_you_fought_normal_at_town_fight_survived|Well done! I hear you accounted for one or two of the bastards, and you're still on your feet. You can't ask for a better outcome of a battle than that... str_you_fought_bad_at_town_fight_survived|Well, the enemy is in flight, and it looks like you're still on your feet. At the end of the day, that's all that's important in a battle. str_you_fought_well_at_town_fight|Ah! You're awake. You took quite a blow, there, but good news! We defeated them, and you did them some real damage before you went down. If you hadn't been here, it could have gone very badly. I'm grateful to you... str_you_wounded_at_town_fight|Ah! You're alive. That's a relief. You took quite a blow, there. I'm not sure that you got any of them yourself, but thankfully, the rest of us were able to beat them. We'll need to see about getting you some treatment.... str_you_fought_well_at_town_fight_survived_answer|Let every villain learn to fear the name {playername}! str_you_fought_normal_at_town_fight_survived_answer|Ah, well, I'm proud to have done my bit along with the rest... str_you_fought_bad_at_town_fight_survived_answer|Well, I was about to strike one down, but I slipped in some blood, you see... str_you_fought_well_at_town_fight_answer|Ah well. I guess I don't mind a blow taken in a good cause. str_you_wounded_at_town_fight_answer|Right. I suppose I should be more careful. str_unfortunately_reg0_civilians_wounded_during_fight_more| Unfortunately, about {reg0} of my lads got themselves wounded. I should go look on them. str_unfortunately_reg0_civilians_wounded_during_fight| Unfortunately, one of my lads took a pretty nasty blow. I should go see how he is doing. str_also_one_another_good_news_is_any_civilians_did_not_wounded_during_fight| Also, no one on our side was hurt very seriously. That's good news str_merchant_and_you_call_some_townsmen_and_guards_to_get_ready_and_you_get_out_from_tavern|You leave the tavern and go out to the streets. Nervous looking young men are waiting in every street corner. You can see they have daggers and clubs concealed under their clothes, and catch a mixture of fear, anticipation and pride in the quick looks they throw at you as you pass by. Praying that your enemies have not been alarmed by this all too obvious bunch of plotters, you check your weapons for one last time and prepare yourself for the action ahead. str_town_fight_ended_you_and_citizens_cleaned_town_from_bandits|The remaining few bandits scatter off to the town's narrow alleys, only to be hunted down one by one by the angry townsfolk. Making sure that your victory is complete and all the wounded have been taken care of, you and the merchant head to his house to review the day's events. str_town_fight_ended_you_and_citizens_cleaned_town_from_bandits_you_wounded|You fall down with that last blow, unable to move and trying hard not to pass out. Soon the sounds of fighting filling the street gives way to the cheers of the townsmen and you realize with relief that your side won the day. Soon, friendly arms pick you up from the ground and you let yourself drift off to a blissful sleep. Hours later, you wake up in the merchant's house. str_seabattle_tutorial|You are the captain of the ship! You have to give commands ^ 'Up' and 'Down' keys to change the rowing speed.^ 'Right' and 'Left' keys to change the rudder direction.^ 'Enter' key to lower or set the sail.^ 'Backspace' key to change your point of view. ^^Don't hold the keys but click them several times to give the command you wish. In the upper right corner, you can see the last command you have given next to other information about the ship. str_bodo_animos|Bodo shouts, '{playername}! Fight! I am yet with you!' str_journey_to_reyvadin|You have reached Grantebrycge in the land of the East Engle. When you arrive, you see that people look at you with apprehension, and they reach for their weapons.^^Here live the Angles under the rule of Annan Eningen. This land doesn't know peace because the Angles of Mierce invade and destroy, killing people and kings and claiming the country as their own. Annan Ening is a Christian, a good Christian, but he has seen his brothers, kings before him, die under the sword of Penda, king of Mierce, and Annan hungers for revenge. str_journey_to_praven|Your steps lead you to the cold North. This country, known as Alt Clut, is big, hard and it has a landscape dominated by forests. Alt Clut is populated by Britons, strong and tough people accustomed to using both the plow and the spear.^^Here rules Bili ap Neithon, a descendant of an ancient lineage. Bili is nearly 50 years old, but he still is a hard and strong man. str_journey_to_jelkala|Welcome to Clochair, in the green land of Ireland. You are in the young Kingdom of Airgialla, forged in the heat of the sword when three warlike princes, called the Three Collas, made a conquest of a great part of Ulaid. Airgialla knows only war, because of a constant struggle with the Kingdom of Ulaid.^^In these days, it's ruled by Mael Odhar Caech, arrogant and bellicose. His reputation keeps enemies away, but what will happen when he dies? str_journey_to_sargoth|You get to Cantwaraburh, in Centware country, where Eadbald Aethelberthing rules. Their ancestors were Brytenwaldas, but he has lost the title that now holds a master of the North Oswald of Bernaccia. Eadbald has good partnerships with the most powerful lords of Britain and even with the Franks. His country does not suffer from the war with regularity, the land is peaceful and prosperous. It is a good place to buy a piece of land, marry and see your children grow... for now. str_journey_to_tulga|You came by ship, skirting the cliffs where the Gwynedd highlands meet the sea. Soon you distinguish Din Gonwy, capital of the kingdom. Walking you see that the streets are dark and silent. The great king-warrior Cadwallon died two years ago, and Gwynedd is still mourning his death. He left a son, Cadwaladr, but he is still a child of three years old. The hard men of Gwynedd, considered among the strongest in Britain, have been summoned to war this year. They cry and wait, keeping sharp swords.^^There is a new master, Cadfael Cadomedd, which has displaced the son of Cadwallon and his mother's power. He says that they have returned to the glory days... str_journey_to_shariz|You are in Dun Iasgach, a powerful town in the Kingdom of Mumain in the south of Ireland. It is a rich land, with great forests and rivers teeming with fish. It could be a perfect place to live, but Ireland is a land of war, where clans fight for any reason, stealing cattle and women and killing the young warriors in fratricidal struggles.^^Mumain is ruled by Failbhe Flann mac Aedh. He is ambitious and wants more land and a weakened Kingdom of Laigin. str_lost_tavern_duel_ordinary|You slump to the floor, stunned by the drunk's last blow. Your attacker's rage immediately seems to slacken. He drops into a chair and sits there watching you, muttering under his breath, almost regretfully. A few of the other patrons manage to coax him to his feet and bundle him out the door. One of the others attends to your wounds, and soon you too are back on your feet, unsteady but alive. str_lost_tavern_duel_assassin|You slump to the floor, stunned by your attacker's last blow. Slowly and deliberately, he kneels down by your side, pulling a long knife from under his clothes. But before he can finish you off, the tavern keeper, who seems to have regained his courage, comes up from behind and gives your attacker a clout behind the head. He loses his balance, and then, seeing that his chance to kill you has been lost, makes a dash for the door. He gets away. Meanwhile, the other tavern patrons bind your wounds and haul you to a back room to rest and recover. str_lost_startup_hideout_attack|You recover consciousness a short while later and see that the kidnappers are celebrating their victory with a cask of mead. They have forgotten to take a few elementary precautions -- like binding your hands and feet. You manage to slip away. Based on the boisterous sounds coming from the hideout, you suspect that you may yet have some time to gather a few more followers and launch another attack. str_as_you_no_longer_maintain_an_independent_kingdom_you_no_longer_maintain_a_court|As you no longer rule an independent realm, you can no longer maintain a court str_rents_from_s0|Rents from {s0} str_tariffs_from_s0|Tariffs from {s0} str_general_quarrel| We've found ourselves on the opposite side of many arguments over the years, and bad blood has built up between us. str_the_steppes|the plain str_the_deserts|the mountains str_the_tundra|the deep forest str_the_forests|the forests str_the_highlands|the highlands str_the_coast|the coast str_my_lady_not_sufficient_chemistry|My lady, there are other maidens who have captured my heart. str_my_lady_engaged_to_another|My lady, as I understand it, you are engaged to another. str_attempting_to_rejoin_party|Attempting to rejoin party, str_separated_from_party|Separated from party, str_whereabouts_unknown|Whereabouts unknown. str_leading_party|leading a party str_court_disbanded|As you no longer rule an independent realm, your court has been disbanded str_i_am_not_accompanying_the_marshal_because_will_be_reappointment| I am not accompanying the marshal, because I suspect that our ruler will shortly appoint another to that post. str_persuasion_opportunity|Persuasion opportunity.^Relation required for automatic success {reg4}^Current relationship {reg5}^Chance of success {reg7}^Chance of losing {reg9} relation point(s) {reg8} str_marshal_warning|You are not following {s1}. However, you will not suffer any penalty. str_follow_army_quest_brief_2|Your mission is complete. You may continue to follow {s9}'s army, if you wish further assignments. str_greetings_playername__it_is_good_to_see_you_i_hope_that_you_have_had_success_in_your_efforts_to_make_your_name_in_the_world| I am glad to see you. I trust you are having some success out there, making your name in the world str_minister_advice_select_fief| Might I suggest that you select {s4}, as the vassals have been speculating about how you might assign it? str_minister_advice_select_fief_wait| Might I suggest that you wait until after you have appointed a marshal, as that will give time to the vassals to decide whom they wish to support? str_minister_advice_fief_leading_vassal| {s4}, by the way, has already received the support of {reg4} of your vassals. str_unassigned_center| (unassigned) str_s43_also_you_should_know_that_an_unprovoked_assault_is_declaration_of_war|{s43} Also, as you are the ruler of your realm, you should know that this assault constitutes a declaration of war. str_missing_after_battle|Missing after battle str_retrieve_garrison_warning|^(Troops might not be retrievable if this fortress is awarded to someone else) str_s12s15_declared_war_to_control_calradia|{s12}{s15} may attack {s16} without pretext, as a bid to extend control over all of these lands. str_offer_gift_description|improve my standing by offering a gift str_resolve_dispute_description|improve my standing by resolving a dispute str_feast_wedding_opportunity| If your betrothed and her family are present, then this may be an opportunity for you to celebrate the wedding. str_s21_the_s8_declared_war_as_part_of_a_bid_to_conquer_all_calradia|{s21}. The {s8} declared war with very little pretext, as part of a bid to conquer all of these lands. str_master_vinter|Master vintner str_s54_has_left_the_realm|{s54} has left the realm. str_enterprise_s5_at_s0|Net revenue from {s5} at {s0} str_bread_site|mill str_ale_site|brewery str_tar_kiln|tar kiln str_wine_cellar|cellar with wine imported from Frankia str_tool_site|ironworks str_leather_site|tannery str_linen_site|linen weavery str_wool_cloth_site|wool weavery str_velvet_site|dye works str_under_sequestration|Under sequestration str_describe_secondary_input| In addition, you will also need to purchase {s11} worth {reg10} peningas. str_profit|profit str_loss|loss str_server_name_s0|Server Name {s0} str_map_name_s0|Map Name {s0} str_game_type_s0|Game Type {s0} str_remaining_time_s0reg0_s1reg1|Remaining Time {s0}{reg0} {s1}{reg1} str_you_are_a_lord_lady_of_s8_s9|{reg59?Lady Lord} of the {s8}.^{s9} str_you_are_king_queen_of_s8_s9|Kingdom {s8}.^{s9} str_you_are_a_lord_lady_of_s18_s19|{reg59?Lady Lord} of the {s18}.^{s19} str_you_are_king_queen_of_s18_s19|Kingdom {s18}.^{s19} str_for_s4| for {s4} str_cancel_fiancee_quest| Also, you should please consider that other matter I had asked of you to have been successfully completed. It is not fit for me to commission you with tasks. str_a_duel_request_is_sent_to_s0|A duel offer is sent to {s0}. str_s0_offers_a_duel_with_you|{s0} offers a duel with you. str_your_duel_with_s0_is_cancelled|Your duel with {s0} is cancelled. str_a_duel_between_you_and_s0_will_start_in_3_seconds|A duel between you and {s0} will start in 3 seconds. str_you_have_lost_a_duel|You have lost a duel. str_you_have_won_a_duel|You have won a duel! str_server_s0|[!] {s0} str_disallow_ranged_weapons|Disallow ranged weapons str_ranged_weapons_are_disallowed|Ranged weapons are disallowed. str_ranged_weapons_are_allowed|Ranged weapons are allowed. str_duel_starts_in_reg0_seconds|Duel starts in {reg0} seconds... str_circunvalation_none| There is no blockade. Men and supplies can enter and exit practically at will.^^ str_water_poison_im|Your men could throw dead rats in the wells and other water sources. That would make the population and the garrison sick. str_cattle_kill_im|Your men could kill the cattle they have here and in nearby villages. That would drastically reduce their food reserves.^^Moreover, this would damage the prestige and income of the lord of this place. str_people_morale_im|Your men could spread rumors, leave the dead bodies of some locals at night in the square, and sow dissension among the defenders. This could also bring some men from their garrison to us. str_food_burn_im|Your men could burn their granaries. This would cause devastation in their food stocks. str_give_order|So Order str_no_money|You don't have enough money! str_hold|Drop the anchor and hold here! str_skirmish|Skirmish with the enemy! str_board|Close in and board the enemy ship! str_numberofships|{reg60} str_retreat_in_face_of_enemy|You disengage to find a better position to engage the enemy.^Your soldiers grumble.^Some even mutter about your apparent lack of courage when they think you can't hear them. str_retreat_from_fortress|You order your troops to disengage.^Everyone moves out of bow shot of the fortress walls, and the enemy destroys the siege ladders.^Your troops are upset by this; after all the effort it took to get into position and prepare the attack, they are unhappy about leaving the fortress in the enemy's hands. str_retreat_not_dead|You order your forces to disengage, judging the tactical situation to be hopeless.^Your force has lost this battle; your troops grumble loudly about your lack of nerve, and some openly question your leadership, which requires you to take action to restore discipline in your ranks. str_s7_scouts|Pictish Scouts str_s7_foragers|Foraging Party str_s7_northern_picts|Northern Pictish Raiding Party str_raise_relation_with_village_tavern_built|Villagers of {s1} are happy! The building of the mead hall increased their loyalty. str_the_sun_rises|The sun rises. str_the_sun_sets|The sun sets. str_it_is_noon|It is noon. str_it_is_midnight|It is midnight. str_iniau_the_banished|A man known to the name of Iniau has insulted king Rhoedd. He used to be a member of Rhoedd's teulu, and he is a skilled fighter. Rhoedd wants you to find out Iniau and slay him. As a proof, you must bring back his horn to Rhoedd. Iniau has taken refuge in the land of Llan Heledd. str_busse|Busse str_skeid|Skeid str_karvi|Karvi str_snekkja|Snekkja str_knorr|Knorr str_byrding|Byrding str_ship_wood_1|Oak str_ship_wood_2|Pine str_ship_wood_3|Ash str_ship_name_1|Tranann str_ship_name_2|Ormurin Skamma str_ship_name_3|Ormurin Langi str_ship_name_4|Visundur str_ship_name_5|Ognabrandur str_ship_name_6|Olavssud str_ship_name_7|Langfredag str_ship_name_8|Kross-Sud str_ship_name_9|Mariusud str_ship_name_10|Kristsud str_ship_name_11|Barden str_ship_name_12|Barufakr str_ship_name_13|Ormen str_ship_name_14|Bokesuden str_ship_name_15|Reinen str_ship_name_16|Unnblakkr str_ship_name_17|Seglhundr str_ship_name_18|Bortlvalr str_ship_name_19|Fjardlinni str_ship_name_20|Svalbardi str_ship_name_21|Fiardakolla str_ship_name_22|Alptr str_ship_name_23|Saeulfr str_ship_names_end|ship names end str_cant_set_sail|You can't set sail. Your ships don't have room for {reg3} of your men. str_ship_tutorial_0|In this tutorial, you will learn how to control a ship. Take your time to learn how to command your crew, so you will be able keep a cool head in fast-developing naval battles.^^(Click * K * to continue.) str_ship_tutorial_1|In a naval battle, it often helps to get an overview.^^(Click * BACKSPACE * to get an overview.) str_ship_tutorial_2|You can look around by moving the mouse or get your perspective back on your ship by clicking * BACKSPACE * again.^^(Click * K * if you want to continue.) str_ship_tutorial_3|If you want to make your ship move, you can give the crew the command to row. The more crew you have, the more speed you will gain through rowing.^^You can give commands to row forward, to row fast forward, to stay or to row backwards. Click the * UP * or the * DOWN * arrow key to switch between these commands.^^Your current command is represented by the arrows above and below the representation of your ship in the upper right corner of your display. Try to give different rowing commands! str_ship_tutorial_4|If you want to make your ship move, you can give the crew the command to row. The more crew you have, the more speed you will gain through rowing.^^You can give commands to row forward, to row fast forward, to stay or to row backwards. Click the * UP * or the * DOWN * arrow key to switch between these commands.^^Your current command is represented by the arrows above and below the representation of your ship in the upper right corner of your display. Try to give different rowing commands!^^(Click * K * if you want to continue.) str_ship_tutorial_5|If you want to direct your ship, you can give a command to the helmsmen. You can give commands to row straight, starboard, hard starboard, port or hard port. Click the * LEFT * or the * RIGHT * arrow key to switch between these commands.^^Your current command is represented by the arrows to the right and left of the representation of your ship in the upper right corner of your display. Try to give different helmsman commands! str_ship_tutorial_6|If you want to direct your ship, you can give a command to the helmsmen. You can give commands to row straight, starboard, hard starboard, port or hard port. Click the * LEFT * or the * RIGHT * arrow key to switch between these commands.^^Your current command is represented by the arrows to the right and left of the representation of your ship in the upper right corner of your display. Try to give different helmsman commands!^^(Click * K * if you want to continue.) str_ship_tutorial_7|If there is favourable wind, you can give the command to set the sail, but if you are in a head wind, you should give the command to reef the sail. Click * ENTER * to toggle between these commands. Your current command is represented by the sail of the representation of your ship in the upper right corner of your display. Your current position to the wind is represented by the blue flag. Try to give the command to set or reef the sail! str_ship_tutorial_8|If there is favourable wind, you can give the command to set the sail, but if you are in a head wind, you should give the command to reef the sail. Click * ENTER * to toggle between these commands. Your current command is represented by the sail of the representation of your ship in the upper right corner of your display. Your current position to the wind is represented by the blue flag. Try to give the command to set or reef the sail!^^(Click * K * if you want to continue.) str_ship_tutorial_9|Now you know the basic commands you need to control a ship. If you want to board an enemy ship in a naval battle, just try to catch it, and your crew will do the rest.^^For now, take your time to try out your ship. When you are done, land your ship at the beach where you started! str_trait_1|Berserker str_trait_2|Inspiring str_trait_3|Tough str_trait_4|Strong str_s12s15_dominates_its_weaker_neighbor_s16|{s12}{s15} attempts to dominate {reg4?her his} weaker neighbor {s16}. str_s12s15_acts_to_drive_the_people_of_s16_and_their_like_out_of_the_isles|{s12}{s15} acts to drive the people of {s16} and their like out of the Isles! str_none|None str_camp_pillage| Enemy in Camp! str_camp_pillage2| The enemy is in the camp and has accessed your treasure chest. They are looting your money!^{s4} peningas was lost. str_capitan_mode_started|Reconnaissance Round Explore the terrain and kill enemy champions. In the next round, your troops will come! str_capitan_mode_started2|Battle Round! Lead your troops to victory! str_armamento_pesado|Buy heavy armour. This will allow you to choose medium and heavy infantry from the inventory menu. str_acceso_caballeria|Buy horses. This will allow you to choose medium and heavy cavalry from the inventory menu. str_buy_tropas|My lord, choose your army str_nopuedes_comprar|You are not a lord or captain,^so you may not choose troops. str_numero_hombres|Number of warriors to hire str_initial_gold_multiplierboth|Basic silver both teams (%) str_initial_gold_multipliert1|Team 1 Extra silver for troop wages (%) str_initial_gold_multipliert2|Team 2 Extra silver for troop wages (%) str_choose_a_captain|Choose a troop class str_lords_battle_explanation|Press ESC to start game.^^In this game, you will be able to choose one of two types of troops ^^Lords represent the leaders of armies. They have access to armies as well as quality weapons. If you are a lord, then money that you don't spend on equipment will buy troops.^^Elite warriors represent the most prestigious army troops. Choosing this allows you to be a standard-bearer, musician, scout, messenger, adviser or bodyguard, among other things. If you are an elite troop, there is no need to worry about recruiting troops. Spend all your money equipping the best gear. Also, if the lords fall, the task of leading the troops will fall upon you. str_your_men_break_off_the_siege_of_s10_to_follow_you|Your men break off the siege of {s10} to follow you. str_if_you_get_too_far_from_s10_your_siege_will_end|If you get too far from {s10}, your siege will end. str_the_s0_in_s4_has_been_completed|The {s0} in {s4} has been completed. str_s5_sends_word_that_your_betrothal_is_ended|{s5} sends word that your betrothal is ended! str_you_dont_have_enough_money_to_continue_training_troops_at_s10|You don't have enough money to continue training troops at {s10}. str_at_s10_has_promoted_reg5_reg6s8_to_s9s6_to_s7|at {s10} has promoted {reg5} {reg6?{s8} to {s9} {s6} to {s7}}. str_good_news_our_foragers_found_much_meat|Good news! Our foragers found much meat. str_our_foragers_have_returned_after_getting_some_food|Our foragers have returned after getting some food in nearby villages, but the villagers are upset with us. str_bad_news_our_foragers_didnt_find_food_today|Bad news! Our foragers didn't find food today. str_very_bad_news_our_foragers_were_attacked|Very bad news! Our foragers were attacked by angry villagers, and we lost two to four men. str_your_scouts_are_exploring_enemy_territory|Your scouts are exploring enemy territory. str_very_bad_news_our_scouts_were_attacked|Very bad news! Our scouts were attacked, and we lost two to four men. str_you_hear_rumors_of_discontent_among_your_men|You hear rumors of discontent among your men. You should do something to raise their flagging spirits. str_i_dont_have_enough_money|I don't have enough money. str_forget_it|Forget it. str_you_need_to_improve_your_refuge_first|Improve your refuge first. str_you_have_suffered_a_serious_injury_to_your|You have suffered a serious injury to your str_it_will_be_permanent_in_reg1_days|It will become permanent in {reg1} days. str_it_will_be_cured_in_reg1_days|It will heal in {reg1} days. str_go_to_the_lords_hall_s1|Visit the lord's hall{s1}. str_s9_wants_you_to_meet_with_s11|{s9} wants you to meet with {s11} in their camp north of {s3} and help him as much as you can. Meanwhile, {s9} will investigate the betrayal of Sven Bull Neck. str_inv_command_class_all|Select All str_inv_command_class_0|Infantry {reg1} str_inv_command_class_1|Archers {reg1} str_inv_command_class_2|Cavalry {reg1} str_inv_command_class_deselect|Deselect str_inv_command_order_charge|Charge str_inv_command_order_move|Move to... str_inv_command_order_use_any|Use Any Weapon str_inv_command_order_use_melee|Use Melee Weapons str_inv_command_order_use_ranged|Use Ranged Weapons str_norse_slave|Leysingja Levy Auxillary str_norse_bowman|Gestr Bowman str_norse_level0_landed|Bondi Levy Back str_norse_level1_landed|Drengr Levy 3rd Rank str_norse_level2_landed|Thegn Levy 2nd Rank str_norse_level3_landed|Hersi Levy 1st Rank str_norse_level0_companion|Hirdmann Hird Back str_norse_level1_companion|Rekkr Hird Mid str_norse_level2_companion|Huskarl Hird Front str_norse_elitearcher|Heimthegi Elite Archer str_briton_slave|Aillt Auxillary str_briton_bowman|Bweydd Bowman str_briton_marksman|Saethydd Marksman str_briton_level0_landed|Bonheddwr Levy Back str_briton_level1_landed|Pedyt Levy 3rd Rank str_briton_level2_landed|Gwrda Levy 2nd Rank str_briton_level3_landed|Uchelwr Levy 1st Rank str_briton_level0_companion|Cadwr Companion Back str_briton_level1_companion|Campiwr Companion Mid str_briton_level2_companion|Teulu Companion Front str_briton_horseman|Marchoc Horseman str_saxon_slave|Gebur Auxillary str_saxon_bowman|Sceotand Bowman str_saxon_level0_landed|Kotsetla Fyrd Back str_saxon_level1_landed|Geoguth Fyrd 3rd Rank str_saxon_level2_landed|Duguth Fyrd 2nd Rank str_saxon_level3_landed|Thegn Fyrd 1st Rank str_saxon_level0_companion|Geneata Companion Back str_saxon_level1_companion|Gesith Companion Mid str_saxon_level2_companion|Hearthweru Companion Front str_saxon_horseman|Ridwiga Horseman str_scotch_peasant|Petta Auxillary str_scotch_bowman|Fuidir Skirmisher str_scotch_level0_skirmisher|Saiogdear Skirmisher str_scotch_level1_skirmisher|Cruithne Skirmisher str_scotch_level0_landed|Bothach Levy Back str_scotch_level1_landed|Octhingern Levy Mid str_scotch_level2_landed|Diuberr Levy Mid str_scotch_level0_companion|Creach Sluach Companion Back str_scotch_level1_companion|Bruide Companion Back str_scotch_level2_companion|Gaisgidh Companion Front str_scotch_horseman|Each Raidh Horseman str_scotch_knight|Toisech Knight str_angle_slave|Gebur Auxillary str_angle_bowman|Sceotand Bowman str_angle_level0_landed|otsetla Fyrd Back str_angle_level1_landed|Geoguth Fyrd 3rd Rank str_angle_level2_landed|Duguth Fyrd 2nd Rank str_angle_level3_landed|Thegn Fyrd 1st Rank str_angle_level0_companion|Geneata Companion Back str_angle_level1_companion|Gesith Companion Mid str_angle_level2_companion|Hearthweru Companion Front str_angle_horseman|Ridwiga Horseman str_irish_slave|Senchleithe Auxillary str_irish_bowman|Fer Midboth Skirmisher str_irish_level0_skirmisher|Ceitherne Skirmisher str_irish_level1_skirmisher|Fian Skirmisher str_irish_level0_landed|Bothach Levy Back str_irish_level1_landed|Ocaire Levy 3rd Rank str_irish_level2_landed|Boaire Levy 2nd Rank str_irish_level3_landed|Airig Levy 1st Rank str_irish_level0_companion|Cliarthaire Companion str_irish_level1_companion|Curraidh Companion str_irish_horseman|Marcach Horseman str_irish_knight|Deaisbard Knight str_multi_scene_coast|Coast str_multi_scene_fjord|Fjord str_multi_scene_islands|Islands str_set_goal_custom|my own str_set_goal_raider|Infamous Raider str_set_goal_warrior|Famous Warrior str_set_goal_lord|Powerful Lord str_set_goal_king|Strong King str_set_goal_expand|Stable Kingdom str_set_goal_custom_hint|You have chosen your own path. str_set_goal_raider_hint|Raid towns. Hunt down villagers. No one will be safe from you. Use fast ships to travel to distant lands and your refuge to have a safe home. str_set_goal_warrior_hint|You wish to be known as a great warrior. Fight in tournaments. Protect villagers. Attack bandits and escort caravans. You will find plenty of work in towns and villages, but never forget that your glory is born on the fields of battle. str_set_goal_lord_hint|The common life is not for you. You wish to become a nobleman, lead great armies and to be known as lord and master of your own lands. str_set_goal_king_hint|There is no limit to your ambitions. Fight for glory, power and gold. You will make many enemies and must be ready to face threats from all four corners of the land! str_set_goal_expand_hint|A small fort on a hill is not enough for you. You desire to be known as the High King. Sharpen your sword and gather your troops, for war is coming! str_view_goal_hint_renown|Renown you desire fame above all. Win battles and competitions. Complete quests. As your renown grows, you will be able to command more troops, gain the respect of the nobility and hire better mercenaries!^ str_view_goal_hint_reputation|Reputation be a hero or a villain. Your actions in the world will influence how people see you. It will influence your relation with other factions and even your chances of marriage.^ str_view_goal_hint_army|Army you wish to balance your troops. Better troops are also more expensive to train and keep. Try to form a army with 25% heavies (high level units).^ str_view_goal_hint_marry|Marriage brings the possibility of feasts, competitions and a extra helpful hand with kingdom management. It will also boost your right to rule!^ str_view_goal_hint_right_to_rule|Right to rule is very important for kings. It will influence the way other factions will see you and your diplomatic relations.^ str_view_goal_hint_wealth|Wealth war is expensive. Wages, food, training, new equipment, healers, wine...^be ready for it!^ str_set_goal_trigger_new_game|A new world full of adventure awaits you!^^If this is your first time playing^Viking Conquest Sandbox^then check out the SET A GOAL presentation^to learn more about the game^and to see what you can do next!^^(Open Character Report,^Statistics, Choose a Goal) str_set_goal_already_completed|(You already completed this goal!) str_set_goal_you_are_a_noble|(You are a noble or mercenary, and^you can't abandon your oath!) str_set_goal_open_button_label|Choose a Goal str_set_goal_open_button_label2|View your Goal str_set_goal_complete_goal|You have achieved your goal!^^No task was too big for you!^^^Rejoice in your accomplishment^and get ready for what comes next! str_set_goal_half_way_there|You still have many tasks to complete your goal! str_set_goal_almost_there|You are very close to completing your goal! str_set_goal_custom_reward|Custom goal completed no special rewards! str_set_goal_raider_reward|Raider goal completed mercenary troops have joined you! str_set_goal_warrior_reward|Warrior goal completed your skill with a blade has improved! str_set_goal_lord_reward|Lord goal completed friendly lords of your faction are impressed with you, a {reg0?gothi priest} has joined your warband and you have won a cow that will let our men make some delicious butter! str_set_goal_king_reward|King goal completed mercenary troops have joined you and you have won a special book! str_set_goal_expand_reward|Stable Kingdom goal completed friendly kingdoms are impressed with you and you have won a rare sword! str_com_companions|Companions str_com_view_companions|View Companions str_com_s0|{s0} str_com_debug_1|Char picture for npc = {s0}, id = str_com_debug_2|Click for troop {s1}, id = str_com_heroes| Heroes str_com_morale_reg0|{s1}^^Morale {reg0} str_com_relation_reg12|{s1}^^Relation {reg12} str_com_catholic|{s1}^^Religion Christianity str_com_pagan|{s1}^^Religion Pagan str_tactical_controls|Use the keyboard NUMBERS to select a division. Press 0 to select your entire force.^^Use F1-F4 to order selected divisions. Keep the F1 key down to place selected divisions. One may target an enemy division through this mechanism.^^Pressing the ENTER key often initiates an overhead Strategy Camera.^^Pressing the BACKSPACE key often initiates a Battle Command Display with 'radar.' str_division_placement|When ONE division is selected, the center of its front rank is placed at the spot indicated.^^When MANY divisions are selected, they are separated and spread out as if the player were standing at the spot indicated.^^One may memorize the placement of selected divisions relative to the player by pressing F2, F7. Default is infantry to the left, cavalry right, and ranged forward. str_formations|The Complex Formations on the Battle Menu are ^^- RANKS with best troops up front^- SHIELD WALL, ranks with shields in front and longer weapons in back^- WEDGE with best troops up front^- SQUARE in no particular order^- NO FORMATION^^Even in the last case, the player can make formations up to four lines by ordering Stand Closer enough times. str_log_created|A log has been created. Please check the rgl log.txt! str_debug_log_print2|{s30}^End of LOG. str_print_player_trade|{reg1} goods for {reg2} and {reg3} other items for {reg4} str_multi_game_type_desc_10|^Peasants try to defend their home against raiders!^^Villagers have numerical advantage but raiders are much better equipped.^ str_beginner|Beginner str_normal|Normal str_hardcore|Hardcore str_recruitment|Recruitment str_levelling|Levelling str_budget|Budget str_stamina|Stamina str_gear_affects_skills|Gear affects skills str_resting_morale|Rest improves morale str_insane_difficult|Insane difficulty str_gore|Gore str_disable_scenic_menu|Disable scenic menu str_shield_bash|Shield bash str_disable_complex_formations|Disable complex formations str_have_formations_face_enemy|Auto turn army to face enemy str_players_enemies_only_attack|Player's enemies only attack str_music_in_battles|Replace music in battles str_damage_to_player|Player damage str_damage_to_friends|Friends damage str_combat_ai|Combat AI str_campaign_ai|Campaign AI str_movement_and_combat_speed|Tactical Speed str_battle_size|Battle size str_difficulty_setting|Difficulty Setting str_realism_feature|Realism Feature str_special_setting|Special Setting str_formation_feature|Formation Setting str_performance_feature|Performance Setting str_battle_size_text|Limits the maximum amount of troops on a battlefield at once. If you experience low performance in big battles, you should try to reduce the battle size. A battle size above the engine maximum of 300 could cause problems.^^For additional settings, you can try the Video Options, available in the game's main menu, or accessible during the game by pressing ESC. str_this_setting_affects_all|This setting affects the player and all game characters. str_game_concepts_tutorial|^^By now, you have some experience with Viking Conquest. If this is your first game, we recommend making yourself familiar with some of the game concepts. You will be directed to a page that presents them now.^^You can always come back to this page on the campaign map. Simply click the 'Notes' button and from there the 'Game concepts' button. str_wounds|Wounds str_blood_loss|Blood loss str_quantity_bandit_parties|Bandit Parties str_game_difficulty_warning|Game Difficulty Warning str_game_difficulty_warning_desc|At the current Campaign AI level, {s1} of the bandit parties will be stronger than the player's upon spawning. They will have up to {reg1} troops.^^Reset that level from the ESC options menu if desired. Deserters will not be affected, and sea based bandits always start with a minimum of one ship (30 men). str_player_division|Player division str_poll_cooldown|Delay between polls (seconds) str_polls_disabled_for_reg1|Polls are disabled for {reg1} seconds. str_poll_cooldown_is_now_reg1|Delay between polls is now set to {reg1} seconds. str_poll_change_gametype|{s0} started a poll to change game type to {s1}. str_poll_to_change_gametype|Poll to change game type to {s1} 1 = Accept, 2 = Decline str_make_gametype_voteable|Allow polls to change game type str_changing_gametype_is_voteable|Changing gametype is voteable. str_changing_gametype_is_not_voteable|Changing gametype is not voteable. str_weapon_break|Damageable Equipment str_no_suit_religion|You can't possibly think of marrying into my family since you do not even believe in the same gods! Convert first, then we may discuss this topic again. str_modifications|
https://w.atwiki.jp/swtfu/pages/36.html
LEAVING ANOTHER LIFE BEHIND Beil Organa Open rebellion is too dangerous, master Kota. I know I owe you my life, but... マスターコータ、帝国に対して表立って反抗するのは危険すぎる。確かに、私はあなたに命を助けられたが… Rahm Kota You don t owe me anything. I told you on Cloud city that I can t help you, not since I lost my sight. He s your hero, and it s his rebellion. Join us because he s asking you to. 私は何もしてないさ。クラウドシティでは、あなたを助けられないとも言った。視力を失ったからではなく…。彼が本当のヒーローだよ。そして、これは彼による反乱軍だ。彼が反乱に加わってくれと望んでいるのだよ。 Beil Organa You are the first to really fight the Empire. We re not prepared to go to war yet. We need weapons and starships, and people with the courage to use them. I don t know how many other will stand with us... 君が、初めて帝国に歯向かう者だな。我々はまだ戦争を始める準備ができていないんだ。武器や戦艦が必要だし、それらを扱える勇気ある人々も必要だな…。どれだけの人々が我々に賛同してくれるか… Galen Marek But surely you knoww some who will. でも、あなたは賛同してくれそうな人を知っていますよね。 Beil Organa Well, yes. There are other senators who have spoken out against the emperor. But they will be hard to convince... ああ、そうだな。皇帝に対して、ハッキリと反対意見を言う議員もいるが、彼らを納得させるのは難しいだろうな… Rahm Kota We just need to show them that the Empire is vulnerable. 我々は、彼らに帝国にも弱い部分があることを示す必要があるな。 Galen Marek Let me meditate on that. I m sure I can find the right target. In the meantime, senator, gather your friends. We re going to need all the help we can get. 少し瞑想する時間をください。適切なターゲットを見つけてみせますよ。議員、その間に仲間を集めてください。できるだけ多く。 Proxy Master... He s here... マスター、おいでになりました… Galen Marek You have received my message? 私のメッセージを読みましたか? Darth Vader Yes. Your mission goes well. ああ、お前の任務はうまくいってるようだな。 Galen Marek I have recruited others to my cause. But, now I need your counsel. My allies seek a major strike against the Empire. 多くの者を仲間に引き入れました。仲間と共に帝国軍に対する攻撃を開始したいのですが、いったいどこから…?お考えを伺いたく思います。 Darth Vader The emperor rules the galaxy through fear. You must destroy a symbol of that fear. The Empire is building star destroyers above Raxus Prime. That shipyard is your next target. 皇帝は、恐怖でこの銀河をコントロールしている。その恐怖のシンボルとも言えるものを破壊するのだ。帝国はラクサス・プライム軌道上でスターデストロイヤーを建造している。その造船所を狙え。 Galen Marek Thank you, Load Vader. 感謝します、ヴェイダー卿。 Darth Vader There is much conflict in you. Your feelings for your new allies are growing stronger. Do not forget that you still serve me. おまえの中に多くの葛藤があるようだな。新しい仲間たちに対する気持ちが、少しずつ強くなっている。だが忘れるなよ。お前は私に仕えているのだぞ。 Proxy Ugh. I hate being him... うぇっ、彼になるのは嫌いです… Galen Marek I think he does too. ヴェイダー自身もそう思うだろうがな… Proxy Master... マスター… Galen Marek Juno. ジュノー… Juno Eclipse I came to find out where you wanted to go next. But it looks like you ve already been told. 次の行き先を一緒に相談しようと思ったけど・・・すでに命令を受けたようね。 Galen Marek Juno, this isn t what it looks like. ジュノー、誤解だよ。 Juno Eclipse Of course is it! You re still loyal to Vader. After he branded me a traitor and tried to kill you. You re still his... his... 何が誤解なもんですか!あなたはまだ、ヴェイダーに忠実なんでしょ。彼が、私に裏切り者の烙印を押して、あなたを殺そうとしたのに。あなたは、まだ彼の…彼の… Galen Marek His slave. 彼の奴隷だ。 Juno Eclipse Then why did you defy Vader to rescue me? じゃあなぜ、私を救うためにヴェイダーに反抗したの? Galen Marek I needed someone to fly the ship. 操縦士が必要だったからだ! Juno Eclipse We both know that s not true. My being here has never been about my piloting. Sometime soon, you will decide the fate of the rebellion, not your master. And when you are faced with that moment, just remember that I too was forced to leave behind everything I ve ever known. Please, don t make me leave another life behind. 嘘よ。私は操縦をするためだけにここにいるわけではないわ。近いうちに、あなたは反乱軍の運命を決めることになるでしょうね。あなたのマスターではなく、自分の意思で。その時は、私が今までの全てを奪われたことを思い出して。お願いだから、私に二度と同じ思いをさせないで。 次 TROOP TRANSPORT
https://w.atwiki.jp/triman/pages/40.html
General Get a mustard pack. What we lack the most is what we lose as we get older mobility, speed, strength/power and elasticity. Not endurance. Pre-Race Practice, Practice, Practice the transition 3 to 4 hours before; up to 2 g carbs per pound of body weight 1 to 2 hours before; up to 1 g carb per pound of body weight The main purpose of the pre-race meal is to fill your liver with glycoge Post-Race The formula is pretty simple. Consume 50-100 grams of carbohydrate and 6-20 grams of protein within 15-20 minutes of finishing, preferably in liquid form. Running Workouts So an athlete training for an Olympic-distance race could run six sets of 1,000 meters at his goal 10k pace followed by a 600 meter recovery run that is slow enough to allow you to hit the next 1,000m rep, but faster than a jog. The shorthand for this workout would be 6x1,000m w/600m steady. Sprint athletes have the same concept for their workout, but the race pace portion is 400 meters and the steady running portion is 200 meters. If you run 10 sets of this, you run 6,000 meters total, with 4,000 meters at goal 5k pace. This workout would be written out as 10x400m w/200m steady. Racing 10k pacing. Mile 1 comfortable, Mile 2-5 steady, Mile 6.2 fast, Your self-talk might be something like repeating smooth or quick to yourself. Bike to Run The number one strategy to run faster is to get in bike shape first. The key to energy management is to minimize the variance in your effor The fact is the more often you run immediately after cycling the more physically AND mentally confident you ll be in your ability to run off the bike. During the bike leg, a good strategy is to ride the first half one gear easier than you feel you can hold Matt Fitzgerald I have found that the most effective way for triathletes to become better pure runners is to focus on running during triathlon s offseason. Pick one or more running races to do over the fall and winter and run up to six times per week to prepare for them. The improvement you experience in this process will carry over to the next triathlon season. The second thing I do with triathletes who are trying to improve their run is to make them stronger cyclists. Again, I strongly suspect that strength on the bike is one of the keys to running well off the bike. This is why I don t encourage triathletes to emphasize run training during the triathlon season. Doing so at the expense of bike training will get you nowhere. Becoming a stronger cyclist is not rocket science. You can do it by riding more or by riding faster or both. Warm Up 6 plyometrics High Knees, Butt Kicks, Spiderman, Frankenstein Walks, Walking Lunges, High Skips dynamic warm-up, teaches your muscles to be explosive, which is helpful for shorter distances, and strengthens your coordination and balance, which is great for longer distances, Carioca with your left foot leading for 30 seconds, then lead with your right to return to the starting point. Tiptoe bounce Take a small jump forward, then to the right, then backward, and then to the left to form a small rectangle. Repeat and advance forward about 20 feet. Switch directions for second set. Good distance runners — even marathoners — do strides in training. A stride is simply a short distance of running that is much faster than race pace. You can go by distance (100m strides) or by time, running roughly 20 seconds fast. You’re not running all out when you do a stride, but you are running faster than 5k race pace. Drils March/SkipDrill A March/SkipDrill B Straight Leg Bound Drill G-Drill Injury The knee (25 to 30 percent of all injuries to endurance runners occur there); The calf and shin (20 percent of all injuries); The IT Band (iliotibial band) - a long sheath of connective tissue which runs from the outside of the hip down to the lateral edge of the knee (10 percent); The Achilles tendon (8 to 10 percent) The foot-the focal point for hobbling injuries like plantar fasciitis (10 percent) Nutrition The American College of Sports Medicine recommends that athletes consume 6 to 10 grams of carbohydrate per kilogram of body weight daily compared to just 1.2 to 1.7 g/kg of protein. Fat needs are represented as a percentage of total calories-specifically 20 to 35 percent of calories-which is also significantly more than the roughly 10 to 20 percent of total calories that the ACSM s weight-based protein recommendations equate to. My 155 lbs equals 70.3 kg. Carbs 60-100g of sugar/ hour. ~ 3 gels.kg 6-10g x 70 kg = 460-700g or 1860 - 2800 calories The morning is when you need the most carbohydrate to replenish liver glycogen stores that have been depleted during the night and to supply immediate energy for the most active part of the day. Protein 1.2-1.7g x 70 = 84-110g or 352-440 cal. 10-20% of total calories Your muscles will repair the damage they suffered during the workout much faster if you consume at least 10 grams of protein in the first hour of recovery than they will if you wait longer to consume the same amount of protein. But taking in protein during the workout itself is even better because it prevents the muscles from suffering some of that damage in the first place. The carb-protein sports drink Accelerade supplies 5 grams of protein per 12 ounces, which is ideal. Note that a little protein goes a long way during exercise and more than a little is sure to cause GI problems In the evening, the body switches hormonally from an activity mode to a repair-and-regenerate mode high levels of protein intake sharply reduce hunger during periods when a person is eating fewer calories than his or her body is using. a high-protein diet has been shown to reduce muscle loss and increase fat loss during periods of caloric deficit Fat Saturated Unsaturated PUFA and MUFA Linoleic acid is from a family of fats known as the omega-6 fats, and alpha-linolenic is from a family of fats known as the omega-3 fats. Two omega-3 fats, docosahexanoic (DHA) and eicosapentaenoic (EPA), are found in fish oils such as salmon and tuna, as well as nuts-especially walnuts, soy, canola and flaxseed oils. Trans fat is found in commercially fried and baked foods such as crackers, cookies and snack foods. It s also found in commercially prepared baked goods, stick margarines and foods containing partially hydrogenated oils. Just like saturated fat, trans fat elevates cholesterol and triglyceride levels and consequently plays a role in heart disease. The pre-run meal provides you with the opportunity to Refill your liver glycogen after an overnight fast and minimize the effects of hypoglycemia Provide accessible and usable carbohydrate/fuel for the early stages of the workout Maximize muscle glycogen stores for use in the later stages of the workout Top off your fluids and help prevent dehydration Settle your stomach by absorbing some of the stomach juices and hold off hunger until the workout is completed Hydration If you weigh 150 pounds, aim for 75g of carb (300) When you re adequately hydrated, your urine will be the color of pale lemonade or straw. If it s clear, you re drinking too much. If it s the color of apple juice, drink more. 18-24 oz. fluid per hour (runners may carry slightly less, but aim for at least 75% of these amounts) Electrolyte Needs For any moderate-to-high intensity training in high heat or humidity, aim for 400-700 mg sodium per hour. If training for 2 hours, ensure you re getting 100-300 mg potassium. If training 3 hours, take 80 mg calcium, and 40 mg magnesium per hour. Any sports drink with 100+ mg sodium and 30+ mg potassium per 8 oz. Another view The general recommendation is no less than 400mL (14 ounces) and no more than 800mL or 28 ounces for each hour. Elite athletes will be on the lower end and less experienced on the higher end. Fluids and Nutrition Needs for Events and Training Daily Water Ingestion 0.5 of body weight in ounces, generally 6 to 9 glasses each day Pre-Event (1 hour prior) 12 to 16 ounces of sports drink (mixed at 40 grams CHO) Pre-Event (15 to 30 minutes prior) 8 to 12 ounces of cool water Pre-Training For working out, ingest 30 minutes prior, 300 calories (40 grams of CHO and optionally 25 grams of protein. For example, CytoSport Pre-Performance is an excellent pre-training (CHO/protein) combination and pre-event product DuringEvent/Training Ingest nothing until 15 minutes into event/training. Then drink 4 to 6 ounces (two to three sips) each 15 minutes (minumum 14 and maximum 28 ounces per hour, if very hot. After Event/Training 16 to 245 ounces during the next 45 to 60 minutes. LT Training the lactate threshold increases the speed at which lactate accumulates and acidosis occurs, enabling runners to run at a higher percentage of VO2 max for a longer time. Increasing the lactate-threshold pace allows runners to run faster before they fatigue because it allows them to run faster before oxygen-independent metabolism begins to play a significant role. Lactate-threshold training is the best aerobic bang for your buck. Pyruvate, the final product of glycolysis, has two fates (1) conversion to Acetyl-Coenzyme A and entry into the Citric Acid Cycle (Krebs Cycle) or (2) conversion to lactic acid. The latter fate occurs when oxygen is not supplied fast enough to meet the needs of the muscle cells When lactic acid is produced at the pH of our body fluids, it immediately releases a proton and thus exists as the molecule lactate rather than as its acid form. At faster speeds, there is a greater reliance on anaerobic glycolysis for energy, and aerobic metabolism (Krebs Cycle and electron transport chain) can t keep up with the production of pyruvate from glycolysis. Pyruvate is thus converted into lactate and lactate removal starts lagging behind lactate production. The lactate threshold is the fastest pace above which lactate production begins to exceed its removal, lactate concentration beginning to increase exponentially If Runner X has a VO2 max of 60 ml/kg/min and a lactate threshold that is 67 percent of her VO2 max, and Runner Y has a VO2 max of 50 ml/kg/min and a lactate threshold that is 80 percent of her VO2 max, both Runner X and Runner Y will be able to sustain a similar intensity, assuming their running economy is equal (67 percent of 60 = 40 ml/kg/min vs. 80 percent of 50 = 40 ml/kg/min). Stretches Anterior Stretch Forward Fold Hamstring Stretch Figure 4 Runner s Lunge Pigeon Hurdler s Stretch Supline Twist Child s Pose Basic Stretches Quads Calfs IT Band Glute/Hamstring Bridge Hamstring Ball Roll Toe Touch Balance Hips Hip circles 3-way lunges Donkey kicks Leg swings Core Plank Ankles Bosu balance Bosu balance with toe touch Exercise Ideas. Frankenstein walk Shoulder taps Bosu Hip Up Bosu Plant to Stand Wood Chop Dumbbell Death Crawl (Pushup and row) Single leg deadlifts Circuit #1 Box Jumps (3 sets, 8 reps) Push-ups (3 sets, 15 reps) Ab Wheel Roll-Outs (3 sets, 10 reps) Circuit #2 Rear Foot Elevated Split Squat(3 sets, 5 per leg) Pull-ups (3 sets, 6 to 8 reps) Tubing Pallof Press(3 sets, 15 per side) Circuit #3 Stability Ball Hamstring Curl(3 sets, 15 reps) Single-Arm Dumbbell Row (3 sets, 6 to 8 reps) Stability Ball Planks(3 sets, 60 seconds) Science Potassium is found primarily inside cells. The recommended daily intake is 4.7 grams. That s 4,700 milligrams. But most people get much less than that from their diet. Most potassium is lost in urine. Very little is lost in sweat. Bananas Potatoes Tomatoes and tomato juice Oranges and orange juice Dates Raisins Soy beans, tofu and edamame Legumes and refried beans Sweet potatoes Greens, such as spinach, kale and beet greens Broccoli Whole grain foods Other fruits and vegetables sodium is the main electrolyte in extracellular fluid. The recommended daily limit on sodium intake is now 1,500 milligrams. It s recommended that you get a minimum of 100 milligrams of sodium per 8 ounces of sports drink. Sodium not only rebalances the fluid and electrolyte ratio in the plasma, but also increases fluid absorption in the gut. as long as you like the taste, it has adequate sodium and some carbs, and you re able to drink around 20 ounces or more per hour, it s a good choice Muscle glycogen stores can provide about 1,400 to 1,800 calories worth of fuel Recovery start with RICE (rest, ice, compression, elevation) on the sore area. If that doesn t work within 24 hours, ibuprofen or a similar pain reliever might help, it s time to check in with a physical therapist Form rollar calves, quads, hamstrings-and don t forget your glutes DOMS or delayed onset of muscle soreness. Physical discomfort is typically muscular in nature and goes away once you ve decreased the intensity or pace. Strength Training Increased muscle strength Increased rate of force development Enhanced neuromuscular function Reduced risk of injuries improves strength, performance, velocity, and running economy in endurance athletes.
https://w.atwiki.jp/xbox360gta4/pages/210.html
WASTE NOT WANT KNOTS ~Packie宅内~ (Kate,Packie,Gordon,Michaelが談笑中) Packie ...so the plan was they were gonna hide the diamonds in the Queen s ass! ...そこで、女王のケツの穴にダイヤモンドを隠すっていう計画だったんだ! (談笑の中にNico現る) Kate Oh, hey, Niko. あら、ニコじゃない。 Niko Hey, Kate. やぁ、ケイト。 Packie Get your fucking hands off my fucking sister, boy... 俺の妹に手を出すなよ... Kate We re talking, not having casual sex, Patrick... 話してるだけよ、抱き合ってるワケじゃないでしょ、Patrick... Kate I play after the amount of practice you ve had you d know the difference. あなた達みたいに経験を積んでるんだったら、それぐらいの違い、わかるでしょ。 Packie Sure, I know the difference. ああ、違いはわかってるさ。 Packie One leaves you feeling sad and empty ad alone... 女を悲しみに追い込み、心を空っぽにさせる奴もいれば… Packie and the other s casual sex! 抱き合うって奴もいるってことさ! Kate Then I am quite sure you and mister Niko here will have fun on your play date . じゃあアンタとミスター・Nikoは一緒に"お楽しみの時間"を過ごしてね。 (部屋外からMaの声) Ma Kate! ケイト! Kate Coming, Ma...you boys play nice, now... すぐ行くわ、ママ。それじゃあアンタたち行儀良くするのよ~。 Packie For sure. もちろん。 Ma Kate! ケイトったら! Kate Okay! わかったわ! (Kateが部屋から出て行く) Packie Oh, we re gonna play real nice... よし、俺たちはとても行儀が良いぜ... (銃器を持ち出すPackie達) Packie They re clean as a fuckin whistle. One previous owner... こいつらは新品の笛みたいにクリーンさ。以前の持ち主は一人だけで... Packie safety driven...ready for action. 誤作動なし...準備万端さ。 Packie We got on opportunity, my boy. これはチャンスだぜ。 Michael Yep. Fortune favors the brave. そうだ。幸運は勇者に味方するってな。 Gordon Gotta make hay while the sun shines. チャンスを逃さないようにしなきゃな。 Packie So is you down, boy, or you out? で、お前はやるのか、やらないのか? Niko Down for what? 何を? Packie Down for robbing a thief... ドロボウを強盗するのさ... Gordon Robin Hood! ロビン・フッドさ! Packie Exactly, Robin fuckin Hood... その通り。ロビン・フッド様だ.... Niko Who are you going to rob? 誰を強盗するつもりなんだい? Packie The fucking Mafia, boy. クソマフィア野郎だ。 Niko Is the money good? What s the risk? お金はたんまり入るのか?リスクはないのか? Packie Well, the risk is...we all die a very slow and painful death. まぁ、リスクは…ゆっくり苦痛を味わいながら死ぬかもしれないってことだ。 Packie And the money is good, very good indeed. それとお金は良いぜ、かなり入るぜ。 Gordon So you in, big guy? で、やるのか、お前さん? Gordon Or are we gonna have to kill you? でなきゃ俺たちに殺られるか? Niko Well... そうだな... Niko Since you put that way, I m in. そういうことなら、やるぜ。 Gordon Good let s go. よし、行こうぜ。 Packie, Michael Alright, alright, let s go. Let s do this. よし、いくぜ。一発かましてやろうぜ。 ~外~ Packie Can you get car, man? I m afraid these two idiots can t drive for shit. 車を手に入れてくれないか? 残念ながらこの二人のバカは運転できないようだ。 Michael Fuck you, Packie. くそったれ、Packie Gordon Yeah, fuck yuz. 全くだ、くそったれ。 指示 Find a four door car. 4ドアの車を探せ。 ~車中~ Packie Take us out to the waste management plant under the Algonquin Bridge on Colony Island, big man. Colony IslandのAlgonquin Bridgeにある廃棄物プラントへ連れて行ってくれ。 指示 Drive to the waste depot. 廃棄物貯蔵庫へ行け。 {(通常と、やり直した場合と、2通りの会話がある)} ~通常~ Niko A Mafia controlled waste management plant? マフィアが牛耳ってる廃棄物処理場か? Packie You fuckin guessed it. その通りだ。 Packie It s an Ancelotti operation. Ray tipped us off about a big payoff they just got. アンチェロッティの野郎どものビジネスさ。Rayのタレこみによれば、奴らの稼ぎは相当なもんらしい。 Packie A fat cash payoff. 金だらけってことだ。 Michael Ancelottis, eh? I can t tell none of those wop families apart. アンチェロッティかい?イタリア系のファミリーの違いは俺には理解できねぇぜ。 Michael Ancelottis, Gambinos, Pecorinos. アンチェロッティ、ガンビーノ、ペコリーノだ。 Packie It s the fucking Pegorinos,man. We re workin for them. ペ"ゴ"リーノだろ、おい。俺たちの雇い主だぞ。 Packie Pecorinos a type a cheese. Pegorinos is a bunch of guido gangsters outta Alderney. ペコリーノってチーズのことじゃねぇか。ペゴリーノはAlderney出身のギャングのことさ、たいしたことねーヤツだよ。 Niko They re all Mafia though? でも連中はみんなマフィアじゃないのか?(ギャング=不良グループ/マフィア=暴力団) Packie Course they are. Cosa Nostra and all that shit. もちろん、Cosa Nostraとか、イタリア系の奴らだ。 Packie Our family used to be bigger than all them Mafia families put together. Back in the day, that is. かつて俺らのファミリー(パッキー達アイルランド系マフィア)は他のファミリーすべてあわせても敵わないほど大きかったんだ、昔はな。 Gordon Not this shit again. I heard this speech a million times. The McRearys ran the city. クソ!またその話かよ、もう百万回は聞いたぜ。McReary一家が街を治めてたんだろ。 Gordon People was scared to say their name let alone come near their place in Purgatory. みんな一家の名前を口に出すことさえ恐れ、Purgatoryのシマに近づくこともしなかったとか。 注)Purgatory・・・Algonquinの西中央に位置する地区の名前 Gordon Life was great. We were in charge. あの頃はよかった、怖いモノなしだった。 Packie It s fucking true. I d like to hear you tell Gerald that it s a boring story. ホントの話だぜ。お前が兄貴(Gerry McReary)の前でこれがつまらねぇ話だって言ってるのを聞いてみたいぜ。 Packie Me brother wouldn t take too kindly to that now would he? ウチの兄貴はそれを黙って聞いてるほどお人好しじゃないだろうからな? Packie You know that Purgatory is called what it is because people were so scared of the McRearys. PurgatotyはみんながMcReary一家のことをスゲー怖がってたから『煉獄』(Purgatotyの通常の意味)って呼ばれてるんだぜ。 Packie Did you know that, Niko? 知ってたか?Niko? Gordon It s called that because people found the McReary s stories so fuckin boring. みんなMcRearyの話に死ぬほどウンザリだったからそう呼ばれてんだよ。 Gordon Listening to them was like being in Purgatory. その話を聞いてるとまるで『煉獄』にいるみたいだったからさ。 Packie Fuck you, Gordon. I ll fucking come back there and kick your fucking ass in a minute. クソったれ、Gordon。今からオメェをブチのめしてやろうか!? Niko I hear that Francis McReary is your brother. Francis McReary はお前の兄って聞いたが。 Packie Fucking Frankie, my brother. クソFrankie、俺の兄貴だ。 Packie He way have a badge, but I tell you for a fact he s as crooked as the rest of us McRearys. サツのバッジはをつけてるが、ホントのところ、他のMcReary一家と同じく曲がってるよ。 Packie More so. At least we ain t fucking hypocrites. Kate s the only decent one. いや、それ以上だな。少なくとも俺達は偽善者じゃない、唯一マトモなのはKate(Kate McReary)ぐらいだぜ。 Niko I can believe that. そうみたいだな。 Packie You know Frankie do ya? I got story for you if you do. Frankieの事知ってんのか?奴のこと知りたいなら、面白い話があるぜ。 Gordon Another fucking story. また話かよ。 Packie Shut up, Gordon. So, Niko, when Francis and Gerald was growing up, Frankie becomes an altar boy. 黙れ、Gordon。あのな、Niko、Francis とGerry がまだガキの頃、Frankie(Francisのこと)は牧師の付き人だったんだ。 Packie He swears to this day that he wanted to serve the Load. Gerry knows the truth though. 神に仕えたかったからなんて今でもほざいてるが。Gerryが真相を知ってた。 Packie He only put on that cassock so he could pocket the change in the collection plate. Fact. 奴が聖服を着たのは献金皿の金をネコババするためだったのさ。 Packie That s Francis down to a fucking T. I don t even know if he realizes what a crook he is. それがヤツの本性。俺にしてみりゃ、ヤツ自身、自分が曲がりきってるって事に気付いてねぇのかもって思うぜ。 Niko That sounds like the Francis McReary I met. いかにも俺が出会ったFrancis McRearyだ。 Packie I bet. Model community leader, my ass. そうだろ、地域の模範指導者、クソくらえだ。 Gordon You re just worried he ll start clamping down on you, ain t ya Packie? パッキー、お前はヤツが取締まりに来るのが心配なだけじゃねぇのか? Packie I d like to see him try it. Not gonna happen with the things Gerry knows. 来てもかまわないぜ、Gerryが弱みを握ってるからありえないけどな。 ~やり直しの場合~ Niko Packie, you hang out in some strange places. Packie、お前が行くのは変な場所ばかりだな。 Niko First you take me to a fish market and now a waste plant. 最初は俺を魚市場に連れて行き、そんで今度は廃棄物工場かよ。 Gordon It looks like he ain t too pleased with the dates you been taking him on, Patrick. お前とのデートに満足してねぇみたいだぞ、Patrick。 Gordon You got learn how to treat a man right. 野郎の扱いを心得た方がいいな。 Packie Shit it, Gordon. Ray s given us a tip off about a big payment the Ancelottis just got. クソが!Gordon。アンチェロッティが大金持ってるって、Rayが俺達にタレコミしてくれたんだ。 Packie We re all gonna do real well outta this. 事を終わらせれば金ががっぽり入るぜ。 Niko These places are messed up. I think this Ray guy is fucking with you. 今から行く場所は最悪だぜ。そのRayって野郎はお前を騙してんだろ。 Packie No one s fucking with me, Niko. This is how things work here. 誰も俺を騙せねぇよ、Niko。ココじゃあコレがやり方なんだ。 Packie The whole city is turning into a fucking theme park. 街全体がまるごとテーマパークになるんだよ。 Packie Only places an honest criminal can make any money are these shit holes. まっとうな犯罪者が稼げる唯一の場と言えばこんなクソ溜めぐらいだ。 Gordon I think they re fucking with ya, Packie. They re laughing at ya. お前騙されてるよマジで、Packie。連中はお前のこと笑ってるぞ。 Packie You think they re having a laugh with Gerald, Gordon? 連中がGeraldと一緒に俺を笑ってるとでも言いてぇのか、Gordon? Packie You think ever these Alderney guidos would have the balls to do that? Alderneyのイタリア連中にそんな事できるぐらいのキOタマついてると思うか? Gordon Them guidos use you for what they like, if the Peg asked Gerald to wipe his ass he probably would. 奴らイタリア野郎は望みをかなえるためには人を利用するんだ、もしGeraldがPegにケツをふけって言われたらふくだろうよ。 Michael What s that say about you then, Gordon? If you re taking orders from Packie. お前こそどうなんだ、Gordon?お前こそPackieの言うことについて来てるじゃねぇか。 Gordon That don t mean shit. それはまた別の話だ。 Packie Fucking with us or not, these jobs pay the bills, don t they? 騙されてようが、いまいが、仕事すれば奴らから金貰えんだぜ、だろ? Michael The only thing they re doing for Gordon is keeping the bookies off his back for another week. 連中がGordonにやってあげてんのは、あと一週間、借金取りを近づけさせないことぐらいだな。 Michael How much you lose on that Swingers game last week? 先週のSwingersの試合でいくら負けたんだ? Gordon That shit was rigged. I got screwed in the ninth damn inning. あれはイカサマだったんだ!9回でしぼり取られたよ。 Gordon A guy who bats one-fifty hits a three run homer. Bullshit! 打率1割5分のヤツがスリーランホーマー、ありえねぇよ! Packie Don t go dropping too much green after this. 野球賭博に金をつぎ込みすぎるんじゃねーぞ。 Packie If the Ancelottis hear we ve been spending it up they might finger us for this job. あんまり派手に金使ってたらアンチェロッティの野郎に俺達が盗んだってばれるかもしれねーしな。 Packie If that happens, the bookies will be the least of your worries. もしそうなったら、借金取りに追われるぐらい屁みたいなもんだぜ。 Michael Don t trouble yourself about me, Packie. I m sitting on my money. 俺にはかまうなよ、packie。金銭感覚は正常だ。 Michael Not gonna throw it at the bookies like Gordon over here. ここに居るGordonみたいに借金取りに金をつぎ込むハメにはならねぇよ。 Packie Gordon I don t give a shit what you re doing with your cut. All care about is you holding up your end on the job. Gordon、お前が取り分をどうしようと俺は気にしない。俺が気にしてんのは、お前が最後まで仕事をやりきれるかどうかだ。 Gordon You shouldn t save too much, Michael. You never know, you might get hit by a bus tomorrow. そんなに金を貯めててもな、Michael、明日バスにひかれて死ぬかもしれないんだぜ。 Packie Nah, not St. Michael here. まさか、この聖人Michaelにはありえねぇよ。 Niko My cousin, Roman, he has this gambling problem as well. 俺の従兄弟、Roman、奴もギャンブルで問題かかえてるよ。 Niko Can t have a dollar in his pocket without spending it at a card game. ポケットの中にドルが少しでもあればカードゲームに使っちまうんだ。 Packie Are these his dollars he s spending, or yours? 自分の金を使ってんのか、それともお前のか? Niko What s mine is his. We are cousins. 俺の物はあいつの物だ、従兄弟だからな。 ~目的地到着~ Packie Here we are boys, moment of fucking truth. さあ着いたぜ、準備は良いな。 Packie Alright boys, if Ray is correct then the money s going to be kept in the office in the main building. いいかお前ら、もしRay(情報の提供者)が正しければ金は中央の建物内のオフィスに保管されている。 Packie And there should be a boat docked out back for the getaway. そんでもって、裏には逃走用のボートがあるはずだ。 Packie Alright, it s up and over the fence. よし!フェンスを越えるぞ。 Packie Niko, stick fcking close to me. Niko,俺のそばから離れるなよ。 Packie Don t go too fucking far, Niko. 遠くに行きすぎんじゃねーぞ。Niko。 指示 Get inside the depot and get the cash. 倉庫の中に入って金を手に入れろ ~ 戦闘中 ~ Niko Hey Packie, I ll go set the money. Cover me, will you? Packie、おれが金を取りに行く。カバーしてくれ、できるか? 指示 Get the cash from the office. オフィスから金を手に入れろ ~現金を入手~ (敵の増援が現れる) Packie Okay kids, I got the cash. Shit! Looks like we re not the only ones after it. よし!お前ら、金は手に入れた。クソっ!欲しがってたのは俺たちだけじゃないみたいだな。 Packie There s got to be a pizza parlor on this island coz I ain t never seen so many Italians. この島にはピザ屋があるんじゃねぇか、こんな大勢のイタリア野郎なんか見たことがないからな。 Packie Out the back, boys. 裏から出るぞ、お前ら。 指示 Meet up with Packie outside of the depot. Packieと倉庫の外で落ち合え Packie Gordon, Michael. you hold these boys back while me and Niko make a swim for it with the money. Gordon、Michael、俺とNikoが泳いでる間、連中を足止めしといてくれ。 Michael We ll see you back at the house, Packie. Packie、家で会おう。 Gordon Try to keep the money dry, won t ya? I don t know how my bookies gonna be about wet notes... 金を濡らすなよ、濡れたら雇い主になにされるかわかんねぇぞ…。 指示 Escape from the depot with Packie. Packieと倉庫から逃げろ Niko Swimming for it, eh? 泳ぐのか? Packie Sure, me boy. There s the boat just out there. I ll race ya. もちろんだぜ、相棒。ボートはすぐそこにある。競争だ。 指示 Swim out and get in the boat. ボートまで泳げ ~説明~ Use 左スティック to swim. LSを使って泳げ。 Hold or repeatedly top A or × to swim faster. Aor×を押し続けるか連打することでもっと速く泳げる。 ~ボートに乗る~ 指示 Get Packie back to safety. Packieを安全な場所まで連れ帰れ ~説明~ Use 左スティック左右 to steer a boat. 左スティック左右 でボートの舵をとる Press RT or R2 to accelerate. Press LT or L2 to brake. RT or R2 を使って加速。 LT or L2 で減速 Use 左スティック上下 to adjust the trim. 左スティック上下 でボートのバランスを調整する To make shaper turns when in a boat press RB or R1 . ボート上では RB or R1 を押して急旋回が出来る Packie Can you drive a boat? You got to this fine country in a boat didn t ya, Niko? ボートを運転したことはあるか?あんたは船でこの素晴らしい国に来たんだろ? Niko That don t mean I can drive one. Fuck it though, I ll give it a try. だからって運転できるわけじゃないが…。やるだけやってみる。 Packie That was fucking beautiful. We did ourselves proud. 最高にきれいな仕事ぶりだったな。俺達でよくやったもんだぜ。 Packie My brother Gerry is going to be fucking ecstatic. Gerryの兄貴が有頂天になるぞ。 Niko Providing the Ancelottis don t figure out it was us that ripped them off. アンチェロッティに盗んだのが俺達の仕業ってことがばれなければいいが。 Packie Don t fucking worry about it. They ll just figure it was another one of the five families. 心配すんなって、奴らは俺達以外のファミリーがやったと思うさ。 Packie Us McRearys are under the fucking radar nowadays. It ain t a problem. 今じゃ俺達McReary一家はレーダーには引っかからねぇ。問題ないさ。 Niko I hope you re right for my sake. 俺のためにもそうであることを願うぜ。 Packie Shut up and think about the money. If that don t work, think about my sister. I tell you though, うるせぇ!金の事でも考えてろ。それでダメなら、俺の妹の事でも考えてろ。だが言っておくが、 Packie you re only getting your hands on one of those things, you maniac, and it ain t going to be my Katie. 金と妹、取れるのはどちらか一つだけだが、変態野郎、ウチのKatieの方は取るんじゃねーぞ。 Niko I ll think about the money then. そんなら金の事を考えるよ。 Packie What a trooper. 変わり身の早いやつだぜ。 ~ボートで目的地到着~ Packie We did it. Top of the fucking world. Here s your share. Don t go spending it in any Italian restaurants. やったぜ。世界の頂点だ。ほら、おまえの取り分だ。イタリア料理のレストランで使ったりするなよ。 Niko I ll see you soon, Packie. またな、Packie。 ~その後、Packieからの携帯電話~ Packie Niko man. よう、Niko。 Packie Look, I ain t a pimp or nothing. 聞け、俺はポン引き野郎とかそんなんじゃないが。 Niko What re you talking about, man? 何の事を言ってるんだ? Packie I m saying, would you take my sister, Kate, out for a drink or something? つまり…妹のKateを飲みにでも連れて行ってくれないか? Packie She don t get out much and she sure as hell don t go on dates. We re starting to worry. あいつはそんなに外に出ないし、デートとかもってのほかなんだ。俺達は心配し始めてんだよ。 Packie She like you, just as friends, I m gonna send you her number. あいつはおまえのことを友人として気に入ってるしさ。あいつの電話番号を教えるぜ。 Niko I ll give her a call man, but I don t think she ll wanna see me. 電話するよ、だが彼女が俺と会いたがるとは思わないぜ。 Packie Trust me, she will. Call her, man. 俺を信じろよ。彼女は会いたがるさ。電話しろよな。 (以後、Kateに電話(date)できるようになる) ~Packieからのメール~ I told my brothers about ya. Got a big job planned.Put on a suit, a tie, and some good shoes and get over here. costs a fucking shit load but the only place to go for that shit is Perseus in Algonquin. 兄貴にお前のこと教えたぜ。デカイ仕事があるんだ、スーツとネクタイ、そんでイイ靴はいてここに来い。コストはかかるが、購入できる唯一の場所がAlgonquinのPerseusなんだ。 ~おまけ~ ~倉庫の戦闘で仲間が死んだ場合~ Packie Dammit, Michael s down, I m ghosting. クソッタレ、Michaelがやられた。化けて出てやる。 Gordon Packie s fucking bought it. What am I gonna tell his brother? Shit. Packieが買収されちまった。クソ、奴の兄弟になんて言えばいいんだよ。